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HISTORY.txt
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Version 0.4 (02011-02-14)
~~~~~~~~~~~
This version breaks old user code -- which shouldn't be a big problem
since AFAIK, I am the only person the world using OSGUIsh. The change
resposible for this is:
- The events are no longer stringly typed: instead of represeting them
with strings like "DoubleClick", they are now represented by
constants like EVENT_DOUBLE_CLICK.
There is one useful new feature:
- One can now perform picking with a "pick radius", which is necessary
to pick lines and points, and may be a good option when one needs to
pick very small objects. Unfortunately, when using a "pick radius",
the "ignore back faces" feature does not work.
Speaking of which...
- Bug fixed: "Ignore back faces" no longer needs two intersections to
work. When not using a positive "pick readius", OSGUIsh can now
always properly detect when a face is back-facing.
Finally, there was one last change to the internals:
- Internally, instead of using an osgViewer::View, an osg::View is now
used. This, hopefully, enables the use of OSGUIsh with viewers other
than those provided by osgViewer. Not tested, though.
Version 0.3.1 (02010-07-22)
~~~~~~~~~~~~~
This release just fixes a problem found with 0.3 before it was
released. This problem caused compilation problems with Visual C++.
Version 0.3 (02010-05-21)
~~~~~~~~~~~
This version was not publicly released. Essentially, all this release
does is to bring OSGUIsh up to date with OSG. This renewing process
caused a few side effects:
- The old "multiple root nodes" feature was replaced with a "multiple
node masks" feature. It still serves for the same purpose (handling
HUDs properly), but the means is a little different. (I liked the
old way better, but I just couldn't make
osgViewer::View::computeIntersections() work with a NodePath
parameter, so I adopted this alternative approach.)
- The support for ignoring backfaces when picking works just
partially. Looks like osgViewer::View::computeIntersections()
provides less information about the hits than the old
osgProducer::Viewer::computeIntersections(), so I could only detect
that a face is back facing if there are at least two hits. This
*can* be fixed somehow.
As a bonus, I added an example of using a HUD with OSGUIsh.
Version 0.2 (02006-10-20)
~~~~~~~~~~~
- Added a new picking scheme, with multiple "picking roots". Can be
used to fix problems with picking with multiple 'CameraNodes'.
That's the case when using HUDs, for example.
- Added an option to ignore back faces when picking.
- Event handlers now take all their parameters as a single (struct)
parameter. This will make the interface a little more stable, at
least until I decide to make more radical changes to it.
- Added a quick and dirty Makefile for Linux systems using g++, just
for convenience. The official build system is still based on
SCons. This makefile will just compile the library (not the
demos).
- Assorted code clean-ups, bug fixes, typo corrections and
documentation improvements. (But still missing a user's guide.)
Perhaps the two most urgent TODOs are related to documentation:
- A simple user's guide.
- A demo showing how to use the "multiple picking roots" to perform
picking correctly when using a HUD.
Version 0.1 (02006-09-27)
~~~~~~~~~~~
First public release, with an unstable interface and the following
features:
- Support for the following events: "mouse enter", "mouse leave",
"mouse move", "mouse down", "mouse up", "click", "double click",
"mouse wheel up", "mouse wheel down", "key up" and "key down".
- Support for different policies to determine which node gets mouse
wheel and keyboard events.
- Contains three demos, showing how to use it.
- Has Doxygen documentation. (Still lacks a user's guide).