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A game engine's editor is an integral part of the game development workflow. It provides developers with a powerful tool for creating, editing and testing game assets, levels, and mechanics. A good editor should be intuitive and user-friendly, and should make it easy for developers to create and edit a game without having to constantly switch between different applications.
The current Mocha editor is lackluster. This issue outlines the high-level features required for a significant overhaul of the editor, containing various different tools and features to help take the development experience to the next level.
These improvements will take place on the new-editor branch. Some of these features are long-term and will eventually get their own issue.
UI overhaul
ImGui is proving to be lacking in some areas, and we are going to end up contorting it in various ways to suit our needs. Instead, we should think about finding a better framework, or creating our own solution.
Evaluate available frameworks, find one that suits us best OR start looking at making a custom one
Material editor
We want to be able to maintain mmat files in a nice UI interface
Model editor
Model importing is currently a big pain, having a UI for this would greatly streamline the process
Material sets: what materials are used where
Physics information: allow users to specify physics mesh, hull, or shapes
Scene editor
A way to add a scene / level to a game
Scene outliner: what entities exist in the scene?
Scene viewport: what does the scene look like?
Manipulators: transform, rotate, scale entities
Play / pause: users should be able to launch their games in the editor (PIE) with ease, as well as pause the game to switch back to the editor so that they can investigate bugs etc.
Basic level editor tools / mesh editing: similar to Source's Hammer
Build & deploy tools
Display tips & hints to user with "fix now" buttons for easy deployment
Target platform (x64 windows for now, others later)
After thinking about one of MuffinTastic's suggestions, I've updated this with a point about integrating a different UI framework or creating our own bespoke editor framework. I don't think ImGui is going to be good for us in the long term as it doesn't quite suit our needs. I'll update this with more information after some more thought and research, which will likely be done after #52 / #53.
A game engine's editor is an integral part of the game development workflow. It provides developers with a powerful tool for creating, editing and testing game assets, levels, and mechanics. A good editor should be intuitive and user-friendly, and should make it easy for developers to create and edit a game without having to constantly switch between different applications.
The current Mocha editor is lackluster. This issue outlines the high-level features required for a significant overhaul of the editor, containing various different tools and features to help take the development experience to the next level.
These improvements will take place on the new-editor branch. Some of these features are long-term and will eventually get their own issue.
UI overhaul
ImGui is proving to be lacking in some areas, and we are going to end up contorting it in various ways to suit our needs. Instead, we should think about finding a better framework, or creating our own solution.
Material editor
We want to be able to maintain
mmat
files in a nice UI interfaceModel editor
Model importing is currently a big pain, having a UI for this would greatly streamline the process
Scene editor
A way to add a scene / level to a game
Build & deploy tools
Code improvements
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