Castagne allows you to make fighting games more easily. It is a layer built upon Godot that manages the internal logic needed, so that you can focus on making the game itself. It focuses on:
- Efficiency: Iterate quickly and frequently. Works online directly. Learn from within the engine.
- Flexibility: Adapt to several genres, and weirder experiments. Can extend easily.
- Tools: Strong tools to help drive development. Make changes safely and in an informed way. See the website for more information! Join the Discord to stay up to date!
Get it here! https://castagneengine.com/download
In bold projects having contributed code to Castagne.
- Kronian Titans
- Molten Winds
- Your project here?
Castagne is mostly licensed using MPL 2.0, with assets and external dependencies being licensed under different conditions. Please see the LICENSE.md files in the project, which apply to the whole folder and subfolders it is contained in.
assets/
contains non-code assets subject to the licenses specified inassets/LICENSE.md
docs/
contains general Castagne documentation subject to the license indocs/LICENSE.md
external/
contains non-Castagne code subject to its own licenses. The contents of this folder may be downloaded on the Castagne website
As a simplified and non-binding explanation for most people: you can use Castagne for free even in your commercial projects under two main conditions:
- You must say that Castagne was used in the game
- If you modified Castagne, you must redistribute the modified source files
This is meant as a way to keep the project and community healthy with few restrictions.
Castagne requires contributors to release their contributions under MIT license for the time being to be merged into the project.