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Copy pathDesign Add and Search Words Data Structure.cpp
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Design Add and Search Words Data Structure.cpp
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/*class WordDictionary {
public:
WordDictionary() {
}
void addWord(string word) {
}
bool search(string word) {
}
};
/**
* Your WordDictionary object will be instantiated and called as such:
* WordDictionary* obj = new WordDictionary();
* obj->addWord(word);
* bool param_2 = obj->search(word);
*/
class TrieNode {
public:
bool word;
TrieNode* children[26];
TrieNode() {
word = false;
memset(children, NULL, sizeof(children));
}
};
class WordDictionary {
public:
/** Initialize your data structure here. */
WordDictionary() {
}
/** Adds a word into the data structure. */
void addWord(string word) {
TrieNode* node = root;
for (char c : word) {
if (!node -> children[c - 'a']) {
node -> children[c - 'a'] = new TrieNode();
}
node = node -> children[c - 'a'];
}
node -> word = true;
}
/** Returns if the word is in the data structure. A word could contain the dot character '.' to represent any one letter. */
bool search(string word) {
return search(word.c_str(), root);
}
private:
TrieNode* root = new TrieNode();
bool search(const char* word, TrieNode* node) {
for (int i = 0; word[i] && node; i++) {
if (word[i] != '.') {
node = node -> children[word[i] - 'a'];
} else {
TrieNode* tmp = node;
for (int j = 0; j < 26; j++) {
node = tmp -> children[j];
if (search(word + i + 1, node)) {
return true;
}
}
}
}
return node && node -> word;
}
};