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ChangeLog.txt
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Next v0.9.X
-----------
This release is not save-game compatible with the previous version, due to the major vanilla update
MAJOR:
- Added Zusk's Slavic Migration
MINOR:
- Added an additional check to make sure that characters who don't have the Exilarchy as their primary title don't get converted to Judaism. The event instead destroys the title
- Added a Romano-Dacian culture present in Turnu, Severin and Temes at start
- Changed all characters, dynasties and provinces of the Dalmatian culture into Illyro-Romans
- Disabled the legion condition which prevented the decision to reform the WRE to be enacted
- Added the Diocesis Raetia Noricum as a region for consistency and clarity
- Integrated the Release as Tributary mini-mod, credits to bossam88 for creating it
- Fixed typo in the Buri culture name
- The opinion modifier restricting conversion for non-prisoners now works properly
- Added a limit of three religious conversion demands per prisoner
- Taoists may now hunt again
- Added unique holdings pictures for some cultures, based upon graphics from Lux Invicta (credits to the LI team)
- Fixed griot with non west_african culture
- Added Holy sites for the reformed Sanamahi religion
- Added an event for the alternate history possibility of Nepos reconquering Italy
- Added a decision for proclaiming the 2000th anniversary of the Gothic kingdom for the Ostrogoths (based upon Cassiodorus)
2016-12-21 v0.9.9.1
-----------------
This release is save-game compatible with the previous version
MAJOR:
- Added a new government type: Legion government type for the legions, based upon the government in BTWK (credits to the BTWK team)
MINOR:
- Modified the culture and religion of the legion leader. The legion leader has now the culture and religion of the restaurer instead the roman culture.
- Fixed the issue with the Italian Prefecture having 20 000 in dignity rather than 200, which caused it to stay the primary title even though the holders held empires or kingdoms
- Modified the Sassanid government type to prevent Zoroastrian characters outside the Sassanids from receiving it
- Solved the issue which caused temple vassals of the Sassanids to have the wrong holding type
- Changed a few flags for some provinces and titles
- Fixed the issue with holders of the court poet honorary title immediately losing it and the title being available to all cultures
- Prevented characters at war from asking for religious conversion
- Prisoners will no longer always accept to convert
- Added decisions to create the Arian Papacy for Arians, to elevate the Bishop of Avila as a Priscillian and to centralise the Cult of the Serpent as a Sethian
- Prevented the Victory of Theodoric against Italy event from appearing after a white peace rather than a victory
- Fixed the decision of the establishment of a High Patriarch for the Adoptionist religion being for Apollinarianism rather than Adoptionism
- Made the Ostrogoths into a kingdom to solve the issues when Italy is conquered and for a more accurate setup
- Fixed wrong capital locations for a number of duchies in the kingdoms of Gaetulia and Garamantes
- Integrated Ancient Religions v0.38.2 "Egeria", for compatibility with 2.6.2
- Forming the Anubis Guard now requires holding the empire of Africa
2016-10-16 v0.9.9
-----------------
This release is not save-game compatible with previous versions, due to the map changes
MAJOR:
- Compatibility with vanilla 2.6.2
- Greatly expanded history in a variety of regions, with new Frankish tribes, minor realms replacing Mauretaniania and the Cushites and a new setup in India, see the dev diary for a general overview: http://forum.paradoxplaza.com/forum/index.php?threads/wtwsms-presentation-info-news-links.829142/page-6#post-21825471
- Added a new government type: Sassanid government type for the Sassanids based on historical research on Persia
- Reworked many colours across the map, based upon: https://forum.paradoxplaza.com/forum/index.php?threads/wtwsms-project-colouring-the-world.915304/
- Overhauled the map of Mesopotamia and Western Persia, see on: http://forum.paradoxplaza.com/forum/index.php?threads/wtwsms-presentation-info-news-links.829142/page-4#post-21192710
- Ported over a religious tolerance system from Lux Invicta (credits to the team, thanks to Numahr for advice and recommendation)
- Disabled the vanilla religious conversion actions
- Added targeted decisions to convert vassals or prisoners, or convert to the religion of a spouse, consort or concubine
- Added a set of religious tolerance laws
- Modified the likelyhood of provinces and rulers converting based upon laws and mentalities
- Divided the religions in five different categories based upon mentalities:
- Proselyte, good at converting others well but vulnerable to conversion from other branches within same religious group
- Ancestral, bad at converting others and very vulnerable to conversion from others
- Bastion of the Faith, bad at converting others but resistant against conversion from others
- Communitarian
- Sectarian
- Added decisions for powerful rulers to restore the Western Roman Empire or the Eastern Roman Empire with associated events
MINOR:
- Integrated Ancient Religions v0.38.1 "Actaeon", for compatibility with 2.6.1
- Disabled the Hellenism, Kemetism and Celtic revival events from ACR
- Removed the Promothean and Titan heresies from ACR
- Added the tribal Nasamones in Africa and changed the dejure of the local area to fit it
- Redesigned the dejure structure of Yemen and reworked Socotra
- Added characters to Constantinian, Syagrii, Ancii, Justinian, Vandalic, Aurelian, Vespasian, Severan, Basiliscan, Neposian and Theodosian dynasties
- Reworked Armorica to a more historical setup
- Reworked the vassals of Soissons to fit the old Roman provincial setup
- Tweaked the governments in East Africa
- Added 6 Monophysite provinces in Arabia
- Replaced ahistorical legions with historical ones: V Iovia (Moesia Superior), IV Flavia Felix (Moesia Superior), V Macedonica (Moesia)
- Moved III Augusta out of Northern Numidia and station it in Numidia Militania instead
- Added a rough Spanish translation of the installer
- Updated conditions for restoring most legions: you have to control the legion's home-duchy and be its dejure king
- Allowed female rulers to restore historical legions
- Improved the loading tips
- Improved bookmarks and era character descriptions
- Deepened Root West religion with reformation and holy order, courtesy of TurtleShroom
- Renamed 'Anglo' culture to 'Angle'
- Added some cultural localization for Old Frisian, by aap5454
- Removed the "Convert a Province" ambition that wasn't intended to be in the mod
- Added missing wealth check for Roman Reconquest CBs
- Moved the Insular holy site of Canterbury towards St. Albans
- Integrated the Nephew to the Purple sub-mod, courtesy of Sarcastik, see on: https://forum.paradoxplaza.com/forum/index.php?threads/submod-nephew-to-the-purple-v1-0.924148/
- Restricted WRE rulers from forming the empire of Italia
- Separated the Eagle Lake font to an optional sub-mod
- Fixed the issue with two counties named Scalabis Iulia in Iberia
- Modified the birthdates of Claffo Lethings's descendants for more realistic intervals and childbirths
- Prevented the ERE event about sending gold to the Ostrogths from firing if the two realms are at war
- Restored the ambitions that were removed for those who have Conclave in vanilla 2.5
- Enabled a few flavour events for the Thuringian, Frisian and Alamannian cultures, as well as one for Arians and a few for the Central Africans
- Added a decision for adopting the Bureaucratic government
- Added gods for Melchisedechians as well as African and Latin Solar Pagans
- Antinomians can now do incest, use more seduction and party more often
- Monatists and Donatists can no longer use the seduction focus, as per their religious beliefs
- Taoists can no longer hunt
- Rulers of Gothic duchies now use the Gothic/Protogerman/High German/Old English/German title "Druhtīnaz", literally "suffix for the leader of a war band"
- Lowered the amounts of event troops for Zenon, Theodoric and Odoacer
- Added additional checks to ensure that historical event troops disbands
- Made the baronny of Aksum a historical vassal of the empire of Axum
- Fixed some positions and stray pixels in North Africa
- Pope should now convert back to the Nicene religion if converted
- Fixed the issue which caused the Roman Senate to become feudal
- Prevented Kemetics from using holy war and county conquest CB
- Added modifiers to make sure the Sassanid and ERE AI focus on historical areas
- Made Semitic pagans more likely to use the Tributary CB
- Added a date restriction to the pagan subjugation CB, to prevent pagans from subjugating before 800
- Added a prestige requirement to the Roman Reconquest CB for Roman sucessor states
- Added the Macronian, Gokturkish, Reudignian and Yathribi cultures
- Modified the Khwarezmian culture namelist
- Renamed and added some historical dynasties
- Prevented the AI from forming the kingdoms of Vindelica, Germania Inferior, Gallaecia, Tarraconensis, Maxima Sequanorum, Germanica Magna, Lugdunensis, Belgica, Africa and the the empire of Italy
- Restricted the conditions for forming the kingdom of Italy to prevent holders of Italia from forming it
- Added cultural title localisations for a variety of Germanic, Romance, Slavic and Celtic cultures
- Added some Zoroastrian and Hindu mercenaries
- Added new pagan religious heads
- Modified the elective sucession law to prevent Persia from switching to it
- Added a reformed Sanamahi religion
- Added some flavour for the Manichean religion
- Soissons and Italy are now bureaucraticc
- Added Mazdeist, Zurvanist and Siyavashist schools of Zoroastrianism
- Added a special retinue for Picts
- Made the AI of a multitude of cultures less likely to pick the convert to liege religion decision
- Added government flavour for the Sassanids and Soissons
- Prevented vassals in Sassanid realms from forming Independence factions
- Added a gamerule for the experimental Rise of Islam feature
- Added cultural tribal buildings, courtesy of Fareoem
- Limited the distance at which Germanic Pagans can migrate
- Made unreformed pagans twice as likely to start independence factions
- Added Glycerius' assasination attempt in the Nepos startdate
- Moved Odoacer to Mantua and turned the initial war against Romulus Augustus into a rebellion
2016-03-18 v0.9.8
-----------------
This release is not save-game compatible with previous versions, due to new vanilla traits added with 2.5.2
MAJOR:
- Compatibility with vanilla 2.5.2
MINOR:
- Integrated Ancient Religions v0.37.3 "Tullius", for compatibility with 2.5.2
- Fixed the Ecumenical Patriarch (d_orthodox) being Orthodox rather than Nicene
- Fixed the duchy of Numidia Militana's capital being located in the county of Tunis rather than the intended of Manzakine
- Fixed the typo in the name of Aiwareiks (Euric)
- Added some and tweaked existing character descriptions in the era selection
- Integrated the cultural buildings and retinues from the SWMCB sub-mod, courtesy of GrandiSlayer, see on: https://forum.paradoxplaza.com/forum/index.php?threads/sub-mod-more-characters-and-cultural-buildings.910710/
- Added/Fixed missing holy sites for certain religions
- Added Noric and Raetian in list of Romance cultures
- Added some cultural localization for Noric and Raetian cultures
- Added a cost for the Reconquest CBs upon declaration, with a minimum of 500 and a scaled cost if 50% of the annual income is above that as well as a cost in case the reconquest fails
- Added narrative and character events for Zeno defeating Basiluskos in the 476 startdate
- Added narrative and character events for Theodoric defeating Odoacer
- Fixed the typo in the Druid trait description
- Fixed "Last Roman Empire" decision triggers
- Fixed some missing icons for restore legion decisions
- Fixed some misplaced positions
- Fixed Roman re-conquest events and CBs using custom regions
- Fixed duplicate "Fall of Rome" event
- Fixed game-over when using migration CB on nomadic lands
- Fixed -- in migration CB war name
- Reworked fall of Rome story events to add safeties for uncommon cases and make sure Odoacer's event troops are disbanded
- Fixed some localization issues
- Added characters to Constantinian, Valentinian, Leonid and Theodosian dynasties
- Instituted governors of Thrace. Strabo is now ruler of the d_thracian_goths and limited to c_thrake
2016-02-14 v0.9.7
-----------------
This release is not save-game compatible with previous versions.
MAJOR:
- Compatibility with vanilla 2.5.1, and adjusted opinions to new vanilla balance
- Merged vanilla 2.4 map changes, i.e. new provinces and landed titles in the steppes.
- Added the Plague of Justinian epidemic (bubonic plague) that may occur once in the 6th century, with possible recurrence during 7th and 8th century
- Fixed CTD when typing some letters in Find Title, due to some empty custom regions
- Integrated IratePirate's work with Northern Africa see on: https://forum.paradoxplaza.com/forum/index.php?threads/landed-title-localisation.880585/
- Added a new government type: Bureaucratic for the WRE and ERE based on the Imperial Legacy sub-mod by Arcvalons
- Added a new Imperial Reconquest CB for the ERE, WRE, roman/roman-influenced kingdoms and the unified Roman Empire with corresponding custom regions for the boundaries based on the Imperial Legacy sub-mod by Arcvalons
- Added two new laws for the ERE and WRE, Stability and Bureaucracy based on the Imperial Legacy sub-mod by Arcvalons
- Upgraded Ancient Religions mod to v0.37.1 "Cecrops" release from v0.36.3, see changelog on https://github.com/xirsoi/ancientreligions/blob/master/ACR_Changelog.txt
MINOR:
- Activated vanilla epidemic diseases in the mod timeframe.
- Added some Byzantine and Ostrogothic flavour events and some historical characters such as Belisarius (plus a few Totila tweaks) with their respective event armies added.
- Split assyrian_pagan, donatist and semitic_pagan_reformed religion features into separate localization keys, and clean them up.
- Overrode completly_controls trigger localization to be more explicit (i.e. need to control all baronies under the title)
- Fixed some syntax errors in MZ events/localization
- Fixed integration issue between patron deities and ACR mods.
- Removed duplicate decision employ_soldier between vanilla and VIET.
- Fixed some encoding issues on character names, including Theoderic Gothic name.
- Added some holy sites for the Eiateuta, Aquileian and Sanamahi religions, courtesy of Troy47
- Added founder_named_dynasties = yes to many cultures without dynasty names
- Added the Assyrian culture, based upon the New Cultures thread. The provinces with the Ashurian religion are now of Assyrian culture.
- Made the unification CB to work again.
- Fixed some localization for holy tree events.
- Added missing gods and high god localization for some religions
- Fixed a bad trigger for c_legio_i_suburbicaria decision
- Changed the Great Seas Merchant Company to no longer be a mercenary company in addition to a merchant republic, as it was causing game over.
- Fixed some unformable titular Khaganates due to them being landless / not deactivated.
- Added custom geographical regions to replace title checks for some culture melting-pots
- Fixed create legion decision to not grant a strong claim
- Fixed legion dissolution event to use another workaround than killing the holder!
- Added "No vassal opinion from raised levies" and "Peace piety loss" for Ashurian religion.
- Disabled "convert to spouse religion" decisions for the AI, like in vanilla.
- Disabled Holy Wars for the realms that can use the Imperial Reconquest CB (First step towards entirely disabling them before the RoI)
- Added a new "Augustus" nickname for the WRE emperors, new minor titles and roman title localisations from the Imperial Legacy sub-mod by Arcvalons
- Added Mediterranean portraits sub-mod (requiring Mediterranean portraits DLC) to use Byzantine faces for Romans, in place of 'potato' faces.
- Modified the roman empire restoration decision from LoR and events so that the WRE can pass it and get notified of it
- Added a decision to unite the two roman empire titles into the unified roman empire in case you hold both at once (requiring Legacy of Rome DLC)
- Added a decision that allows one of the roman empires to have acess to the entirety of the Imperial Reconquest CB in case the other empire does no longer exist
- Integrated the hereditary tributes system from CK2Plus, made by Rylock
- Separated all employment decisions into a separate file
- Continued work on the French localisation of the mod
- Added some Thracian governors
- Removed Gone Pagan functionality from ACR
- Disabled Islam dynamic Prophet event chain
- Added military agnomen for victorious Roman commanders
- Added some character descriptions in era screen
- Fixed missing nomadic buildings in technology, due to bad merge
- Changed migration CB troops to be light infantry rather than horse archers
- Fixed Childeric I regnal number being hardcoded in the name
- Fixed Cybelian religion missing holy sites, due to being defined before its parent religion in the file
2015-08-12 v0.9.6
-----------
This release is not save-game compatible with previous versions.
MAJOR:
- Technical compatibility with vanilla 2.4.2/2.4.3
- Added the "Rule of Dukes" bookmark with two interesting characters
- Added the "Fallen Giant" bookmark with four interesting characters, the sons of Clovis
- Fixed Odoacer being considered a theocracy on 480 bookmark
- Activated technology history, so that tribal pagans start without shipbuilding technology.
- Removed shipyard buildings for tribal pagans in province history
- Upgraded Ancient Religions mod from alpha to v0.36.3 "Eryx", see Changelog on https://raw.githubusercontent.com/xirsoi/ancientreligions/master/ACR_Changelog.txt
- Added romangfx ethnicity for western Roman (sub-)cultures, using Roman clothing and headgear, courtesy of Silfae
- Made 476 the default bookmark, added about fifteen historical flavor events to enhance the bookmark
- Overhauled the Migration CB, now much more balanced and clean. No more seeing literal million stacks for the AI.
- Created a Windows installer script with NSIS, to simplify mod installation
- Started working on the French translation of the mod
MINOR:
- Fixed many localization spelling errors and some file encoding issues
- Removed caste_tier on Nasrani trait to avoid conflict with Brahmin trait
- Fixed Greens & Blues supporter decisions
- Fixed duplicate Jewish decisions
- Fixed Gallic name Teutolitavis
- Tweaked "Restore xxx Patriarchy" decisions so that player can see the conditions in tooltip
- Added province culture changes from Pictish to Scottish
- Added 2 new cultures, Juhuro and Barsil for new Caucasian polities
- Added Tzadikite Religion
- Added Juhuria and Sarir
- Added Punic localization to c_tunis, cheers to Kailvin's "Punic Power (Carthage)" YouTube series ;)
- Added 7 new Legions for the Eastern Empire
- Reduced the Legions to Count-tier
- Replaced ugricbaltic names with better one's
- Changed ugricbaltic from_dynasty_prefic to "pärit" from "kohta"
- Created Tribe of Osala
- Created Tribes of Revala, Sakala, Ugala and Virula
- Fixed one province minors getting blank events
- Modified e_tamil, it is now a dejure title
- Fixed a bug with e_assyria and the khaganates keeping them from being formed
- Fixed a bug with the khaganates with them being limited to open elective
- Fixed a bug with d_islamic being Sunni religion rather then Islamic
- Implemented Muhammadgfx fully
- Added a culture to go along with muhammadgfx
- Fixed several broken events
- Added a small event, reminding people that this is a beta and to save often, also points them to the bug reporting forum.
- Implemented a setting decision, WtWSMS_settings for customization, although it is unused for the moment
- Fixed the form Assyria decision
- Fixed the Khaganate decisions
- Made the form Assyria decision harder to activate
- Added a Breton melting-pot
- Fixed the Scottish melting-pot
- Finished adding in British cultural localizations, courtesy of Mr. Repwoc
- Fixed the decision to restore Ebionites patriarchy
- Fixed the Georgian Schism event unexpected character/province conversions.
- Added Georgian localization for Iberia kingdom (Kartli)
- Fixed some religion names to use adjective forms.
- Fixed neo-platonism religion description.
- Fixed some title creation conditions that were using OR instead of AND (Hunnic empire, Soissons, Wales, Macromannia)
- Fixed Hypsistarian passover event due to inviting only Jewish vassals.
- Deactivated the Mamluks mercenaries
- Enhanced the name lists for Galatian and Isaurian cultures, courtesy of Asakhra
- Renamed kemetic_pagan to egyptian_pagan for compatibility with Ancient Religions
- Refactored to use WtWSMS sub-folders for mod gfx files and WtWSMS_ prefix for event/decision/localization files, for easier maintenance / mod integration.
- Extracted new traits from vanilla 02_traits.txt for better mod compatibility.
- Added condition so that titular "vanilla old duchies" cannot be created and the create title alert won't pop-up.
- Made the "Survey Realm" decision non high priority, to avoid important decision alert spam.
- Added Roman and Gallo-Roman cultural localizations in Gaul.
- Added some missing localizations for baronies, the kingdom of Paris and the Gothic Wars bookmark.
- Changed the name of Romulus Augustus
- Integrated the vanilla version of Patron Deities and integrated the changes from the final MZ version
- Made the Pope the religious head of the Nicene church
MAP/HISTORY:
- Tweaked Roman province reconquest event flags, to enable them only at starting dates where the provinces were no longer under Byzantine control
- Tweaked Pentarchy event flags, to enable them only at starting dates where the holy sees were no longer under Orthodox control
- Tweaked Zoroastrian priesthood and Immortals title history and event flags, to exist with Sassanid Empire
- Removed Spartan provinces that were extremely ahistorical and unnecessary, now it is Tsakonian who represent that mini-difference between those people
- Fixed Bahrein - Qatar strait
- Changed colours for several duchies in central Persia
- Added two new dynasties (Zusk)
- Created dynasty "Uduveri" with 4 members plus their wives - Tõll, Hurmas, Vihavald, Illimar
- Created dynastyes of "Alaveri", "Eaveri", "Tõraveri" and "Annikveri" and added 4-6 characters to each
- Fixed laws for Eastern Roman Empire and Western Roman Empire: both have imperial administration, but WRE starts with lowest crown authority.
- Fixed Leptis Magna province religion (no longer Catholic)
- Changed the capital of the Western Roman Empire from Rome to Ravenna
- Filled the holder history of c_oselia and d_osala(with Uduveri characters)
- Filled holder historyies of c_reval, c_livs, c_dorpat, c_narva, d_revala, d_sakala, d_ugala and d_virula
- Fixed wrong de jure capitals for some titles in Africa, Arabia, and Gaul
- Added dozens of vassals to Africa and Persia, additionally, the Canaries and Maldives now have rulers!
- Changed The Maldives to sinhala buddhists, rather then arabic
- Fixed some disconnected children in Duke Masgwid of Elmet dynasty.
- Changed Tarraconensis to be an independent Roman Kingdom during it's rebellion
- Reduced territory of the Bagaudae, to its more historical size.
- Fixed some duplicate character IDs.
- Added 35 wikipedia links for important characters
- Tweaked Wolftails mercenaries to exist at game start
- Switched some orthodox and catholic characters to Nicene
- Added the following tributaries: Lazica - Byzantium, Albania - Persia, Karthli - Persia, Arsacid - Persia, Lakhmids - Persia, Ghassanids - Byzantium, Zhunbils - Hepthalites,
GRAPHICS:
- Added religious icon for Kemetics
- Tweaked some religious icons
- Fixed some heresy_icon for some heresies, in case they become mainstream
- Added a new event picture
- Added compatibility with Iberian Portraits DLC
- Changed ugricbaltic graphical culture from ugricgfx to norsegfx
- Added new CoA patterns for Zoroastrian and Semitic
- Added a new loadingscreen, portraying the Emperor Honorius of Rome
- Added some missing sprite definitions for convict, corrupt and legendary leader traits
- Added back custom dynasties CoA, and tweaked frames to be centered.
2015-01-28 v0.9.5
-----------------
MAJOR:
- Updated WSWSMS.mod to remove some replace_path and removed duplicated files from vanilla (flags, map, events, ...) to reduce mod size and improve maintainability/compatibility.
- Fixed "Adopt feudalism" and "Adopt republicanism" decisions
- Fixed "Demand Religious Conversion" diploaction
- Fixed gfx for vassal units using muslimgfx instead of proper culturegfx
- Started adding Romance melting-pot events (VERY WIP-now including skeletal melting pots for: gothi culture, which shifts to Castillian, Leonese, Catalan, Portugese or Andalusian; Italian, which emerges from Latin; Occitan and French that emerge in different circumstances from Roman-Gallic; and other cultural shifts to eliminate the continental celtics and visigoths that linger on so that later melting pots will facilitate).
- Added functional Eastern Legions
MINOR:
- Added a ChangeLog.txt
- Added an INSTALL.txt
- Merged with vanilla 2.3.2
- Fixed some pagan reformed religious head already existing at game start for d_african_solar_pagan_reformed, d_central_african_pagan_reformed, d_zun_pagan_reformed and d_latin_solar_pagan_reformed
- Fixed description for Roman Forum building
- Added CoA patterns for Jewish, Hypsistarian, Sanamahi, Hellenic, Armazi, Berber, Zunist, Dravidan, Neoplatonist/Cybelian, Ashurist and Kemetic/Manudlist
- Expanded CoA patterns for Zoroastrians, Tabitian and Semitic
- Edited CoA patterns for Christians to remove period inappropriate elements
- Added a new, more accurate flag for the kingdom of Rheged, courtesy of Pressburger
- Fixed some pagan religion CoA defaulting to Christian because they were not assigned to a template
- Reworked some de jure colors in Africa, so that borders are more distinctive (WIP)
- Fixed typos amongst the loadingtips
- Added missing welsh culture from vanilla
- Fixed a bunch of validation errors with The Validator
- Centered the bookmarks in the "Choose your starting era" window
- Continued adding in British Localisation, courtesy of Mr. Repwoc
- Added missing traits "Greens supporter" and "Blues supporter"
- Fixed typo in Early Islam events
- Added some missing localizations
- Corrected some localizations typos
- Tweaked SoA pilgrimage events to have basic support for all Christian religions (Nicene, Insular, ...)
- Added various Kaabite tweaks & changes, courtesy of Pressburger
- Fixed the no_culture orthodox issue
- Added the missing tech seed value for the duchy of Frisia
- Added some crimean gothic dynasty names, courtesy of Comradebot
- Fixed Cephalonia province missing landed titles
- Added missing holy sites for Kemetic, Semitic, Docetic and Manichean
- Fixed some missing holdings, in particular in Arabia
2015-01-05 v0.9.4
-----------------
MAJOR:
- Separated the DLC based portraits into submods, that can be selected separately on the launcher depending on what portrait pack you own
- Added in unique loadingscreens for the mod, courtesy of Joemit
- Added a custom choose starting era window, unique for WtWSMS
- Added the missing flag for Norrbotten to solve the shift between flags
- Fixed the black CoA
- Removed some duplicated assets from vanilla, reducing mod size by half
MINOR:
- Started adding in British Localisation, courtesy of Mr. Repwoc
- Added in the missing localization for the kingdoms of Neustria, Orleans, Austrasia
- Added the missing description to insular, written by Mr. Repwoc
- Added a holy site for kemetism (not completed yet)
- Added in round CoA for some pagan religions
- Added localisation for Romano-Vandalic
- Added in the missing modifier_definitions.txt and triggered_modifiers.txt
- Changed Latin provinces in Italy to Roman culture, Latin is present in a melting-pot and will only appear later
- Changed the realms_decisions in order to correspond with 2.3
- Changed all localisation references to the "Western" and "Eastern" Empire to Western/Eastern Roman Empire.
- Changed certain landed_titles according to vanilla 2.3
- Fixed the missing settlement in Ibb
- Fixed kwarezmian namelist
- Fixed Germanic localisation description
- Fixed the age of Romulus Augustus
- Fixed religion issue with the Hasimids due to typo
- Fixed typo in 00_cultures.txt
- Fixed unreformed pagans able to raise crown authority to Medium
- Fixed naming issue with semetic and semitic pagan
- Fixed various localization issues
- Corrected the fall date of the Western Roman Empire in order to make it correspond with the actual one
- Partially fixed Armenian borders
- Merged in vanilla 2.3 new/modified trait icons
- Extracted WtWSMS elements to specific files
- Removed duplicate commit_suicide
- Removed autocephaly for Germanic
- Removed duplicate localisation files
2015-01-02 v0.9.3.1
-------------------
MAJOR:
- Removed the duplicate 1_landed_title
MINOR:
- Added some Early Teodosian characters
- Validating fixes
2015-01-01 v0.9.3
-----------------
MAJOR:
- Fixed blank events pop-ups
- Expanded CM, 2.2, WoL and 2.3 Compatibility
MINOR:
- Fixed Breton cultured provinces
- Fixed various characters (emperors, vandalic and ostrogothic ones mainly)
- Changed culture colour codes
- Partially fixed realm decisions
- Validation fixes
- Fixed duplicate tech entries for certain duchies
- Added a recommended bookmark in 480
2015-01-01 v0.9.2
-------------------
MAJOR:
- Fixed the MAC crash
MINOR:
- Changed Localization
- Started overhauling Scandinavia
- Corrected migration typo
- Added Strathclyde for britons
2014-12-31 v0.9.1
-------------------
MAJOR:
- Fixed the Major Blank event crash
MINOR:
- Fixed Romano-British Localization
- Fixed some on_action files.
2014-12-31 v0.9
---------------
- Initial BETA release of WtWSMS