-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathTEXTURES.assaultgun
100 lines (83 loc) · 1.4 KB
/
TEXTURES.assaultgun
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
// Texture definitions generated by SLADE3
// on Sat Nov 7 10:00:27 2020
Sprite "RIFRA0", 320, 168
{
Patch "RIFGH0", 71, 103
Patch "HNDEM", -83, 145
}
Sprite "RIFRB0", 320, 168
{
Patch "RIFGH0", 71, 103
Patch "HNDEM", -55, 131
}
Sprite "RIFRC0", 320, 168
{
Patch "RIFGH0", 71, 103
Patch "HNDEM", -36, 113
}
Sprite "RIFRD0", 320, 168
{
Patch "RIFGH0", 71, 103
Patch "HNDCLP", -23, 110
}
Sprite "RIFRE0", 320, 168
{
Patch "ASGEMP", 125, 103
Patch "HNDCLP2", -33, 110
}
Sprite "RIFRF0", 320, 168
{
Patch "ASGEMP", 125, 103
Patch "HNDCLP2", -44, 120
}
Sprite "RIFRG0", 320, 168
{
Patch "ASGEMP", 125, 103
Patch "HNDCLP2", -55, 130
}
Sprite "RIFRH0", 320, 168
{
Patch "ASGEMP", 125, 103
Patch "HNDCLP2", -66, 140
}
Sprite "RIFRI0", 320, 168
{
Patch "ASGEMP", 125, 103
Patch "HNDCLP2", -77, 150
}
Sprite "RIFRJ0", 320, 168
{
Patch "ASGEMP", 125, 103
Patch "HNDCLP2", -88, 160
}
Sprite "RIFRK0", 320, 168
{
Patch "ASGEMP", 125, 103
Patch "HNDCLP1", -77, 150
}
Sprite "RIFRL0", 320, 168
{
Patch "ASGEMP", 125, 103
Patch "HNDCLP1", -66, 140
}
Sprite "RIFRM0", 320, 168
{
Patch "ASGEMP", 125, 103
Patch "HNDCLP1", -55, 130
}
Sprite "RIFRN0", 320, 168
{
Patch "ASGEMP", 125, 103
Patch "HNDCLP1", -44, 120
}
Sprite "RIFRO0", 320, 168
{
Patch "ASGEMP", 125, 103
Patch "HNDCLP1", -33, 110
}
Sprite "RIFRP0", 320, 168
{
Patch "RIFGH0", 71, 103
Patch "HNDCLP", -23, 110
}
// End of texture definitions