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` func getGlyphPositions(text: String) -> [Point] { var textChar = Character
var n = countGlyphs(str: text) if n <= 0 { return [Point]() } var positions: [Point] = Array.init (repeating: Point(x:0, y:0), count: Int(n)) if var glyphs = getGlyphs(str: text) { positions = getGlyphPositions(glyphs: &glyphs) } return positions }`
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I am sorry i am not raising any pull requests because i am not sure if i have done this correctly.
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` func getGlyphPositions(text: String) -> [Point] {
var textChar = Character
Could you also review this?
The text was updated successfully, but these errors were encountered: