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Whats the command type NONE? #202

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EmmanuelMess opened this issue Jan 14, 2025 · 0 comments
Open

Whats the command type NONE? #202

EmmanuelMess opened this issue Jan 14, 2025 · 0 comments

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@EmmanuelMess
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I just got "Unhandled command type." for raylib renderer for command "CLAY__ELEMENT_CONFIG_TYPE_NONE".

My layout is just a rectangle:

Clay_RenderCommandArray CreateLayout() {
    Clay_BeginLayout();

    CLAY_RECTANGLE({ .color = {255,255,255,0} });

    Clay_RenderCommandArray renderCommands = Clay_EndLayout();
    return renderCommands;
}

full code

#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>

// Must be defined in one file, _before_ #include "clay.h"
#define CLAY_IMPLEMENTATION
#include "clay/clay.h"
#include "clay/renderers/raylib/clay_renderer_raylib.c"

const uint32_t FONT_ID_BODY_24 = 0;
const uint32_t FONT_ID_BODY_16 = 1;
#define COLOR_ORANGE (Clay_Color) {225, 138, 50, 255}
#define COLOR_BLUE (Clay_Color) {111, 173, 162, 255}

bool reinitializeClay = false;

void HandleClayErrors(Clay_ErrorData errorData) {
	printf("%s", errorData.errorText.chars);
	if (errorData.errorType == CLAY_ERROR_TYPE_ELEMENTS_CAPACITY_EXCEEDED) {
		reinitializeClay = true;
		Clay_SetMaxElementCount(Clay_GetMaxElementCount() * 2);
	} else if (errorData.errorType == CLAY_ERROR_TYPE_TEXT_MEASUREMENT_CAPACITY_EXCEEDED) {
		reinitializeClay = true;
		Clay_SetMaxMeasureTextCacheWordCount(Clay_GetMaxMeasureTextCacheWordCount() * 2);
	}
}

Clay_RenderCommandArray CreateLayout() {
    Clay_BeginLayout();

    CLAY_RECTANGLE({ .color = {255,255,255,0} });

    Clay_RenderCommandArray renderCommands = Clay_EndLayout();
    return renderCommands;
}

int main(void) {
	uint64_t totalMemorySize = Clay_MinMemorySize();
	Clay_Arena clayMemory = Clay_CreateArenaWithCapacityAndMemory(totalMemorySize, malloc(totalMemorySize));
	Clay_SetMeasureTextFunction(Raylib_MeasureText);
	Clay_Initialize(clayMemory, (Clay_Dimensions) { (float)GetScreenWidth(), (float)GetScreenHeight() }, (Clay_ErrorHandler) { HandleClayErrors });
	Clay_Raylib_Initialize(1024, 768, "Clay - Raylib Renderer Example", FLAG_VSYNC_HINT | FLAG_WINDOW_RESIZABLE | FLAG_WINDOW_HIGHDPI | FLAG_MSAA_4X_HINT);
	Raylib_fonts[FONT_ID_BODY_24] = (Raylib_Font) {
		.font = LoadFontEx("resources/Roboto-Regular.ttf", 48, 0, 400),
		.fontId = FONT_ID_BODY_24,
	};
	SetTextureFilter(Raylib_fonts[FONT_ID_BODY_24].font.texture, TEXTURE_FILTER_BILINEAR);

	Raylib_fonts[FONT_ID_BODY_16] = (Raylib_Font) {
		.font = LoadFontEx("resources/Roboto-Regular.ttf", 32, 0, 400),
		.fontId = FONT_ID_BODY_16,
	};
	SetTextureFilter(Raylib_fonts[FONT_ID_BODY_16].font.texture, TEXTURE_FILTER_BILINEAR);

	//--------------------------------------------------------------------------------------

	// Main game loop
	while (!WindowShouldClose())    // Detect window close button or ESC key
	{
		if (reinitializeClay) {
			Clay_SetMaxElementCount(8192);
			totalMemorySize = Clay_MinMemorySize();
			clayMemory = Clay_CreateArenaWithCapacityAndMemory(totalMemorySize, malloc(totalMemorySize));
			Clay_Initialize(clayMemory, (Clay_Dimensions) { (float)GetScreenWidth(), (float)GetScreenHeight() }, (Clay_ErrorHandler) { HandleClayErrors });
			reinitializeClay = false;
		}

		double currentTime = GetTime();
		Clay_RenderCommandArray renderCommands = CreateLayout();
		printf("layout time: %f microseconds\n", (GetTime() - currentTime) * 1000 * 1000);
		BeginDrawing();
		ClearBackground(BLACK);
		Clay_Raylib_Render(renderCommands);
		EndDrawing();
	}
	return 0;
}
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