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MaybeEnumerable.cs
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using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq;
namespace Functional.Maybe
{
/// <summary>
/// Integration with Enumerable's LINQ (such as .FirstMaybe()) and all kinds of cross-use of IEnumerables and Maybes
/// </summary>
public static class MaybeEnumerable
{
/// <summary>
/// First item or Nothing
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="items"></param>
/// <returns></returns>
public static Maybe<T> FirstMaybe<T>(this IEnumerable<T> items)
{
Contract.Requires(items != null);
return FirstMaybe(items, arg => true);
}
/// <summary>
/// First item matching <paramref name="predicate"/> or Nothing
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="items"></param>
/// <param name="predicate"></param>
/// <returns></returns>
public static Maybe<T> FirstMaybe<T>(this IEnumerable<T> items, Func<T, bool> predicate)
{
Contract.Requires(items != null);
Contract.Requires(predicate != null);
foreach(var item in items) {
if(predicate(item)) {
return item.ToMaybe();
}
}
return Maybe<T>.Nothing;
}
/// <summary>
/// Single item or Nothing
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="items"></param>
/// <returns></returns>
public static Maybe<T> SingleMaybe<T>(this IEnumerable<T> items)
{
Contract.Requires(items != null);
return SingleMaybe(items, arg => true);
}
/// <summary>
/// Single item matching <paramref name="predicate"/> or Nothing
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="items"></param>
/// <param name="predicate"></param>
/// <returns></returns>
public static Maybe<T> SingleMaybe<T>(this IEnumerable<T> items, Func<T, bool> predicate)
{
Contract.Requires(items != null);
Contract.Requires(predicate != null);
var result = default(T);
var count = 0;
foreach(var element in items) {
if(predicate(element)) {
result = element;
count++;
if(count > 1)
return Maybe<T>.Nothing;
}
}
switch(count) {
case 0: return Maybe<T>.Nothing;
case 1: return result.ToMaybe();
}
return Maybe<T>.Nothing;
}
/// <summary>
/// Last item or Nothing
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="items"></param>
/// <returns></returns>
public static Maybe<T> LastMaybe<T>(this IEnumerable<T> items)
{
Contract.Requires(items != null);
return LastMaybe(items, arg => true);
}
/// <summary>
/// Last item matching <paramref name="predicate"/> or Nothing
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="items"></param>
/// <param name="predicate"></param>
/// <returns></returns>
public static Maybe<T> LastMaybe<T>(this IEnumerable<T> items, Func<T, bool> predicate)
{
Contract.Requires(items != null);
Contract.Requires(predicate != null);
var result = default(T);
var found = false;
foreach(var element in items) {
if(predicate(element)) {
result = element;
found = true;
}
}
if(found)
return result.ToMaybe();
return Maybe<T>.Nothing;
}
/// <summary>
/// Returns the value of <paramref name="maybeCollection"/> if exists orlse an empty collection
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="maybeCollection"></param>
/// <returns></returns>
public static IEnumerable<T> FromMaybe<T>(this Maybe<IEnumerable<T>> maybeCollection)
{
return maybeCollection.HasValue ? maybeCollection.Value : Enumerable.Empty<T>();
}
/// <summary>
/// For each items that has value, applies <paramref name="selector"/> to it and wraps back as Maybe, for each otherwise remains Nothing
/// </summary>
/// <typeparam name="T"></typeparam>
/// <typeparam name="TResult"></typeparam>
/// <param name="maybes"></param>
/// <param name="selector"></param>
/// <returns></returns>
public static IEnumerable<Maybe<TResult>> Select<T, TResult>(this IEnumerable<Maybe<T>> maybes, Func<T, TResult> selector)
{
Contract.Requires(maybes != null);
return maybes.Select(maybe => maybe.Select(selector));
}
/// <summary>
/// If all the items have value, unwraps all and returns the whole sequence of <typeparamref name="T"/>, wrapping the whole as Maybe, otherwise returns Nothing
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="maybes"></param>
/// <returns></returns>
public static Maybe<IEnumerable<T>> WholeSequenceOfValues<T>(this IEnumerable<Maybe<T>> maybes)
{
Contract.Requires(maybes != null);
var forced = maybes.ToArray();
// there has got to be a better way to do this
if (forced.AnyNothing())
return Maybe<IEnumerable<T>>.Nothing;
return forced.Select(m => m.Value).ToMaybe();
}
/// <summary>
/// Filters out all the Nothings, unwrapping the rest to just type <typeparamref name="T"/>
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="maybes"></param>
/// <returns></returns>
public static IEnumerable<T> WhereValueExist<T>(this IEnumerable<Maybe<T>> maybes)
{
Contract.Requires(maybes != null);
return SelectWhereValueExist(maybes, m => m);
}
/// <summary>
/// Filters out all the Nothings, unwrapping the rest to just type <typeparamref name="T"/> and then applies <paramref name="fn"/> to each
/// </summary>
/// <typeparam name="T"></typeparam>
/// <typeparam name="TResult"></typeparam>
/// <param name="maybes"></param>
/// <param name="fn"></param>
/// <returns></returns>
public static IEnumerable<TResult> SelectWhereValueExist<T, TResult>(this IEnumerable<Maybe<T>> maybes, Func<T, TResult> fn)
{
Contract.Requires(maybes != null);
return from maybe in maybes
where maybe.HasValue
select fn(maybe.Value);
}
/// <summary>
/// Checks if any item is Nothing
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="maybes"></param>
/// <returns></returns>
public static bool AnyNothing<T>(this IEnumerable<Maybe<T>> maybes)
{
Contract.Requires(maybes != null);
return maybes.Any(m => !m.HasValue);
}
/// <summary>
/// If ALL calls to <paramref name="pred"/> returned a value, filters out the <paramref name="xs"/> based on that values, otherwise returns Nothing
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="xs"></param>
/// <param name="pred"></param>
/// <returns></returns>
public static Maybe<IEnumerable<T>> WhereAll<T>(this IEnumerable<T> xs, Func<T, Maybe<bool>> pred)
{
Contract.Requires(xs != null);
var l = new List<T>();
foreach (var x in xs)
{
var r = pred(x);
if (!r.HasValue)
return Maybe<IEnumerable<T>>.Nothing;
if (r.Value)
l.Add(x);
}
return new Maybe<IEnumerable<T>>(l);
}
/// <summary>
/// Filters out <paramref name="xs"/> based on <paramref name="pred"/> resuls; Nothing considered as False
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="xs"></param>
/// <param name="pred"></param>
/// <returns></returns>
public static IEnumerable<T> Where<T>(this IEnumerable<T> xs, Func<T, Maybe<bool>> pred)
{
Contract.Requires(xs != null);
return from x in xs
let b = pred(x)
where b.HasValue && b.Value
select x;
}
/// <summary>
/// Combines all exisiting values into single IEnumerable
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="this"></param>
/// <param name="others"></param>
/// <returns></returns>
public static IEnumerable<T> Union<T>(this Maybe<T> @this, params Maybe<T>[] others)
{
return @this.Union(others.WhereValueExist());
}
/// <summary>
/// Combines the current value, if exists, with passed IEnumerable
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="this"></param>
/// <param name="others"></param>
/// <returns></returns>
public static IEnumerable<T> Union<T>(this Maybe<T> @this, IEnumerable<T> others)
{
Contract.Requires(others != null);
return @this.ToEnumerable().Union(others);
}
/// <summary>
/// Combines the current value, if exists, with passed IEnumerable
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="this"></param>
/// <param name="others"></param>
/// <returns></returns>
public static IEnumerable<T> Union<T>(this IEnumerable<T> @these, Maybe<T> other)
{
Contract.Requires(@these != null);
return @these.Union(other.ToEnumerable());
}
}
}