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index.html
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<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width,initial-scale=1.0" />
<title>用户登录</title>
<link rel="stylesheet" href="index_log.css" />
<style>
/* 设置星星背景的样式 */
#canvas {
position: fixed;
top: 0;
left: 0;
z-index: -1; /* 使星星背景位于内容下方 */
}
</style>
</head>
<body>
<div class="login">
<h2>低碳量决策支撑平台</h2>
<div class="login_box">
<!-- required就是不能为空 必须在css效果中有很大的作用 -->
<input type="text" name='name' id='name' required />
<label for="name" >用户名</label>
</div>
<div class="login_box">
<input type="password" name='pwd' id='pwd' required="required">
<label for="pwd">密码</label>
</div>
<a href="javascript:void(0)">
登录
<span></span>
<span></span>
<span></span>
<span></span>
</a>
</div>
<!-- 添加星星背景的canvas元素 -->
<canvas id="canvas"></canvas>
<!-- 添加星星背景的JavaScript代码 -->
<script>
// 宇宙特效代码这里粘贴
//宇宙特效
"use strict";
var canvas = document.getElementById('canvas'),
ctx = canvas.getContext('2d'),
w = canvas.width = window.innerWidth,
h = canvas.height = window.innerHeight,
hue = 217,
stars = [],
count = 0,
maxStars = 2500;//星星数量
var canvas2 = document.createElement('canvas'),
ctx2 = canvas2.getContext('2d');
canvas2.width = 100;
canvas2.height = 100;
var half = canvas2.width / 2,
gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half);
gradient2.addColorStop(0.025, '#CCC');
gradient2.addColorStop(0.1, 'hsl(' + hue + ', 61%, 33%)');
gradient2.addColorStop(0.25, 'hsl(' + hue + ', 64%, 6%)');
gradient2.addColorStop(1, 'transparent');
ctx2.fillStyle = gradient2;
ctx2.beginPath();
ctx2.arc(half, half, half, 0, Math.PI * 2);
ctx2.fill();
// End cache
function random(min, max) {
if (arguments.length < 2) {
max = min;
min = 0;
}
if (min > max) {
var hold = max;
max = min;
min = hold;
}
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function maxOrbit(x, y) {
var max = Math.max(x, y),
diameter = Math.round(Math.sqrt(max * max + max * max));
return diameter / 2;
//星星移动范围,值越大范围越小,
}
var Star = function() {
this.orbitRadius = random(maxOrbit(w, h));
this.radius = random(60, this.orbitRadius) / 18;
//星星大小
this.orbitX = w / 2;
this.orbitY = h / 2;
this.timePassed = random(0, maxStars);
this.speed = random(this.orbitRadius) / 500000;
//星星移动速度
this.alpha = random(2, 10) / 10;
count++;
stars[count] = this;
}
Star.prototype.draw = function() {
var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX,
y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY,
twinkle = random(10);
if (twinkle === 1 && this.alpha > 0) {
this.alpha -= 0.05;
} else if (twinkle === 2 && this.alpha < 1) {
this.alpha += 0.05;
}
ctx.globalAlpha = this.alpha;
ctx.drawImage(canvas2, x - this.radius / 2, y - this.radius / 2, this.radius, this.radius);
this.timePassed += this.speed;
}
for (var i = 0; i < maxStars; i++) {
new Star();
}
function animation() {
ctx.globalCompositeOperation = 'source-over';
ctx.globalAlpha = 0.5; //尾巴
ctx.fillStyle = 'hsla(' + hue + ', 64%, 6%, 2)';
ctx.fillRect(0, 0, w, h)
ctx.globalCompositeOperation = 'lighter';
for (var i = 1, l = stars.length; i < l; i++) {
stars[i].draw();
};
window.requestAnimationFrame(animation);
}
animation();
</script>
</body>
</html>