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code.py
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import board
import digitalio
import time
import usb_hid
import random
import busio
import displayio
import terminalio
from adafruit_displayio import adafruit_displayio_sh1106
from adafruit_display_text import label
from adafruit_display_text import scrolling_label
from adafruit_hid.keyboard import Keyboard
from adafruit_hid.keycode import Keycode
from adafruit_hid.mouse import Mouse
MODE_INIT = "Start"
MODE_NONE = "None"
MODE_FORTNITE = "Fortnite"
MODE_TEAMS = "Teams"
SUBMODE_F_CIRCLE = "Fortnite Circle"
SUBMODE_F_FORWARD = "Fortnite Forward"
SUBMODE_F_RANDOM = "Fortnite Random" # not in use
SUBMODE_T_MIC = "Teams Microphone"
SUBMODE_T_VIDEO = "Teams Video"
keyboard = Keyboard(usb_hid.devices)
mouse = Mouse(usb_hid.devices)
button1 = digitalio.DigitalInOut(board.GP0)
button1.direction = digitalio.Direction.INPUT
button1.pull = digitalio.Pull.UP
button2 = digitalio.DigitalInOut(board.GP1)
button2.direction = digitalio.Direction.INPUT
button2.pull = digitalio.Pull.UP
button3 = digitalio.DigitalInOut(board.GP2)
button3.direction = digitalio.Direction.INPUT
button3.pull = digitalio.Pull.UP
led = digitalio.DigitalInOut(board.LED)
led.direction = digitalio.Direction.OUTPUT
nextDirection = 0
ignoreButtonState = False
prevMode = MODE_INIT
currMode = MODE_NONE
prevSubMode = MODE_INIT
currSubMode = MODE_NONE
def showDebugInfo(blinkNo):
print(f'Mode: {currMode}')
print(f'Submode: {currSubMode}')
print(f'Button1: {button1.value}')
print(f'Button2: {button2.value}')
print(f'Button3: {button3.value}')
blink(blinkNo)
def blink(blinks):
ignoreButtonState = True
led.value = False
i = 0
while i < blinks:
led.value = True
time.sleep(0.1)
led.value = False
time.sleep(0.1)
i += 1
ignoreButtonState = False
def modeSwitch():
global sprite
if (currMode != prevMode) or (currSubMode != prevSubMode):
print(f'Switching to Mode {currMode} with Submode {currSubMode}.')
if currMode == MODE_FORTNITE:
sprite[0] = 4
sprite[1] = 5
sprite[2] = 3
elif currMode == MODE_TEAMS:
sprite[0] = 6
sprite[1] = 7
sprite[2] = 3
else:
sprite[0] = 1
sprite[1] = 2
sprite[2] = 3
def clearSubMode():
global prevSubMode
global currSubMode
prevSubMode = MODE_INIT
currSubMode = MODE_NONE
clearModeFinal()
def clearMainMode():
global currMode
clearSubMode()
currMode = MODE_INIT
clearModeFinal()
def clearModeFinal():
keyboard.release_all()
modeSwitch()
# Teams Microphone
def teamsSwitchMicrophone():
keyboard.release_all()
keyboard.send(Keycode.LEFT_CONTROL, Keycode.SHIFT, Keycode.M)
time.sleep(0.5)
# Teams Microphone
def teamsSwitchVideo():
keyboard.release_all()
keyboard.send(Keycode.LEFT_CONTROL, Keycode.SHIFT, Keycode.O)
time.sleep(0.5)
# Fortnite moves with cancel possibility
def moveAndWaitForCancel(sec):
for i in range(sec * 10):
time.sleep(sec / 100)
if button3.value:
showDebugInfo(3)
clearSubMode()
return
# Fortnite random movement. Not used yet.
def fortniteRandom():
keyboard.release_all()
nextDirection = random.randint(0, 8)
if nextDirection == 0:
print("do nothing")
elif nextDirection == 1:
print("go forward")
keyboard.press(Keycode.W)
elif nextDirection == 2:
print("go right")
keyboard.press(Keycode.D)
elif nextDirection == 3:
print("go back")
keyboard.press(Keycode.S)
elif nextDirection == 4:
print("go left")
keyboard.press(Keycode.A)
elif nextDirection == 5:
print("go left")
keyboard.press(Keycode.SPACEBAR)
elif nextDirection == 6:
print("emote")
keyboard.press(Keycode.B)
time.sleep(2)
keyboard.release(Keycode.B)
elif nextDirection == 7:
print("left click")
mouse.move(0,0,random.randint(1,10))
mouse.press(Mouse.LEFT_BUTTON)
time.sleep(2)
mouse.release(Mouse.LEFT_BUTTON)
elif nextDirection == 8:
print("mouse move")
mouse.move(random.randint(-500,500), random.randint(-50,50),0)
time.sleep(random.randint(2,8))
keyboard.release_all()
# Fortnite circle movement
def fortniteCircle():
keyboard.release_all()
sec = random.randint(2,8)
keyboard.press(Keycode.W)
moveAndWaitForCancel(sec)
keyboard.release_all()
keyboard.press(Keycode.D)
moveAndWaitForCancel(sec)
keyboard.release_all()
keyboard.press(Keycode.S)
moveAndWaitForCancel(sec)
keyboard.release_all()
keyboard.press(Keycode.A)
moveAndWaitForCancel(sec)
keyboard.release_all()
keyboard.release_all()
# Fortnite straight forward
def fortniteStraightForward():
keyboard.release_all()
keyboard.press(Keycode.W, Keycode.SHIFT)
moveAndWaitForCancel(5)
keyboard.release(Keycode.SHIFT)
keyboard.release_all()
time.sleep(1)
keyboard.press(Keycode.W, Keycode.SHIFT)
moveAndWaitForCancel(8)
keyboard.release(Keycode.SHIFT)
keyboard.release_all()
# Init Display
displayio.release_displays()
i2c = busio.I2C(scl=board.GP17, sda=board.GP16)
display_bus = displayio.I2CDisplay(i2c, device_address=0x3c)
WIDTH = 132
HEIGHT = 64
BORDER = 5
display = adafruit_displayio_sh1106.SH1106(display_bus, width=WIDTH, height=HEIGHT)
sprite_fname = "spritesheet.bmp"
sprite_cnt = 3*1
sprite_w,sprite_h = 40,40
sprite_sheet = displayio.OnDiskBitmap(open(sprite_fname, "rb"))
sprite_palette = sprite_sheet.pixel_shader
sprite_palette.make_transparent(0)
sprite = displayio.TileGrid(sprite_sheet, pixel_shader=sprite_palette,
width = 3, height = 1,
tile_width = sprite_w, tile_height = sprite_h)
maingroup = displayio.Group(scale=1)
maingroup.append(sprite)
display.show(maingroup)
sprite[0] = 1
sprite[1] = 2
sprite[2] = 3
maingroup.x = 6
maingroup.y = ((HEIGHT - sprite_h) // 2 - 1) + 3 # I added 3 because my display line 1 and 3 is broken. You can remove it.
# Start main loop
print("Wait for button press.")
while True:
prevSubMode = currSubMode
prevMode = currMode
if not ignoreButtonState:
led.value = False
if currMode == MODE_FORTNITE:
if button1.value:
showDebugInfo(1)
currSubMode = SUBMODE_F_CIRCLE
elif button2.value:
showDebugInfo(2)
currSubMode = SUBMODE_F_FORWARD
elif button3.value:
showDebugInfo(3)
clearMainMode()
elif currMode == MODE_TEAMS:
if button1.value:
showDebugInfo(1)
currSubMode = SUBMODE_T_MIC
elif button2.value:
showDebugInfo(2)
currSubMode = SUBMODE_T_VIDEO
elif button3.value:
showDebugInfo(3)
clearMainMode()
else: # main menu
if button1.value:
showDebugInfo(1)
currMode = MODE_FORTNITE
elif button2.value:
showDebugInfo(2)
currMode = MODE_TEAMS
elif button3.value:
showDebugInfo(3)
clearMainMode()
modeSwitch()
# Repeating SubMode runs
if currSubMode == SUBMODE_F_CIRCLE:
sprite[1] = 0
fortniteCircle()
elif currSubMode == SUBMODE_F_FORWARD:
sprite[0] = 0
fortniteStraightForward()
elif currSubMode == SUBMODE_T_MIC:
sprite[0] = 8
teamsSwitchMicrophone()
clearSubMode()
elif currSubMode == SUBMODE_T_VIDEO:
sprite[1] = 8
teamsSwitchVideo()
clearSubMode()
time.sleep(0.1)