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Putting this in Game.cs...
public interface ITest { public string TestProperty { get; set; } } public class TestImplementation : ITest { public string TestProperty { get; set; } } public class Game : BaseGame { // ... private ITest _instance; public override void Startup() { // ... _instance = new TestImplementation(); // ... } // ... }
... and then triggering a hotload by saving the file again results in this, and leaves the field/property null.
The text was updated successfully, but these errors were encountered:
Fix #31: upgrade interfaces & always check for best derived type in C…
1cd0ef7
…lassUpgrader
Fixed with 1cd0ef7
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xezno
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Putting this in Game.cs...
... and then triggering a hotload by saving the file again results in this, and leaves the field/property null.
The text was updated successfully, but these errors were encountered: