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Debug Modes #39
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Debug modes:
1) The objects are drawn with fixed colors, so you can identify each TIA
object (Playfield, P0, P1, M0, M1 and Ball)
2) On top of mode 1, the strobe events like RESPx, RESMx, HMOVE, etc are
sinalyzed with dots at the moment they occurred in the line, with similar
colors used in mode 1 but a little darker.
3) Adds "counting" marks each 5 TIA clocks
4) Shows only the lines rendered by the emulator. Black lines are identical
to the previous line and were not calculated.
Remember you can "enlarge" the monitor coverage to see the entire TIA
signal, including the hidden parts (VBLANK and HBLANK) with Ctrl + Shift +
Right / Left.
Regards
…On Fri, Dec 22, 2023 at 12:47 AM Henry J Schmale ***@***.***> wrote:
Hi,
I'm curious exactly what the various debug modes display. I've seen 4
modes, but I'm not sure what they mean at all. Working on taking this into
an IDE like environment for fiddling with 6502.
Thanks,
Henry
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Thanks so much. This was really helpful in finishing the development of my IDE thing. You can play with it here. I want to make sure I've cited things correctly. This is a really great project. |
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Hi,
I'm curious exactly what the various debug modes display. I've seen 4 modes, but I'm not sure what they mean at all. Working on taking this into an IDE like environment for fiddling with 6502.
Thanks,
Henry
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