Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

size method should set size of window before ofSetupOpenGL is called #17

Open
nasser opened this issue Feb 22, 2011 · 3 comments
Open

Comments

@nasser
Copy link
Owner

nasser commented Feb 22, 2011

This is the correct behavior, and would avoid that nasty flicker at the start of every sketch as the window snaps from arbitrary 500x500 to whatever the first size call is.

ZajalInterpreter.cpp:56 is the relevant line.

@nasser
Copy link
Owner Author

nasser commented Sep 25, 2012

Fixed in 0.3, but needs to be fixed in 0.4

@nasser
Copy link
Owner Author

nasser commented Oct 24, 2012

This may not be possible in GLFW, but the Cocoa frontend should handle this

@nasser
Copy link
Owner Author

nasser commented Nov 7, 2012

Postponed due to hurricane

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant