Skip to content
This repository has been archived by the owner on Oct 4, 2024. It is now read-only.

[Question] Best material practice for Hololens #95

Open
Tim-Potratz opened this issue Dec 9, 2022 · 0 comments
Open

[Question] Best material practice for Hololens #95

Tim-Potratz opened this issue Dec 9, 2022 · 0 comments

Comments

@Tim-Potratz
Copy link

Hello,
I'm not quiet sure if this question fits here, but its something I have been thinking about for a while.
In Unreal Engine you always get the number of instruction a shader/material takes to get displayed (276 for example), some instructions take longer to execute than others. For example the instruction 'power' can get really expensive to compute, while the 'add' instruction is an extremly simple one.
The question is what is prefferd for the best performance on the Hololens, have many simple instructions or only a few complex once?

I'm not sure if I'm getting this right, so please correct me.
Thanks for the support!

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant