-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathLANGUAGE.enu.mainmenu
288 lines (234 loc) · 12.2 KB
/
LANGUAGE.enu.mainmenu
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// american english ////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[enu Default]
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//##################################################################################################################
// Universal sway ////////////////////////////////////////////////////////////
//##################################################################################################################
MENU_TITLE = "Weapon Sway Options";
HEADER_GEN = "General";
HEADER_VERT = "Vertical Offset";
HEADER_HSWAY = "Horizontal Sway";
HEADER_VSWAY = "Vertical Sway";
HEADER_MSWAY = "Movement Sway";
OPTION_FIRE = "No Sway When Firing";
OPTION_BOB = "Bob Sway";
OPTION_NOBOB = "No Sway When Bobbing";
OPTION_EXTEND = "Extend Sprite";
OPTION_READYEXT = "Only Extend When Idle";
OPTION_INVVERT = "Invert Offset";
OPTION_CROUCHINVVERT = "Invert Crouch Offset";
OPTION_VERTSCALE = "Offset Scale";
OPTION_CROUCHVERTSCALE = "Crouch Offset Scale";
OPTION_INVERT = "Invert Sway";
OPTION_CUMUL = "Cumulative Sway";
OPTION_SCALE = "Sway Scale";
OPTION_CROUCHSCALE = "Crouch Sway Scale";
OPTION_SPEED = "Sway Speed";
OPTION_ACCURACY = "Sway Accuracy";
OPTION_HSWAY = "No Horizontal Sway";
OPTION_VSWAY = "No Vertical Sway";
OPTION_FSWAY = "No Falling Sway";
VALUE_ENABLED = "on";
VALUE_DISABLED = "off";
HELP_FIRE = "Sway is disabled while firing";
HELP_BOB = "Sway is only enabled if the current weapon can bob";
HELP_NOBOB = "If the weapon is bobbing sway is disabled";
HELP_EXTEND = "Allows sprites to extend beyond their usual top (note: requires taller sprites to avoid cutoff)";
HELP_READYEXT = "Only extend sprites when the weapon isn't doing anything";
HELP_INVVERT = "Inverts the offset of the weapon";
HELP_CROUCHINVVERT = "Inverts the direction of the offset when crouching";
HELP_VERTSCALE = "Scales the offset of the weapon";
HELP_CROUCHVERTSCALE = "Scales the offset from crouching";
HELP_INVERT = "Inverts the direction of the sway";
HELP_CUMUL = "Makes sway cumulative instead of inertia based";
HELP_SCALE = "Scales the range of the sway";
HELP_CROUCHSCALE = "Scales the range of the sway when crouching";
HELP_SPEED = "How quickly the sway moves";
HELP_ACCURACY = "Defines a deadzone in degrees for the sway where angle changes below that value are ignored";
HELP_HSWAY = "Disables horizontal swaying from movement";
HELP_VSWAY = "Disables vertical swaying from movement";
HELP_FSWAY = "Disables vertical swaying from falling";
//##################################################################################################################
//##################################################################################################################
//##################################################################################################################
//##################################################################################################################
// hellscape navigator ///////////////////////////////////////////////////////////////////////////////////////////
//##################################################################################################################
// colors:
// a - reddish brick
// b - tan
// c - gray
// d - green
// e - brown
// f - gold
// g - red
// h - blue
// i - orange
// j - white
// k - yellow
// l - use original colors
// m - black
// n - light blue
// o - cream
// p - olive
// q - dark green
// r - dark red
// s - dark brown
// t - purple
// u - dark gray
// v - cyan
// w - ice
// x - fire
// y - sapphire
// z - teal
// - - Default color for Print messages * Default color for chat messages
// + - Default color for PrintBold messages ! Default color for team chat messages
// Doom
GOTBLUECARD = "\chPicked up a blue keycard.";
GOTYELWCARD = "\ckPicked up a yellow keycard.";
GOTREDCARD = "\cgPicked up a red keycard.";
GOTBLUESKUL = "\chPicked up a blue skull key.";
GOTYELWSKUL = "\ckPicked up a yellow skull key.";
GOTREDSKUL = "\cgPicked up a red skull key.";
PD_BLUEO = "\chBlue key required!";
PD_REDO = "\cgRed key required!";
PD_YELLOWO = "\ckYellow key required!";
PD_BLUEK = "\chBlue key required!";
PD_REDK = "\cgRed key required!";
PD_YELLOWK = "\ckYellow key required!";
PD_BLUECO = "\chBlue card required!";
PD_REDCO = "\cgRed card required!";
PD_YELLOWCO = "\ckYellow card required!";
PD_BLUESO = "\chBlue skull required!";
PD_REDSO = "\cgRed skull required!";
PD_YELLOWSO = "\ckYellow skull required!";
// Heretic
TXT_NEEDBLUEKEY = "You need a \chBlue Key\c- to open this door";
TXT_NEEDGREENKEY = "You need a \cdGreen Key\c- to open this door";
TXT_NEEDYELLOWKEY = "You need a \ckYellow Key\c- to open this door";
TXT_GOTBLUEKEY = "\chBlue Key";
TXT_GOTYELLOWKEY = "\ckYellow Key";
TXT_GOTGREENKEY = "\cdGreen Key";
// Hexen
TXT_KEY_STEEL = "\ccSteel Key";
Txt_Key_Cave = "\csCave Key";
Txt_Key_Axe = "\cuAxe Key";
Txt_Key_Fire = "\cgFire Key";
Txt_Key_Emerald = "\cdEmerald Key";
Txt_Key_Dungeon = "\cuDungeon Key";
Txt_Key_Silver = "\cjSilver Key";
Txt_Key_Rusted = "\ceRusted Key";
Txt_Key_Horn = "\ceHorn Key";
Txt_Key_Swamp = "\cpSwamp Key";
Txt_Key_Castle = "\cfCastle Key";
Txt_Need_Key_Steel = "You need the \ccSteel Key";
Txt_Need_Key_Cave = "You need the \csCave Key";
Txt_Need_Key_Axe = "You need the \cuAxe Key";
Txt_Need_Key_Fire = "You need the \cgFire Key";
Txt_Need_Key_Emerald = "You need the \cdEmerald Key";
Txt_Need_Key_Dungeon = "You need the \cuDungeon Key";
Txt_Need_Key_Silver = "You need the \cjSilver Key";
Txt_Need_Key_Rusted = "You need the \ceRusted Key";
Txt_Need_Key_Horn = "You need the \ceHorn Key";
Txt_Need_Key_Swamp = "You need the \cpSwamp Key";
Txt_Need_Key_Castle = "You need the \cfCastle Key";
// CVar descriptions
m8f_woshn_sign_note1 = "Note:";
m8f_woshn_sign_note2 = ":";
m8f_woshn_sign_note3 = ":";
m8f_woshn_area_name = "Area Name";
m8f_woshn_area_radius = "Area Radius";
m8f_woshn_sign_type = "Sign Type";
m8f_woshn_sign_clear_after_make = "Clear note on Done";
m8f_woshn_sign_add_time = "Add level time to note";
m8f_woshn_sign_shootable = "Make this sign shootable";
m8f_woshn_sign_with_pointer = "Add to Compass";
m8f_woshn_sign_map_scale = "Automap Sign Marker Size";
// Command descriptions
m8f_hn_make_sign_close = "Done";
m8f_hn_make_sign_cancel = "Cancel";
m8f_hn_make_sign_clear = "Clear note now";
m8f_hn_remove_signs = "Remove all signs";
// Menu strings
m8f_hn_new_sign = "New Sign";
m8f_hn_options = "Options";
m8f_hn_remove_sign_note = "Shoot below sign to remove it.";
//##################################################################################################################
//##################################################################################################################
//##################################################################################################################
//##################################################################################################################
// Tilt++ menu definition ////////////////////////////////////////////////////////////////////////////////////////
//##################################################################################################################
OPTMNU_TILTPLUSPLUS = "Customize Tilt++";
TILTPLUSPLUSMNU_TITLE = "Tilt++ Options";
TILTPLUSPLUSMNU_STRAFETILT_TITLE = "Strafe Tilting";
TILTPLUSPLUSMNU_MOVETILT_TITLE = "Movement Tilting";
TILTPLUSPLUSMNU_UNDERWATERTILT_TITLE = "Underwater Tilting";
TILTPLUSPLUSMNU_DEATHTILT_TITLE = "Death Tilting";
// Generic reusable labels
TILTPLUSPLUSMNU_ENABLED = "Enabled";
TILTPLUSPLUSMNU_SPEED = "Speed";
TILTPLUSPLUSMNU_ANGLE = "Angle";
TILTPLUSPLUSMNU_SCALAR = "Intensity";
// Specific labels
TILTPLUSPLUSMNU_STRAFETILT_REVERSED = "Reversed";
// Help text
TILTPLUSPLUSMNU_HELPTEXT_STRAFETILT = "Enable strafe tilting.";
TILTPLUSPLUSMNU_HELPTEXT_STRAFETILT_REVERSED = "Reverse an strafe tilting direction.";
TILTPLUSPLUSMNU_HELPTEXT_STRAFETILT_SPEED = "How fast strafe tilting occurs.";
TILTPLUSPLUSMNU_HELPTEXT_STRAFETILT_ANGLE = "Maximum angle to tilt an view while strafing.";
TILTPLUSPLUSMNU_HELPTEXT_MOVETILT = "Enable movement tilting.";
TILTPLUSPLUSMNU_HELPTEXT_MOVETILT_SPEED = "How fast to tilt an view while moving.";
TILTPLUSPLUSMNU_HELPTEXT_MOVETILT_ANGLE = "Maximum movement tilting angle.";
TILTPLUSPLUSMNU_HELPTEXT_MOVETILT_SCALAR = "Overall movement tilting intensity.";
TILTPLUSPLUSMNU_HELPTEXT_UNDERWATERTILT = "Enable slow tilting while submerged underwater.";
TILTPLUSPLUSMNU_HELPTEXT_UNDERWATERTILT_SPEED = "How fast to tilt an view while underwater.";
TILTPLUSPLUSMNU_HELPTEXT_UNDERWATERTILT_ANGLE = "Maximum underwater tilting angle.";
TILTPLUSPLUSMNU_HELPTEXT_UNDERWATERTILT_SCALAR = "Overall underwater tilting intensity.";
TILTPLUSPLUSMNU_HELPTEXT_DEATHTILT = "Tilt an view when player is dead.";
//##################################################################################################################
//##################################################################################################################
//##################################################################################################################
//##################################################################################################################
// use2pickup ////////////////////////////////////////////////////////////////////////////////////////////////////
//##################################################################################################################
U2P_PickUpText = "Pickup";
U2P_KeyBindMenu_Push = "Push Item Away";
//U2P_OptionsMenu_Title = "Use To Pickup Options";
//U2P_OptionsMenu_Enable = "Povolit";
//U2P_OptionsMenu_FullUseRange = "Allow full Use range";
//U2P_KeyBindMenu_Heading = "Use To Pickup";
//U2P_KeyBindMenu_EnableToggle = "Toggle Enabled";
U2P_PickUpText = "Pick up";
U2P_OptionsMenu_Title = "Use 2 Pickup Settings";
U2P_OptionsMenu_Enable = "Allow";
U2P_OptionsMenu_FullUseRange = "Allow full range";
U2P_OptionsMenu_ScanFreq = "Scanning frequency";
U2P_OptionsMenu_HighlightColor = "Frame color";
U2P_OptionsMenu_HighlightOpacity = "Frame alpha (0 to 1)";
U2P_OptionsMenu_HighlightOpacityUnfocused = "Display when item is not in crosshair";
U2P_OptionsMenu_FadeInTime = "Display speed (s)";
U2P_OptionsMenu_FadeOutTime = "Fade speed (s)";
U2P_OptionsMenu_PickupDelay = "Rychlost povoleni zvednuti (s)";
U2P_OptionsMenu_ResetDefaultConfirm = "Return to defaults, except key settings. Are you sure?";
U2P_OptionsMenu_HighlightRange = "Highlight all items in range";
U2P_OptionsMenu_FocusedOnly = "Disable";
U2P_KeyBindMenu_Heading = "Use 2 Pickup key settings";
U2P_KeyBindMenu_EnableToggle = "Switch Use2Pickup";
U2P_KeyBindMenu_Push = "Item push away";
//##################################################################################################################
//##################################################################################################################
//##################################################################################################################
//##################################################################################################################
// MAIN MENU /////////////////////////////////////////////////////////////////////////////////////////////////////
//##################################################################################################################
MM_NEW = "[ Begin game ]";
MM_OPTIONS = "[ Settings ]";
MM_LOAD = "[ LOAD ]";
MM_SAVE = "[ SAVE ]";
MM_EXIT = "[ EXIT ]";
//##################################################################################################################
//##################################################################################################################
//##################################################################################################################