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README
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`pim` is a fork of `rx`.
It's like vim, for your pixels!
`rx` was designed with great care and love
with pixel artists and animators in mind.
`pim` is being developed to be more ergonomic
for left hand on the keyboard
and right hand on the mouse.
OVERVIEW
`pim` is an extensible, modern and minimalist pixel editor implemented
in rust[0]. pim is free software, licensed under the GPLv3.
To build pim from source, see the build sections below.
Once inside pim, enter the `:help` command to get a list of key bindings
and commands.
[0]: https://rust-lang.org
REQUIREMENTS
At a minimum, OpenGL 3.3 support is required.
BUILD DEPENDENCIES
* rust (https://www.rust-lang.org/tools/install)
* cmake (https://cmake.org/download/)
On macOS, `Xcode` and the `Xcode Command Line Tools` are required.
The latter can be obtained by running `xcode-select --install`
CMake can be installed with `brew install cmake`.
BUILD & INSTALLATION
Before proceeding, make sure the BUILD DEPENDENCIES have been installed.
Then, clone this repository and from its root, run:
$ cargo install --locked --path .
This will install pim under `~/.cargo/bin/pim`. If you prefer a different
install location, you can specify it via the `--root <prefix>` flag, where
<prefix> is for example '/usr/local'.
CONTRIBUTING
See the CONTRIBUTING file for details. Contributions are appreciated.
TROUBLESHOOTING
If something isn't working like it's supposed to, there are various things
you can do to debug the problem:
* Run `pim` with verbose logging, by using the `-v` command-line flag. This
will log errors from the underlying libraries that are usually suppressed,
and will show debug output that might indicate what the problem is.
* If `pim` is crashing, run it with `RUST_BACKTRACE=1` set in your environment
to show a backtrace on crash.
* It could be that the issue is related to your configuration - in that case
the program can be run without loading the initialization script like so:
pim -u -
LICENSE
This software is licensed under the GPL. See the LICENSE file for more details.
COPYRIGHT
(c) 2019 Alexis Sellier
(c) 2023 Lucas Wagner