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index.js
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require('dotenv').config();
const {REST} = require('@discordjs/rest');
const { Routes } = require('discord-api-types/v9');
const { Client, Intents, Collection } = require('discord.js');
const { Player } = require("discord-player")
const fs = require('fs');
const path = require('path');
const client = new Client({
intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES, Intents.FLAGS.GUILD_VOICE_STATES]
});
// List of all commands
const commands = [];
client.commands = new Collection();
const commandsPath = path.join(__dirname, "commands"); // E:\yt\discord bot\js\intro\commands
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
for(const file of commandFiles)
{
const filePath = path.join(commandsPath, file);
const command = require(filePath);
client.commands.set(command.data.name, command);
commands.push(command.data.toJSON());
}
// Add the player on the client
client.player = new Player(client, {
ytdlOptions: {
quality: "highestaudio",
highWaterMark: 1 << 25
}
})
client.on("ready", () => {
// Get all ids of the servers
const guild_ids = client.guilds.cache.map(guild => guild.id);
const rest = new REST({version: '9'}).setToken(process.env.TOKEN);
for (const guildId of guild_ids)
{
rest.put(Routes.applicationGuildCommands(process.env.CLIENT_ID, guildId),
{body: commands})
.then(() => console.log('Successfully updated commands for guild ' + guildId))
.catch(console.error);
}
});
client.on("interactionCreate", async interaction => {
if(!interaction.isCommand()) return;
const command = client.commands.get(interaction.commandName);
if(!command) return;
try
{
await command.execute({client, interaction});
}
catch(error)
{
console.error(error);
await interaction.reply({content: "There was an error executing this command"});
}
});
client.login(process.env.TOKEN);