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firstSpawnTime And Interval Behavior should be expected. #3

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gadget114514 opened this issue Jan 19, 2022 · 0 comments
Open

firstSpawnTime And Interval Behavior should be expected. #3

gadget114514 opened this issue Jan 19, 2022 · 0 comments

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@gadget114514
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Current implementation:
Start -> first spawn time -> [spawn] -> firstspawntime -> [spawn] -> interval(fixedDelayBetweenSpawns) -> [spawn]

Expected implementation:
Start -> first spawn time -> [spawn] -> interval(fixedDelayBetweenSpawns) -> [spawn] -> interval(fixedDelayBetweenSpawns)

Fix code:
void SetupTimer() {
timeLeft = firstSpawnTime;
ElapsedBehaviour(); // set interval

        Elapsed += Spawn;
        Elapsed += ElapsedBehaviour;

#if UNITY_EDITOR
UltimateLog(string.Format("SetupTimer"));
#endif
}

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