diff --git a/src/game/scenes/world/entities/npc/variants/assistant.ts b/src/game/scenes/world/entities/npc/variants/assistant.ts index 2fffb076..8f9a1372 100644 --- a/src/game/scenes/world/entities/npc/variants/assistant.ts +++ b/src/game/scenes/world/entities/npc/variants/assistant.ts @@ -2,6 +2,7 @@ import { DIFFICULTY } from '~const/world/difficulty'; import { ASSISTANT_PATH_BREAKPOINT, ASSISTANT_TILE_SIZE, ASSISTANT_WEAPON } from '~const/world/entities/assistant'; import { NPC } from '~entity/npc'; import { ShotBallFire } from '~entity/shot/ball/variants/fire'; +import { ShotLazer } from '~entity/shot/lazer'; import { Assets } from '~lib/assets'; import { getClosestByIsometricDistance, getIsometricDistance } from '~lib/dimension'; import { progressionQuadratic } from '~lib/progression'; @@ -182,7 +183,7 @@ export class Assistant extends NPC implements IAssistant { damage: this.shotDefaultParams.damage && progressionQuadratic({ - defaultValue: this.shotDefaultParams.damage, + defaultValue: this.shotDefaultParams.damage * (this.shot instanceof ShotLazer ? 1.5 : 1.0), scale: DIFFICULTY.ASSISTANT_ATTACK_DAMAGE_GROWTH, level: this.owner.upgradeLevel[PlayerSkill.ATTACK_DAMAGE], }),