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QEDatabase.lua
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-- This is the full database of tips.
local _, addon = ...;
-- The Tips maps holds tooltip information and mob ID's for all 13 legion dungeons, 10 BFA dungeons and the 8 Shadowlands dungeons. This is basically the database.
-- Each array uses the format: {{"Type", "Tip1"}, {"Type", "Tip2"}}
tipsMap = {
-- Example
[126389] = {{"Blank", "A+ Tip right here. \n It's a shame it's so damn long eh? It just goes on and on and on and ooon"},
{"Interrupts", "INTERRUPT: Stone Bolt"}}, -- In this example case, all roles will see "A+ Tip right here" on the mobs tooltip but only Healers will see the second tip.
--
[99999] = {{"Important", "PlaceholderImportant"}, {"Important", "PlaceholderImportant"},
{"Advanced", "PlaceholderAdvanced"}}, -- Tirnenn Villager
---------------------------------------------------
----------------Burning Crusade--------------------
---------------------------------------------------
------- World Boss -----------------
[17711] = {{"Legion", ""}}, -- Doomwalker
[18728] = {{"Legion", ""}}, -- Doom Lord Kazzak
------- Raid: Karazhan -----------------
---Bosses
[16151] = {{"Important", "Make sure that the trash leading up to Attumen has been cleared (has a 25 min respawn timer while Midnight is still alive)"},
{"Important", "Midnight AND Attumen are immune to taunt effects, so make sure that ALL raiders are properly managing their threat for their role and during phase changes!"},
{"Advanced", "PHASE ONE"},
{"Important", "Place offtank on Midnight during start of the fight. Warrior maintank should be reserved for Attumen"},
{"HEALER", "Each tank should have its own dedicated healer for start of fight plus another for raid healing"},
{"Advanced", "PHASE TWO (Starts when Midnight is at 95% and Attumen appears)"},
{"TANK", "Warrior/MT should pick up Attumen and move boss slightly away from Midnight and facing away from group to avoid cleaves"},
{"HEALER", "STOP Heals when Attumen appears in order for MT to pick up aggro on Attumen"},
{"DAMAGE", "STOP DPS at start of phase 2 as Attumen wipes threat at start of transition"},
{"DAMAGE", "DPS should stack behind Attumen to avoid his cleave damage"},
{"Important", "Dispel/Spell Reflect CURSE: Intangible Presence (Reduce player hit chance by 50%)"},
{"DRUID", "Intangible Presence: Dispel Curse from PLAYER with REMOVE CURSE"},
{"MAGE", "Intangible Presence: Dispel Curse from PLAYER with REMOVE CURSE"},
{"WARRIOR", "If Tank: Use Spell Reflect when boss about to apply curse (instant cast)"},
{"DAMAGE", "When Attumen appears (when Midnight is at 95%), DPS should swap to Attumen"},
{"Advanced", "PHASE THREE (Starts when Midnight/Attumen is dropped to 25% - Attumen will mount Midnight at this phase)"},
{"TANK", "Attumen wipes threat at start of transition, pick him up quick!"},
{"HEALER", "STOP Heals at start of phase 3 as Attumen wipes threat at start of transition"},
{"DAMAGE", "STOP DPS at start of phase 3 as Attumen wipes threat at start of transition"},
{"TANK", "OT that was assigned to Midnight should swap to DPS'ing Attumen"}}, -- Midnight
[16152] = {{"Important", "Make sure that the trash leading up to Attumen has been cleared (has a 25 min respawn timer while Midnight is still alive)"},
{"Important", "Midnight AND Attumen are immune to taunt effects, so make sure that ALL raiders are properly managing their threat for their role and during phase changes!"},
{"Advanced", "PHASE ONE"},
{"Important", "Place offtank on Midnight during start of the fight. Warrior maintank should be reserved for Attumen"},
{"HEALER", "Each tank should have its own dedicated healer for start of fight plus another for raid healing"},
{"Advanced", "PHASE TWO (Starts when Midnight is at 95% and Attumen appears)"},
{"TANK", "Warrior/MT should pick up Attumen and move boss slightly away from Midnight and facing away from group to avoid cleaves"},
{"HEALER", "STOP Heals when Attumen appears in order for MT to pick up aggro on Attumen"},
{"DAMAGE", "STOP DPS at start of phase 2 as Attumen wipes threat at start of transition"},
{"DAMAGE", "DPS should stack behind Attumen to avoid his cleave damage"},
{"Important", "Dispel/Spell Reflect CURSE: Intangible Presence (Reduce player hit chance by 50%)"},
{"DRUID", "Intangible Presence: Dispel Curse from PLAYER with REMOVE CURSE"},
{"MAGE", "Intangible Presence: Dispel Curse from PLAYER with REMOVE CURSE"},
{"WARRIOR", "If Tank: Use Spell Reflect when boss about to apply curse (instant cast)"},
{"DAMAGE", "When Attumen appears (when Midnight is at 95%), DPS should swap to Attumen"},
{"Advanced", "PHASE THREE (Starts when Midnight/Attumen is dropped to 25% - Attumen will mount Midnight at this phase)"},
{"TANK", "Attumen wipes threat at start of transition, pick him up quick!"},
{"HEALER", "STOP Heals at start of phase 3 as Attumen wipes threat at start of transition"},
{"DAMAGE", "STOP DPS at start of phase 3 as Attumen wipes threat at start of transition"},
{"TANK", "OT that was assigned to Midnight should swap to DPS'ing Attumen"}}, -- Attumen the Huntsman
[15687] = {{"Important", "Clear room before engaging Moroes so that you'll have room to deal with boss"},
{"Important", "Mark Boss and his 4 dinner guests and assign MT/OT/CC of those targets"},
{"Important", "When fight starts, MT should be on Moroes, CC targets should be applied when on their initial platform or one side of room, while OT should be on Top Kill Prio Dinner guest & remain #2 on Moroes threat"},
{"PriorityTargets", "CC/Kill Priority for Moroes' Dinner Guests:"},
{"Important", "1) Baroness Dorothea Millstipe (mana burner)"},
{"Important", "2) Lady Catriona Von'Indi and Lady Keira Berrybuck (healers that will buff/heal other dinner guests"},
{"Important", "3) Baron Rafe Dreuger (stunner that can result in loss of aggro)"},
{"Important", "4) Lord Robin Daris (warrior-type mob that should be fought away from other raid members due to his Whirlwind ability)"},
{"Important", "5) Moroes (boss)"},
{"Important", "6) Lord Crispin Ference (survivalist, takes long time to kill, deal with this guy AFTER Moroes)"},
{"Advanced", "DEALING WITH GARROTE"},
{"Important", "GARROTE: Every 30 seconds, Moroes vanishes and applies this LARGE bleed on random raid target. This player should be called out so that they can receive heal priority."},
{"Important", "Dwarves can use STONEFORM racial to remove their own bleed"},
{"PALADIN", "Remove garrote using Divine Shield (from self) / Blessing of Protection (from raid member)"},
{"MAGE", "Remove garrote using Ice Block"},
{"Advanced", "DEALING WITH GOUGE"},
{"Important", "MT and OT should remain #1 and #2 on threat meters"},
{"Important", "Moroes will Gouge/Stun MT and then swap to #2 threat, during that stun."},
{"Advanced", "DEALING WITH BLIND"},
{"Important", "Assign a non-tank player to stand on top of Moroes at all times to receive the Blind (10 sec CC)"},
{"Important", "Paladins, Druids, Shamans can remove Blinds (disease)"}}, -- Moroes <Tower Steward>
[16812] = {{"Legion", "Speak to Barnes when ready to start Opera boss event"}}, -- Barnes <The Stage Manager>
[16457] = {{"Important", "Maiden is immune to taunt, so allow tank(s) chance to build up aggro on boss before others engage. Maiden's abilities are used at random and not a strict timer, but knowing her ability CD can help plan for dealing with Repentance"},
{"Advanced", "POSITIONING"},
{"Important", "Tank and Melee DPS (the fewer Melee the better) will fight boss in center of room"},
{"Important", "Melee DPS should stand in a triangle around Maiden to minimize chance of a chained Holy Wrath hitting multiple targets"},
{"Important", "Ranged DPS and Healers should be assigned to their own gap between pillars. When fight begins, Ranged should take one step forward to ensure they are in LoS of Healers"},
{"Important", "Healers should be placed opposite the other(s) to ensure they are within range of their assigned raid members"},
{"Advanced", "DEALING WITH REPENTANCE"},
{"Important", "Maiden casts Repentance stunning raid for 12 seconds (broken on damage or certain abilities)"},
{"HEALER", "When Maiden's Repentance timer is almost up, healers should run to center of platform to take Holy Ground damage to break the upcoming Repentance. When Repentance is used, Healers should return to original positions OFF of center platform. If healer can break Repentance, they don't need to run into Holy Ground AoE"},
{"TANK", "DEFENSIVE: When group takes Repentance, tank(s) should be popping defensives until healers can break free of Repentance. If Healer is stunned with Repentance and can't break free, pull Maiden over Healer(s) so that Holy Ground AoE can break healers free of stun"},
{"HUNTER", "Using Bestial Wrath before Repentance can negate its effect"},
{"PRIEST", "Using Shadow Word: Pain during the 0.5 sec Repentance cast can break the Priest free when they are hit with Repentance"},
{"WARRIOR", "Popping Berserker Rage can allow warrior to become immune or break Repentance"},
{"Advanced", "DEALING WITH HOLY FIRE (Magic Debuff causing Fire Damage)"},
{"Important", "Using a Major Fire Protection Potion can mitigate Holy Fire DoT"},
{"Important", "Restorative Potion can remove Holy Fire"},
{"MAGE", "HOLY FIRE: Remove with ICE BLOCK"},
{"PALADIN", "HOLY FIRE: Dispel Magic with CLEANSE or DIVINE SHIELD"},
{"PRIEST", "HOLY FIRE: Dispel Magic with DISPEL MAGIC"},
{"ROGUE", "HOLY FIRE: Remove with CLOAK OF SHADOWS"},
{"SHAMAN", "Effective positioning of Grounding Totem can remove a nearby player's Holy Fire debuff"},
{"WARRIOR", "HOLY FIRE: Use SPELL REFLECTION"},
{"WARLOCK", "HOLY FIRE: Dispel Magic with DEVOUR MAGIC (Felhound)"}}, -- Maiden of Virtue
[15691] = {{"Advanced", "FLARE PHASE"},
{"PriorityTargets", "Curator summons an Astral Flare every 10 sec at 10% of boss' mana. Flares must be destroyed before next flare is launched"},
{"Important", "During this phase, Curator should ONLY be damaged IF/WHEN there are no Flares up!"},
{"Advanced", "EVOCATION PHASE (starts when boss has 0% mana):"},
{"Important", "Curator takes increased damage during this phase. Make sure that ALL Flares are destroyed before switching to Curator!"},
{"Advanced", "ENRAGE PHASE (starts at 15% health:"},
{"Important", "Curator stops launching Flares and its damage output increases. Tank n spank phase"}},
-- The Curator
[15688] = {{"Important", "Kill Priority: DEMON CHAINS > KIL'REK > ILLHOOF"},
{"Important", "Composition: Should have a paladin healer w/Concentration Aura (for warlock) and Destro Lock with Nether Protection and Intensity. Paladin healer should be dedicated to healing Warlock and Warlock should use Hellfire to deal with portal imps. A priest buffing Prayer of Shadow Protection can help resist Sacrifice DoT"},
{"WARLOCK", "Destruction Locks speced with Nether Protection are immune to most firebolts (and Sacrifice damage when Nether Protection is active). They should be spamming Seed of Corruption on Illhoof to also deal with non-elite imps"},
{"TANK", "Maintank should be on Illhoof and Kil'rek. Illhoof should be tanked next to green circle on the floor"},
{"Advanced", "DEALING WITH SACRIFICE"},
{"Important", "Occasionally boss will sacrifice a player putting Demon Chains around player (placing them in center of room) and begin leeching their HP. The Demon Chains need to be taken down ASAP!"},
{"Important", "Have a dedicated player watch Illhoof's castbar and target to call out to healers who the sacrifice victim will be."},
{"TANK", "If Main-Tank is being Sacrificed, the OT should pick up Illhoof"},
{"Important", "While Demon Chains are not up, focus on Kil'rek. Raid leader should call out for AoE to destroy the non-elite imps once in awhile"},
{"MAGE", "Using Ice Block can remove Demon Chains from Mage"},
{"PALADIN", "Using Bubble can remove Demon Chains from Paladin"},
{"Advanced", "DEALING WITH KIL'REK"},
{"WARLOCK", "Placing Curse of Tongues on Kil'rek can reduce the incoming damage"},
{"Important", "Killing Kil'rek will place a debuff on Illhoof that increases damage the boss takes for 25 seconds. Kil'rek will respawn after ~45 seconds"}},
-- Terestian Illhoof
[16524] = {{"Important", "No tanks are needed for this fight. Threat-reducing buffs should be replaced with DPS-increasing buffs. Having healers that can heal while moving, such as Druids or Priests are most helpful for this fight"},
{"Advanced", "POSITIONING"},
{"Important", "Tanks and Melee should stand in center of room fighting Aran. Casters and Healers should stand at least 10 yards from Aran to avoid boss' AoE Counterspell. Healers using instant heals will not be interrupted by the counterspell"},
{"Advanced", "SPECIAL ABILITIES"},
{"Important", "Circular Blizzard (Ranged players should move clockwise around room to avoid Blizzard. If snared, ranged player should move to center of room)"},
{"Important", "Flame Wreath (Whole raid needs to stop moving to see where Flame Wreath will be placed. Moving into or out of a ring (or using Reincarn/SS or accepting a resurrection) will trigger a very large explosion! This ring dissipates after 20 seconds)"},
{"Important", "Turning your character either inside or outside of Flame Wreath will NOT trigger the explosion"},
{"DRUID", "NO Shapeshifting inside a ring, otherwise it will trigger the Flame Wreath explosion"},
{"MAGE", "NO Blinking into or out of a ring otherwise you'll trigger the Flame Wreath explosion"},
{"SHAMAN", "Shaman elementals crossing into or out of a ring will trigger the Flame Wreath explosion"},
{"Important", "Arcane Explosion (Players should IMMEDIATELY run to the outside of the room"},
{"Advanced", "POLYMORPH PHASE (20% mana):"},
{"Important", "Aran polymorphs raid members, if you're not polymorphed because of being broken out by Aran's Water Elementals or a Druid's Tree of Life, Aran's drinking should NOT be interrupted"},
{"Important", "Because Polymorph regenerates player health/mana quickly, this phase shouldn't run at the same time as the water elemental phase"},
{"Advanced", "WATER ELEMENTAL PHASE (40% health)"},
{"Important", "Water Elementals last for 90 seconds should be killed quickly or controlled with a Warlock's fear/banish. They are immune to Frost damage"}},
-- Shade of Aran
[15689] = {{"Advanced", "PORTAL PHASE (lasts 60 sec):"},
{"Important", "Assign and alternate players for specific portals. After player leaves portal's beam for 8-20 seconds, the player will receive debuff preventing interaction with that color portal for 90 seconds"},
{"TANK", "The tank (red beam) can sidestep 3-5 yards out of red beam for a few seconds to slow negative effect stack of reducing max HP of 1k per tick"},
{"Important", "TANK: Red Beam (Netherspite will aggro to this player. Tanks should alternate ONLY with each portal phase because of the debuff timer. If necessary, a well-armored DPS can ride the red beam for 20 seconds before trading out."},
{"HEALER", "It is unnecessary for healers to heal the player in the red beam because of it's health regen abilities"},
{"Important", "HEALER: Green Beam (Healers are especially helpful to primary this beam as it quickly regenerates mana and increases healing done. Classes that need to have their mana quickly regenerated can stand briefly in this beam before the assigned healer, but this beam must ALWAYS be blocked, otherwise it will quickly regen Netherspite's HP"},
{"Important", "DPS: Blue Beam (Ideally a DPS with Shadow Resistance, or a Warlock/Shadow Priest to replenish their health lost)"},
{"HEALER", "The player in the Blue (DPS) Beam will need big heals!"},
{"Important", "Even Number Portal Phase Rotation Suggestion:"},
{"Legion", "RED: main-tank, BLUE: dps-a then dps-b, GREEN: off-tank and/or healer"},
{"Important", "Odd Number Portal Phase Rotation Suggestion:"},
{"Legion", "RED: off-tank, BLUE: dps-c then dps-d, GREEN: main-tank and/or healer"},
{"Advanced", "BANISH PHASE (lasts 30 sec)"},
{"Important", "After short time of inactivity, Boss will cast Netherbreath (Frontal cone dealing Arcane Damage +Knockback)"},
{"DAMAGE", "DPS should run by the telescope to regen mana and bandage up as necessary"},
{"SHAMAN", "Dropping a Searing Totem during this phase will not be killable by Netherbreath and after the phase ends, Netherspite will go after the Searing Totem, allowing tank time to pick up boss with red beam"},
{"TANK", "The tank that will be doing the next phase's red beam should have their back against the door to the room to deal with knockback and prevent other players from receiving Netherbreath"},
{"HEALER", "Healer should stand on side of Netherspite to keep up the tank that is dealing with boss during this phase"},
{"Important", "After Banish Phase ends, boss will go back to Poral Phase until it is defeated"}},
-- Netherspite
[15690] = {{"Important", "Positioning: TANK and MELEE should have back against wall to avoid Shadow Nova knockback, ranged and healers should stand ~30 yds from boss to avoid Shadow Nova, Players (esp melee) need to be aware of Falling Infernals and Enfeeble"},
{"Advanced", "PHASE ONE"},
{"Important", "Prince will put Shadow Word: Pain on the MT and another target during P1 and P3 - this should be esp dispelled from the tank"},
{"Important", "Prince summons Netherspite Infernals (Every 45 seconds in P1 and P2, cast Hellfire AoE ~3 seconds after landing; Despawn in ~180 seconds). The Infernals are stationary and MUST be avoided by raid members!"},
{"Important", "Assign and mark a ranged raider to watch for the falling infernals coming from the sky. The spotter will need to move to a safe spot, but still in range of healers"},
{"TANK", "Watch/Listen to your infernal spotter so that you and your melee teammates don't take Hellfire damage"},
{"Important", "Using an Elixir of Detect Demon (esp the tank who will be adjusting Prince's location), during this fight can point out locations of Infernals on the minimap"},
{"HUNTER", "Turning on your Track Demons will help show you where Infernals are located, without needing the Elixir of Detect Demon"},
{"WARLOCK", "Turning on your Track Demons will help show you where Infernals are located, without needing the Elixir of Detect Demon"},
{"HEALER", "Work things out with healers so that the tank will continue to receive heals when the group must move to avoid an Infernal's Hellfire AoE"},
{"Advanced", "DEALING WITH ENFEEBLE"},
{"Important", "Enfeeble is cast on five random players excluding the current target (tank). This debuff reduces player health to 1 for 7 seconds and can't be removed"},
{"HEALER", "Players with Enfeeble debuff can't be healed above 1 health, so don't waste your mana. Their HP will return after the effect ends"},
{"Important", "Shadow Nova (~24 yd range around Prince; 3 sec cast also has knockback) is usually cast ~4 sec after Enfeeble during P1 and P2"},
{"PALADIN", "During P1 and P2, Paladin MUST not use Seal of Blood as this will cause an instant death if paladin is hit with Enfeeble"},
{"Important", "Melee DPS should have an escape route planned to avoid infernals when also enfeebled"},
{"Advanced", "PHASE TWO (Starts at 60% health)"},
{"TANK", "Tank will need to use Defensive CDs esp during this phase as it is most dangerous for them during P2 (esp with Sunder Armor)"},
{"HEALER", "Because of Thrash and Sunder Armor, healers should keep tank as close to max health as much as possible"},
{"TANK", "During P2, Paladin tanks can focus on using magic damaging abilities, instead of melee attacks to maximize the number of hits to get past boss' increased parry"},
{"WARLOCK", "Use Thunderclap, Demoralizing Shout, or Curse of Weakness on Prince to keep his AP and speed reduced at all times (esp in P2 onward)"},
{"WARRIOR", "Use Thunderclap, Demoralizing Shout, or Curse of Weakness on Prince to keep his AP and speed reduced at all times (esp in P2 onward)"},
{"Advanced", "PHASE THREE (Starts at 30% health) - POP HERO/LUST!"},
{"Important", "There will be more Enfeebles, but Infernals will land every 15 seconds (instead of every 45 seconds)"},
{"TANK", "Melee damage on tanks will reduce to P1 levels during this phase"}}, -- Prince Malchezaar
[17225] = {{"Important", "During Air to Ground transition, make sure that the Nightbane tank has enought time to build up their aggro before others engage in fight!"},
{"HUNTER", "Hunters casting Misdirect onto the Nightbane tank can help build up the tank's aggro!"},
{"Advanced", "POSITIONING"},
{"Important", "Tank assigned to Nightbane should have back to outside wall to direct cleave and breath away from raid members"},
{"Important", "Ranged should split into two groups: GROUP A standing against inside wall, and GROUP B standing to the outside wall. Healers should stand with GROUP B to ensure they are in range of Nightbane tank. Groups A and B should be at max range to avoid his 35 yd Bellowing Roar AoE Fear (used every 45-60 seconds)"},
{"Important", "Melee DPS should stand on side of hind leg closest to Groups A and B to stay in range of heals"},
{"Important", "Nightbane's frontal cone and tail sweep are reasons why ONLY the tank should be standing in front of Nightbane and NO ONE should be standing behind the boss"},
{"Advanced", "GROUND PHASE"},
{"Important", "Nightbane will apply Distracting Ash that will reduce hit chance by 30% for 40 seconds. This should be dispelled, esp if applied to the tank"},
{"Important", "Smoldering Ash is a frontal cone attack dealing 5-6k damage plus a 1.6-1.9k DoT every 3 seconds for 15 seconds!"},
{"Important", "Cleave hits for ~6k on plate and 11k on cloth."},
{"TANK", "Use Defensive CDs wisely when dealing with Cleave when also having Smoldering Ash debuff on you"},
{"HEALER", "Be prepared to use extra heals on tank during Cleave +Smolding Ash periods"},
{"Dodge", "DODGE: Nightbane will char the ground below a random player (~5 yd radius) that deals ~3k fire damage each second"},
{"Important", "DEALING WITH FEAR"},
{"Important", "PVP Trinkets or Undead Racial can drop some of the fears"},
{"PRIEST", "Using Fear Ward on a non-warrior Nightbane tank or leading melee DPS could be helpful to minimize damage from raid being feared"},
{"SHAMAN", "Shamans using Tremor Totem can stop the fear of some of the Bellowing Roars on melee raid members"},
{"WARRIOR", "Use Berserker Rage (stance dance to Berserker Stance first, if necessary) to drop Fear"},
{"Important", "When fear is concluded, adjust your positioning to ~ how it was when fight began"},
{"Advanced", "FLIGHT PHASE starts when Nightbane health at 75%, 50% and 25%"},
{"TANK", "DPS and TANKS should swap to killing the summoned skeletons during this phase"},
{"DAMAGE", "DPS and TANKS should swap to killing the summoned skeletons during this phase"},
{"Important", "If DPS is having harder time dealing with Skeletons, they can farm some Stratholme Holy Water (Undead side of Stratholme) to help burn these down more quickly"},
{"HEALER", "Usually a healer will be targeted by Smoking Blast and that healer will need increased healing"},
{"Important", "After Flight phase, Nighbane will land again until you've defeated it"}}, -- Nightbane
---Servant Quarters
[16179] = {{"Important", "Tanks should be #1 and #2 on threat meters"},
{"Important", "Boss will apply webbing (magic debuff) to MT and swap to OT"},
{"Important", "Boss will apply Acidic Wound (Reduces armor and Nature DoT"}}, -- Hyakiss the Lurker
[16180] = {{"Important", "Tank and spank fight"}}, -- Shadikith the Glider
[16181] = {{"Important", "Pull boss into the room leading into his room"},
{"Important", "Due to AoE knockback, MT should stand with back against wall and Ranged DPS, Healers should stand with back against adjacent wall"},
{"Important", "Boss will charge furthest member of raid, this player should be OT due to this being a hard-hitting ability"},
{"Important", "MT should have their back should be against wall to avoid being knocked back, while OT should stand with back against adjacent wall furthest from boss (due to his hard-hitting charge on furthest player)"},
{"Important", "Boss does cast Sonic Burst (5 sec AoE Silence with 20 yd range)"}}, -- Rokad the Ravager
---Moroes' Dinner Guests
[17007] = {{"Legion", "HOLY PALADIN-Type Mob"},
{"PriorityTargets", "Kill/CC Priority: 2nd"},
{"Important", "Keep target CC'd unless group is fighting this mob"},
{"Important", "Mob will heal and buff other dinner guests w/Holy Light heal & Blessing of Might"}}, -- Lady Keira Berrybuck
[19872] = {{"Legion", "HOLY PRIEST-Type Mob"},
{"PriorityTargets", "Kill/CC Priority: 2nd"},
{"Important", "Keep target CC'd unless group is fighting this mob"},
{"Important", "Mob will heal and buff other dinner guests w/Greater Heal & PW: Shield"}}, -- Lady Catriona Von'Indi
[19873] = {{"Legion", "PROTECTION WARRIOR-Type Mob"},
{"PriorityTargets", "Kill/CC Priority: 6th (Least priority mob of Moroes fight)"},
{"Important", "Will occasionally cast Disarm on player"}}, -- Lord Crispin Ference
[19874] = {{"Legion", "PROT/RET PALADIN-Type Mob"},
{"PriorityTargets", "Kill/CC Priority: 3rd"},
{"Important", "Should be OT or CC'd as mob will stun player with Hammer of Justice"}}, -- Baron Rafe Dreuger
[19875] = {{"Legion", "SHADOW PRIEST-Type Mob"},
{"PriorityTargets", "Kill/CC Priority: 1st"},
{"Important", "Due to Mana Burn, this target should remain CC'd"}}, -- Baroness Dorothea Millstipe
[19876] = {{"Legion", "MORTAL STRIKE WARRIOR-Type Mob"},
{"PriorityTargets", "Kill/CC Priority: 4th"},
{"Important", "Due to mob's Whirlwind ability, players should not stand close to him"},
{"TANK", "If Robin is OT, should place this target away from MT, Moroes and other players due to WW Damage"}}, -- Lord Robin Daris
---Opera Event
[17603] = {{"Important", "Only 1 tank is needed; best that this is a warrior due to their Berserker Rage during Boss' Fear ability"},
{"TANK", "Tank wolf along one wall medium distance away from rest of raid"},
{"Important", "Ranged DPS and HEALERS should stand a third to a half-stage length from boss on adjacent wall to allow reaction time for RED RIDING HOOD stage"},
{"Important", "Prior to Wolf casting RED RIDING HOOD on a player, boss will briefly target the player that will receive debuff before swapping back to tank and applying RED RIDING HOOD debuff. This should give player (esp melee) advanced warning of the application of debuff"},
{"Important", "RED RIDING HOOD (20 sec debuff; Player is turned into Little Red Riding Hood and their armor & resistance drops to 0. Little Red Riding Hood should circle the outside of the room, running away from the Big Bad Wolf"},
{"HEALER", "Make sure to watch your aggro up on Wolf during RED RIDING HOOD as wolf will go to highest threat player when that phase ends!"},
{"TANK", "Make sure to keep your aggro up on Wolf during RED RIDING HOOD as wolf will go to highest threat player when that phase ends!"},
{"DAMAGE", "Make sure to watch your aggro up on Wolf during RED RIDING HOOD as wolf will go to highest threat player when that phase ends!"},
{"Important", "Casts Terrifying Howl (10 yd range; 3 sec AoE Fear)"},
{"WARRIOR", "If feared, can use Berserker Rage to drop fear (will need to be in Berserker Stance first)"}},
-- Grandmother (Wolf in Disguise)
[17521] = {{"Important", "Only 1 tank is needed; best that this is a warrior due to their Berserker Rage during Boss' Fear ability"},
{"TANK", "Tank wolf along one wall medium distance away from rest of raid"},
{"Important", "Ranged DPS and HEALERS should stand a third to a half-stage length from boss on adjacent wall to allow reaction time for RED RIDING HOOD stage"},
{"Important", "Prior to Wolf casting RED RIDING HOOD on a player, boss will briefly target the player that will receive debuff before swapping back to tank and applying RED RIDING HOOD debuff. This should give player (esp melee) advanced warning of the application of debuff"},
{"Important", "RED RIDING HOOD (20 sec debuff; Player is turned into Little Red Riding Hood and their armor & resistance drops to 0. Little Red Riding Hood should circle the outside of the room, running away from the Big Bad Wolf"},
{"HEALER", "Make sure to watch your aggro up on Wolf during RED RIDING HOOD as wolf will go to highest threat player when that phase ends!"},
{"TANK", "Make sure to keep your aggro up on Wolf during RED RIDING HOOD as wolf will go to highest threat player when that phase ends!"},
{"DAMAGE", "Make sure to watch your aggro up on Wolf during RED RIDING HOOD as wolf will go to highest threat player when that phase ends!"},
{"Important", "Casts Terrifying Howl (10 yd range; 3 sec AoE Fear)"},
{"WARRIOR", "If feared, can use Berserker Rage to drop fear (will need to be in Berserker Stance first)"}},
-- The Big Bad Wolf
[17533] = {{"PriorityTargets", "In Phase 3 (fighting both Romulo and Julianne, they MUST die within 10 seconds of each other otherwise they will rez the other to full health. DPS should be aware of this so that targets can be adjusted during this fight!"},
{"Advanced", "PHASE ONE - Fight Julianne"},
{"Important", "It is best to use a Warrior-Tank for Romulo for the Disarms"},
{"Important", "Dispel MAGIC (from MOB): Devotion (50% increase to Physical damage dealt; 50% increase to caster's attack speed)"},
{"MAGE", "Devotion: Dispel magic from MOB with SPELLSTEAL"},
{"PRIEST", "Devotion: Dispel Magic from MOB"},
{"SHAMAN", "Devotion: Dispel Magic from MOB with PURGE"},
{"WARLOCK", "Devotion: Dispel Magic from MOB with DEVOUR MAGIC (Felhunter Pet Only)"},
{"WARRIOR", "Devotion: Dispel magic from MOB with SHIELD SLAM"},
{"TANK", "It is best to have Julianne die in corner away from Romulo to make it easier for tank to pick her up in phase 3"},
{"Advanced", "PHASE TWO - Fight Romulo"},
{"Important", "Romulo should be tanked with his back against wall away from where Julianne died and no players should stand behind Romulo"},
{"Important", "Coordinate with others for Disarming Romulo during DARING"},
{"Advanced", "PHASE THREE - Fight Romulo and Julianne"},
{"Important", "Romulo group is generally ranged/casters due to boss' melee abilities and Julianne group should be mostly melee/interrupters/dispellers"}},
-- Romulo
[17534] = {{"PriorityTargets", "In Phase 3 (fighting both Romulo and Julianne, they MUST die within 10 seconds of each other otherwise they will rez the other to full health. DPS should be aware of this so that targets can be adjusted during this fight!"},
{"Advanced", "PHASE ONE - Fight Julianne"},
{"Important", "It is best to use a Warrior-Tank for Romulo for the Disarms"},
{"Important", "Dispel MAGIC (from MOB): Devotion (50% increase to Physical damage dealt; 50% increase to caster's attack speed)"},
{"MAGE", "Devotion: Dispel magic from MOB with SPELLSTEAL"},
{"PRIEST", "Devotion: Dispel Magic from MOB"},
{"SHAMAN", "Devotion: Dispel Magic from MOB with PURGE"},
{"WARLOCK", "Devotion: Dispel Magic from MOB with DEVOUR MAGIC (Felhunter Pet Only)"},
{"WARRIOR", "Devotion: Dispel magic from MOB with SHIELD SLAM"},
{"TANK", "It is best to have Julianne die in corner away from Romulo to make it easier for tank to pick her up in phase 3"},
{"Advanced", "PHASE TWO - Fight Romulo"},
{"Important", "Romulo should be tanked with his back against wall away from where Julianne died and no players should stand behind Romulo"},
{"Important", "Coordinate with others for Disarming Romulo during DARING"},
{"Advanced", "PHASE THREE - Fight Romulo and Julianne"},
{"Important", "Romulo group is generally ranged/casters due to boss' melee abilities and Julianne group should be mostly melee/interrupters/dispellers"}},
-- Julianne
[17535] = {{"PriorityTargets", "Dorothee can't be tanked/interrupted and should be killed first"},
{"Important", "Attacking Dorothee will start the encounter"},
{"Important", "Casts Frightened Scream (Fears 3 random players for 2 seconds)"}}, -- Dorothee
[17543] = {{"Important", "Use Highest Rank, Non-AoE/DoT Fire spells (or Fire damage Wand) on Strawman to trigger Burning Straw debuff, which will disorient boss for 6 seconds"},
{"TANK", "Roar's Tank should taunt Strawman"},
{"MAGE", "Molten Armor will not trigger Burning Straw debuff"},
{"WARLOCK", "Immolate is considered a DoT and will not trigger Burning Straw debuff"}}, -- Strawman
[17546] = {{"Important", "Susceptible to Fear, Death Coil and Scare Beast (but NOT Hibernate). A warlock and tank should be able to control him"},
{"Important", "Casts an AoE Fear"}}, -- Roar
[17547] = {{"Important", "Due to high amount of damage, main-tank should be on this target"},
{"Important", "As encounter continues, mob develops rust slowing him down and allowing him to be kited"}}, -- Tinhead
[17548] = {{"PriorityTargets", "Should be killed AFTER Dorothee as killing Tito first will cause Dorothee to ENRAGE"},
{"Important", "Tank should be assigned to Tito"},
{"Important", "Interrupts/Silences casters"}}, -- Tito
[18168] = {{"Legion", "Appears when Dorothee, Roar, Strawman and Tinhead are defeated"},
{"Important", "Main-Tank should pick up boss immediately!"},
{"Important", "Assign a raid member to call out cyclones"},
{"Important", "Summons Cyclones that move around and across the center of the stage; Cyclones will knock raid members into the air. Players will then fall to the ground, so a slow fall can be helpful here"},
{"HEALER", "Priority Heals to cycloned players due to their incoming fall damage"}}, -- The Crone
---Chess Event
[16816] = {{"Legion", "Healing Cheat (Heals Medivh's king and possibly other pieces to full HP)"},
{"Legion", "Damage Cheat (Places fire AoE on random player controlled piece)"},
{"Legion", "Berserking Cheat (One of Medivh's pieces gains increased size, speed and damage)"},
{"Important", "Players should choose which piece they want to control and first control the pawn that is blocking that piece from moving before switching to real piece"},
{"Advanced", "Strategy: King should keep HERO/LUST up if allies in one of eight of the adjacent squares. Pawns should only be used to move the good pieces out of the way. Bishops are the only pieces that heal"},
{"PriorityTargets", "Kill Priority: 1) King, 2) Bishop, 3) Queen, 4) Rook, 5) Knight, 6) Pawn"}},
-- Echo of Medivh
[17211] = {{"Legion", "Pawn-Type; Moves 1 space any direction"},
{"PriorityTargets", "Lowest Priority"},
{"Legion", "Low Health/Low Damage"},
{"Advanced", "Strategy: As this is a weak unit, it should only be used to move piece out of way of other piece. These pieces will autoengage enemies in range if a player is not controlling them"},
{"Important", "Heroic Blow (Deals 1k damage to target 1 square in front)"},
{"Important", "Shield Block (Absorbs 500 damage; Lasts 5 seconds) - Should not be used"}},
-- Human Footman
[17469] = {{"Legion", "Pawn-Type; Moves 1 space any direction"},
{"PriorityTargets", "Lowest Priority"},
{"Legion", "Low Health/Low Damage"},
{"Advanced", "Strategy: As this is a weak unit, it should only be used to move piece out of way of other piece. These pieces will autoengage enemies in range if a player is not controlling them"},
{"Important", "Vicious Strike (Deals 1k damage to target 1 square in front)"},
{"Important", "Weapon Deflection (Absorbs 500 damage; Lasts 5 seconds) - Should not be used"}},
-- Orc Grunt
[21160] = {{"Legion", "Rook-Type; Moves 1 space any direction"},
{"PriorityTargets", "4th - due to medium ranged damage"},
{"Legion", "Low Health/Medium Damage"},
{"Important", "Geyser (Deals 3k damage to all adjacent hostile pieces)"},
{"Important", "Water Shield (Reduce damage taken by 50% for 5 seconds)"}}, -- Conjured Water Elemental
[21664] = {{"Legion", "Knight-Type; Moves in L-shaped direction"},
{"PriorityTargets", "5th - due to low melee/ranged damage"},
{"Legion", "Medium Health/Low Damage"},
{"Important", "Smash (Deals 3k damage to target 1 square in front)"},
{"Important", "Stomp (Deals 2k damage to enemy units standing in a straight line of 3 squares in front)"}},
-- Human Charger
[21682] = {{"Legion", "Bishop-Type (Only healing piece available)"},
{"PriorityTargets", "2nd - only piece that can heal their king/other pieces"},
{"Legion", "Low Health/Low Damage"},
{"Important", "This piece should move very little (staying out of fire) and focusing on keeping King/Queen alive"}},
-- Human Cleric
[21683] = {{"Legion", "Queen-Type; Moves 3 straight/2 diagonal"},
{"PriorityTargets", "3rd - deals high single target/AoE Damage"},
{"Legion", "Medium Health/High Damage"},
{"Advanced", "Strategy: Use Rain of Fire on CD focusing on center of packs you want to destroy; Use Elemental Blast on your main target (see priority) as a filler"},
{"Important", "Elemental Blast (Deals 4k damage to single chess piece; Range: 4 straight/3 diagnonal)"},
{"Important", "Rain of Fire (Deals 6k damage to any any hostile piece and all adjacent hostile pieces; 15 sec CD; Range: 4 straight/3 diagonal)"}},
-- Human Conjurer
[21684] = {{"Legion", "Start the fight by speaking to the king - the king you speak with will open up that side's pieces for your team to use"},
{"PriorityTargets", "1st - first enemy king to die loses"},
{"Legion", "High Health/High Damage"},
{"Advanced", "Strategy: Use Sweep when 1-3 units in front of king exist. Keep Heroism up IF allied players in at least one of the eight adjacent squares"},
{"Important", "Sweep (Deals 4k damage to 3 frontal adjacent units)"},
{"Important", "Heroism (50% inc damage on other allies on all 8 adjacent spaces"}},
-- King Llane
[21726] = {{"Legion", "Rook-Type; Moves 1 space any direction"},
{"PriorityTargets", "4th - due to medium ranged damage"},
{"Legion", "Low Health/Medium Damage"},
{"Important", "Hellfire (Deals 3k damage to all adjacent hostile pieces)"},
{"Important", "Fire Shield (Reduce damage taken by 50% for 5 seconds)"}}, -- Summoned Daemon
[21747] = {{"Legion", "Bishop-Type (Only healing piece available)"},
{"PriorityTargets", "2nd - only piece that can heal their king/other pieces"},
{"Legion", "Low Health/Low Damage"},
{"Important", "This piece should move very little (staying out of fire) and focusing on keeping King/Queen alive"}},
-- Orc Necrolyte
[21748] = {{"Legion", "Knight-Type; Moves in L-shaped direction"},
{"PriorityTargets", "5th - due to low melee/ranged damage"},
{"Legion", "Medium Health/Low Damage"},
{"Important", "Bite (Deals 3k damage to target 1 square in front)"},
{"Important", "Howl (Deals 2k damage to enemy units standing in a straight line of 3 squares in front)"}},
-- Orc Wolf
[21750] = {{"Legion", "Queen-Type; Moves 3 straight/2 diagonal"},
{"PriorityTargets", "3rd - deals high single target/AoE Damage"},
{"Advanced", "Strategy: Use Poison Cloud on CD focusing on center of packs you want to destroy; Use Fireball on your main target (see priority) as a filler"},
{"Important", "Fireball (Deals 4k damage to single chess piece; Range: 4 straight/3 diagnonal)"},
{"Important", "Poison Cloud (Deals 6k damage to any any hostile piece and all adjacent hostile pieces; 15 sec CD; Range: 4 straight/3 diagonal)"}},
-- Orc Warlock
[21752] = {{"Legion", "Start the fight by speaking to the king - the king you speak with will open up that side's pieces for your team to use"},
{"PriorityTargets", "1st - first enemy king to die loses"},
{"Legion", "High Health/High Damage"},
{"Advanced", "Strategy: Use Cleave when 1-3 units in front of king exist. Keep Bloodlust up IF allied players in at least one of the eight adjacent squares"},
{"Important", "Cleave (Deals 4k damage to 3 frontal adjacent units)"},
{"Important", "Bloodlust (50% inc damage on other allies on all 8 adjacent spaces"}},
-- Warchief Blackhand
---Trash Mobs
[15547] = {{"Important", "Charges furthest player & casts Fear (4 sec AoE Fear; Should be pulled away from packs that raid is not yet in combat with)"}}, -- Spectral Charger
[15548] = {{"Legion", ""}}, -- Spectral Stallion
[15551] = {{"PriorityTargets", ""},
{"Interrupts", "Interrupt: Mend Pet (Heals Spectral Chargers & Stallions)"}}, -- Spectral Stable Hand
[16170] = {{"Legion", "Stealthed Mob"}}, -- Coldmist Stalker
[16171] = {{"Legion", "Except for patrols, this mob will be accompanied by 2 stealthed Coldmist Stalkers"}}, -- Coldmist Widow
[16173] = {{"Important", "Casts AoE Spell Interrupt/Spell Lock"},
{"TANK", "Due to AoE Spell Interrupt, keep mob away from casters"}}, -- Shadowbat
[16174] = {{"Legion", ""}}, -- Greater Shadowbat
[16175] = {{"Legion", ""}}, -- Vampiric Shadowbat
[16176] = {{"Important", "Casts Howl of the Broken Hills (10 yd range; 5 min curse draining mana, energy rage)"}}, -- Shadowbeast
[16177] = {{"Important", "Mob casts Cleave - only tank should be standing in front of mob!"}}, -- Dreadbeast
[16178] = {{"Important", "Phasing (Similar ability as Warp Stalker, can keep mob visible with Hunter's Mark)"}}, -- Phase Hound
[16389] = {{"Legion", "Weak melee mob"}}, -- Spectral Apprentice
[16406] = {{"Important", "Due to their healing ability and coming with packs of Spectral Retainers, CC is a must for these mobs"}}, -- Phantom Attendant
[16407] = {{"Legion", "Weak melee attack"},
{"Important", "Casts Curse of Past Burdens (Reduces movement speed and strength by 70%)"}}, -- Spectral Servant
[16408] = {{"Legion", "Mobs are immune to taunt and deal high melee DPS"},
{"Important", "Casts Demoralizing Shout (Reduces nearby player attack power)"}}, -- Phantom Valet
[16409] = {{"TANK", "Pull this mob with nearby group and use an AoE Taunt such Consecration or Thunder Clap"},
{"Important", "AoE this mob and it's group down AFTER tank has picked up aggro on all engaged enemies to avoid many raid members taking damage"}}, -- Phantom Guest
[16410] = {{"Important", "Casts a non dispellable Mind Control (Player that gets MC'd should be sheeped)"},
{"Important", "IMMUNE to Shackle!"}}, -- Spectral Retainer
[16411] = {{"Legion", ""}}, -- Spectral Chef
[16412] = {{"Important", "Inflicts fire damage +2 sec knockdown"}}, -- Ghostly Baker
[16414] = {{"Important", "Applies Drunken Skull Crack (40 yd range; 4 sec stun)"},
{"Important", "Usually in packs of two that should be pulled separate from other mobs by main-tank and off-tank"},
{"HEALER", "Target hit by Drunken Skull Crack will take high damage while debuff is active"}}, -- Ghostly Steward
[16415] = {{"Legion", "Tanks should mark these targets so as to pull them individually"},
{"Important", "Casts Brittle Bones on player (2 min debuff periodically removing all armor of one with debuff). Brittle Bones can only be removed by Paladin's Divine Shield, or ability absorbed with Shaman's Grounding Totem"}}, -- Skeletal Waiter
[16424] = {{"Legion", "Ranged Mob vulnerable to Shackle"}}, -- Spectral Sentry
[16425] = {{"Legion", "Can be shackled/stunned"},
{"Important", "Shield Slam (Stuns player for 3 sec)"}}, -- Phantom Guardsman
[16459] = {{"Important", "Alluring Aura (pre-tranform; reduces physical damage taken by 50%)"},
{"Important", "Wipes debuffs at 50% when transforms into true form"},
{"Important", "Bewitching Aura (post-transform; reduces magic damage taken by 50%)"},
{"Important", "Banshee Wail (Short range AoE silence that is used when transformed)"}}, -- Wanton Hostess
[16460] = {{"PriorityTargets", ""},
{"WARLOCK", "Immune to Curse of Tongues"},
{"Important", "Casts Impending Betrayal (Deals 3k damage after 10 sec)"},
{"Important", "Wipes debuffs at 50% when transforms into true form"}}, -- Night Mistress
[16461] = {{"Important", "AoE Seduce (Lasts 6 sec; OT should stand away from this mob and pickup when MT is seduced)"},
{"Important", "Wipes debuffs at 50% when transforms into true form"}}, -- Concubine
[16468] = {{"Legion", ""}}, -- Spectral Patron
[16470] = {{"Important", "Immune to taunt/CC; Careful with use of AoE as this can result to pulling additional groups!"}}, -- Ghostly Philanthropist
[16471] = {{"Legion", "Immune to taunt, turn undead, freeze trap, stuns and cyclone; Vulnerable to shackle"},
{"Important", "When these mobs are in pairs, one should be shackled"},
{"TANK", "Warrior should be MT and should cast Spell Reflect after receiving Frost Shock in order to spell reflect the stun part of the spell back to mob"}}, -- Skeletal Usher
[16472] = {{"Important", "Immune to snare, shackle and stuns"},
{"Important", "Should be disarmed by warrior/rogue"}}, -- Phantom Stagehand
[16473] = {{"TANK", "Pull mob out of Spotlight as this will increase damage done by the one standing in spotlight"},
{"Important", "Immune to freezing trap and shackle"},
{"DAMAGE", "Stand in Spotlight to receive a damage boost"}}, -- Spectral Performer
[16481] = {{"Legion", ""}}, -- Ghastly Haunt
[16482] = {{"Legion", "Immune to Shackle & Stun"}}, -- Trapped Soul
[16485] = {{"Important", "When these mobs come in packs, don't split DPS - fight them one at a time"},
{"Important", "Player that receives Overload (Arcane debuff dealing increased AoE damage per tick) should run away from raid members"}}, -- Arcane Watchman
[16488] = {{"PriorityTargets", "Upon death Loose Mana will restore player mana"},
{"Important", "DPS mob through it's mana shield and mob will die when it runs out of mana"}}, -- Arcane Anomaly
[16489] = {{"Advanced", "Strategy: Range pull nearby Mana-Feeders and have tank pull Chaotic Sentience away from raid members"},
{"Important", "Applies Unstable Magic debuff to players (Increased spell damage done by 300 and spell damage taken by 600; Lasts 2 minutes)"},
{"Important", "Immune to banish and stuns"}}, -- Chaotic Sentience
[16491] = {{"Important", "Mobs are immune to most magic effects, including wands; use Physical damage attacks (even casters)"}}, -- Mana Feeder
[16492] = {{"Important", "Casts Drain Mana (Channeled ability) - Best to defeat nearby Arcane Anomaly as Loose Mana will restore player mana upon its death helping with defeating this mob"}}, -- Syphoner
[16504] = {{"TANK", "Kite mob during Fist of Stone (Hard/Slow hitting ability: +35% melee damage, -75% movement speed on Arcane Protector, -35% attack speed)"},
{"Important", "During Return Fire deals an arcane ability depending upon what it announces:"},
{"Legion", "EL-2S (Retaliates against spells)"},
{"Legion", "EL-5R (Retaliates against ranged projectiles)"},
{"Legion", "EL-7M (Retaliates against melee)"}}, -- Arcane Protector
[16525] = {{"Legion", "Mob phases in and out. Use Detect Invisibility or Elixir of Detect Lesser Invisibility to continue to see this mob"},
{"Important", "Vulnerable to Curse of Tongues, Shackle Undead, and Turn Undead"}}, -- Spell Shade
[16526] = {{"Important", "Burn these mobs first; the volleys have a 20 yd range"},
{"Important", "Immune to Shackle Undead & Curse of Tongues"}}, -- Sorcerous Shade
[16529] = {{"PriorityTargets", "Focus on this mob before Mana Warps due to its Arcane Volley AoE ability"},
{"Important", "Immune to Banish"}}, -- Magical Horror
[16530] = {{"Important", "Mobs cast Warp Breach growing and dealing Arcane AoE damage when near death. These mobs should be Feared/Stunned at approx 8-15% health to avoid Arcane AoE"}}, -- Mana Warp
[16539] = {{"Legion", "Vulnerable to Enslave Demon and Banish"}}, -- Homunculus
[16540] = {{"Legion", "Immune to all forms of Crown Control"}}, -- Shadow Pillager
[16544] = {{"Important", "Make sure that MT and OT are #1 and #2 on the threat meter as they are immune to taunt and can deal large damage to non-tank players"},
{"Important", "Mob will disarm highest aggro target and lowering that player's aggro on mob"}}, -- Ethereal Thief
[16545] = {{"PriorityTargets", "Stacking debuff on raid of 3% less intel/spirit per stack (Stacks up to 15)"},
{"Important", "Casts Transference (Magic debuff that transfers heals from one player onto mob)"},
{"Important", "Arcane Volley (Multi-target Arcane spell hitting at 2k per hit)"}}, -- Ethereal Spellfilcher
[16595] = {{"Important", "Immune to all forms of CC"},
{"Important", "Frontal Cleave (Avoid standing in front of mob unless you're its tank). If multiple mobs, each one should have its own tank and should be separated slightly to avoid double cleaves"}}, -- Fleshbeast
[16596] = {{"Important", "Gaping Maw (AoE Bleed effect to players in melee range)"},
{"Important", "Infectious Poison (10 yd range; AoE Nature DoT)"}}, -- Greater Fleshbeast
[17067] = {{"Legion", "Summoned by Phantom Guardsman"},
{"Important", "Applies Rend (Bleed) - these mobs can be OT or burned down with DoTs"}}, -- Phantom Hound
[17096] = {{"PriorityTargets", "Spawns every 10 seconds"}}, -- Astral Flare
[17167] = {{"PriorityTargets", "Last for 90 sec being despawning. Frost Resist gear helpful."},
{"Important", "Immune to frost damage"},
{"WARLOCK", "Vulnerable to Fear/Banish"}}, -- Conjured Elemental
[17229] = {{"PriorityTargets", "Respawns every ~45 seconds"},
{"Important", "After mob dies it places debuff on Terestian Illhoof which increases damage boss takes from players"},
{"PALADIN", "Immune to Turn Evil"}}, -- Kil'rek
[17248] = {{"PriorityTargets", "Appears on raid member during Terestian Illhoof fight; Destroy these ASAP!"}}, -- Demon Chains
[17261] = {{"Legion", ""}}, -- Restless Skeleton
[17267] = {{"Legion", ""}}, -- Fiendish Imp
[17283] = {{"Legion", ""}}, -- Astral Spark
------- Raid: Zul'Aman -----------------
---Bosses
[23863] = {{"Important", ""}}, -- Zul'jin
[24239] = {{"Important", ""}}, -- Hex Lord Malacrass
[23574] = {{"Important", ""}}, -- Akil'zon <Eagle Avatar>
[23576] = {{"Important", ""}}, -- Nalorakk <Bear Avatar>
[23577] = {{"Important", ""}}, -- Halazzi <Lynx Avatar>
[23578] = {{"Important", ""}}, -- Jan'alai <Dragonhawk Avatar>
---Trash Mobs
[23542] = {{"Important", ""}}, -- Amani'shi Axe Thrower
[23580] = {{"Important", ""}}, -- Amani'shi Warbringer
[23581] = {{"Important", ""}}, -- Amani'shi Medicine Man
[23582] = {{"Important", ""}}, -- Amani'shi Tribesman
[23584] = {{"Important", ""}}, -- Amani Bear
[23586] = {{"Important", ""}}, -- Amani'shi Scout
[23596] = {{"Important", ""}}, -- Amani'shi Flame Caster
[23597] = {{"Important", ""}}, -- Amani'shi Guardian
[23774] = {{"Important", ""}}, -- Amani'shi Trainer
[23834] = {{"Important", ""}}, -- Amani Dragonhawk
[23889] = {{"Important", ""}}, -- Amani'shi Savage
[24043] = {{"Important", ""}}, -- Amani Lynx
[24047] = {{"Important", ""}}, -- Amani Crocolisk
[24059] = {{"Important", ""}}, -- Amani'shi Beast Tamer
[24064] = {{"Important", ""}}, -- Amani Lynx Cub
[24065] = {{"Important", ""}}, -- Amani'shi Handler
[24138] = {{"Important", ""}}, -- Tamed Amani Crocolisk
[24175] = {{"Legion", ""}}, -- Amani'shi Lookout
[24179] = {{"Important", ""}}, -- Amani'shi Wind Walker
[24180] = {{"Important", ""}}, -- Amani'shi Protector
[24217] = {{"Important", ""}}, -- Amani Bear Mount
[24374] = {{"Important", ""}}, -- Amani'shi Berserker
[24530] = {{"Important", ""}}, -- Amani Elder Lynx
[24549] = {{"Important", ""}}, -- Amani'shi Tempest
------- Raid: Gruul's Lair -------------
---Bosses
[19044] = {{"Advanced", "POSITIONING: The fight favors ranged DPS over melee! Tanks, DPS and Healers should NOT stack on each other, and instead spread out"},
{"Important", "Make sure that MT and OT are #1 and #2 respectively on the threat meter as the Hurtful Strike hits the player with the second-highest threat"},
{"Important", "Gruul uses Growth every 30 sec (stacking to 30) which increases damage done by 15% per stack - This is a HIGH Stam/High DPS race!"},
{"TANK", "DEFENSIVES: Hurtful Strike (which is applied ~20 sec) is applied to off-tank"},
{"HEALER", "Keep HoTs refreshed on MT and OT as a zone-wide Silence will be cast by Gruul lasting 4 seconds"},
{"DODGE", "Run out of Cave-ins (usually on top of himself and will occur more freqently as fight continues). Cave In deals ~3k AoE damage every 3 seconds"},
{"Important", "Gruul will do a random direction knockback. Players that get knocked back and find themselves close together need to spread as they will be turned to stone within a few seconds. After being turned to stone, those players will shatter dealing AoE damage to yourself and nearby players"},
{"HEALER", "Due to silences (4 sec silence), knockbacks and turning into stone, refresh tank HoTs VERY regularly and keep them at 100%, even if it means overhealing"},
{"Important", "Gruul doesn't use Magic abilities, so it can be helpful to have a Mage buff raid with Amplify Magic"},
{"Important", "A Paladin in your raid with Improved Concentration Aura should be placed in a group composed of healers to reduce healer silence time"}},
-- Gruul the Dragonkiller
---Council Fight
[18831] = {{"Important", ""}}, -- High King Maulgar <Lord of the Ogres>
[18832] = {{"Important", ""}}, -- Krosh Firehand
[18834] = {{"Important", ""}}, -- Olm the Summoner
[18847] = {{"Important", ""}}, -- Wild Fel Stalker
[18835] = {{"Important", ""}}, -- Kiggler the Crazed
[18836] = {{"Important", ""}}, -- Blindeye the Seer
---Trash Mobs
[19389] = {{"Important", "Immune to stuns and snares"},
{"HEALER", "To prevent being cleaved/charged, stand as close to mob's backside as possible"},
{"TANK", "Due to mob's cleave, the tank should face this mob away from raid"},
{"DAMAGE", "To prevent being cleaved/charged, stand as close to mob's backside as possible"}}, -- Lair Brute
[21350] = {{"Interrupts", "Interrupt: Heal (2 sec cast; Large heal that restores ~50% of mob's health)"}}, -- Gronn-Priest
------- Raid: Magtheridon's Lair -------
---Bosses
[17257] = {{"Advanced", "POSITIONING and MANTICRON CUBES"},
{"Important", "When entering the room, players will see 5 Hellfire Channelers each standing next to a Manticron Cube."},
{"Important", "The Raid Leader needs to assign 4 groups of 5 clickers per rotation (plus backups) that will click the Manticron Cube once boss casts Blast Nova"},
{"Important", "When it is a player's turn to click their Cube, they should position themselves with their backs against the wall in front of their Cube's platform, but should NOT stand on that cube platform - else cave-ins may result in damage to them when they should be clicking their cube! Also, these cubes should be clicked ONCE as a debuff will prevent player from clicking a cube again for a period of time. Clicking off a cube too early will likely result in a raid wipe"},
{"Advanced", "PHASE 1 - STARTING THE FIGHT"},
{"Important", "Assign a tank and healer to each of the channelers. The fight will start once one of the channelers are attacked (see tactics for those Channelers in their own tooltip)"},
{"Important", "When the channelers are first engaged, you'll have 2 minutes to kill as many channelers before Magtheridon becomes active (ideally all of them)"},
{"Dodge", "DODGE: Conflagration (boss puts fire on a random part of the floor"},
{"Advanced", "PHASE 2 - MAGTHERIDON ACTIVATES"},
{"Important", "Main-Tank should pick up the boss and pull him to the opposite wall of the entrance, with the tank's back against the wall. This will allow tank to maintain their position during the Quake knockback"},
{"Important", "Raid will spread out with the first group going to their assigned places (Manticron Cube) when Blast Nova goes off (which goes off every 60 seconds). The player should click their assigned cube (along with the four other assigned players to their cubes) when the raidwide warning reads that Magtheridon begins casting Blast Nova. They should also NOT move during this part of the phase"},
{"Important", "Be aware that boss will occasionally cast Quake, which is a raid knockback"},
{"HUNTER", "Hunters that are channeling with a cube should click off the boss, prior to clicking their cube so that auto shot will not break their channeling"},
{"DAMAGE", "While Magtheridon is under the effect of all 5 purple beams, he will take increased damage, so the beams should be held as long as possible (clickers will take ticking damage while channeling, so will need heals!"},
{"HEALER", "Focus your heals on the clickers as they will take ticking damage while they are channeling with their cube"},
{"Advanced", "PHASE 3 - MAGTHERIDON AT 30% HEALTH"},
{"Important", "When phase begins, boss shatters the roof causing raidwide damage and stunning players for 2 seconds"},
{"HEALER", "Healers should be ready for phase 3 so that players can be topped off with HoTs applied"},
{"Dodge", "DODGE: Periodically during this phase, small roof cave-ins will damage players in random areas throughout the room"}}, -- Magtheridon
---Trash Mobs
[17256] = {{"Important", "Do NOT attack channelers until you're ready to start the fight. Attacking them is what starts the encounter"},
{"Important", "When a channeler dies, their soul will enter surviving channelers increase those channelers casting speed and damage (stacks)!"},
{"Interrupts", "INTERRUPT: Dark Mending (2 sec cast, will heal another channeler for 1/8th of their health)"},
{"Interrupts", "INTERRUPT: Shadow Bolt Volley"},
{"ROGUE", "Make sure to apply Mind Numbing Poison to slow cast time of these mobs"},
{"WARLOCK", "Make sure to apply Curse of Tongues to slow cast time of these mobs"},
{"Important", "Channelers will occasionally drop Infernals on the raid dealing large damage (an off-tank should pick these up quickly and DPS should focus these down)"}},
-- Hellfire Channeler
[17454] = {{"PriorityTargets", "When channelers drop these Infernals, focus DPS on them"},
{"Important", "Warlocks can Banish these Infernals"},
{"TANK", "If not enough locks in the raid to deal with the Infernals, they should be picked up by an off-tank"}}, -- Burning Abyssal
[18829] = {{"Interrupts", "Assign interrupters on each of the Warders per pull to interrupt Shadow Bolt Volley (Shadow Damage hitting nearby players)"},
{"TANK", "When mob casts Shadow Burst, it will knockback nearby players and reset threat. Be ready with your taunt for when this goes off"},
{"Important", "Do NOT Dispel Unstable Affliction as it will direct some damage to the dispeler and silence them for 5 seconds!"},
{"Dodge", "DODGE: Rain of Fire (AoE Fire Damage)"}}, -- Hellfire Warder
------- Raid: Serpentshrine Cavern -----
---Bosses
[21216] = {{"Important", ""}}, -- Hydross the Unstable <Duke of Currents>
[21217] = {{"Important", ""}}, -- The Lurker Below
[21215] = {{"Important", ""}}, -- Leotheras the Blind
[21214] = {{"Important", ""}}, -- Fathom-Lord Karathress
[21213] = {{"Important", ""}}, -- Morogrim Tidewalker
[21212] = {{"Important", ""}}, -- Lady Vashj <Coilfang Matron>
---Fathom Guards
[21964] = {{"Important", ""}}, -- Fathom-Guard Caribdis
[21965] = {{"Important", ""}}, -- Fathom-Guard Tidalvess
[21966] = {{"Important", ""}}, -- Fathom-Guard Sharkkis
---Trash Mobs
[21218] = {{"Important", ""}}, -- Vashj'ir Honor Guard
[21220] = {{"Important", ""}}, -- Coilfang Priestess
[21221] = {{"Important", ""}}, -- Coilfang Beast-Tamer
[21224] = {{"Important", ""}}, -- Tidewalker Depth-Seer
[21225] = {{"Important", ""}}, -- Tidewalker Warrior
[21226] = {{"Important", ""}}, -- Tidewalker Shaman
[21227] = {{"Important", ""}}, -- Tidewalker Harpooner
[21228] = {{"Important", ""}}, -- Tidewalker Hydromancer
[21229] = {{"Important", ""}}, -- Greyheart Tidecaller
[21230] = {{"Important", ""}}, -- Greyheart Nether-Mage
[21231] = {{"Important", ""}}, -- Greyheart Shield-Bearer
[21232] = {{"Important", ""}}, -- Greyheart Skulker
[21246] = {{"Important", ""}}, -- Serpentshrine Sporebat
[21251] = {{"Important", ""}}, -- Underbog Colossus
[21253] = {{"Important", ""}}, -- Tainted Water Elemental
[21263] = {{"Important", ""}}, -- Greyheart Technician
[21298] = {{"Important", ""}}, -- Coilfang Serpentguard
[21299] = {{"Important", ""}}, -- Coilfang Fathom-Witch
[21301] = {{"Important", ""}}, -- Coilfang Shatterer
[21339] = {{"Important", ""}}, -- Coilfang Hate-Screamer
[21508] = {{"Important", ""}}, -- Coilfang Frenzy
[21806] = {{"Important", ""}}, -- Greyheart Spellbinder
[21857] = {{"Legion", ""}}, -- Inner Demon
[21863] = {{"Important", ""}}, -- Serpentshrine Lurker
[21865] = {{"Important", ""}}, -- Coilfang Ambusher
[21873] = {{"Important", ""}}, -- Coilfang Guardian
[21875] = {{"Important", ""}}, -- Shadow of Leotheras
[21920] = {{"Important", ""}}, -- Tidewalker Lurker
[21958] = {{"Important", ""}}, -- Enchanted Elemental
[22009] = {{"Important", ""}}, -- Tainted Elemental
[22035] = {{"Important", ""}}, -- Pure Spawn of Hydross
[22036] = {{"Important", ""}}, -- Tainted Spawn of Hydross
[22055] = {{"Important", ""}}, -- Coilfang Elite
[22056] = {{"Important", ""}}, -- Coilfang Strider
[22119] = {{"Important", ""}}, -- Fathom Lurker
[22120] = {{"Important", ""}}, -- Fathom Sporebat
[22238] = {{"Important", ""}}, -- Serpentshrine Tidecaller
[22250] = {{"Important", ""}}, -- Rancid Mushroom
[22347] = {{"Important", ""}}, -- Colossus Lurker
[22352] = {{"Important", ""}}, -- Colossus Rager
[22820] = {{"Legion", ""}}, -- Seer Olum
------- Raid: Tempest Keep The Eye -----
---Bosses
[19516] = {{"Important", ""}}, -- Void Reaver
[19514] = {{"Important", ""}}, -- Al'ar <Phoenix God>
[18805] = {{"Important", ""}}, -- High Astromancer Solarian
[19622] = {{"Important", ""}}, -- Kael'thas Sunstrider <Lord of the Blood Elves>
---Advisors of Kael'thas Sunstrider
[20060] = {{"Important", ""}}, -- Lord Sanguinar <The Blood Hammer>
[20062] = {{"Important", ""}}, -- Grand Astromancer Capernian <Advisor to Kael'thas>
[20063] = {{"Important", ""}}, -- Master Engineer Telonicus <Advisor to Kael'thas>
[20064] = {{"Important", ""}}, -- Thaladred the Darkener <Advisor to Kael'thas>
---Weapons of Kael'thas Sunstrider
[21268] = {{"Important", ""}}, -- Netherstrand Longbow
[21269] = {{"Important", ""}}, -- Devastation
[21270] = {{"Important", ""}}, -- Cosmic Infuser
[21271] = {{"Important", ""}}, -- Infinity Blades
[21272] = {{"Important", ""}}, -- Warp Slicer
[21273] = {{"Important", ""}}, -- Phaseshift Bulwark
[21274] = {{"Important", ""}}, -- Staff of Disintegration
---Trash Mobs
[18806] = {{"Important", ""}}, -- Solarium Priest
[18925] = {{"Important", ""}}, -- Solarium Agent
[19551] = {{"Important", ""}}, -- Ember of Al'ar
[20031] = {{"Important", ""}}, -- Bloodwarder Legionnaire
[20032] = {{"Important", ""}}, -- Bloodwarder Vindicator
[20033] = {{"Important", ""}}, -- Astromancer
[20034] = {{"Important", ""}}, -- Star Scryer
[20035] = {{"Important", ""}}, -- Bloodwarder Marshal
[20036] = {{"Important", ""}}, -- Bloodwarder Squire
[20037] = {{"Important", ""}}, -- Tempest Falconer
[20038] = {{"Important", ""}}, -- Phoenix-Hawk Hatchling
[20039] = {{"Important", ""}}, -- Phoenix-Hawk
[20040] = {{"Important", ""}}, -- Crystalcore Devastator
[20041] = {{"Important", ""}}, -- Crystalcore Sentinel
[20042] = {{"Important", ""}}, -- Tempest-Smith
[20043] = {{"Important", ""}}, -- Apprentice Star Scryer
[20044] = {{"Important", ""}}, -- Novice Astromancer
[20045] = {{"Important", ""}}, -- Nether Scryer
[20045] = {{"Important", ""}}, -- Nether Scryer
[20046] = {{"Important", ""}}, -- Astromancer Lord
[20047] = {{"Important", ""}}, -- Crimson Hand Battle Mage
[20048] = {{"Important", ""}}, -- Crimson Hand Centurion
[20049] = {{"Important", ""}}, -- Crimson Hand Blood Knight
[20050] = {{"Important", ""}}, -- Crimson Hand Inquisitor
[20052] = {{"Important", ""}}, -- Crystalcore Mechanic
[21362] = {{"Important", ""}}, -- Phoenix
[21364] = {{"Important", ""}}, -- Phoenix Egg
------- Raid: Hyjal Summit -------------
---Bosses
[17767] = {{"Important", ""}}, -- Rage Winterchill
[17808] = {{"Important", ""}}, -- Anetheron
[17888] = {{"Important", ""}}, -- Kaz'rogal
[17842] = {{"Important", ""}}, -- Azgalor
[17968] = {{"Important", ""}}, -- Archimonde
---Trash Mobs
[17818] = {{"Important", ""}}, -- Towering Infernal
[17864] = {{"Important", ""}}, -- Lesser Doomguard
[17895] = {{"Important", ""}}, -- Ghoul
[17897] = {{"Important", ""}}, -- Crypt Fiend
[17898] = {{"Important", ""}}, -- Abomination
[17899] = {{"Important", ""}}, -- Shadowy Necromancer
[17902] = {{"Important", ""}}, -- Skeleton Invader
[17903] = {{"Important", ""}}, -- Skeleton Mage
[17905] = {{"Important", ""}}, -- Banshee
[17906] = {{"Important", ""}}, -- Gargoyle
[17907] = {{"Important", ""}}, -- Frost Wyrm
[17908] = {{"Important", ""}}, -- Giant Infernal
[17916] = {{"Important", ""}}, -- Fel Stalker
------- Raid: Black Temple -------------
---Bosses
[22887] = {{"Important", ""}}, -- High Warlord Naj'entus
[22898] = {{"Important", ""}}, -- Supremus
[22841] = {{"Important", ""}}, -- Shade of Akama
[22871] = {{"Important", ""}}, -- Teron Gorefiend
[22948] = {{"Important", ""}}, -- Gurtogg Bloodboil
[23418] = {{"Important", ""}}, -- Essence of Suffering
[23419] = {{"Important", ""}}, -- Essence of Desire
[23420] = {{"Important", ""}}, -- Essence of Anger
[22947] = {{"Important", ""}}, -- Mother Shahraz
[22949] = {{"Important", ""}}, -- Gathios the Shatterer
[22950] = {{"Important", ""}}, -- High Nethermancer Zerevor
[22951] = {{"Important", ""}}, -- Lady Malande
[22952] = {{"Important", ""}}, -- Veras Darkshadow
[22917] = {{"Important", ""}}, -- Illidan Stormrage <The Betrayer>
---Trash Mobs
[22844] = {{"Important", ""}}, -- Ashtongue Battlelord
[22845] = {{"Important", ""}}, -- Ashtongue Mystic
[22846] = {{"Important", ""}}, -- Ashtongue Stormcaller
[22847] = {{"Important", ""}}, -- Ashtongue Primalist
[22848] = {{"Important", ""}}, -- Storm Fury
[22849] = {{"Important", ""}}, -- Ashtongue Feral Spirit
[22853] = {{"Important", ""}}, -- Illidari Defiler
[22855] = {{"Important", ""}}, -- Illidari Nightlord
[22869] = {{"Important", ""}}, -- Illidari Boneslicer
[22873] = {{"Important", ""}}, -- Coilskar General
[22874] = {{"Important", ""}}, -- Coilskar Harpooner
[22875] = {{"Important", ""}}, -- Coilskar Sea-Caller
[22876] = {{"Important", ""}}, -- Coilskar Soothsayer
[22877] = {{"Important", ""}}, -- Coilskar Wrangler
[22878] = {{"Important", ""}}, -- Aqueous Lord
[22879] = {{"Important", ""}}, -- Shadowmoon Reaver
[22880] = {{"Important", ""}}, -- Shadowmoon Champion
[22881] = {{"Important", ""}}, -- Aqueous Surger
[22882] = {{"Important", ""}}, -- Shadowmoon Deathshaper
[22883] = {{"Important", ""}}, -- Aqueous Spawn
[22884] = {{"Important", ""}}, -- Leviathan
[22885] = {{"Important", ""}}, -- Dragon Turtle <Coilskar Harpooner's Pet>
[22929] = {{"Important", ""}}, -- Greater Shadowfiend
[22939] = {{"Important", ""}}, -- Temple Concubine
[22945] = {{"Important", ""}}, -- Shadowmoon Blood Mage
[22946] = {{"Important", ""}}, -- Shadowmoon War Hound
[22953] = {{"Important", ""}}, -- Wrathbone Flayer
[22954] = {{"Important", ""}}, -- Illidari Fearbringer
[22955] = {{"Important", ""}}, -- Charming Courtesan
[22956] = {{"Important", ""}}, -- Sister of Pain
[22957] = {{"Important", ""}}, -- Priestess of Dementia
[22959] = {{"Important", ""}}, -- Spellbound Attendant
[22960] = {{"Important", ""}}, -- Dragonmaw Wyrmcaller
[22962] = {{"Important", ""}}, -- Priestess of Delight
[22963] = {{"Important", ""}}, -- Bonechewer Worker
[22964] = {{"Important", ""}}, -- Sister of Pleasure
[22965] = {{"Important", ""}}, -- Enslaved Servant
[22996] = {{"Important", ""}}, -- Blade of Azzinoth
[22997] = {{"Important", ""}}, -- Flame of Azzinoth
[23018] = {{"Important", ""}}, -- Shadowmoon Houndmaster
[23028] = {{"Important", ""}}, -- Bonechewer Taskmaster
[23030] = {{"Important", ""}}, -- Dragonmaw Sky Stalker
[23047] = {{"Important", ""}}, -- Shadowmoon Soldier
[23049] = {{"Important", ""}}, -- Shadowmoon Weapon Master
[23083] = {{"Important", ""}}, -- Shadowmoon Riding Hound
[23109] = {{"Important", ""}}, -- Vengeful Spirit
[23111] = {{"Important", ""}}, -- Shadowy Construct
[23147] = {{"Important", ""}}, -- Shadowmoon Grunt
[23172] = {{"Important", ""}}, -- Hand of Gorefiend
[23196] = {{"Important", ""}}, -- Bonechewer Behemoth
[23215] = {{"Important", ""}}, -- Ashtongue Sorcerer
[23216] = {{"Important", ""}}, -- Ashtongue Defender
[23222] = {{"Important", ""}}, -- Bonechewer Brawler
[23223] = {{"Important", ""}}, -- Bonechewer Spectator
[23232] = {{"Important", ""}}, -- Mutant War Hound
[23235] = {{"Important", ""}}, -- Bonechewer Blade Fury
[23236] = {{"Important", ""}}, -- Bonechewer Shield Disciple
[23237] = {{"Important", ""}}, -- Bonechewer Blood Prophet
[23239] = {{"Important", ""}}, -- Bonechewer Combatant
[23318] = {{"Important", ""}}, -- Ashtongue Rogue
[23319] = {{"Important", ""}}, -- Ashtongue Broken
[23330] = {{"Important", ""}}, -- Dragonmaw Wind Reaver
[23337] = {{"Important", ""}}, -- Illidari Centurion
[23339] = {{"Important", ""}}, -- Illidari Heartseeker
[23371] = {{"Important", ""}}, -- Shadowmoon Fallen
[23374] = {{"Important", ""}}, -- Ashtongue Stalker
[23375] = {{"Important", ""}}, -- Shadow Demon
[23389] = {{"Important", ""}}, -- Fallen Ally
[23394] = {{"Important", ""}}, -- Promenade Sentinel
[23397] = {{"Important", ""}}, -- Illidari Blood Lord
[23398] = {{"Important", ""}}, -- Angered Soul Fragment
[23399] = {{"Important", ""}}, -- Suffering Soul Fragment
[23400] = {{"Important", ""}}, -- Illidari Archon
[23401] = {{"Important", ""}}, -- Hungering Soul Fragment
[23402] = {{"Important", ""}}, -- Illidari Battle-mage
[23403] = {{"Important", ""}}, -- Illidari Assassin
[23421] = {{"Important", ""}}, -- Ashtongue Channeler
[23436] = {{"Important", ""}}, -- Image of Dementia
[23469] = {{"Important", ""}}, -- Enslaved Soul
[23498] = {{"Important", ""}}, -- Parasitic Shadowfiend
[23523] = {{"Important", ""}}, -- Ashtongue Elementalist
[23524] = {{"Important", ""}}, -- Ashtongue Spiritbinder
------- Raid: Sunwell Plateau ----------
---Bosses
[24850] = {{"Important", ""}}, -- Kalecgos
[24892] = {{"Important", ""}}, -- Sathrovarr the Corruptor
[24882] = {{"Important", ""}}, -- Brutallus
[25038] = {{"Important", ""}}, -- Felmyst
[25166] = {{"Important", ""}}, -- Grand Warlock Alythess
[25165] = {{"Important", ""}}, -- Lady Sacrolash
[25741] = {{"Important", ""}}, -- M'uru
[25840] = {{"Important", ""}}, -- Entropius
[25315] = {{"Important", ""}}, -- Kil'jaeden <The Deceiver>
---Trash Mobs
[25268] = {{"Legion", ""}}, -- Unyielding Dead
[25363] = {{"Important", ""}}, -- Sunblade Cabalist
[25367] = {{"Important", ""}}, -- Sunblade Arch Mage
[25368] = {{"Important", ""}}, -- Sunblade Slayer
[25369] = {{"Important", ""}}, -- Sunblade Vindicator
[25370] = {{"Important", ""}}, -- Sunblade Dusk Priest
[25371] = {{"Important", ""}}, -- Sunblade Dawn Priest
[25372] = {{"Important", ""}}, -- Sunblade Scout
[25373] = {{"Important", ""}}, -- Shadowsword Soulbinder
[25483] = {{"Important", ""}}, -- Shadowsword Manafiend
[25484] = {{"Important", ""}}, -- Shadowsword Assassin
[25485] = {{"Important", ""}}, -- Shadowsword Deathbringer
[25486] = {{"Important", ""}}, -- Shadowsword Vanquisher
[25502] = {{"Important", ""}}, -- Shield Orb
[25506] = {{"Important", ""}}, -- Shadowsword Lifeshaper
[25507] = {{"Important", ""}}, -- Sunblade Protector
[25508] = {{"Important", ""}}, -- Shadowsword Guardian
[25509] = {{"Important", ""}}, -- Priestess of Torment
[25588] = {{"Important", ""}}, -- Hand of the Deceiver
[25591] = {{"Important", ""}}, -- Painbringer
[25592] = {{"Important", ""}}, -- Doomfire Destroyer
[25593] = {{"Important", ""}}, -- Apocalypse Guard
[25595] = {{"Important", ""}}, -- Chaos Gazer
[25597] = {{"Important", ""}}, -- Oblivion Mage
[25598] = {{"Important", ""}}, -- Volatile Felfire Fiend
[25599] = {{"Important", ""}}, -- Cataclysm Hound
[25708] = {{"Important", ""}}, -- Sinister Reflection
[25744] = {{"Important", ""}}, -- Dark Fiend
[25772] = {{"Important", ""}}, -- Void Sentinel
[25798] = {{"Important", ""}}, -- Shadowsword Berserker
[25799] = {{"Important", ""}}, -- Shadowsword Fury Mage
[25824] = {{"Important", ""}}, -- Void Spawn
[25837] = {{"Important", ""}}, -- Shadowsword Commander
[25851] = {{"Important", ""}}, -- Volatile Fiend
[25867] = {{"Important", ""}}, -- Sunblade Dragonhawk
[25948] = {{"Important", ""}}, -- Doomfire Shard
[26101] = {{"Important", ""}}, -- Fire Fiend
------- Dungeon: Hellfire Ramparts --------------
---Bosses
[17306] = {{"Important", "Focus on killing adds FIRST as they will heal boss!"},
{"Important", "Spread out to avoid knockback from Surge"}}, -- Watchkeeper Gargolmar
[17309] = {{"PriorityTargets", "INTERRUPT: Heal (Heals boss, will also use Renew)"}},
-- Hellfire Watcher <Watchkeeper's Subordinate>
[17308] = {{"Dodge", "If inflicted with Bane of Treachery run away from group. If healer or tank gets Bane, DPS needs to run away from them. Lasts 15 sec"},
{"Important", "~40% health, the boss casts Demonic Shield on self reducing physical and magical damage taken by 75% for 10 sec"},
{"Important", "CC boss' hounds or have tank taunt them"}}, -- Omor the Unscarred
[17540] = {{"TANK", "Taunt pets to avoid them going after other players!"},
{"Important", "CC/Burn down adds"},
{"Interrupts", "Interrupt: Drain Life"}}, -- Fiendish Hound <Omar's Pets>
[17537] = {{"Important", "Party members should spread out to minimize multiple people being hit with AoE Fireball from Nazan"},
{"Dodge", "DODGE: If hit by Fireball from Nazan, run away to avoid continuing ticks of damage!"},
{"TANK", "Be quick to pick up boss as he will run quickly to highest threat upon landing"},
{"Advanced", "VAZRUDEN (Orc) Strategy (Phase 1)"},
{"Important", "Player afflicted with Vazruden's Mark will be the focus of Vazruden's attacks for 6 sec. Pop Defensives."},
{"HEALER", "Provide extra heals to the player afflicted with Vazruden's Mark"},
{"Advanced", "NAZAN (Mount) Strategy (Phase 2)"},
{"Important", "Nazan will land when he is at 20% health or when Vazruden (orc) reaches ~40-50% health"},
{"TANK", "When Nazan lands, the tank should turn the boss away from the group to avoid fire AoE hitting the group"},
{"Important", "Nazan will do a Bellowing Roar (AoE fear)"},
{"DAMAGE", "Don't stand in front of Nazan!"}}, -- Vazruden
[17536] = {{"Important", "Party members should spread out to minimize multiple people being hit with AoE Fireball from Nazan"},
{"Dodge", "DODGE: If hit by Fireball from Nazan, run away to avoid continuing ticks of damage!"},
{"TANK", "Be quick to pick up boss as he will run quickly to highest threat upon landing"},
{"Advanced", "VAZRUDEN (Orc) Strategy (Phase 1)"},
{"Important", "Player afflicted with Vazruden's Mark will be the focus of Vazruden's attacks for 6 sec. Pop Defensives."},
{"HEALER", "Provide extra heals to the player afflicted with Vazruden's Mark"},
{"Advanced", "NAZAN (Mount) Strategy (Phase 2)"},
{"Important", "Nazan will land when he is at 20% health or when Vazruden (orc) reaches ~40-50% health"},
{"TANK", "When Nazan lands, the tank should turn the boss away from the group to avoid fire AoE hitting the group"},
{"Important", "Nazan will do a Bellowing Roar (AoE fear)"},
{"DAMAGE", "Don't stand in front of Nazan!"}}, -- Nazan <Vazruden's Mount>
---Trash Mobs
[17259] = {{"Important", "Has a disarm and an attack power debuff. Don't worry, being melee will get better."}},
-- Bonechewer Hungerer
[17264] = {{"Important", "Beware: Has a dangerous single target stun (Kidney Shot)."}}, -- Bonechewer Ravener
[17269] = {{"Legion", "Mob uses Fire Damage abilities"},
{"Dodge", "Run out of Rain of Fire AoE"}},
-- Bleeding Hollow Darkcaster
[17270] = {{"Important", "Tank should turn these mobs away from the group to avoid party members from being hit by Aimed Shot & Multi-Shot"}},
-- Bleeding Hollow Archer
[17271] = {{"Important", "Tank should watch direction their back is as this mob will do a knockback and you want to avoid pulling unwanted groups."},
{"Defensives", "Mortal Strike will also be applied to target reducing the effectiveness of healing received"}},
-- Bonechewer Destroyer
[17280] = {{"Legion", "Non-elites; Deals heavy damage to cloth wearers"},
{"Important", "Vulnerable to CCs such as Polymorph, Trap and Hibernate"}}, -- Shattered Hand Warhound
[17281] = {{"Defensives", "Has an enrage when they become larger. Tank popping Defensive CDs may be necessary here and have healing ready."}},
-- Bonechewer Ripper
[17455] = {{"Important", "Beastmaster summons Warhounds to aid them, and also deals Uppercut (knockback to a player)."}},
-- Bonechewer Beastmaster
[17478] = {{"Important", "Scryers buff Bonechewer Rippers - kill the Scyers quickly after LoS pulling them."},
{"Interrupts", "Interrupt: Fear (1 sec cast; 20 yd range)"},
{"SHAMAN", "Use Tremor Totem to break party members out of Fear (esp tank/healer)"},
{"WARLOCK", "Applying Curse of Tongues on these mobs could allow your team to do more interrupts on Fears, esp if Shaman w/Tremor Totem isn't available"}},
-- Bleeding Hollow Scryer
[17517] = {{"Legion", "Killing the last Sentry will result in the boss fight starting"}}, -- Hellfire Sentry <Herald's Sentry>
------- Dungeon: The Blood Furnace --------------
---Bosses
[17381] = {{"Legion", "Players should spread at least 8 yds apart to avoid multiple players being hit with Exploding Beaker (Nature damage +AoE knockback)"},
{"Important", "Boss will Mind Control random player. The MC'd player should be CC'd asap. If MC is on the tank, the boss will go straight for the healer!"},
{"Important", "Boss will spew an AoE Acid Spray within melee range"}},
-- The Maker
[17380] = {{"TANK", "Kite boss out of Poison Cloud"},
{"Important", "Only the tank should stand in front of boss due to boss' Slime Spray frontal cone attack"},
{"HEALER", "Watch for players hit by Poison Bolt as this is a Nature damage DoT"}},
-- Broggok
[17429] = {{"Legion", "4 waves, first wave activated by clicking Cell Door Lever"},