diff --git a/parser/output/raylib_api.json b/parser/output/raylib_api.json index 961578e5313f..1a38c03ab80c 100644 --- a/parser/output/raylib_api.json +++ b/parser/output/raylib_api.json @@ -5345,7 +5345,7 @@ "returnType": "void", "params": [ { - "type": "Vector2 *", + "type": "const Vector2 *", "name": "points" }, { @@ -6022,7 +6022,7 @@ "returnType": "void", "params": [ { - "type": "Vector2 *", + "type": "const Vector2 *", "name": "points" }, { @@ -6041,7 +6041,7 @@ "returnType": "void", "params": [ { - "type": "Vector2 *", + "type": "const Vector2 *", "name": "points" }, { @@ -6145,7 +6145,7 @@ "returnType": "void", "params": [ { - "type": "Vector2 *", + "type": "const Vector2 *", "name": "points" }, { @@ -6168,7 +6168,7 @@ "returnType": "void", "params": [ { - "type": "Vector2 *", + "type": "const Vector2 *", "name": "points" }, { @@ -6191,7 +6191,7 @@ "returnType": "void", "params": [ { - "type": "Vector2 *", + "type": "const Vector2 *", "name": "points" }, { @@ -6214,7 +6214,7 @@ "returnType": "void", "params": [ { - "type": "Vector2 *", + "type": "const Vector2 *", "name": "points" }, { @@ -6237,7 +6237,7 @@ "returnType": "void", "params": [ { - "type": "Vector2 *", + "type": "const Vector2 *", "name": "points" }, { @@ -6644,7 +6644,7 @@ "name": "point" }, { - "type": "Vector2 *", + "type": "const Vector2 *", "name": "points" }, { @@ -9613,7 +9613,7 @@ "returnType": "void", "params": [ { - "type": "Vector3 *", + "type": "const Vector3 *", "name": "points" }, { diff --git a/parser/output/raylib_api.lua b/parser/output/raylib_api.lua index eb88daab9a63..3dec7f371eb4 100644 --- a/parser/output/raylib_api.lua +++ b/parser/output/raylib_api.lua @@ -4636,7 +4636,7 @@ return { description = "Draw lines sequence (using gl lines)", returnType = "void", params = { - {type = "Vector2 *", name = "points"}, + {type = "const Vector2 *", name = "points"}, {type = "int", name = "pointCount"}, {type = "Color", name = "color"} } @@ -4947,7 +4947,7 @@ return { description = "Draw a triangle fan defined by points (first vertex is the center)", returnType = "void", params = { - {type = "Vector2 *", name = "points"}, + {type = "const Vector2 *", name = "points"}, {type = "int", name = "pointCount"}, {type = "Color", name = "color"} } @@ -4957,7 +4957,7 @@ return { description = "Draw a triangle strip defined by points", returnType = "void", params = { - {type = "Vector2 *", name = "points"}, + {type = "const Vector2 *", name = "points"}, {type = "int", name = "pointCount"}, {type = "Color", name = "color"} } @@ -5004,7 +5004,7 @@ return { description = "Draw spline: Linear, minimum 2 points", returnType = "void", params = { - {type = "Vector2 *", name = "points"}, + {type = "const Vector2 *", name = "points"}, {type = "int", name = "pointCount"}, {type = "float", name = "thick"}, {type = "Color", name = "color"} @@ -5015,7 +5015,7 @@ return { description = "Draw spline: B-Spline, minimum 4 points", returnType = "void", params = { - {type = "Vector2 *", name = "points"}, + {type = "const Vector2 *", name = "points"}, {type = "int", name = "pointCount"}, {type = "float", name = "thick"}, {type = "Color", name = "color"} @@ -5026,7 +5026,7 @@ return { description = "Draw spline: Catmull-Rom, minimum 4 points", returnType = "void", params = { - {type = "Vector2 *", name = "points"}, + {type = "const Vector2 *", name = "points"}, {type = "int", name = "pointCount"}, {type = "float", name = "thick"}, {type = "Color", name = "color"} @@ -5037,7 +5037,7 @@ return { description = "Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]", returnType = "void", params = { - {type = "Vector2 *", name = "points"}, + {type = "const Vector2 *", name = "points"}, {type = "int", name = "pointCount"}, {type = "float", name = "thick"}, {type = "Color", name = "color"} @@ -5048,7 +5048,7 @@ return { description = "Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]", returnType = "void", params = { - {type = "Vector2 *", name = "points"}, + {type = "const Vector2 *", name = "points"}, {type = "int", name = "pointCount"}, {type = "float", name = "thick"}, {type = "Color", name = "color"} @@ -5239,7 +5239,7 @@ return { returnType = "bool", params = { {type = "Vector2", name = "point"}, - {type = "Vector2 *", name = "points"}, + {type = "const Vector2 *", name = "points"}, {type = "int", name = "pointCount"} } }, @@ -6855,7 +6855,7 @@ return { description = "Draw a triangle strip defined by points", returnType = "void", params = { - {type = "Vector3 *", name = "points"}, + {type = "const Vector3 *", name = "points"}, {type = "int", name = "pointCount"}, {type = "Color", name = "color"} } diff --git a/parser/output/raylib_api.txt b/parser/output/raylib_api.txt index 66880130ed7f..2a33a995fad5 100644 --- a/parser/output/raylib_api.txt +++ b/parser/output/raylib_api.txt @@ -2130,7 +2130,7 @@ Function 212: DrawLineStrip() (3 input parameters) Name: DrawLineStrip Return type: void Description: Draw lines sequence (using gl lines) - Param[1]: points (type: Vector2 *) + Param[1]: points (type: const Vector2 *) Param[2]: pointCount (type: int) Param[3]: color (type: Color) Function 213: DrawLineBezier() (4 input parameters) @@ -2360,14 +2360,14 @@ Function 239: DrawTriangleFan() (3 input parameters) Name: DrawTriangleFan Return type: void Description: Draw a triangle fan defined by points (first vertex is the center) - Param[1]: points (type: Vector2 *) + Param[1]: points (type: const Vector2 *) Param[2]: pointCount (type: int) Param[3]: color (type: Color) Function 240: DrawTriangleStrip() (3 input parameters) Name: DrawTriangleStrip Return type: void Description: Draw a triangle strip defined by points - Param[1]: points (type: Vector2 *) + Param[1]: points (type: const Vector2 *) Param[2]: pointCount (type: int) Param[3]: color (type: Color) Function 241: DrawPoly() (5 input parameters) @@ -2402,7 +2402,7 @@ Function 244: DrawSplineLinear() (4 input parameters) Name: DrawSplineLinear Return type: void Description: Draw spline: Linear, minimum 2 points - Param[1]: points (type: Vector2 *) + Param[1]: points (type: const Vector2 *) Param[2]: pointCount (type: int) Param[3]: thick (type: float) Param[4]: color (type: Color) @@ -2410,7 +2410,7 @@ Function 245: DrawSplineBasis() (4 input parameters) Name: DrawSplineBasis Return type: void Description: Draw spline: B-Spline, minimum 4 points - Param[1]: points (type: Vector2 *) + Param[1]: points (type: const Vector2 *) Param[2]: pointCount (type: int) Param[3]: thick (type: float) Param[4]: color (type: Color) @@ -2418,7 +2418,7 @@ Function 246: DrawSplineCatmullRom() (4 input parameters) Name: DrawSplineCatmullRom Return type: void Description: Draw spline: Catmull-Rom, minimum 4 points - Param[1]: points (type: Vector2 *) + Param[1]: points (type: const Vector2 *) Param[2]: pointCount (type: int) Param[3]: thick (type: float) Param[4]: color (type: Color) @@ -2426,7 +2426,7 @@ Function 247: DrawSplineBezierQuadratic() (4 input parameters) Name: DrawSplineBezierQuadratic Return type: void Description: Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] - Param[1]: points (type: Vector2 *) + Param[1]: points (type: const Vector2 *) Param[2]: pointCount (type: int) Param[3]: thick (type: float) Param[4]: color (type: Color) @@ -2434,7 +2434,7 @@ Function 248: DrawSplineBezierCubic() (4 input parameters) Name: DrawSplineBezierCubic Return type: void Description: Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] - Param[1]: points (type: Vector2 *) + Param[1]: points (type: const Vector2 *) Param[2]: pointCount (type: int) Param[3]: thick (type: float) Param[4]: color (type: Color) @@ -2574,7 +2574,7 @@ Function 265: CheckCollisionPointPoly() (3 input parameters) Return type: bool Description: Check if point is within a polygon described by array of vertices Param[1]: point (type: Vector2) - Param[2]: points (type: Vector2 *) + Param[2]: points (type: const Vector2 *) Param[3]: pointCount (type: int) Function 266: CheckCollisionLines() (5 input parameters) Name: CheckCollisionLines @@ -3695,7 +3695,7 @@ Function 432: DrawTriangleStrip3D() (3 input parameters) Name: DrawTriangleStrip3D Return type: void Description: Draw a triangle strip defined by points - Param[1]: points (type: Vector3 *) + Param[1]: points (type: const Vector3 *) Param[2]: pointCount (type: int) Param[3]: color (type: Color) Function 433: DrawCube() (5 input parameters) diff --git a/parser/output/raylib_api.xml b/parser/output/raylib_api.xml index 0e096d5a2d62..130f22f75229 100644 --- a/parser/output/raylib_api.xml +++ b/parser/output/raylib_api.xml @@ -1317,7 +1317,7 @@ - + @@ -1493,12 +1493,12 @@ - + - + @@ -1525,31 +1525,31 @@ - + - + - + - + - + @@ -1655,7 +1655,7 @@ - + @@ -2440,7 +2440,7 @@ - + diff --git a/src/raylib.h b/src/raylib.h index c612856416c3..b1da83cb8afb 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1233,7 +1233,7 @@ RLAPI void DrawPixelV(Vector2 position, Color color); RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines) RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads) -RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines) +RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines) RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle @@ -1260,18 +1260,18 @@ RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segment RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!) -RLAPI void DrawTriangleFan(Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center) -RLAPI void DrawTriangleStrip(Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points +RLAPI void DrawTriangleFan(const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center) +RLAPI void DrawTriangleStrip(const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version) RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters // Splines drawing functions -RLAPI void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points -RLAPI void DrawSplineBasis(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points -RLAPI void DrawSplineCatmullRom(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points -RLAPI void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] -RLAPI void DrawSplineBezierCubic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] +RLAPI void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points +RLAPI void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points +RLAPI void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points +RLAPI void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] +RLAPI void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points @@ -1292,7 +1292,7 @@ RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle -RLAPI bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices +RLAPI bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2] @@ -1342,7 +1342,7 @@ RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation -RLAPI void ImageKernelConvolution(Image *image, float* kernel, int kernelSize); // Apply Custom Square image convolution kernel +RLAPI void ImageKernelConvolution(Image *image, float* kernel, int kernelSize); // Apply Custom Square image convolution kernel RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm) RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm) RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color @@ -1504,7 +1504,7 @@ RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) -RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points +RLAPI void DrawTriangleStrip3D(const Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires diff --git a/src/rmodels.c b/src/rmodels.c index 1ee27602da52..5a6c6414c7e7 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -226,7 +226,7 @@ void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color) } // Draw a triangle strip defined by points -void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color) +void DrawTriangleStrip3D(const Vector3 *points, int pointCount, Color color) { if (pointCount < 3) return; // Security check diff --git a/src/rshapes.c b/src/rshapes.c index cb85c1c543ad..058c96863642 100644 --- a/src/rshapes.c +++ b/src/rshapes.c @@ -196,7 +196,7 @@ void DrawLineV(Vector2 startPos, Vector2 endPos, Color color) } // Draw lines sequuence (using gl lines) -void DrawLineStrip(Vector2 *points, int pointCount, Color color) +void DrawLineStrip(const Vector2 *points, int pointCount, Color color) { if (pointCount < 2) return; // Security check @@ -1385,7 +1385,7 @@ void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color) // Draw a triangle fan defined by points // NOTE: First vertex provided is the center, shared by all triangles // By default, following vertex should be provided in counter-clockwise order -void DrawTriangleFan(Vector2 *points, int pointCount, Color color) +void DrawTriangleFan(const Vector2 *points, int pointCount, Color color) { if (pointCount >= 3) { @@ -1416,7 +1416,7 @@ void DrawTriangleFan(Vector2 *points, int pointCount, Color color) // Draw a triangle strip defined by points // NOTE: Every new vertex connects with previous two -void DrawTriangleStrip(Vector2 *points, int pointCount, Color color) +void DrawTriangleStrip(const Vector2 *points, int pointCount, Color color) { if (pointCount >= 3) { @@ -1570,7 +1570,7 @@ void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, fl //---------------------------------------------------------------------------------- // Draw spline: linear, minimum 2 points -void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color) +void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, Color color) { if (pointCount < 2) return; @@ -1687,7 +1687,7 @@ void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color) } // Draw spline: B-Spline, minimum 4 points -void DrawSplineBasis(Vector2 *points, int pointCount, float thick, Color color) +void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, Color color) { if (pointCount < 4) return; @@ -1763,7 +1763,7 @@ void DrawSplineBasis(Vector2 *points, int pointCount, float thick, Color color) } // Draw spline: Catmull-Rom, minimum 4 points -void DrawSplineCatmullRom(Vector2 *points, int pointCount, float thick, Color color) +void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, Color color) { if (pointCount < 4) return; @@ -1829,7 +1829,7 @@ void DrawSplineCatmullRom(Vector2 *points, int pointCount, float thick, Color co } // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] -void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Color color) +void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color) { if (pointCount < 3) return; @@ -1840,7 +1840,7 @@ void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Col } // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] -void DrawSplineBezierCubic(Vector2 *points, int pointCount, float thick, Color color) +void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color) { if (pointCount < 4) return; @@ -2195,7 +2195,7 @@ bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 // Check if point is within a polygon described by array of vertices // NOTE: Based on http://jeffreythompson.org/collision-detection/poly-point.php -bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount) +bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount) { bool inside = false;