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ran1.h
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/* "Minimal" random number generator of Park and Miller with Bays-Durham shuffle and added
safeguards. Returns a uniform random deviate between 0.0 and 1.0 (exclusive of the endpoint
values). Call with idum a negative integer to initialize; thereafter, do not alter idum between
successive deviates in a sequence. RNMX should approximate the largest floating value that is
less than 1.
(Numerical Recipes in C++; pp. 280)
*/
#define IA 16807
#define IM 2147483647
#define AM (1.0/IM)
#define IQ 127773
#define IR 2836
#define NTAB 32
#define NDIV (1+(IM-1)/NTAB)
#define EPS 1.2e-7
#define RNMX (1.0-EPS)
float ran1(long *idum)
{
int j;
long k;
static long iy=0;
static long iv[NTAB];
float temp;
if (*idum <= 0 || !iy) // Initialize.
{
if (-(*idum) < 1) // Be sure to prevent idum = 0.
{
*idum=1;
}
else
{
*idum = -(*idum);
}
for (j=NTAB+7;j>=0;j--) // Load the shuffle table (after 8 warm-ups).
{
k=(*idum)/IQ;
*idum=IA*(*idum-k*IQ)-IR*k;
if (*idum < 0)
{
*idum += IM;
}
if (j < NTAB)
{
iv[j] = *idum;
}
}
iy=iv[0];
}
k=(*idum)/IQ; // Start here when not initializing.
*idum=IA*(*idum-k*IQ)-IR*k; // Compute idum=(IA*idum) % IM without over-flows by Schrage's method.
if(*idum < 0)
{
*idum += IM;
}
j=iy/NDIV; // Will be in the range 0..NTAB-1.
iy=iv[j]; // Output previously stored value and refill the shuffle table.
iv[j] = *idum;
if ((temp=AM*iy) > RNMX) // Because users don't expect endpoint values.
{
return RNMX;
}
else
{
return temp;
}
}