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Player.py
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from Pawn import *
class Player:
def __init__(self, sign: str, wallNums: int ):
self.wallNums = wallNums
self.vertWallNum = wallNums
self.horWallNum = wallNums
self.pawn1 = None
self.pawn2 = None
self.sign = sign
def AddPawns(self, pawn1: Pawn, pawn2: Pawn) -> bool:
'''Setting pawns for player. Player must have two pawns '''
if pawn1 == None or pawn2 == None:
return False
self.pawn1 = pawn1
self.pawn2 = pawn2
return True
def hasWalls(self, wallType: int) -> bool:
'''WallType == 0 horizontal walls
walltype == 1 vertical walls'''
if wallType == 0 and self.horWallNum > 0:
return True
if wallType == 1 and self.vertWallNum > 0:
return True
return False
def hasAnyWalls(self)->bool:
return self.hasWalls(0) or self.hasWalls(1)
def getPawn(self, pawnNo: int) -> Pawn:
'''PawnNo == 1 => prvi pesak
PawnNo == 2 => drugi pesak'''
if pawnNo == 1:
return self.pawn1
else:
return self.pawn2
def movePawn(self, pawnNo: int, x: int, y: int):
if pawnNo == 1:
self.pawn1.x = x
self.pawn1.y = y
else :
self.pawn2.x = x
self.pawn2.y = y
def clone(self):
player = Player(self.sign,self.wallNums)
player.vertWallNum = self.vertWallNum
player.horWallNum = self.horWallNum
player.AddPawns(self.pawn1.clone(),self.pawn2.clone())
return player