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IceCreamView.swift
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//
// IceCreamView.swift
// IceCreamShop
//
// Created by Joshua Greene on 2/8/15.
// Copyright (c) 2015 Razeware, LLC. All rights reserved.
//
import UIKit
@IBDesignable
class IceCreamView: UIView {
// MARK: Variables
@IBInspectable var iceCreamTopColor: UIColor = Flavor.vanilla().topColor {
didSet {
setNeedsDisplay()
}
}
@IBInspectable var iceCreamBottomColor: UIColor = Flavor.vanilla().topColor {
didSet {
setNeedsDisplay()
}
}
private let coneOuterColor = RGB(184, green: 104, blue: 50)
private let coneInnerColor = RGB(209, green: 160, blue: 102)
private let coneLaticeColor = RGB(235, green: 183, blue: 131)
// MARK: View Lifecycle
override func drawRect(frame: CGRect) {
//// General Declarations
let context = UIGraphicsGetCurrentContext()
//// Gradient Declarations
let iceCreamGradient = CGGradientCreateWithColors(CGColorSpaceCreateDeviceRGB(), [iceCreamTopColor.CGColor, iceCreamBottomColor.CGColor], [0, 1])
//// Shadow Declarations
let coneInnerShadow = coneOuterColor
let coneInnerShadowOffset = CGSizeMake(0.1, -0.1)
let coneInnerShadowBlurRadius: CGFloat = 35
let scoopShadow = UIColor.blackColor().colorWithAlphaComponent(0.25)
let scoopShadowOffset = CGSizeMake(0.1, 3.1)
let scoopShadowBlurRadius: CGFloat = 2
let coneOuterShadow = UIColor.blackColor().colorWithAlphaComponent(0.35)
let coneOuterShadowOffset = CGSizeMake(0.1, 3.1)
let coneOuterShadowBlurRadius: CGFloat = 3
//// Cone Drawing
let conePath = UIBezierPath()
conePath.moveToPoint(CGPointMake(frame.minX + 0.98284 * frame.width, frame.minY + 0.29579 * frame.height))
conePath.addCurveToPoint(CGPointMake(frame.minX + 0.49020 * frame.width, frame.minY + 0.35519 * frame.height), controlPoint1: CGPointMake(frame.minX + 0.98284 * frame.width, frame.minY + 0.29579 * frame.height), controlPoint2: CGPointMake(frame.minX + 0.72844 * frame.width, frame.minY + 0.35519 * frame.height))
conePath.addCurveToPoint(CGPointMake(frame.minX + 0.01225 * frame.width, frame.minY + 0.29579 * frame.height), controlPoint1: CGPointMake(frame.minX + 0.25196 * frame.width, frame.minY + 0.35519 * frame.height), controlPoint2: CGPointMake(frame.minX + 0.01225 * frame.width, frame.minY + 0.29579 * frame.height))
conePath.addLineToPoint(CGPointMake(frame.minX + 0.49265 * frame.width, frame.minY + 0.98886 * frame.height))
conePath.addLineToPoint(CGPointMake(frame.minX + 0.98284 * frame.width, frame.minY + 0.29579 * frame.height))
conePath.closePath()
conePath.lineJoinStyle = CGLineJoin.Round;
CGContextSaveGState(context)
CGContextSetShadowWithColor(context, coneOuterShadowOffset, coneOuterShadowBlurRadius, (coneOuterShadow as UIColor).CGColor)
coneInnerColor.setFill()
conePath.fill()
////// Cone Inner Shadow
CGContextSaveGState(context)
CGContextClipToRect(context, conePath.bounds)
CGContextSetShadow(context, CGSizeMake(0, 0), 0)
CGContextSetAlpha(context, CGColorGetAlpha((coneInnerShadow as UIColor).CGColor))
CGContextBeginTransparencyLayer(context, nil)
let coneOpaqueShadow = (coneInnerShadow as UIColor).colorWithAlphaComponent(1)
CGContextSetShadowWithColor(context, coneInnerShadowOffset, coneInnerShadowBlurRadius, (coneOpaqueShadow as UIColor).CGColor)
CGContextSetBlendMode(context, CGBlendMode.SourceOut)
CGContextBeginTransparencyLayer(context, nil)
coneOpaqueShadow.setFill()
conePath.fill()
CGContextEndTransparencyLayer(context)
CGContextEndTransparencyLayer(context)
CGContextRestoreGState(context)
CGContextRestoreGState(context)
coneOuterColor.setStroke()
conePath.lineWidth = 0.5
conePath.stroke()
//// Lattice 1 Drawing
let lattice1Path = UIBezierPath()
lattice1Path.moveToPoint(CGPointMake(frame.minX + 0.41667 * frame.width, frame.minY + 0.86881 * frame.height))
lattice1Path.addLineToPoint(CGPointMake(frame.minX + 0.62255 * frame.width, frame.minY + 0.79950 * frame.height))
coneLaticeColor.setStroke()
lattice1Path.lineWidth = 1
lattice1Path.stroke()
//// Lattice 2 Drawing
let lattice2Path = UIBezierPath()
lattice2Path.moveToPoint(CGPointMake(frame.minX + 0.34804 * frame.width, frame.minY + 0.76980 * frame.height))
lattice2Path.addLineToPoint(CGPointMake(frame.minX + 0.73039 * frame.width, frame.minY + 0.64604 * frame.height))
coneLaticeColor.setStroke()
lattice2Path.lineWidth = 1
lattice2Path.stroke()
//// Lattice 3 Drawing
let lattice3Path = UIBezierPath()
lattice3Path.moveToPoint(CGPointMake(frame.minX + 0.27941 * frame.width, frame.minY + 0.67079 * frame.height))
lattice3Path.addLineToPoint(CGPointMake(frame.minX + 0.82843 * frame.width, frame.minY + 0.50743 * frame.height))
coneLaticeColor.setStroke()
lattice3Path.lineWidth = 1
lattice3Path.stroke()
//// Lattice 4 Drawing
let lattice4Path = UIBezierPath()
lattice4Path.moveToPoint(CGPointMake(frame.minX + 0.21078 * frame.width, frame.minY + 0.57178 * frame.height))
lattice4Path.addLineToPoint(CGPointMake(frame.minX + 0.92647 * frame.width, frame.minY + 0.36881 * frame.height))
coneLaticeColor.setStroke()
lattice4Path.lineWidth = 1
lattice4Path.stroke()
//// Lattice 5 Drawing
let lattice5Path = UIBezierPath()
lattice5Path.moveToPoint(CGPointMake(frame.minX + 0.14216 * frame.width, frame.minY + 0.47277 * frame.height))
lattice5Path.addLineToPoint(CGPointMake(frame.minX + 0.53431 * frame.width, frame.minY + 0.35891 * frame.height))
coneLaticeColor.setStroke()
lattice5Path.lineWidth = 1
lattice5Path.stroke()
//// Lattice 6 Drawing
let lattice6Path = UIBezierPath()
lattice6Path.moveToPoint(CGPointMake(frame.minX + 0.07353 * frame.width, frame.minY + 0.37376 * frame.height))
lattice6Path.addLineToPoint(CGPointMake(frame.minX + 0.20098 * frame.width, frame.minY + 0.33416 * frame.height))
coneLaticeColor.setStroke()
lattice6Path.lineWidth = 1
lattice6Path.stroke()
//// Lattice 7 Drawing
let lattice7Path = UIBezierPath()
coneLaticeColor.setStroke()
lattice7Path.lineWidth = 1
lattice7Path.stroke()
//// Lattice 8 Drawing
let lattice8Path = UIBezierPath()
UIColor.blackColor().setStroke()
lattice8Path.lineWidth = 1
lattice8Path.stroke()
//// Lattice 9 Drawing
let lattice9Path = UIBezierPath()
lattice9Path.moveToPoint(CGPointMake(frame.minX + 0.64706 * frame.width, frame.minY + 0.76733 * frame.height))
lattice9Path.addLineToPoint(CGPointMake(frame.minX + 0.25490 * frame.width, frame.minY + 0.64356 * frame.height))
coneLaticeColor.setStroke()
lattice9Path.lineWidth = 1
lattice9Path.stroke()
//// Lattice 10 Drawing
let lattice10Path = UIBezierPath()
lattice10Path.moveToPoint(CGPointMake(frame.minX + 0.71569 * frame.width, frame.minY + 0.66832 * frame.height))
lattice10Path.addLineToPoint(CGPointMake(frame.minX + 0.16176 * frame.width, frame.minY + 0.50248 * frame.height))
coneLaticeColor.setStroke()
lattice10Path.lineWidth = 1
lattice10Path.stroke()
//// Lattice 11 Drawing
let lattice11Path = UIBezierPath()
lattice11Path.moveToPoint(CGPointMake(frame.minX + 0.78922 * frame.width, frame.minY + 0.56683 * frame.height))
lattice11Path.addLineToPoint(CGPointMake(frame.minX + 0.06373 * frame.width, frame.minY + 0.35891 * frame.height))
coneLaticeColor.setStroke()
lattice11Path.lineWidth = 1
lattice11Path.stroke()
//// Lattice 12 Drawing
let lattice12Path = UIBezierPath()
lattice12Path.moveToPoint(CGPointMake(frame.minX + 0.85294 * frame.width, frame.minY + 0.46535 * frame.height))
lattice12Path.addLineToPoint(CGPointMake(frame.minX + 0.46078 * frame.width, frame.minY + 0.35644 * frame.height))
coneLaticeColor.setStroke()
lattice12Path.lineWidth = 1
lattice12Path.stroke()
//// Lattice 13 Drawing
let lattice13Path = UIBezierPath()
lattice13Path.moveToPoint(CGPointMake(frame.minX + 0.92157 * frame.width, frame.minY + 0.37129 * frame.height))
lattice13Path.addLineToPoint(CGPointMake(frame.minX + 0.79412 * frame.width, frame.minY + 0.33168 * frame.height))
coneLaticeColor.setStroke()
lattice13Path.lineWidth = 1
lattice13Path.stroke()
//// Lattice 14 Drawing
let lattice14Path = UIBezierPath()
lattice14Path.moveToPoint(CGPointMake(frame.minX + 0.58333 * frame.width, frame.minY + 0.85891 * frame.height))
lattice14Path.addCurveToPoint(CGPointMake(frame.minX + 0.35784 * frame.width, frame.minY + 0.78465 * frame.height), controlPoint1: CGPointMake(frame.minX + 0.36765 * frame.width, frame.minY + 0.78465 * frame.height), controlPoint2: CGPointMake(frame.minX + 0.35784 * frame.width, frame.minY + 0.78465 * frame.height))
coneLaticeColor.setStroke()
lattice14Path.lineWidth = 1
lattice14Path.stroke()
//// Scoop Drawing
let scoopPath = UIBezierPath()
scoopPath.moveToPoint(CGPointMake(frame.minX + 0.39216 * frame.width, frame.minY + 0.35149 * frame.height))
scoopPath.addCurveToPoint(CGPointMake(frame.minX + 0.50000 * frame.width, frame.minY + 0.40099 * frame.height), controlPoint1: CGPointMake(frame.minX + 0.43137 * frame.width, frame.minY + 0.35149 * frame.height), controlPoint2: CGPointMake(frame.minX + 0.43137 * frame.width, frame.minY + 0.40099 * frame.height))
scoopPath.addCurveToPoint(CGPointMake(frame.minX + 0.58824 * frame.width, frame.minY + 0.35149 * frame.height), controlPoint1: CGPointMake(frame.minX + 0.56863 * frame.width, frame.minY + 0.40099 * frame.height), controlPoint2: CGPointMake(frame.minX + 0.54902 * frame.width, frame.minY + 0.35149 * frame.height))
scoopPath.addCurveToPoint(CGPointMake(frame.minX + 0.68627 * frame.width, frame.minY + 0.40099 * frame.height), controlPoint1: CGPointMake(frame.minX + 0.62745 * frame.width, frame.minY + 0.35149 * frame.height), controlPoint2: CGPointMake(frame.minX + 0.62745 * frame.width, frame.minY + 0.40099 * frame.height))
scoopPath.addCurveToPoint(CGPointMake(frame.minX + 0.78431 * frame.width, frame.minY + 0.33663 * frame.height), controlPoint1: CGPointMake(frame.minX + 0.74510 * frame.width, frame.minY + 0.40099 * frame.height), controlPoint2: CGPointMake(frame.minX + 0.74510 * frame.width, frame.minY + 0.33663 * frame.height))
scoopPath.addCurveToPoint(CGPointMake(frame.minX + 0.88235 * frame.width, frame.minY + 0.37129 * frame.height), controlPoint1: CGPointMake(frame.minX + 0.82353 * frame.width, frame.minY + 0.33663 * frame.height), controlPoint2: CGPointMake(frame.minX + 0.82353 * frame.width, frame.minY + 0.37129 * frame.height))
scoopPath.addCurveToPoint(CGPointMake(frame.minX + 0.99020 * frame.width, frame.minY + 0.30198 * frame.height), controlPoint1: CGPointMake(frame.minX + 0.94118 * frame.width, frame.minY + 0.37129 * frame.height), controlPoint2: CGPointMake(frame.minX + 0.99020 * frame.width, frame.minY + 0.31683 * frame.height))
scoopPath.addCurveToPoint(CGPointMake(frame.minX + 0.99020 * frame.width, frame.minY + 0.25248 * frame.height), controlPoint1: CGPointMake(frame.minX + 0.99020 * frame.width, frame.minY + 0.28713 * frame.height), controlPoint2: CGPointMake(frame.minX + 0.99020 * frame.width, frame.minY + 0.26967 * frame.height))
scoopPath.addCurveToPoint(CGPointMake(frame.minX + 0.50000 * frame.width, frame.minY + 0.00495 * frame.height), controlPoint1: CGPointMake(frame.minX + 0.99020 * frame.width, frame.minY + 0.11577 * frame.height), controlPoint2: CGPointMake(frame.minX + 0.77073 * frame.width, frame.minY + 0.00495 * frame.height))
scoopPath.addCurveToPoint(CGPointMake(frame.minX + 0.00980 * frame.width, frame.minY + 0.25248 * frame.height), controlPoint1: CGPointMake(frame.minX + 0.22927 * frame.width, frame.minY + 0.00495 * frame.height), controlPoint2: CGPointMake(frame.minX + 0.00980 * frame.width, frame.minY + 0.11577 * frame.height))
scoopPath.addCurveToPoint(CGPointMake(frame.minX + 0.00980 * frame.width, frame.minY + 0.30198 * frame.height), controlPoint1: CGPointMake(frame.minX + 0.00980 * frame.width, frame.minY + 0.27047 * frame.height), controlPoint2: CGPointMake(frame.minX + 0.00980 * frame.width, frame.minY + 0.28713 * frame.height))
scoopPath.addCurveToPoint(CGPointMake(frame.minX + 0.10784 * frame.width, frame.minY + 0.37624 * frame.height), controlPoint1: CGPointMake(frame.minX + 0.00980 * frame.width, frame.minY + 0.31683 * frame.height), controlPoint2: CGPointMake(frame.minX + 0.04902 * frame.width, frame.minY + 0.37624 * frame.height))
scoopPath.addCurveToPoint(CGPointMake(frame.minX + 0.19608 * frame.width, frame.minY + 0.33663 * frame.height), controlPoint1: CGPointMake(frame.minX + 0.16667 * frame.width, frame.minY + 0.37624 * frame.height), controlPoint2: CGPointMake(frame.minX + 0.15686 * frame.width, frame.minY + 0.33663 * frame.height))
scoopPath.addCurveToPoint(CGPointMake(frame.minX + 0.29412 * frame.width, frame.minY + 0.40099 * frame.height), controlPoint1: CGPointMake(frame.minX + 0.23529 * frame.width, frame.minY + 0.33663 * frame.height), controlPoint2: CGPointMake(frame.minX + 0.22549 * frame.width, frame.minY + 0.40099 * frame.height))
scoopPath.addCurveToPoint(CGPointMake(frame.minX + 0.39216 * frame.width, frame.minY + 0.35149 * frame.height), controlPoint1: CGPointMake(frame.minX + 0.36275 * frame.width, frame.minY + 0.40099 * frame.height), controlPoint2: CGPointMake(frame.minX + 0.35294 * frame.width, frame.minY + 0.35149 * frame.height))
scoopPath.closePath()
CGContextSaveGState(context)
CGContextSetShadowWithColor(context, scoopShadowOffset, scoopShadowBlurRadius, (scoopShadow as UIColor).CGColor)
CGContextBeginTransparencyLayer(context, nil)
scoopPath.addClip()
let scoopBounds = CGPathGetPathBoundingBox(scoopPath.CGPath)
CGContextDrawLinearGradient(context, iceCreamGradient,
CGPointMake(scoopBounds.midX, scoopBounds.minY),
CGPointMake(scoopBounds.midX, scoopBounds.maxY),
CGGradientDrawingOptions())
CGContextEndTransparencyLayer(context)
CGContextRestoreGState(context)
}
}
extension IceCreamView: FlavorAdapter {
func updateWithFlavor(flavor: Flavor) {
self.iceCreamTopColor = flavor.topColor
self.iceCreamBottomColor = flavor.bottomColor
setNeedsDisplay()
}
}