v1.3.3 #51
ryevdokimov
announced in
Announcements
v1.3.3
#51
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
This release contains an executable of a fork of Godot from: https://github.com/Open-Industry-Project/godot/tree/Open-Industry-Project, as well as the OIP Godot Project files that are used a template for new projects, and the C# glue that comes with all Godot .NET releases.
New:
Added the ability to manipulate parts with the gizmo after the simulation has started
Added the ability to use a collisions detection ray to reposition parts already in scene, including while the simulation has started (uses 'C' key by default).
Added build .NET project button to the top right corner of the editor
Fixes and better error handling
Note:
Open_Industry_Project.zip, is the only file that needs to be downloaded to use this software. Assets titled as "Source code" are automatically generated files from GitHub that are not required.
New Contributors
Full Changelog: v1.3.2...v1.3.3
This discussion was created from the release v1.3.3.
Beta Was this translation helpful? Give feedback.
All reactions