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Sentinels don't know what to do in water #201

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Blamo27 opened this issue Sep 7, 2017 · 11 comments
Closed

Sentinels don't know what to do in water #201

Blamo27 opened this issue Sep 7, 2017 · 11 comments

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@Blamo27
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Blamo27 commented Sep 7, 2017

Hello,

There are some severe issues with sentinels movement in water. In general, if they go in waters, they won't be able to come out or won't know what to do, thus making it extremely easy to deafeat them.

Small demonstration (but there are many other issues similar to the one shown here) :
https://streamable.com/y4i8l

Thank you for looking into this.

@mcmonkey4eva
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Citizens navigation issue.

@Ferocimo
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Ferocimo commented Sep 8, 2017

We thought it was that at first, but then we performered a test on a NPC and we are uncertain : we put its waypoints path in water, and watched it normally reach any waypoints that we put in water. The NPC, if left alone, doesn't seem to have any major issue with movement in water (just a bit irrealistic since it makes some weird moves but that's all). It's only when it has to attack a player that is in water (and the NPC is in water too) that it completely stops moving and just stares at the player, waiting. It seems to have troubles knowing how to reach the player, even though it doesn't have troubles to reach a waypoint that would have been placed at the exact same position the player is.

We still referenced this issue to Citizens, but please tell us if, in the light of what I said, any idea comes to your mind as of the why the NPC acts like that, or if it is possible that this is a Sentinel issue after all.

@123123b
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123123b commented Nov 4, 2017

Sometimes I have this issue too. When the Sentinels don't see a target, they simply swim like a normal person to their waypoints. When they see an enemy, they get stuck and have difficulty navigating the water. They stay still, jerk off, start going the wrong way, etc.

@Blamo27
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Blamo27 commented Nov 5, 2017

@123123b new video link : https://streamable.com/y4i8l

@123123b
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123123b commented Nov 5, 2017

@Blamo27
Yep, almost exactly like that. Ranged or not. Other times they just malfunction in general

@mcmonkey4eva
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It's just a standard entity-follow in the Citizens API... I don't see anything in Sentinel that would mess with that much at all...

@Blamo27
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Blamo27 commented Dec 30, 2017

@mcmonkey4eva any news about this bug ? :/
=> Maybe you can patch that or inform Citizens contributors ?

@Blamo27
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Blamo27 commented Mar 9, 2018

@mcmonkey4eva
Fullwall replied that "Latest build includes a fix for the Citizens pathfinder".
I'm gonna check the fix tonight !

@mcmonkey4eva
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I saw. I'm speaking to him on Discord voice chat right now about that. I've relayed that you'll be checking it soon to him, since apparently we're all just communicating in side channels and relays now :D

@Blamo27
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Blamo27 commented Mar 9, 2018

Nope, I am just sulking fullwall ! 😛

@Blamo27
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Blamo27 commented Mar 18, 2018

It's working with the last Citizens build, see also Ferocimo's answer :
CitizensDev/Citizens2#1298 (comment)

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