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Move mouth on a talking avatar #22

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vincentfretin opened this issue Mar 7, 2024 · 1 comment
Open

Move mouth on a talking avatar #22

vincentfretin opened this issue Mar 7, 2024 · 1 comment
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@vincentfretin
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Move mouth on a talking avatar, for a human:

or NPC:

@vincentfretin
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Instead of a simple

mesh.morphTargetInfluences[morphTargetDictionary.oh] = (Math.sin(t / 80) + 1) / 3; // 0-0.66
mesh.morphTargetInfluences[morphTargetDictionary.ou] = 0.5 - (Math.sin(t / 80) + 1) / 4; // 0-0.5

I used in one project while talking, test wLipSync
https://github.com/mrxz/wLipSync
https://x.com/noerihuisman/status/1879234303202398298

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