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Implement continuous vibration and AST #15

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mackieks opened this issue Mar 2, 2023 · 0 comments
Open

Implement continuous vibration and AST #15

mackieks opened this issue Mar 2, 2023 · 0 comments
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@mackieks
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mackieks commented Mar 2, 2023

Description:
Continuous vibration and AST (auto-stop time) is the last part of Dreamcast Purupuru spec left to implement. I tried a naïve implementation of BlockWriting AST at some point last year, but it didn't work as expected. This might fix a variety of rumble-related bugs in retail SW.

To-do:

  • Use Colton's Purupuru tester homebrew add link to cdi here to refresh my memory on how this functionality works.
  • Verify I can store AST data when the DC sends it via BlockWrite
  • Does the DC ever read back AST data with BlockRead? I bet CE games do... need to implement this
  • Verify AST works to end continuous vibration
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