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This repository has been archived by the owner on Oct 4, 2024. It is now read-only.
I make MR contents using UE5.1.1.
The transmittancy of the hologram is very low when I use capture of Hololens2. This is the same with the live video of the device portal.
I am displayed more clearly in UE4.27 and Unity.
Is there the setting item?
I make MR contents using UE5.1.1.
The transmittancy of the hologram is very low when I use capture of Hololens2. This is the same with the live video of the device portal.
I am displayed more clearly in UE4.27 and Unity.
Is there the setting item?
Thank you in advance.
https://learn.microsoft.com/ja-jp/windows/mixed-reality/develop/unreal/mixed-reality-capture-unreal
https://learn.microsoft.com/ja-jp/windows/mixed-reality/develop/native/mixed-reality-capture-directx#render-from-the-pv-camera-opt-in
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