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Config.cs
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using GTA;
using System;
using System.Windows.Forms;
namespace CommunityRaces
{
public static class Config
{
public static ScriptSettings _settings;
public static int Opacity;
public static bool Collision;
public static bool CayoPericoLoader;
public static int WantedCheckInterval;
public static int WantedProbability;
public static Keys TeleportKey;
public static Keys BlipsKey;
static Config()
{
_settings = ScriptSettings.Load(@".\Scripts\CommunityRaces.ini");
var o = _settings.GetValue("Ghost", "Opacity", 2);
if (o < 1) o = 1;
if (o > 5) o = 5;
Opacity = o * 51;
Collision = _settings.GetValue("Ghost", "Collision", false);
CayoPericoLoader = _settings.GetValue("Main", "CayoPericoLoader", true);
WantedCheckInterval = _settings.GetValue("Main", "WantedCheckInterval", 10);
WantedProbability = _settings.GetValue("Main", "WantedProbability", 20);
TeleportKey = (Keys)Enum.Parse(typeof(Keys), _settings.GetValue("Main", "TeleportKey", "F8"), true);
BlipsKey = (Keys)Enum.Parse(typeof(Keys), _settings.GetValue("Main", "BlipsKey", "None"), true);
}
public static bool RacesBlips
{
get
{
return _settings.GetValue("Main", "RacesBlips", true);
}
set
{
_settings.SetValue("Main", "RacesBlips", value);
_settings.Save();
}
}
public static bool GroupBlips
{
get
{
return _settings.GetValue("Main", "GroupBlips", false);
}
set
{
_settings.SetValue("Main", "GroupBlips", value);
_settings.Save();
}
}
public static string Time
{
get
{
return _settings.GetValue<string>("Main", "Time", "Current");
}
set
{
_settings.SetValue<string>("Main", "Time", value);
_settings.Save();
}
}
public static string Weather
{
get
{
return _settings.GetValue<string>("Main", "Weather", "Current");
}
set
{
_settings.SetValue<string>("Main", "Weather", value);
_settings.Save();
}
}
public static int Wanted
{
get
{
return _settings.GetValue("Main", "Wanted", 0);
}
set
{
_settings.SetValue("Main", "Wanted", value);
_settings.Save();
}
}
public static string Vehicle
{
get
{
return _settings.GetValue<string>("Main", "Vehicle", "");
}
set
{
_settings.SetValue<string>("Main", "Vehicle", value);
_settings.Save();
}
}
public static string PrimaryColor
{
get
{
return _settings.GetValue<string>("Main", "PrimaryColor", "Random");
}
set
{
_settings.SetValue<string>("Main", "PrimaryColor", value);
_settings.Save();
}
}
public static string SecondaryColor
{
get
{
return _settings.GetValue<string>("Main", "SecondaryColor", "Random");
}
set
{
_settings.SetValue<string>("Main", "SecondaryColor", value);
_settings.Save();
}
}
public static string Radio
{
get
{
return _settings.GetValue<string>("Main", "Radio", "Random");
}
set
{
_settings.SetValue<string>("Main", "Radio", value);
_settings.Save();
}
}
public static string Opponents
{
get
{
return _settings.GetValue<string>("Main", "Opponents", "Random");
}
set
{
_settings.SetValue<string>("Main", "Opponents", value);
_settings.Save();
}
}
public static int Bet
{
get
{
return _settings.GetValue("Main", "Bet", 0);
}
set
{
_settings.SetValue("Main", "Bet", value);
_settings.Save();
}
}
public static bool Traffic
{
get
{
return _settings.GetValue("Main", "Traffic", true);
}
set
{
_settings.SetValue("Main", "Traffic", value);
_settings.Save();
}
}
public static bool Peds
{
get
{
return _settings.GetValue("Main", "Peds", true);
}
set
{
_settings.SetValue("Main", "Peds", value);
_settings.Save();
}
}
public static int Laps
{
get
{
return _settings.GetValue("Main", "Laps", 1);
}
set
{
_settings.SetValue("Main", "Laps", value);
_settings.Save();
}
}
}
}