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[BUG] "minekea" mod breaks end stone ore textures #110

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Pirogiran opened this issue Jan 12, 2023 · 12 comments
Open

[BUG] "minekea" mod breaks end stone ore textures #110

Pirogiran opened this issue Jan 12, 2023 · 12 comments
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@Pirogiran
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What went wrong?

Textures of BetterEnd ores are missing (or broken).

Platform

Quilt

Version

1.19.2

Logs and Screenshots

image

@Pirogiran Pirogiran added the bug Something isn't working label Jan 12, 2023
@lukebemish
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Logs please? And mod versions?

@Pirogiran
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Oh, i'm sorry.
Here log and mod versions.

Latest log:
https://pastebin.com/ZFfqvBQ1

Mod versions:
Excavated Variants [Quilt] v1.0.3
Dynamic Asset Generator [Quilt] v1.2.0

@lukebemish
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The "minekea" mod appears to be weirdly replacing the end stone model. Does normal end stone look right?

@lukebemish
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Oh heck, it looks like they're replacing the end stone model only if a config is enabled but providing a bad blockstate file no matter what. If that's what they're doing, there's nothing I can do in my end

@Pirogiran
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I'll make issue on their Github page, if there nothing they can do (or want do) i'll simply turn BetterEnd compat off.

And yes, end stone ores looks fine
image

@lukebemish
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No, I mean, does normal vanilla end stone look fine?

@Pirogiran
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image
Yes

@lukebemish lukebemish changed the title [BUG] BetterEnd ores are broken [BUG] "minekea" mod breaks end stone ore textures Jan 13, 2023
@lukebemish
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Hmm. One more thing. If you turn off the config option related to cobbled end stone for minekea, does it work then?

@Pirogiran
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No, it doesn't.

@lukebemish
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Huh. Okay then, I think I know what's up here. I'll see what I hear from the minekea folks on that issue you opened; otherwise, it may be a general ARRP compat issue though I thought I'd solved those. In that case, I won't be able to do anything until I'm back from my trip, in ~3 weeks; sorry.

@Pirogiran
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No problem, i think.

@lukebemish
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Hmm, I've let this get a bit stale. I'll poke at it again in the next week or two if possible - I suspect that something has just made me run before ARRP instead of after and that is causing some issues. If that's the case, I'll see what I can do to fix it - though there may not be anything with how ARRP works (part of why I moved DynAssetGen away from it to begin with). I'll see - I'm mostly putting this here to remind myself to poke at it again.

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