- added Throw In Challenge for RoboCup 2024
- Rolling Ball Challenge: add rule to prevent player from moving too far
- print overall score of a team at the end of a run
- allow to inject random seed
- fix paths to rcssserver3d.rb and startServer.sh
- added Rolling Ball Challenge for RoboCup 2023
- added Goalie challenge for RoboCup 2018
- added the Passing and Scoring challenge from RoboCup 2017 (#9)
- added a headless mode /
startCLI.sh
(#10) - added a
--startScriptFolder
argument - added a
--challenge
argument - added support for paths starting with
~
(#11) - moved
bin/startChallengeBenchmark
tostartGUI.sh
- added Gazebo run challenge for RoboCup 2016
- changed "Open Start Script" to "Open Start Script Folder"
- added a
--help
argument - decreased the window height to 200
- added keep away challenge for RoboCup 2016
- removed UI for player start script file name (now assumed to be
startChallengePlayer.sh
)
- disabled beam noise
- only perform single run if test is selected
- added RoboViz visualization for the penalty circle and the target position
- added a
--roboVizServer
argument - couple of GUI improvements
- distance column shows last distance instead of average
- added separated timeout for ball to leave circle
- fixed a problem that kill script has not been called
- waiting a bit longer before starting play on
- added readme to GitHub page
- made challenge selectable in GUI
- added KickChallenge Referee
- fixed a bug that open competition did not update table
- stopping benchmark if ball has left circle and stopped (0.001)
- added kick challenge for RoboCup 2015
- using client beaming instead of monitor beaming to beam and hover an agent the first 200 ms at its drop height to allow more reliable joint control (Patrick)
- fixed a problem that multiple force resistance sensors were not properly detected (Patrick)
- added a stop condition that stops the benchmark at 14.5 m to prevent agents running into opponent goal (Patrick)
- added team individual drop height to be specified in a competition file.
- doubled time until challenge starts from 2 to 4 seconds.
- dropping ball and move it out of way into opponent half
- added support for running teams of multiple users (still manual changes necessary)
- added the number of runs done so far
- added counters for single support phase and double support phase in addition to no support phase
- adjusted a couple of timeouts
- fixed a bug that run challenge did not stop anymore
- calling a script to explicitly stop clients
- off ground started to count too early, fixed
- check for if start line was never crossed has been misplaced
- long error messages have been unreadable, using Scroll Pane and TextArea
- added support for a verbose mode that prints all messages of the proxy
- added a button to open a single start script
Initial version for the run challenge benchmark tool