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geometry.h
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#pragma once
#include <iostream>
#include <cmath>
struct Vector
{
float x;
float y;
Vector() : x(0), y(0) {};
Vector(const float& x, const float&y) : x(x), y(y) {};
Vector& operator+=(const Vector& rhs)
{
x += rhs.x;
y += rhs.y;
return *this;
}
Vector& operator-=(const Vector rhs)
{
x -= rhs.x;
y -= rhs.y;
return *this;
}
Vector& operator*=(float rhs)
{
x *= rhs;
y *= rhs;
return *this;
}
Vector& operator/=(float rhs)
{
x /= rhs;
y /= rhs;
return *this;
}
};
typedef Vector Point;
static
Vector operator+(const Vector& lhs, const Vector rhs)
{
return Vector(lhs.x + rhs.x, lhs.y + rhs.y);
}
static
Vector operator-(const Vector& lhs, const Vector rhs)
{
return Vector(lhs.x - rhs.x, lhs.y - rhs.y);
}
static
Vector operator*(const Vector& lhs, float rhs)
{
return Vector(rhs*lhs.x, rhs*lhs.y);
}
static
Vector operator/(const Vector& lhs, float rhs)
{
return Vector(lhs.x/rhs, lhs.y/rhs);
}
static
float dot(const Vector& lhs, const Vector& rhs)
{
return lhs.x * rhs.x + lhs.y * rhs.y;
}
static
float normSquared(const Vector& lhs)
{
return lhs.x * lhs.x + lhs.y * lhs.y;
}
static
float norm(const Vector& lhs)
{
return std::sqrt(normSquared(lhs));
}
static
float distance2d(const Point& lhs, const Point& rhs)
{
return std::sqrt((lhs.x - rhs.x)*(lhs.x - rhs.x) +
(lhs.y - rhs.y)*(lhs.y - rhs.y));
}
struct Line
{
Point pt0;
Point pt1;
};
static
std::ostream& operator<<(std::ostream& os, const Point& pt)
{
os << pt.x << ", " << pt.y;
return os;
}