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-Allow for repeatable texture polygons to move. It is all mesh based so it shouldn't be too tough to transform them (currently while the body moves correctly the mesh does not).
-Make a blend criteria for repeatable textures. Idea is perhaps we want Grass on the outer vertices whilst having dirt on the inner. Don't know if this should span polygons or not.
The text was updated successfully, but these errors were encountered:
-Allow for repeatable texture polygons to move. It is all mesh based so it shouldn't be too tough to transform them (currently while the body moves correctly the mesh does not).
-Make a blend criteria for repeatable textures. Idea is perhaps we want Grass on the outer vertices whilst having dirt on the inner. Don't know if this should span polygons or not.
The text was updated successfully, but these errors were encountered: