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Copy pathOddScale3D.xml
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OddScale3D.xml
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<sequence values="BW" symmetry="()">
<prl in="***/***/*** ***/*B*/*** ***/***/***" out="***/***/*** ***/*W*/*** ***/***/***"/>
<prl in="W" out="B" p="0.5" steps="1"/>
<map scale="6 6 6" values="BADYWU" symmetry="()">
<rule in="W" out="DADADAD/AAAAAAA/DADADAD/AAAAAAA/DADADAD/AAAAAAA/DADADAD AAAAAAA/AAAAAAA/AAAAAAA/AAAAAAA/AAAAAAA/AAAAAAA/AAAAAAA DADADAD/AAAAAAA/DADADAD/AAAAAAA/DADADAD/AAAAAAA/DADADAD AAAAAAA/AAAAAAA/AAAAAAA/AAAAAAA/AAAAAAA/AAAAAAA/AAAAAAA DADADAD/AAAAAAA/DADADAD/AAAAAAA/DADADAD/AAAAAAA/DADADAD AAAAAAA/AAAAAAA/AAAAAAA/AAAAAAA/AAAAAAA/AAAAAAA/AAAAAAA DADADAD/AAAAAAA/DADADAD/AAAAAAA/DADADAD/AAAAAAA/DADADAD"/>
<sequence symmetry="(xyz)" comment="">
<all>
<rule in="DB" out="Y*"/>
<rule in="D*/*B" out="Y*/**"/>
</all>
<all in="D" out="A"/>
<markov>
<one in="WAY" out="WUW"/>
<one in="Y" out="W"/>
</markov>
<all in="U" out="W"/>
</sequence>
</map>
</sequence>
<!--
After this scale you can run all kinds of algorithms on the surface. Used in SurfaceDungeon and CarmaTower.
-->