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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "BaseFeatureBuilder",
"language": "GDScript",
"path": "res://widgets/BaseFeatureBuilder.gd"
}, {
"base": "Control",
"class": "BaseWidget",
"language": "GDScript",
"path": "res://widgets/BaseWidget.gd"
} ]
_global_script_class_icons={
"BaseFeatureBuilder": "",
"BaseWidget": ""
}
[application]
config/name="DnD Helper"
run/main_scene="res://scenes/MainFrameWidgets.tscn"
config/icon="res://icon.png"
config/quit_on_go_back=false
[autoload]
GlobalHelper="*res://scripts/GlobalHelper.gd"
[debug]
gdscript/warnings/unsafe_property_access=true
gdscript/warnings/unsafe_method_access=true
gdscript/warnings/unsafe_cast=true
gdscript/warnings/unsafe_call_argument=true
[display]
window/size/width=1080
window/size/height=1920
window/size/resizable=false
window/size/test_width=504
window/size/test_height=896
window/handheld/orientation="portrait"
window/stretch/mode="2d"
window/stretch/aspect="expand"
[gui]
theme/use_hidpi=true
theme/custom="res://assets/UI_theme.tres"
[input_devices]
pointing/emulate_touch_from_mouse=true
[rendering]
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_clear_color=Color( 0.454902, 0.454902, 0.454902, 1 )
environment/default_environment="res://default_env.tres"