You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
My 3ds max scene have 2 meshes and 2 materials.
One of them (giantbug) is a phong based material, the other one (plane) is an anisotropic based material.
In the demo, i can see phong shader model for both materials, i should i be able to see different shader model such as phong, lambert, anisotropic, oren nayar, strauss...
In my case i would have expected phong for the first material and anisotropic for the second one.
In openfbx i can't find any mat->getShadingModel() that could give me a phong or anisotropic enum value.
Thanks a lot for your help
The text was updated successfully, but these errors were encountered:
Hello,
Me again :)
My 3ds max scene have 2 meshes and 2 materials.
One of them (giantbug) is a phong based material, the other one (plane) is an anisotropic based material.
In the demo, i can see phong shader model for both materials, i should i be able to see different shader model such as phong, lambert, anisotropic, oren nayar, strauss...
In my case i would have expected phong for the first material and anisotropic for the second one.
In openfbx i can't find any mat->getShadingModel() that could give me a phong or anisotropic enum value.
Thanks a lot for your help
The text was updated successfully, but these errors were encountered: