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Once a mine explode it should as well has a impact onto close by agents within a specific radius.
The maximum damage should not be more that 25 % for nearby agents.
The damage should depend on the distance between the agent and the mine.
We need to make sure once the Agent shifting #9 feature is implemented that a shift can help agents to avoid damage for the one that has planted the mine.
The text was updated successfully, but these errors were encountered:
Once a mine explode it should as well has a impact onto close by agents within a specific radius.
The text was updated successfully, but these errors were encountered: