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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="fish"
run/main_scene="res://Scenes/Title Screen.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
boot_splash/show_image=false
boot_splash/fullsize=false
config/icon="res://Sprites/Fisher.png"
[autoload]
Globals="*res://Scripts/Globals.gd"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/per_pixel_transparency/allowed=true
[gui]
theme/custom_font="res://Fonts/gonefishinggoofy.ttf"
theme/default_font_hinting=2
[input]
ui_click={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
toggle_fishing_mode={
"deadzone": 0.1,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[rendering]
textures/vram_compression/import_etc2_astc=true