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CVARINFO.txt
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// Droplets //////////////////////////////////////////////////////////////////
server float blood_rand = 1.0;
server float blood_size = 1.0;
server float blood_alpha = 0.75;
server float blood_grav = 1.0;
server int blood_amt = 1;
server bool blood_pools = false;
server bool blood_gibs = false;
server bool blood_chunky = false;
server bool blood_alwaysgib = false;
server bool blood_splash = false;
server bool blood_mist = true;
////////////////////////////////////////////////////////////////////////////////
// Tilt++ CVars //////////////////////////////////////////////////////////////
// Strafe tilting
server bool sv_strafetilt = true;
server bool sv_strafetiltreversed = false;
server float sv_strafetiltspeed = 1.0;
server float sv_strafetiltangle = 0.5;
// Movement tilting
server bool sv_movetilt = true;
server float sv_movetiltspeed = 15.000;
server float sv_movetiltangle = 0.015;
server float sv_movetiltscalar = 0.5;
// Underwater tilting
server bool sv_underwatertilt = true;
server float sv_underwatertiltspeed = 0.8;
server float sv_underwatertiltangle = 0.2;
server float sv_underwatertiltscalar = 1.0;
// Death tilting
server bool sv_deathtilt = true;
////////////////////////////////////////////////////////////////////////////////
// hookshot //////////////////////////////////////////////////////////////////
Server NoArchive Bool sv_allowhookshot = True;
////////////////////////////////////////////////////////////////////////////////
// custom hud ////////////////////////////////////////////////////////////////
server bool sv_infoHud = true;
server bool sv_enemyHealthHUD = false;
server bool sv_compass = false;
////////////////////////////////////////////////////////////////////////////////
// steve's flashlight mod ////////////////////////////////////////////////////
// <scope> [noarchive] [cheat] [latch] <type> <name> [= <defaultvalue>];
server color flashlight_color = "FF FF FF";
server int flashlight_intensity = 128;
server float flashlight_inner = 12.0;
server float flashlight_outer = 26.0;
server int flashlight_location = 0;
////////////////////////////////////////////////////////////////////////////////
// use2pickup ////////////////////////////////////////////////////////////////
server bool usetopickup_fulluserange = true;
server int usetopickup_scanfreq = 1;
user bool usetopickup_enabled = true;
user color usetopickup_highlight_color = "bb cb f7";
user float usetopickup_highlight_opacity = 1;
user float usetopickup_highlight_opacity_unfocused = .4;
user float usetopickup_highlight_range = 160;
user float usetopickup_fadeintime = .2;
user float usetopickup_fadeouttime = .4;
user float usetopickup_pickupdelay = .2;
////////////////////////////////////////////////////////////////////////////////
/*
//extended conversation
//------------------------------------------------------------------------------
server noarchive int g_activecolor = 0xDDAA00;
server noarchive int g_inactivecolor = 0x444444;
server noarchive int g_altcolor = 0x00AA00;
//------------------------------------------------------------------------------
*/
// hellscape navigator ///////////////////////////////////////////////////////
// 0 - footsteps
// 1 - circle
// 2 - arrow
// 3 - off
user int m8f_woshn_marker_type = 1;
user int m8f_woshn_marker_spawn_period = 20; // tics
user int m8f_woshn_marker_lifetime = 300; // seconds
user float m8f_woshn_marker_alpha = 1.0;
user bool m8f_woshn_marker_forever = false;
user float m8f_woshn_marker_scale = 1.0;
user bool m8f_woshn_mark_start = false;
server float m8f_woshn_quest_marker_scale = 0.5;
server string m8f_woshn_sign_note1;
server string m8f_woshn_sign_note2;
server string m8f_woshn_sign_note3;
server string m8f_woshn_area_name;
server bool m8f_woshn_sign_clear_after_make = false;
server bool m8f_woshn_sign_add_time = true;
server bool m8f_woshn_sign_shootable = true;
server float m8f_woshn_area_radius = 500.0;
server int m8f_woshn_sign_type = 0;
server float m8f_woshn_sign_map_scale = 1.0;
server bool m8f_woshn_sign_with_pointer = true;
user string m8f_woshn_decal_name1;
user string m8f_woshn_decal_name2;
user int m8f_woshn_print_color;
user float m8f_woshn_compass_y = 0.0;
user float m8f_woshn_compass_x = 0.73;
user bool m8f_woshn_compass_level_name = false;
user bool m8f_woshn_compass_show = false;
user bool m8f_woshn_show_area = false;
user bool m8f_woshn_show_grid_coords = false;
user bool m8f_woshn_compass_automap = false;
user float m8f_woshn_compass_scale = 2.0;
user float m8f_woshn_compass_degrees = 195.0;
user bool m8f_woshn_hide_auto_names = true;
user int m8f_woshn_compass_style = 0;
user bool m8f_woshn_compass_under = false;
user bool m8f_woshn_show_explored = false;
user bool m8f_woshn_show_switches = false;
user bool m8f_woshn_text_separate = false;
user float m8f_woshn_text_x = 0.5;
user float m8f_woshn_text_y = 0.1;
user bool m8f_woshn_show_access = false;
user bool m8f_woshn_show_level_name = false;
user bool m8f_woshn_reveal_when_explored = false;
user bool m8f_woshn_reveal_scanner = false;
user bool m8f_woshn_reveal_on_start = false;
user bool m8f_woshn_scanner_start = false;
user int m8f_woshn_n_translocator = 0;
user int m8f_woshn_n_translocator_explored = 0;
user int m8f_woshn_n_tunneling = 0;
user int m8f_woshn_n_tunneling_explored = 0;
user bool m8f_woshn_auto_switch_enabled = false;
user bool m8f_woshn_auto_switch_mark = true;
user bool m8f_woshn_show_speed = false;
user bool m8f_woshn_shootable_switches = false;
user bool m8f_woshn_shootable_exit_switches = false;
user bool m8f_woshn_crumbs_enabled = false;
user bool m8f_woshn_exit_highlight_enabled = false;
user float m8f_woshn_speedometer_scale = 2;
user float m8f_woshn_speedometer_x = 0.5;
user float m8f_woshn_speedometer_y = 0.6;
////////////////////////////////////////////////////////////////////////////////
// Universal Sway ////////////////////////////////////////////////////////////
user bool ws_disablefire = false;
user bool ws_bobonly = false;
user bool ws_nobobsway = false;
user bool ws_vertextend = false;
user bool ws_extendready = false;
user bool ws_inversevert = false;
user bool ws_crouchinversevert = false;
user float ws_vertscale = 1;
user float ws_crouchvertscale = 1;
user bool ws_swayhinverse = false;
user bool ws_swayhcumulative = false;
user float ws_swayhcrouchscale = 1;
user float ws_swayhscale = 1;
user float ws_swayhspeed = 2;
user float ws_swayhaccuracy = 3;
user bool ws_swayvinverse = false;
user bool ws_swayvcumulative = false;
user float ws_swayvcrouchscale = 1;
user float ws_swayvscale = 1;
user float ws_swayvspeed = 2;
user float ws_swayvaccuracy = 3;
user bool ws_nohmove = false;
user bool ws_novmove = false;
user bool ws_nofmove = false;
////////////////////////////////////////////////////////////////////////////////
// nash HP bar ///////////////////////////////////////////////////////////////
user bool nashhpbar_enable = true;
////////////////////////////////////////////////////////////////////////////////
// footsetps /////////////////////////////////////////////////////////////////
server int fs_enabled = 1;
server float fs_volume_mul = 1.0;
server float fs_delay_mul = 1.0;
////////////////////////////////////////////////////////////////////////////////
// lowdetail shader //////////////////////////////////////////////////////////
server bool gl_lowdetail = false;
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// zcasing vars ////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
//ZScript Weapon Library
server int zwl_maxflatdecals = 1024;
server int zwl_maxcasings = 1024;
////////////////////////////////////////////////////////////////////////////////