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Hi @vikramjit-sidhu and @zeakey,
The mano website provides the obj meshes with the UV map. If you have a texture for the hand, you just need to use the provided UV map in your rendering pipeline to get the final hand renders. I am not sure if this answers your questions, so feel free to elaborate on your question :).
Hi @otaheri,
I am trying to use the provided texture map, and it looks like the origin is assumed to be the lower left corner of the texture image such that I have to use (u*image_wt, (1-v)*image_ht) to get the texture value. Am I correct in this?
Thanks for your work. Is there a sample UV map available for the right and left hand?
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