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Current implementation: Start -> first spawn time -> [spawn] -> firstspawntime -> [spawn] -> interval(fixedDelayBetweenSpawns) -> [spawn]
Expected implementation: Start -> first spawn time -> [spawn] -> interval(fixedDelayBetweenSpawns) -> [spawn] -> interval(fixedDelayBetweenSpawns)
Fix code: void SetupTimer() { timeLeft = firstSpawnTime; ElapsedBehaviour(); // set interval
Elapsed += Spawn; Elapsed += ElapsedBehaviour;
#if UNITY_EDITOR UltimateLog(string.Format("SetupTimer")); #endif }
The text was updated successfully, but these errors were encountered:
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Current implementation:
Start -> first spawn time -> [spawn] -> firstspawntime -> [spawn] -> interval(fixedDelayBetweenSpawns) -> [spawn]
Expected implementation:
Start -> first spawn time -> [spawn] -> interval(fixedDelayBetweenSpawns) -> [spawn] -> interval(fixedDelayBetweenSpawns)
Fix code:
void SetupTimer() {
timeLeft = firstSpawnTime;
ElapsedBehaviour(); // set interval
#if UNITY_EDITOR
UltimateLog(string.Format("SetupTimer"));
#endif
}
The text was updated successfully, but these errors were encountered: