diff --git a/LICENSE.txt b/LICENSE.txt
index 20d40b6bc..3d90694ad 100644
--- a/LICENSE.txt
+++ b/LICENSE.txt
@@ -1,674 +1,674 @@
- GNU GENERAL PUBLIC LICENSE
- Version 3, 29 June 2007
-
- Copyright (C) 2007 Free Software Foundation, Inc.
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
- Preamble
-
- The GNU General Public License is a free, copyleft license for
-software and other kinds of works.
-
- The licenses for most software and other practical works are designed
-to take away your freedom to share and change the works. By contrast,
-the GNU General Public License is intended to guarantee your freedom to
-share and change all versions of a program--to make sure it remains free
-software for all its users. We, the Free Software Foundation, use the
-GNU General Public License for most of our software; it applies also to
-any other work released this way by its authors. You can apply it to
-your programs, too.
-
- When we speak of free software, we are referring to freedom, not
-price. Our General Public Licenses are designed to make sure that you
-have the freedom to distribute copies of free software (and charge for
-them if you wish), that you receive source code or can get it if you
-want it, that you can change the software or use pieces of it in new
-free programs, and that you know you can do these things.
-
- To protect your rights, we need to prevent others from denying you
-these rights or asking you to surrender the rights. Therefore, you have
-certain responsibilities if you distribute copies of the software, or if
-you modify it: responsibilities to respect the freedom of others.
-
- For example, if you distribute copies of such a program, whether
-gratis or for a fee, you must pass on to the recipients the same
-freedoms that you received. You must make sure that they, too, receive
-or can get the source code. And you must show them these terms so they
-know their rights.
-
- Developers that use the GNU GPL protect your rights with two steps:
-(1) assert copyright on the software, and (2) offer you this License
-giving you legal permission to copy, distribute and/or modify it.
-
- For the developers' and authors' protection, the GPL clearly explains
-that there is no warranty for this free software. For both users' and
-authors' sake, the GPL requires that modified versions be marked as
-changed, so that their problems will not be attributed erroneously to
-authors of previous versions.
-
- Some devices are designed to deny users access to install or run
-modified versions of the software inside them, although the manufacturer
-can do so. This is fundamentally incompatible with the aim of
-protecting users' freedom to change the software. The systematic
-pattern of such abuse occurs in the area of products for individuals to
-use, which is precisely where it is most unacceptable. Therefore, we
-have designed this version of the GPL to prohibit the practice for those
-products. If such problems arise substantially in other domains, we
-stand ready to extend this provision to those domains in future versions
-of the GPL, as needed to protect the freedom of users.
-
- Finally, every program is threatened constantly by software patents.
-States should not allow patents to restrict development and use of
-software on general-purpose computers, but in those that do, we wish to
-avoid the special danger that patents applied to a free program could
-make it effectively proprietary. To prevent this, the GPL assures that
-patents cannot be used to render the program non-free.
-
- The precise terms and conditions for copying, distribution and
-modification follow.
-
- TERMS AND CONDITIONS
-
- 0. Definitions.
-
- "This License" refers to version 3 of the GNU General Public License.
-
- "Copyright" also means copyright-like laws that apply to other kinds of
-works, such as semiconductor masks.
-
- "The Program" refers to any copyrightable work licensed under this
-License. Each licensee is addressed as "you". "Licensees" and
-"recipients" may be individuals or organizations.
-
- To "modify" a work means to copy from or adapt all or part of the work
-in a fashion requiring copyright permission, other than the making of an
-exact copy. The resulting work is called a "modified version" of the
-earlier work or a work "based on" the earlier work.
-
- A "covered work" means either the unmodified Program or a work based
-on the Program.
-
- To "propagate" a work means to do anything with it that, without
-permission, would make you directly or secondarily liable for
-infringement under applicable copyright law, except executing it on a
-computer or modifying a private copy. Propagation includes copying,
-distribution (with or without modification), making available to the
-public, and in some countries other activities as well.
-
- To "convey" a work means any kind of propagation that enables other
-parties to make or receive copies. Mere interaction with a user through
-a computer network, with no transfer of a copy, is not conveying.
-
- An interactive user interface displays "Appropriate Legal Notices"
-to the extent that it includes a convenient and prominently visible
-feature that (1) displays an appropriate copyright notice, and (2)
-tells the user that there is no warranty for the work (except to the
-extent that warranties are provided), that licensees may convey the
-work under this License, and how to view a copy of this License. If
-the interface presents a list of user commands or options, such as a
-menu, a prominent item in the list meets this criterion.
-
- 1. Source Code.
-
- The "source code" for a work means the preferred form of the work
-for making modifications to it. "Object code" means any non-source
-form of a work.
-
- A "Standard Interface" means an interface that either is an official
-standard defined by a recognized standards body, or, in the case of
-interfaces specified for a particular programming language, one that
-is widely used among developers working in that language.
-
- The "System Libraries" of an executable work include anything, other
-than the work as a whole, that (a) is included in the normal form of
-packaging a Major Component, but which is not part of that Major
-Component, and (b) serves only to enable use of the work with that
-Major Component, or to implement a Standard Interface for which an
-implementation is available to the public in source code form. A
-"Major Component", in this context, means a major essential component
-(kernel, window system, and so on) of the specific operating system
-(if any) on which the executable work runs, or a compiler used to
-produce the work, or an object code interpreter used to run it.
-
- The "Corresponding Source" for a work in object code form means all
-the source code needed to generate, install, and (for an executable
-work) run the object code and to modify the work, including scripts to
-control those activities. However, it does not include the work's
-System Libraries, or general-purpose tools or generally available free
-programs which are used unmodified in performing those activities but
-which are not part of the work. For example, Corresponding Source
-includes interface definition files associated with source files for
-the work, and the source code for shared libraries and dynamically
-linked subprograms that the work is specifically designed to require,
-such as by intimate data communication or control flow between those
-subprograms and other parts of the work.
-
- The Corresponding Source need not include anything that users
-can regenerate automatically from other parts of the Corresponding
-Source.
-
- The Corresponding Source for a work in source code form is that
-same work.
-
- 2. Basic Permissions.
-
- All rights granted under this License are granted for the term of
-copyright on the Program, and are irrevocable provided the stated
-conditions are met. This License explicitly affirms your unlimited
-permission to run the unmodified Program. The output from running a
-covered work is covered by this License only if the output, given its
-content, constitutes a covered work. This License acknowledges your
-rights of fair use or other equivalent, as provided by copyright law.
-
- You may make, run and propagate covered works that you do not
-convey, without conditions so long as your license otherwise remains
-in force. You may convey covered works to others for the sole purpose
-of having them make modifications exclusively for you, or provide you
-with facilities for running those works, provided that you comply with
-the terms of this License in conveying all material for which you do
-not control copyright. Those thus making or running the covered works
-for you must do so exclusively on your behalf, under your direction
-and control, on terms that prohibit them from making any copies of
-your copyrighted material outside their relationship with you.
-
- Conveying under any other circumstances is permitted solely under
-the conditions stated below. Sublicensing is not allowed; section 10
-makes it unnecessary.
-
- 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
-
- No covered work shall be deemed part of an effective technological
-measure under any applicable law fulfilling obligations under article
-11 of the WIPO copyright treaty adopted on 20 December 1996, or
-similar laws prohibiting or restricting circumvention of such
-measures.
-
- When you convey a covered work, you waive any legal power to forbid
-circumvention of technological measures to the extent such circumvention
-is effected by exercising rights under this License with respect to
-the covered work, and you disclaim any intention to limit operation or
-modification of the work as a means of enforcing, against the work's
-users, your or third parties' legal rights to forbid circumvention of
-technological measures.
-
- 4. Conveying Verbatim Copies.
-
- You may convey verbatim copies of the Program's source code as you
-receive it, in any medium, provided that you conspicuously and
-appropriately publish on each copy an appropriate copyright notice;
-keep intact all notices stating that this License and any
-non-permissive terms added in accord with section 7 apply to the code;
-keep intact all notices of the absence of any warranty; and give all
-recipients a copy of this License along with the Program.
-
- You may charge any price or no price for each copy that you convey,
-and you may offer support or warranty protection for a fee.
-
- 5. Conveying Modified Source Versions.
-
- You may convey a work based on the Program, or the modifications to
-produce it from the Program, in the form of source code under the
-terms of section 4, provided that you also meet all of these conditions:
-
- a) The work must carry prominent notices stating that you modified
- it, and giving a relevant date.
-
- b) The work must carry prominent notices stating that it is
- released under this License and any conditions added under section
- 7. This requirement modifies the requirement in section 4 to
- "keep intact all notices".
-
- c) You must license the entire work, as a whole, under this
- License to anyone who comes into possession of a copy. This
- License will therefore apply, along with any applicable section 7
- additional terms, to the whole of the work, and all its parts,
- regardless of how they are packaged. This License gives no
- permission to license the work in any other way, but it does not
- invalidate such permission if you have separately received it.
-
- d) If the work has interactive user interfaces, each must display
- Appropriate Legal Notices; however, if the Program has interactive
- interfaces that do not display Appropriate Legal Notices, your
- work need not make them do so.
-
- A compilation of a covered work with other separate and independent
-works, which are not by their nature extensions of the covered work,
-and which are not combined with it such as to form a larger program,
-in or on a volume of a storage or distribution medium, is called an
-"aggregate" if the compilation and its resulting copyright are not
-used to limit the access or legal rights of the compilation's users
-beyond what the individual works permit. Inclusion of a covered work
-in an aggregate does not cause this License to apply to the other
-parts of the aggregate.
-
- 6. Conveying Non-Source Forms.
-
- You may convey a covered work in object code form under the terms
-of sections 4 and 5, provided that you also convey the
-machine-readable Corresponding Source under the terms of this License,
-in one of these ways:
-
- a) Convey the object code in, or embodied in, a physical product
- (including a physical distribution medium), accompanied by the
- Corresponding Source fixed on a durable physical medium
- customarily used for software interchange.
-
- b) Convey the object code in, or embodied in, a physical product
- (including a physical distribution medium), accompanied by a
- written offer, valid for at least three years and valid for as
- long as you offer spare parts or customer support for that product
- model, to give anyone who possesses the object code either (1) a
- copy of the Corresponding Source for all the software in the
- product that is covered by this License, on a durable physical
- medium customarily used for software interchange, for a price no
- more than your reasonable cost of physically performing this
- conveying of source, or (2) access to copy the
- Corresponding Source from a network server at no charge.
-
- c) Convey individual copies of the object code with a copy of the
- written offer to provide the Corresponding Source. This
- alternative is allowed only occasionally and noncommercially, and
- only if you received the object code with such an offer, in accord
- with subsection 6b.
-
- d) Convey the object code by offering access from a designated
- place (gratis or for a charge), and offer equivalent access to the
- Corresponding Source in the same way through the same place at no
- further charge. You need not require recipients to copy the
- Corresponding Source along with the object code. If the place to
- copy the object code is a network server, the Corresponding Source
- may be on a different server (operated by you or a third party)
- that supports equivalent copying facilities, provided you maintain
- clear directions next to the object code saying where to find the
- Corresponding Source. Regardless of what server hosts the
- Corresponding Source, you remain obligated to ensure that it is
- available for as long as needed to satisfy these requirements.
-
- e) Convey the object code using peer-to-peer transmission, provided
- you inform other peers where the object code and Corresponding
- Source of the work are being offered to the general public at no
- charge under subsection 6d.
-
- A separable portion of the object code, whose source code is excluded
-from the Corresponding Source as a System Library, need not be
-included in conveying the object code work.
-
- A "User Product" is either (1) a "consumer product", which means any
-tangible personal property which is normally used for personal, family,
-or household purposes, or (2) anything designed or sold for incorporation
-into a dwelling. In determining whether a product is a consumer product,
-doubtful cases shall be resolved in favor of coverage. For a particular
-product received by a particular user, "normally used" refers to a
-typical or common use of that class of product, regardless of the status
-of the particular user or of the way in which the particular user
-actually uses, or expects or is expected to use, the product. A product
-is a consumer product regardless of whether the product has substantial
-commercial, industrial or non-consumer uses, unless such uses represent
-the only significant mode of use of the product.
-
- "Installation Information" for a User Product means any methods,
-procedures, authorization keys, or other information required to install
-and execute modified versions of a covered work in that User Product from
-a modified version of its Corresponding Source. The information must
-suffice to ensure that the continued functioning of the modified object
-code is in no case prevented or interfered with solely because
-modification has been made.
-
- If you convey an object code work under this section in, or with, or
-specifically for use in, a User Product, and the conveying occurs as
-part of a transaction in which the right of possession and use of the
-User Product is transferred to the recipient in perpetuity or for a
-fixed term (regardless of how the transaction is characterized), the
-Corresponding Source conveyed under this section must be accompanied
-by the Installation Information. But this requirement does not apply
-if neither you nor any third party retains the ability to install
-modified object code on the User Product (for example, the work has
-been installed in ROM).
-
- The requirement to provide Installation Information does not include a
-requirement to continue to provide support service, warranty, or updates
-for a work that has been modified or installed by the recipient, or for
-the User Product in which it has been modified or installed. Access to a
-network may be denied when the modification itself materially and
-adversely affects the operation of the network or violates the rules and
-protocols for communication across the network.
-
- Corresponding Source conveyed, and Installation Information provided,
-in accord with this section must be in a format that is publicly
-documented (and with an implementation available to the public in
-source code form), and must require no special password or key for
-unpacking, reading or copying.
-
- 7. Additional Terms.
-
- "Additional permissions" are terms that supplement the terms of this
-License by making exceptions from one or more of its conditions.
-Additional permissions that are applicable to the entire Program shall
-be treated as though they were included in this License, to the extent
-that they are valid under applicable law. If additional permissions
-apply only to part of the Program, that part may be used separately
-under those permissions, but the entire Program remains governed by
-this License without regard to the additional permissions.
-
- When you convey a copy of a covered work, you may at your option
-remove any additional permissions from that copy, or from any part of
-it. (Additional permissions may be written to require their own
-removal in certain cases when you modify the work.) You may place
-additional permissions on material, added by you to a covered work,
-for which you have or can give appropriate copyright permission.
-
- Notwithstanding any other provision of this License, for material you
-add to a covered work, you may (if authorized by the copyright holders of
-that material) supplement the terms of this License with terms:
-
- a) Disclaiming warranty or limiting liability differently from the
- terms of sections 15 and 16 of this License; or
-
- b) Requiring preservation of specified reasonable legal notices or
- author attributions in that material or in the Appropriate Legal
- Notices displayed by works containing it; or
-
- c) Prohibiting misrepresentation of the origin of that material, or
- requiring that modified versions of such material be marked in
- reasonable ways as different from the original version; or
-
- d) Limiting the use for publicity purposes of names of licensors or
- authors of the material; or
-
- e) Declining to grant rights under trademark law for use of some
- trade names, trademarks, or service marks; or
-
- f) Requiring indemnification of licensors and authors of that
- material by anyone who conveys the material (or modified versions of
- it) with contractual assumptions of liability to the recipient, for
- any liability that these contractual assumptions directly impose on
- those licensors and authors.
-
- All other non-permissive additional terms are considered "further
-restrictions" within the meaning of section 10. If the Program as you
-received it, or any part of it, contains a notice stating that it is
-governed by this License along with a term that is a further
-restriction, you may remove that term. If a license document contains
-a further restriction but permits relicensing or conveying under this
-License, you may add to a covered work material governed by the terms
-of that license document, provided that the further restriction does
-not survive such relicensing or conveying.
-
- If you add terms to a covered work in accord with this section, you
-must place, in the relevant source files, a statement of the
-additional terms that apply to those files, or a notice indicating
-where to find the applicable terms.
-
- Additional terms, permissive or non-permissive, may be stated in the
-form of a separately written license, or stated as exceptions;
-the above requirements apply either way.
-
- 8. Termination.
-
- You may not propagate or modify a covered work except as expressly
-provided under this License. Any attempt otherwise to propagate or
-modify it is void, and will automatically terminate your rights under
-this License (including any patent licenses granted under the third
-paragraph of section 11).
-
- However, if you cease all violation of this License, then your
-license from a particular copyright holder is reinstated (a)
-provisionally, unless and until the copyright holder explicitly and
-finally terminates your license, and (b) permanently, if the copyright
-holder fails to notify you of the violation by some reasonable means
-prior to 60 days after the cessation.
-
- Moreover, your license from a particular copyright holder is
-reinstated permanently if the copyright holder notifies you of the
-violation by some reasonable means, this is the first time you have
-received notice of violation of this License (for any work) from that
-copyright holder, and you cure the violation prior to 30 days after
-your receipt of the notice.
-
- Termination of your rights under this section does not terminate the
-licenses of parties who have received copies or rights from you under
-this License. If your rights have been terminated and not permanently
-reinstated, you do not qualify to receive new licenses for the same
-material under section 10.
-
- 9. Acceptance Not Required for Having Copies.
-
- You are not required to accept this License in order to receive or
-run a copy of the Program. Ancillary propagation of a covered work
-occurring solely as a consequence of using peer-to-peer transmission
-to receive a copy likewise does not require acceptance. However,
-nothing other than this License grants you permission to propagate or
-modify any covered work. These actions infringe copyright if you do
-not accept this License. Therefore, by modifying or propagating a
-covered work, you indicate your acceptance of this License to do so.
-
- 10. Automatic Licensing of Downstream Recipients.
-
- Each time you convey a covered work, the recipient automatically
-receives a license from the original licensors, to run, modify and
-propagate that work, subject to this License. You are not responsible
-for enforcing compliance by third parties with this License.
-
- An "entity transaction" is a transaction transferring control of an
-organization, or substantially all assets of one, or subdividing an
-organization, or merging organizations. If propagation of a covered
-work results from an entity transaction, each party to that
-transaction who receives a copy of the work also receives whatever
-licenses to the work the party's predecessor in interest had or could
-give under the previous paragraph, plus a right to possession of the
-Corresponding Source of the work from the predecessor in interest, if
-the predecessor has it or can get it with reasonable efforts.
-
- You may not impose any further restrictions on the exercise of the
-rights granted or affirmed under this License. For example, you may
-not impose a license fee, royalty, or other charge for exercise of
-rights granted under this License, and you may not initiate litigation
-(including a cross-claim or counterclaim in a lawsuit) alleging that
-any patent claim is infringed by making, using, selling, offering for
-sale, or importing the Program or any portion of it.
-
- 11. Patents.
-
- A "contributor" is a copyright holder who authorizes use under this
-License of the Program or a work on which the Program is based. The
-work thus licensed is called the contributor's "contributor version".
-
- A contributor's "essential patent claims" are all patent claims
-owned or controlled by the contributor, whether already acquired or
-hereafter acquired, that would be infringed by some manner, permitted
-by this License, of making, using, or selling its contributor version,
-but do not include claims that would be infringed only as a
-consequence of further modification of the contributor version. For
-purposes of this definition, "control" includes the right to grant
-patent sublicenses in a manner consistent with the requirements of
-this License.
-
- Each contributor grants you a non-exclusive, worldwide, royalty-free
-patent license under the contributor's essential patent claims, to
-make, use, sell, offer for sale, import and otherwise run, modify and
-propagate the contents of its contributor version.
-
- In the following three paragraphs, a "patent license" is any express
-agreement or commitment, however denominated, not to enforce a patent
-(such as an express permission to practice a patent or covenant not to
-sue for patent infringement). To "grant" such a patent license to a
-party means to make such an agreement or commitment not to enforce a
-patent against the party.
-
- If you convey a covered work, knowingly relying on a patent license,
-and the Corresponding Source of the work is not available for anyone
-to copy, free of charge and under the terms of this License, through a
-publicly available network server or other readily accessible means,
-then you must either (1) cause the Corresponding Source to be so
-available, or (2) arrange to deprive yourself of the benefit of the
-patent license for this particular work, or (3) arrange, in a manner
-consistent with the requirements of this License, to extend the patent
-license to downstream recipients. "Knowingly relying" means you have
-actual knowledge that, but for the patent license, your conveying the
-covered work in a country, or your recipient's use of the covered work
-in a country, would infringe one or more identifiable patents in that
-country that you have reason to believe are valid.
-
- If, pursuant to or in connection with a single transaction or
-arrangement, you convey, or propagate by procuring conveyance of, a
-covered work, and grant a patent license to some of the parties
-receiving the covered work authorizing them to use, propagate, modify
-or convey a specific copy of the covered work, then the patent license
-you grant is automatically extended to all recipients of the covered
-work and works based on it.
-
- A patent license is "discriminatory" if it does not include within
-the scope of its coverage, prohibits the exercise of, or is
-conditioned on the non-exercise of one or more of the rights that are
-specifically granted under this License. You may not convey a covered
-work if you are a party to an arrangement with a third party that is
-in the business of distributing software, under which you make payment
-to the third party based on the extent of your activity of conveying
-the work, and under which the third party grants, to any of the
-parties who would receive the covered work from you, a discriminatory
-patent license (a) in connection with copies of the covered work
-conveyed by you (or copies made from those copies), or (b) primarily
-for and in connection with specific products or compilations that
-contain the covered work, unless you entered into that arrangement,
-or that patent license was granted, prior to 28 March 2007.
-
- Nothing in this License shall be construed as excluding or limiting
-any implied license or other defenses to infringement that may
-otherwise be available to you under applicable patent law.
-
- 12. No Surrender of Others' Freedom.
-
- If conditions are imposed on you (whether by court order, agreement or
-otherwise) that contradict the conditions of this License, they do not
-excuse you from the conditions of this License. If you cannot convey a
-covered work so as to satisfy simultaneously your obligations under this
-License and any other pertinent obligations, then as a consequence you may
-not convey it at all. For example, if you agree to terms that obligate you
-to collect a royalty for further conveying from those to whom you convey
-the Program, the only way you could satisfy both those terms and this
-License would be to refrain entirely from conveying the Program.
-
- 13. Use with the GNU Affero General Public License.
-
- Notwithstanding any other provision of this License, you have
-permission to link or combine any covered work with a work licensed
-under version 3 of the GNU Affero General Public License into a single
-combined work, and to convey the resulting work. The terms of this
-License will continue to apply to the part which is the covered work,
-but the special requirements of the GNU Affero General Public License,
-section 13, concerning interaction through a network will apply to the
-combination as such.
-
- 14. Revised Versions of this License.
-
- The Free Software Foundation may publish revised and/or new versions of
-the GNU General Public License from time to time. Such new versions will
-be similar in spirit to the present version, but may differ in detail to
-address new problems or concerns.
-
- Each version is given a distinguishing version number. If the
-Program specifies that a certain numbered version of the GNU General
-Public License "or any later version" applies to it, you have the
-option of following the terms and conditions either of that numbered
-version or of any later version published by the Free Software
-Foundation. If the Program does not specify a version number of the
-GNU General Public License, you may choose any version ever published
-by the Free Software Foundation.
-
- If the Program specifies that a proxy can decide which future
-versions of the GNU General Public License can be used, that proxy's
-public statement of acceptance of a version permanently authorizes you
-to choose that version for the Program.
-
- Later license versions may give you additional or different
-permissions. However, no additional obligations are imposed on any
-author or copyright holder as a result of your choosing to follow a
-later version.
-
- 15. Disclaimer of Warranty.
-
- THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
-APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
-HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
-OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
-THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
-PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
-IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
-ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
-
- 16. Limitation of Liability.
-
- IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
-WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
-THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
-GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
-USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
-DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
-PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
-EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
-SUCH DAMAGES.
-
- 17. Interpretation of Sections 15 and 16.
-
- If the disclaimer of warranty and limitation of liability provided
-above cannot be given local legal effect according to their terms,
-reviewing courts shall apply local law that most closely approximates
-an absolute waiver of all civil liability in connection with the
-Program, unless a warranty or assumption of liability accompanies a
-copy of the Program in return for a fee.
-
- END OF TERMS AND CONDITIONS
-
- How to Apply These Terms to Your New Programs
-
- If you develop a new program, and you want it to be of the greatest
-possible use to the public, the best way to achieve this is to make it
-free software which everyone can redistribute and change under these terms.
-
- To do so, attach the following notices to the program. It is safest
-to attach them to the start of each source file to most effectively
-state the exclusion of warranty; and each file should have at least
-the "copyright" line and a pointer to where the full notice is found.
-
-
- Copyright (C)
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see .
-
-Also add information on how to contact you by electronic and paper mail.
-
- If the program does terminal interaction, make it output a short
-notice like this when it starts in an interactive mode:
-
- Copyright (C)
- This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
- This is free software, and you are welcome to redistribute it
- under certain conditions; type `show c' for details.
-
-The hypothetical commands `show w' and `show c' should show the appropriate
-parts of the General Public License. Of course, your program's commands
-might be different; for a GUI interface, you would use an "about box".
-
- You should also get your employer (if you work as a programmer) or school,
-if any, to sign a "copyright disclaimer" for the program, if necessary.
-For more information on this, and how to apply and follow the GNU GPL, see
-.
-
- The GNU General Public License does not permit incorporating your program
-into proprietary programs. If your program is a subroutine library, you
-may consider it more useful to permit linking proprietary applications with
-the library. If this is what you want to do, use the GNU Lesser General
-Public License instead of this License. But first, please read
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc.
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
+
+ The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works. By contrast,
+the GNU General Public License is intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users. We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors. You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+ To protect your rights, we need to prevent others from denying you
+these rights or asking you to surrender the rights. Therefore, you have
+certain responsibilities if you distribute copies of the software, or if
+you modify it: responsibilities to respect the freedom of others.
+
+ For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must pass on to the recipients the same
+freedoms that you received. You must make sure that they, too, receive
+or can get the source code. And you must show them these terms so they
+know their rights.
+
+ Developers that use the GNU GPL protect your rights with two steps:
+(1) assert copyright on the software, and (2) offer you this License
+giving you legal permission to copy, distribute and/or modify it.
+
+ For the developers' and authors' protection, the GPL clearly explains
+that there is no warranty for this free software. For both users' and
+authors' sake, the GPL requires that modified versions be marked as
+changed, so that their problems will not be attributed erroneously to
+authors of previous versions.
+
+ Some devices are designed to deny users access to install or run
+modified versions of the software inside them, although the manufacturer
+can do so. This is fundamentally incompatible with the aim of
+protecting users' freedom to change the software. The systematic
+pattern of such abuse occurs in the area of products for individuals to
+use, which is precisely where it is most unacceptable. Therefore, we
+have designed this version of the GPL to prohibit the practice for those
+products. If such problems arise substantially in other domains, we
+stand ready to extend this provision to those domains in future versions
+of the GPL, as needed to protect the freedom of users.
+
+ Finally, every program is threatened constantly by software patents.
+States should not allow patents to restrict development and use of
+software on general-purpose computers, but in those that do, we wish to
+avoid the special danger that patents applied to a free program could
+make it effectively proprietary. To prevent this, the GPL assures that
+patents cannot be used to render the program non-free.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ TERMS AND CONDITIONS
+
+ 0. Definitions.
+
+ "This License" refers to version 3 of the GNU General Public License.
+
+ "Copyright" also means copyright-like laws that apply to other kinds of
+works, such as semiconductor masks.
+
+ "The Program" refers to any copyrightable work licensed under this
+License. Each licensee is addressed as "you". "Licensees" and
+"recipients" may be individuals or organizations.
+
+ To "modify" a work means to copy from or adapt all or part of the work
+in a fashion requiring copyright permission, other than the making of an
+exact copy. The resulting work is called a "modified version" of the
+earlier work or a work "based on" the earlier work.
+
+ A "covered work" means either the unmodified Program or a work based
+on the Program.
+
+ To "propagate" a work means to do anything with it that, without
+permission, would make you directly or secondarily liable for
+infringement under applicable copyright law, except executing it on a
+computer or modifying a private copy. Propagation includes copying,
+distribution (with or without modification), making available to the
+public, and in some countries other activities as well.
+
+ To "convey" a work means any kind of propagation that enables other
+parties to make or receive copies. Mere interaction with a user through
+a computer network, with no transfer of a copy, is not conveying.
+
+ An interactive user interface displays "Appropriate Legal Notices"
+to the extent that it includes a convenient and prominently visible
+feature that (1) displays an appropriate copyright notice, and (2)
+tells the user that there is no warranty for the work (except to the
+extent that warranties are provided), that licensees may convey the
+work under this License, and how to view a copy of this License. If
+the interface presents a list of user commands or options, such as a
+menu, a prominent item in the list meets this criterion.
+
+ 1. Source Code.
+
+ The "source code" for a work means the preferred form of the work
+for making modifications to it. "Object code" means any non-source
+form of a work.
+
+ A "Standard Interface" means an interface that either is an official
+standard defined by a recognized standards body, or, in the case of
+interfaces specified for a particular programming language, one that
+is widely used among developers working in that language.
+
+ The "System Libraries" of an executable work include anything, other
+than the work as a whole, that (a) is included in the normal form of
+packaging a Major Component, but which is not part of that Major
+Component, and (b) serves only to enable use of the work with that
+Major Component, or to implement a Standard Interface for which an
+implementation is available to the public in source code form. A
+"Major Component", in this context, means a major essential component
+(kernel, window system, and so on) of the specific operating system
+(if any) on which the executable work runs, or a compiler used to
+produce the work, or an object code interpreter used to run it.
+
+ The "Corresponding Source" for a work in object code form means all
+the source code needed to generate, install, and (for an executable
+work) run the object code and to modify the work, including scripts to
+control those activities. However, it does not include the work's
+System Libraries, or general-purpose tools or generally available free
+programs which are used unmodified in performing those activities but
+which are not part of the work. For example, Corresponding Source
+includes interface definition files associated with source files for
+the work, and the source code for shared libraries and dynamically
+linked subprograms that the work is specifically designed to require,
+such as by intimate data communication or control flow between those
+subprograms and other parts of the work.
+
+ The Corresponding Source need not include anything that users
+can regenerate automatically from other parts of the Corresponding
+Source.
+
+ The Corresponding Source for a work in source code form is that
+same work.
+
+ 2. Basic Permissions.
+
+ All rights granted under this License are granted for the term of
+copyright on the Program, and are irrevocable provided the stated
+conditions are met. This License explicitly affirms your unlimited
+permission to run the unmodified Program. The output from running a
+covered work is covered by this License only if the output, given its
+content, constitutes a covered work. This License acknowledges your
+rights of fair use or other equivalent, as provided by copyright law.
+
+ You may make, run and propagate covered works that you do not
+convey, without conditions so long as your license otherwise remains
+in force. You may convey covered works to others for the sole purpose
+of having them make modifications exclusively for you, or provide you
+with facilities for running those works, provided that you comply with
+the terms of this License in conveying all material for which you do
+not control copyright. Those thus making or running the covered works
+for you must do so exclusively on your behalf, under your direction
+and control, on terms that prohibit them from making any copies of
+your copyrighted material outside their relationship with you.
+
+ Conveying under any other circumstances is permitted solely under
+the conditions stated below. Sublicensing is not allowed; section 10
+makes it unnecessary.
+
+ 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
+
+ No covered work shall be deemed part of an effective technological
+measure under any applicable law fulfilling obligations under article
+11 of the WIPO copyright treaty adopted on 20 December 1996, or
+similar laws prohibiting or restricting circumvention of such
+measures.
+
+ When you convey a covered work, you waive any legal power to forbid
+circumvention of technological measures to the extent such circumvention
+is effected by exercising rights under this License with respect to
+the covered work, and you disclaim any intention to limit operation or
+modification of the work as a means of enforcing, against the work's
+users, your or third parties' legal rights to forbid circumvention of
+technological measures.
+
+ 4. Conveying Verbatim Copies.
+
+ You may convey verbatim copies of the Program's source code as you
+receive it, in any medium, provided that you conspicuously and
+appropriately publish on each copy an appropriate copyright notice;
+keep intact all notices stating that this License and any
+non-permissive terms added in accord with section 7 apply to the code;
+keep intact all notices of the absence of any warranty; and give all
+recipients a copy of this License along with the Program.
+
+ You may charge any price or no price for each copy that you convey,
+and you may offer support or warranty protection for a fee.
+
+ 5. Conveying Modified Source Versions.
+
+ You may convey a work based on the Program, or the modifications to
+produce it from the Program, in the form of source code under the
+terms of section 4, provided that you also meet all of these conditions:
+
+ a) The work must carry prominent notices stating that you modified
+ it, and giving a relevant date.
+
+ b) The work must carry prominent notices stating that it is
+ released under this License and any conditions added under section
+ 7. This requirement modifies the requirement in section 4 to
+ "keep intact all notices".
+
+ c) You must license the entire work, as a whole, under this
+ License to anyone who comes into possession of a copy. This
+ License will therefore apply, along with any applicable section 7
+ additional terms, to the whole of the work, and all its parts,
+ regardless of how they are packaged. This License gives no
+ permission to license the work in any other way, but it does not
+ invalidate such permission if you have separately received it.
+
+ d) If the work has interactive user interfaces, each must display
+ Appropriate Legal Notices; however, if the Program has interactive
+ interfaces that do not display Appropriate Legal Notices, your
+ work need not make them do so.
+
+ A compilation of a covered work with other separate and independent
+works, which are not by their nature extensions of the covered work,
+and which are not combined with it such as to form a larger program,
+in or on a volume of a storage or distribution medium, is called an
+"aggregate" if the compilation and its resulting copyright are not
+used to limit the access or legal rights of the compilation's users
+beyond what the individual works permit. Inclusion of a covered work
+in an aggregate does not cause this License to apply to the other
+parts of the aggregate.
+
+ 6. Conveying Non-Source Forms.
+
+ You may convey a covered work in object code form under the terms
+of sections 4 and 5, provided that you also convey the
+machine-readable Corresponding Source under the terms of this License,
+in one of these ways:
+
+ a) Convey the object code in, or embodied in, a physical product
+ (including a physical distribution medium), accompanied by the
+ Corresponding Source fixed on a durable physical medium
+ customarily used for software interchange.
+
+ b) Convey the object code in, or embodied in, a physical product
+ (including a physical distribution medium), accompanied by a
+ written offer, valid for at least three years and valid for as
+ long as you offer spare parts or customer support for that product
+ model, to give anyone who possesses the object code either (1) a
+ copy of the Corresponding Source for all the software in the
+ product that is covered by this License, on a durable physical
+ medium customarily used for software interchange, for a price no
+ more than your reasonable cost of physically performing this
+ conveying of source, or (2) access to copy the
+ Corresponding Source from a network server at no charge.
+
+ c) Convey individual copies of the object code with a copy of the
+ written offer to provide the Corresponding Source. This
+ alternative is allowed only occasionally and noncommercially, and
+ only if you received the object code with such an offer, in accord
+ with subsection 6b.
+
+ d) Convey the object code by offering access from a designated
+ place (gratis or for a charge), and offer equivalent access to the
+ Corresponding Source in the same way through the same place at no
+ further charge. You need not require recipients to copy the
+ Corresponding Source along with the object code. If the place to
+ copy the object code is a network server, the Corresponding Source
+ may be on a different server (operated by you or a third party)
+ that supports equivalent copying facilities, provided you maintain
+ clear directions next to the object code saying where to find the
+ Corresponding Source. Regardless of what server hosts the
+ Corresponding Source, you remain obligated to ensure that it is
+ available for as long as needed to satisfy these requirements.
+
+ e) Convey the object code using peer-to-peer transmission, provided
+ you inform other peers where the object code and Corresponding
+ Source of the work are being offered to the general public at no
+ charge under subsection 6d.
+
+ A separable portion of the object code, whose source code is excluded
+from the Corresponding Source as a System Library, need not be
+included in conveying the object code work.
+
+ A "User Product" is either (1) a "consumer product", which means any
+tangible personal property which is normally used for personal, family,
+or household purposes, or (2) anything designed or sold for incorporation
+into a dwelling. In determining whether a product is a consumer product,
+doubtful cases shall be resolved in favor of coverage. For a particular
+product received by a particular user, "normally used" refers to a
+typical or common use of that class of product, regardless of the status
+of the particular user or of the way in which the particular user
+actually uses, or expects or is expected to use, the product. A product
+is a consumer product regardless of whether the product has substantial
+commercial, industrial or non-consumer uses, unless such uses represent
+the only significant mode of use of the product.
+
+ "Installation Information" for a User Product means any methods,
+procedures, authorization keys, or other information required to install
+and execute modified versions of a covered work in that User Product from
+a modified version of its Corresponding Source. The information must
+suffice to ensure that the continued functioning of the modified object
+code is in no case prevented or interfered with solely because
+modification has been made.
+
+ If you convey an object code work under this section in, or with, or
+specifically for use in, a User Product, and the conveying occurs as
+part of a transaction in which the right of possession and use of the
+User Product is transferred to the recipient in perpetuity or for a
+fixed term (regardless of how the transaction is characterized), the
+Corresponding Source conveyed under this section must be accompanied
+by the Installation Information. But this requirement does not apply
+if neither you nor any third party retains the ability to install
+modified object code on the User Product (for example, the work has
+been installed in ROM).
+
+ The requirement to provide Installation Information does not include a
+requirement to continue to provide support service, warranty, or updates
+for a work that has been modified or installed by the recipient, or for
+the User Product in which it has been modified or installed. Access to a
+network may be denied when the modification itself materially and
+adversely affects the operation of the network or violates the rules and
+protocols for communication across the network.
+
+ Corresponding Source conveyed, and Installation Information provided,
+in accord with this section must be in a format that is publicly
+documented (and with an implementation available to the public in
+source code form), and must require no special password or key for
+unpacking, reading or copying.
+
+ 7. Additional Terms.
+
+ "Additional permissions" are terms that supplement the terms of this
+License by making exceptions from one or more of its conditions.
+Additional permissions that are applicable to the entire Program shall
+be treated as though they were included in this License, to the extent
+that they are valid under applicable law. If additional permissions
+apply only to part of the Program, that part may be used separately
+under those permissions, but the entire Program remains governed by
+this License without regard to the additional permissions.
+
+ When you convey a copy of a covered work, you may at your option
+remove any additional permissions from that copy, or from any part of
+it. (Additional permissions may be written to require their own
+removal in certain cases when you modify the work.) You may place
+additional permissions on material, added by you to a covered work,
+for which you have or can give appropriate copyright permission.
+
+ Notwithstanding any other provision of this License, for material you
+add to a covered work, you may (if authorized by the copyright holders of
+that material) supplement the terms of this License with terms:
+
+ a) Disclaiming warranty or limiting liability differently from the
+ terms of sections 15 and 16 of this License; or
+
+ b) Requiring preservation of specified reasonable legal notices or
+ author attributions in that material or in the Appropriate Legal
+ Notices displayed by works containing it; or
+
+ c) Prohibiting misrepresentation of the origin of that material, or
+ requiring that modified versions of such material be marked in
+ reasonable ways as different from the original version; or
+
+ d) Limiting the use for publicity purposes of names of licensors or
+ authors of the material; or
+
+ e) Declining to grant rights under trademark law for use of some
+ trade names, trademarks, or service marks; or
+
+ f) Requiring indemnification of licensors and authors of that
+ material by anyone who conveys the material (or modified versions of
+ it) with contractual assumptions of liability to the recipient, for
+ any liability that these contractual assumptions directly impose on
+ those licensors and authors.
+
+ All other non-permissive additional terms are considered "further
+restrictions" within the meaning of section 10. If the Program as you
+received it, or any part of it, contains a notice stating that it is
+governed by this License along with a term that is a further
+restriction, you may remove that term. If a license document contains
+a further restriction but permits relicensing or conveying under this
+License, you may add to a covered work material governed by the terms
+of that license document, provided that the further restriction does
+not survive such relicensing or conveying.
+
+ If you add terms to a covered work in accord with this section, you
+must place, in the relevant source files, a statement of the
+additional terms that apply to those files, or a notice indicating
+where to find the applicable terms.
+
+ Additional terms, permissive or non-permissive, may be stated in the
+form of a separately written license, or stated as exceptions;
+the above requirements apply either way.
+
+ 8. Termination.
+
+ You may not propagate or modify a covered work except as expressly
+provided under this License. Any attempt otherwise to propagate or
+modify it is void, and will automatically terminate your rights under
+this License (including any patent licenses granted under the third
+paragraph of section 11).
+
+ However, if you cease all violation of this License, then your
+license from a particular copyright holder is reinstated (a)
+provisionally, unless and until the copyright holder explicitly and
+finally terminates your license, and (b) permanently, if the copyright
+holder fails to notify you of the violation by some reasonable means
+prior to 60 days after the cessation.
+
+ Moreover, your license from a particular copyright holder is
+reinstated permanently if the copyright holder notifies you of the
+violation by some reasonable means, this is the first time you have
+received notice of violation of this License (for any work) from that
+copyright holder, and you cure the violation prior to 30 days after
+your receipt of the notice.
+
+ Termination of your rights under this section does not terminate the
+licenses of parties who have received copies or rights from you under
+this License. If your rights have been terminated and not permanently
+reinstated, you do not qualify to receive new licenses for the same
+material under section 10.
+
+ 9. Acceptance Not Required for Having Copies.
+
+ You are not required to accept this License in order to receive or
+run a copy of the Program. Ancillary propagation of a covered work
+occurring solely as a consequence of using peer-to-peer transmission
+to receive a copy likewise does not require acceptance. However,
+nothing other than this License grants you permission to propagate or
+modify any covered work. These actions infringe copyright if you do
+not accept this License. Therefore, by modifying or propagating a
+covered work, you indicate your acceptance of this License to do so.
+
+ 10. Automatic Licensing of Downstream Recipients.
+
+ Each time you convey a covered work, the recipient automatically
+receives a license from the original licensors, to run, modify and
+propagate that work, subject to this License. You are not responsible
+for enforcing compliance by third parties with this License.
+
+ An "entity transaction" is a transaction transferring control of an
+organization, or substantially all assets of one, or subdividing an
+organization, or merging organizations. If propagation of a covered
+work results from an entity transaction, each party to that
+transaction who receives a copy of the work also receives whatever
+licenses to the work the party's predecessor in interest had or could
+give under the previous paragraph, plus a right to possession of the
+Corresponding Source of the work from the predecessor in interest, if
+the predecessor has it or can get it with reasonable efforts.
+
+ You may not impose any further restrictions on the exercise of the
+rights granted or affirmed under this License. For example, you may
+not impose a license fee, royalty, or other charge for exercise of
+rights granted under this License, and you may not initiate litigation
+(including a cross-claim or counterclaim in a lawsuit) alleging that
+any patent claim is infringed by making, using, selling, offering for
+sale, or importing the Program or any portion of it.
+
+ 11. Patents.
+
+ A "contributor" is a copyright holder who authorizes use under this
+License of the Program or a work on which the Program is based. The
+work thus licensed is called the contributor's "contributor version".
+
+ A contributor's "essential patent claims" are all patent claims
+owned or controlled by the contributor, whether already acquired or
+hereafter acquired, that would be infringed by some manner, permitted
+by this License, of making, using, or selling its contributor version,
+but do not include claims that would be infringed only as a
+consequence of further modification of the contributor version. For
+purposes of this definition, "control" includes the right to grant
+patent sublicenses in a manner consistent with the requirements of
+this License.
+
+ Each contributor grants you a non-exclusive, worldwide, royalty-free
+patent license under the contributor's essential patent claims, to
+make, use, sell, offer for sale, import and otherwise run, modify and
+propagate the contents of its contributor version.
+
+ In the following three paragraphs, a "patent license" is any express
+agreement or commitment, however denominated, not to enforce a patent
+(such as an express permission to practice a patent or covenant not to
+sue for patent infringement). To "grant" such a patent license to a
+party means to make such an agreement or commitment not to enforce a
+patent against the party.
+
+ If you convey a covered work, knowingly relying on a patent license,
+and the Corresponding Source of the work is not available for anyone
+to copy, free of charge and under the terms of this License, through a
+publicly available network server or other readily accessible means,
+then you must either (1) cause the Corresponding Source to be so
+available, or (2) arrange to deprive yourself of the benefit of the
+patent license for this particular work, or (3) arrange, in a manner
+consistent with the requirements of this License, to extend the patent
+license to downstream recipients. "Knowingly relying" means you have
+actual knowledge that, but for the patent license, your conveying the
+covered work in a country, or your recipient's use of the covered work
+in a country, would infringe one or more identifiable patents in that
+country that you have reason to believe are valid.
+
+ If, pursuant to or in connection with a single transaction or
+arrangement, you convey, or propagate by procuring conveyance of, a
+covered work, and grant a patent license to some of the parties
+receiving the covered work authorizing them to use, propagate, modify
+or convey a specific copy of the covered work, then the patent license
+you grant is automatically extended to all recipients of the covered
+work and works based on it.
+
+ A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License. You may not convey a covered
+work if you are a party to an arrangement with a third party that is
+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+ Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all. For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+ 13. Use with the GNU Affero General Public License.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work. The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
.
\ No newline at end of file
diff --git a/src/main/java/us/talabrek/ultimateskyblock/SkyBlockMenu.java b/src/main/java/us/talabrek/ultimateskyblock/SkyBlockMenu.java
index 8661772b3..9e23e6b72 100644
--- a/src/main/java/us/talabrek/ultimateskyblock/SkyBlockMenu.java
+++ b/src/main/java/us/talabrek/ultimateskyblock/SkyBlockMenu.java
@@ -1,1005 +1,1005 @@
-package us.talabrek.ultimateskyblock;
-
-import org.bukkit.Bukkit;
-import org.bukkit.Material;
-import org.bukkit.configuration.file.FileConfiguration;
-import org.bukkit.entity.Player;
-import org.bukkit.inventory.Inventory;
-import org.bukkit.inventory.ItemStack;
-import org.bukkit.inventory.meta.ItemMeta;
-import org.bukkit.inventory.meta.SkullMeta;
-
-import java.util.ArrayList;
-import java.util.Iterator;
-import java.util.List;
-import java.util.Set;
-import java.util.logging.Level;
-
-// TODO: Move all the texts to resource-files (translatable).
-/**
- * The UI menu of uSkyBlock (using the inventory UI).
- */
-public class SkyBlockMenu {
- List lores;
- private uSkyBlock skyBlock;
- public Inventory GUIparty;
- public Inventory GUIpartyPlayer;
- public Inventory GUIisland;
- public Inventory GUIchallenge;
- public Inventory GUIbiome;
- public Inventory GUIlog;
- ItemStack pHead;
- ItemStack sign;
- ItemStack biome;
- ItemStack lock;
- ItemStack warpset;
- ItemStack warptoggle;
- ItemStack invite;
- ItemStack kick;
- ItemStack currentBiomeItem;
- ItemStack currentIslandItem;
- ItemStack currentLogItem;
- Iterator tempIt;
-
- public SkyBlockMenu(uSkyBlock skyBlock) {
- this.skyBlock = skyBlock;
- this.GUIparty = null;
- this.GUIpartyPlayer = null;
- this.GUIisland = null;
- this.GUIchallenge = null;
- this.GUIbiome = null;
- this.GUIlog = null;
- this.pHead = new ItemStack(397, 1, (short) 3);
- this.sign = new ItemStack(323, 1);
- this.biome = new ItemStack(6, 1, (short) 3);
- this.lock = new ItemStack(101, 1);
- this.warpset = new ItemStack(90, 1);
- this.warptoggle = new ItemStack(69, 1);
- this.invite = new ItemStack(398, 1);
- this.kick = new ItemStack(301, 1);
- this.currentBiomeItem = null;
- this.currentIslandItem = null;
- this.currentLogItem = null;
- this.lores = new ArrayList<>();
- }
-
- public Inventory displayPartyPlayerGUI(final Player player, final String pname) {
- this.GUIpartyPlayer = Bukkit.createInventory(null, 9, String.valueOf(pname) + " ");
- final ItemStack pHead = new ItemStack(397, 1, (short) 3);
- final SkullMeta meta3 = (SkullMeta) pHead.getItemMeta();
- ItemMeta meta2 = this.sign.getItemMeta();
- meta2.setDisplayName("\u00a7hPlayer Permissions");
- lores.add("\u00a7eClick here to return to");
- lores.add("\u00a7eyour island group's info.");
- meta2.setLore((List) this.lores);
- this.sign.setItemMeta(meta2);
- this.GUIpartyPlayer.addItem(new ItemStack[]{this.sign});
- this.lores.clear();
- meta3.setDisplayName(String.valueOf(pname) + "'s Permissions");
- lores.add("\u00a7eHover over an icon to view");
- lores.add("\u00a7ea permission. Change the");
- lores.add("\u00a7epermission by clicking it.");
- meta3.setLore((List) this.lores);
- pHead.setItemMeta(meta3);
- this.GUIpartyPlayer.addItem(new ItemStack[]{pHead});
- this.lores.clear();
- meta2 = this.biome.getItemMeta();
- if (skyBlock.getIslandConfig(player).getBoolean("party.members." + pname + ".canChangeBiome")) {
- meta2.setDisplayName("\u00a7aChange Biome");
- lores.add("\u00a7fThis player \u00a7acan\u00a7f change the");
- lores.add("\u00a7fisland's biome. Click here");
- lores.add("\u00a7fto remove this permission.");
- } else {
- meta2.setDisplayName("\u00a7cChange Biome");
- lores.add("\u00a7fThis player \u00a7ccannot\u00a7f change the");
- lores.add("\u00a7fisland's biome. Click here");
- lores.add("\u00a7fto grant this permission.");
- }
- meta2.setLore((List) this.lores);
- this.biome.setItemMeta(meta2);
- this.GUIpartyPlayer.addItem(new ItemStack[]{this.biome});
- this.lores.clear();
- meta2 = this.lock.getItemMeta();
- if (skyBlock.getIslandConfig(player).getBoolean("party.members." + pname + ".canToggleLock")) {
- meta2.setDisplayName("\u00a7aToggle Island Lock");
- lores.add("\u00a7fThis player \u00a7acan\u00a7f toggle the");
- lores.add("\u00a7fisland's lock, which prevents");
- lores.add("\u00a7fnon-group members from entering.");
- lores.add("\u00a7fClick here to remove this permission.");
- } else {
- meta2.setDisplayName("\u00a7cToggle Island Lock");
- lores.add("\u00a7fThis player \u00a7ccannot\u00a7f toggle the");
- lores.add("\u00a7fisland's lock, which prevents");
- lores.add("\u00a7fnon-group members from entering.");
- lores.add("\u00a7fClick here to add this permission");
- }
- meta2.setLore((List) this.lores);
- this.lock.setItemMeta(meta2);
- this.GUIpartyPlayer.addItem(new ItemStack[]{this.lock});
- this.lores.clear();
- meta2 = this.warpset.getItemMeta();
- if (skyBlock.getIslandConfig(player).getBoolean("party.members." + pname + ".canChangeWarp")) {
- meta2.setDisplayName("\u00a7aSet Island Warp");
- lores.add("\u00a7fThis player \u00a7acan\u00a7f set the");
- lores.add("\u00a7fisland's warp, which allows");
- lores.add("\u00a7fnon-group members to teleport");
- lores.add("\u00a7fto the island. Click here to");
- lores.add("\u00a7fremove this permission.");
- } else {
- meta2.setDisplayName("\u00a7cSet Island Warp");
- lores.add("\u00a7fThis player \u00a7ccannot\u00a7f set the");
- lores.add("\u00a7fisland's warp, which allows");
- lores.add("\u00a7fnon-group members to teleport");
- lores.add("\u00a7fto the island. Click here to");
- lores.add("\u00a7fadd this permission.");
- }
- meta2.setLore((List) this.lores);
- this.warpset.setItemMeta(meta2);
- this.GUIpartyPlayer.addItem(new ItemStack[]{this.warpset});
- this.lores.clear();
- meta2 = this.warptoggle.getItemMeta();
- if (skyBlock.getIslandConfig(player).getBoolean("party.members." + pname + ".canToggleWarp")) {
- meta2.setDisplayName("\u00a7aToggle Island Warp");
- lores.add("\u00a7fThis player \u00a7acan\u00a7f toggle the");
- lores.add("\u00a7fisland's warp, allowing them");
- lores.add("\u00a7fto turn it on or off at anytime.");
- lores.add("\u00a7fbut not set the location. Click");
- lores.add("\u00a7fhere to remove this permission.");
- } else {
- meta2.setDisplayName("\u00a7cToggle Island Warp");
- lores.add("\u00a7fThis player \u00a7ccannot\u00a7f toggle the");
- lores.add("\u00a7fisland's warp, allowing them");
- lores.add("\u00a7fto turn it on or off at anytime,");
- lores.add("\u00a7fbut not set the location. Click");
- lores.add("\u00a7fhere to add this permission.");
- }
- meta2.setLore((List) this.lores);
- this.warptoggle.setItemMeta(meta2);
- this.GUIpartyPlayer.addItem(new ItemStack[]{this.warptoggle});
- this.lores.clear();
- meta2 = this.invite.getItemMeta();
- if (skyBlock.getIslandConfig(player).getBoolean("party.members." + pname + ".canInviteOthers")) {
- meta2.setDisplayName("\u00a7aInvite Players");
- lores.add("\u00a7fThis player \u00a7acan\u00a7f invite");
- lores.add("\u00a7fother players to the island if");
- lores.add("\u00a7fthere is enough room for more");
- lores.add("\u00a7fmembers. Click here to remove");
- lores.add("\u00a7fthis permission.");
- } else {
- meta2.setDisplayName("\u00a7cInvite Players");
- lores.add("\u00a7fThis player \u00a7ccannot\u00a7f invite");
- lores.add("\u00a7fother players to the island.");
- lores.add("\u00a7fClick here to add this permission.");
- }
- meta2.setLore((List) this.lores);
- this.invite.setItemMeta(meta2);
- this.GUIpartyPlayer.addItem(new ItemStack[]{this.invite});
- this.lores.clear();
- meta2 = this.kick.getItemMeta();
- if (skyBlock.getIslandConfig(player).getBoolean("party.members." + pname + ".canKickOthers")) {
- meta2.setDisplayName("\u00a7aKick Players");
- lores.add("\u00a7fThis player \u00a7acan\u00a7f kick");
- lores.add("\u00a7fother players from the island,");
- lores.add("\u00a7fbut they are unable to kick");
- lores.add("\u00a7fthe island leader. Click here");
- lores.add("\u00a7fto remove this permission.");
- } else {
- meta2.setDisplayName("\u00a7cKick Players");
- lores.add("\u00a7fThis player \u00a7ccannot\u00a7f kick");
- lores.add("\u00a7fother players from the island.");
- lores.add("\u00a7fClick here to add this permission.");
- }
- meta2.setLore((List) this.lores);
- this.kick.setItemMeta(meta2);
- this.GUIpartyPlayer.addItem(new ItemStack[]{this.kick});
- this.lores.clear();
- return this.GUIpartyPlayer;
- }
-
- public Inventory displayPartyGUI(final Player player) {
- this.GUIparty = Bukkit.createInventory(null, 18, "\u00a79Island Group Members");
- final Set memberList = skyBlock.getIslandConfig(player).getConfigurationSection("party.members").getKeys(false);
- this.tempIt = memberList.iterator();
- final SkullMeta meta3 = (SkullMeta) this.pHead.getItemMeta();
- final ItemMeta meta2 = this.sign.getItemMeta();
- meta2.setDisplayName("\u00a7aGroup Info");
- lores.add("Group Members: \u00a72" + skyBlock.getIslandConfig(player).getInt("party.currentSize") + "\u00a77/\u00a7e" + skyBlock.getIslandConfig(player).getInt("party.maxSize"));
- if (skyBlock.getIslandConfig(player).getInt("party.currentSize") < skyBlock.getIslandConfig(player).getInt("party.maxSize")) {
- lores.add("\u00a7aMore players can be invited to this island.");
- } else {
- lores.add("\u00a7cThis island is full.");
- }
- lores.add("\u00a7eHover over a player's icon to");
- lores.add("\u00a7eview their permissions. The");
- lores.add("\u00a7eleader can change permissions");
- lores.add("\u00a7eby clicking a player's icon.");
- meta2.setLore((List) this.lores);
- this.sign.setItemMeta(meta2);
- this.GUIparty.addItem(new ItemStack[]{this.sign});
- this.lores.clear();
- while (this.tempIt.hasNext()) {
- final String temp = this.tempIt.next();
- if (temp.equalsIgnoreCase(skyBlock.getIslandConfig(player).getString("party.leader"))) {
- meta3.setDisplayName("\u00a7f" + temp);
- lores.add("\u00a7a\u00a7lLeader");
- lores.add("\u00a7aCan \u00a7fchange the island's biome.");
- lores.add("\u00a7aCan \u00a7flock/unlock the island.");
- lores.add("\u00a7aCan \u00a7fset the island's warp.");
- lores.add("\u00a7aCan \u00a7ftoggle the island's warp.");
- lores.add("\u00a7aCan \u00a7finvite others to the island.");
- lores.add("\u00a7aCan \u00a7fkick others from the island.");
- meta3.setLore((List) this.lores);
- this.lores.clear();
- } else {
- meta3.setDisplayName("\u00a7f" + temp);
- lores.add("\u00a7e\u00a7lMember");
- if (skyBlock.getIslandConfig(player).getBoolean("party.members." + temp + ".canChangeBiome")) {
- lores.add("\u00a7aCan \u00a7fchange the island's biome.");
- } else {
- lores.add("\u00a7cCannot \u00a7fchange the island's biome.");
- }
- if (skyBlock.getIslandConfig(player).getBoolean("party.members." + temp + ".canToggleLock")) {
- lores.add("\u00a7aCan \u00a7flock/unlock the island.");
- } else {
- lores.add("\u00a7cCannot \u00a7flock/unlock the island.");
- }
- if (skyBlock.getIslandConfig(player).getBoolean("party.members." + temp + ".canChangeWarp")) {
- lores.add("\u00a7aCan \u00a7fset the island's warp.");
- } else {
- lores.add("\u00a7cCannot \u00a7fset the island's warp.");
- }
- if (skyBlock.getIslandConfig(player).getBoolean("party.members." + temp + ".canToggleWarp")) {
- lores.add("\u00a7aCan \u00a7ftoggle the island's warp.");
- } else {
- lores.add("\u00a7cCannot \u00a7ftoggle the island's warp.");
- }
- if (skyBlock.getIslandConfig(player).getBoolean("party.members." + temp + ".canInviteOthers")) {
- lores.add("\u00a7aCan \u00a7finvite others to the island.");
- } else {
- lores.add("\u00a7cCannot \u00a7finvite others to the island.");
- }
- if (skyBlock.getIslandConfig(player).getBoolean("party.members." + temp + ".canKickOthers")) {
- lores.add("\u00a7aCan \u00a7fkick others from the island.");
- } else {
- lores.add("\u00a7cCannot \u00a7fkick others from the island.");
- }
- if (player.getName().equalsIgnoreCase(skyBlock.getIslandConfig(player).getString("party.leader"))) {
- lores.add("\u00a7e");
- }
- meta3.setLore((List) this.lores);
- this.lores.clear();
- }
- meta3.setOwner(temp);
- this.pHead.setItemMeta(meta3);
- this.GUIparty.addItem(new ItemStack[]{this.pHead});
- }
- return this.GUIparty;
- }
-
- public Inventory displayLogGUI(final Player player) {
- this.GUIlog = Bukkit.createInventory(null, 9, "\u00a79Island Log");
- ItemMeta meta4 = this.sign.getItemMeta();
- meta4.setDisplayName("\u00a7lIsland Log");
- lores.add("\u00a7eClick here to return to");
- lores.add("\u00a7ethe main island screen.");
- meta4.setLore((List) this.lores);
- this.sign.setItemMeta(meta4);
- this.GUIlog.addItem(new ItemStack[]{this.sign});
- this.lores.clear();
- this.currentLogItem = new ItemStack(Material.BOOK_AND_QUILL, 1);
- meta4 = this.currentLogItem.getItemMeta();
- meta4.setDisplayName("\u00a7e\u00a7lIsland Log");
- FileConfiguration islandConfig = skyBlock.getIslandConfig(player);
- for (int i = 1; i <= 10; ++i) {
- if (islandConfig.contains("log." + i)) {
- lores.add(islandConfig.getString("log." + i));
- } else {
- break;
- }
- }
- meta4.setLore((List) this.lores);
- this.currentLogItem.setItemMeta(meta4);
- this.GUIlog.setItem(8, this.currentLogItem);
- this.lores.clear();
- return this.GUIlog;
- }
-
- public Inventory displayBiomeGUI(final Player player) {
- this.GUIbiome = Bukkit.createInventory(null, 18, "\u00a79Island Biome");
- ItemMeta meta4 = this.sign.getItemMeta();
- meta4.setDisplayName("\u00a7hIsland Biome");
- lores.add("\u00a7eClick here to return to");
- lores.add("\u00a7ethe main island screen.");
- meta4.setLore((List) this.lores);
- this.sign.setItemMeta(meta4);
- this.GUIbiome.addItem(new ItemStack[]{this.sign});
- this.lores.clear();
- this.currentBiomeItem = new ItemStack(Material.WATER, 1);
- meta4 = this.currentBiomeItem.getItemMeta();
- String currentBiome = skyBlock.getCurrentBiome(player);
- if (VaultHandler.checkPerk(player.getName(), "usb.biome.ocean", player.getWorld())) {
- meta4.setDisplayName("\u00a7aBiome: Ocean");
- lores.add("\u00a7fThe ocean biome is the basic");
- lores.add("\u00a7fstarting biome for all islands.");
- lores.add("\u00a7fpassive mobs like animals will");
- lores.add("\u00a7fnot spawn. Hostile mobs will");
- lores.add("\u00a7fspawn normally.");
- if ("OCEAN".equals(currentBiome)) {
- lores.add("\u00a72\u00a7lThis is your current biome.");
- } else {
- lores.add("\u00a7e\u00a7lClick to change to this biome.");
- }
- } else {
- meta4.setDisplayName("\u00a78Biome: Ocean");
- lores.add("\u00a7cYou cannot use this biome.");
- lores.add("\u00a77The ocean biome is the basic");
- lores.add("\u00a77starting biome for all islands.");
- lores.add("\u00a77passive mobs like animals will");
- lores.add("\u00a77not spawn. Hostile mobs will");
- lores.add("\u00a77spawn normally.");
- }
- meta4.setLore((List) this.lores);
- this.currentBiomeItem.setItemMeta(meta4);
- this.GUIbiome.addItem(new ItemStack[]{this.currentBiomeItem});
- this.lores.clear();
- this.currentBiomeItem = new ItemStack(Material.SAPLING, 1, (short) 1);
- meta4 = this.currentBiomeItem.getItemMeta();
- if (VaultHandler.checkPerk(player.getName(), "usb.biome.forst", player.getWorld())) {
- meta4.setDisplayName("\u00a7aBiome: Forest");
- lores.add("\u00a7fThe forest biome will allow");
- lores.add("\u00a7fyour island to spawn passive.");
- lores.add("\u00a7fmobs like animals (including");
- lores.add("\u00a7fwolves). Hostile mobs will");
- lores.add("\u00a7fspawn normally.");
- if ("FOREST".equals(currentBiome)) {
- lores.add("\u00a72\u00a7lThis is your current biome.");
- } else {
- lores.add("\u00a7e\u00a7lClick to change to this biome.");
- }
- } else {
- meta4.setDisplayName("\u00a78Biome: Forest");
- lores.add("\u00a7cYou cannot use this biome.");
- lores.add("\u00a77The forest biome will allow");
- lores.add("\u00a77your island to spawn passive.");
- lores.add("\u00a77mobs like animals (including");
- lores.add("\u00a77wolves). Hostile mobs will");
- lores.add("\u00a77spawn normally.");
- }
- meta4.setLore((List) this.lores);
- this.currentBiomeItem.setItemMeta(meta4);
- this.GUIbiome.addItem(new ItemStack[]{this.currentBiomeItem});
- this.lores.clear();
- this.currentBiomeItem = new ItemStack(Material.SAND, 1);
- meta4 = this.currentBiomeItem.getItemMeta();
- if (VaultHandler.checkPerk(player.getName(), "usb.biome.desert", player.getWorld())) {
- meta4.setDisplayName("\u00a7aBiome: Desert");
- lores.add("\u00a7fThe desert biome makes it so");
- lores.add("\u00a7fthat there is no rain or snow");
- lores.add("\u00a7fon your island. Passive mobs");
- lores.add("\u00a7fwon't spawn. Hostile mobs will");
- lores.add("\u00a7fspawn normally.");
- if ("DESERT".equals(currentBiome)) {
- lores.add("\u00a72\u00a7lThis is your current biome.");
- } else {
- lores.add("\u00a7e\u00a7lClick to change to this biome.");
- }
- } else {
- meta4.setDisplayName("\u00a78Biome: Desert");
- lores.add("\u00a7cYou cannot use this biome.");
- lores.add("\u00a77The desert biome makes it so");
- lores.add("\u00a77that there is no rain or snow");
- lores.add("\u00a77on your island. Passive mobs");
- lores.add("\u00a77won't spawn. Hostile mobs will");
- lores.add("\u00a77spawn normally.");
- }
- meta4.setLore((List) this.lores);
- this.currentBiomeItem.setItemMeta(meta4);
- this.GUIbiome.addItem(new ItemStack[]{this.currentBiomeItem});
- this.lores.clear();
- this.currentBiomeItem = new ItemStack(Material.SAPLING, 1, (short) 3);
- meta4 = this.currentBiomeItem.getItemMeta();
- if (VaultHandler.checkPerk(player.getName(), "usb.biome.jungle", player.getWorld())) {
- meta4.setDisplayName("\u00a7aBiome: Jungle");
- lores.add("\u00a7fThe jungle biome is bright");
- lores.add("\u00a7fand colorful. Passive mobs");
- lores.add("\u00a7f(including ocelots) will");
- lores.add("\u00a7fspawn. Hostile mobs will");
- lores.add("\u00a7fspawn normally.");
- if ("JUNGLE".equals(currentBiome)) {
- lores.add("\u00a72\u00a7lThis is your current biome.");
- } else {
- lores.add("\u00a7e\u00a7lClick to change to this biome.");
- }
- } else {
- meta4.setDisplayName("\u00a78Biome: Jungle");
- lores.add("\u00a7cYou cannot use this biome.");
- lores.add("\u00a77The jungle biome is bright");
- lores.add("\u00a77and colorful. Passive mobs");
- lores.add("\u00a77(including ocelots) will");
- lores.add("\u00a77spawn. Hostile mobs will");
- lores.add("\u00a77spawn normally.");
- }
- meta4.setLore((List) this.lores);
- this.currentBiomeItem.setItemMeta(meta4);
- this.GUIbiome.addItem(new ItemStack[]{this.currentBiomeItem});
- this.lores.clear();
- this.currentBiomeItem = new ItemStack(Material.WATER_LILY, 1);
- meta4 = this.currentBiomeItem.getItemMeta();
- if (VaultHandler.checkPerk(player.getName(), "usb.biome.swampland", player.getWorld())) {
- meta4.setDisplayName("\u00a7aBiome: Swampland");
- lores.add("\u00a7fThe swamp biome is dark");
- lores.add("\u00a7fand dull. Passive mobs");
- lores.add("\u00a7fwill spawn normally and");
- lores.add("\u00a7fslimes have a small chance");
- lores.add("\u00a7fto spawn at night depending");
- lores.add("\u00a7fon the moon phase.");
- if ("SWAMPLAND".equals(currentBiome)) {
- lores.add("\u00a72\u00a7lThis is your current biome.");
- } else {
- lores.add("\u00a7e\u00a7lClick to change to this biome.");
- }
- } else {
- meta4.setDisplayName("\u00a78Biome: Swampland");
- lores.add("\u00a7cYou cannot use this biome.");
- lores.add("\u00a77The swamp biome is dark");
- lores.add("\u00a77and dull. Passive mobs");
- lores.add("\u00a77will spawn normally and");
- lores.add("\u00a77slimes have a small chance");
- lores.add("\u00a77to spawn at night depending");
- lores.add("\u00a77on the moon phase.");
- }
- meta4.setLore((List) this.lores);
- this.currentBiomeItem.setItemMeta(meta4);
- this.GUIbiome.addItem(new ItemStack[]{this.currentBiomeItem});
- this.lores.clear();
- this.currentBiomeItem = new ItemStack(Material.SNOW, 1);
- meta4 = this.currentBiomeItem.getItemMeta();
- if (VaultHandler.checkPerk(player.getName(), "usb.biome.taiga", player.getWorld())) {
- meta4.setDisplayName("\u00a7aBiome: Taiga");
- lores.add("\u00a7fThe taiga biome has snow");
- lores.add("\u00a7finstead of rain. Passive");
- lores.add("\u00a7fmobs will spawn normally");
- lores.add("\u00a7f(including wolves) and");
- lores.add("\u00a7fhostile mobs will spawn.");
- if ("TAIGA".equals(currentBiome)) {
- lores.add("\u00a72\u00a7lThis is your current biome.");
- } else {
- lores.add("\u00a7e\u00a7lClick to change to this biome.");
- }
- } else {
- meta4.setDisplayName("\u00a78Biome: Taiga");
- lores.add("\u00a7cYou cannot use this biome.");
- lores.add("\u00a77The taiga biome has snow");
- lores.add("\u00a77instead of rain. Passive");
- lores.add("\u00a77mobs will spawn normally");
- lores.add("\u00a77(including wolves) and");
- lores.add("\u00a77hostile mobs will spawn.");
- }
- meta4.setLore((List) this.lores);
- this.currentBiomeItem.setItemMeta(meta4);
- this.GUIbiome.addItem(new ItemStack[]{this.currentBiomeItem});
- this.lores.clear();
- this.currentBiomeItem = new ItemStack(Material.RED_MUSHROOM, 1);
- meta4 = this.currentBiomeItem.getItemMeta();
- if (VaultHandler.checkPerk(player.getName(), "usb.biome.mushroom", player.getWorld())) {
- meta4.setDisplayName("\u00a7aBiome: Mushroom");
- lores.add("\u00a7fThe mushroom biome is");
- lores.add("\u00a7fbright and colorful.");
- lores.add("\u00a7fMooshrooms are the only");
- lores.add("\u00a7fmobs that will spawn.");
- lores.add("\u00a7fNo other passive or");
- lores.add("\u00a7fhostile mobs will spawn.");
- if ("MUSHROOM".equals(currentBiome)) {
- lores.add("\u00a72\u00a7lThis is your current biome.");
- } else {
- lores.add("\u00a7e\u00a7lClick to change to this biome.");
- }
- } else {
- meta4.setDisplayName("\u00a78Biome: Mushroom");
- lores.add("\u00a7cYou cannot use this biome.");
- lores.add("\u00a77The mushroom biome is");
- lores.add("\u00a77bright and colorful.");
- lores.add("\u00a77Mooshrooms are the only");
- lores.add("\u00a77mobs that will spawn.");
- lores.add("\u00a77No other passive or");
- lores.add("\u00a77hostile mobs will spawn.");
- }
- meta4.setLore((List) this.lores);
- this.currentBiomeItem.setItemMeta(meta4);
- this.GUIbiome.addItem(new ItemStack[]{this.currentBiomeItem});
- this.lores.clear();
- this.currentBiomeItem = new ItemStack(Material.FIRE, 1);
- meta4 = this.currentBiomeItem.getItemMeta();
- if (VaultHandler.checkPerk(player.getName(), "usb.biome.hell", player.getWorld())) {
- meta4.setDisplayName("\u00a7aBiome: Hell(Nether)");
- lores.add("\u00a7fThe hell biome looks");
- lores.add("\u00a7fdark and dead. Some");
- lores.add("\u00a7fmobs from the nether will");
- lores.add("\u00a7fspawn in this biome");
- lores.add("\u00a7f(excluding ghasts and");
- lores.add("\u00a7fblazes).");
- if ("HELL".equals(currentBiome)) {
- lores.add("\u00a72\u00a7lThis is your current biome.");
- } else {
- lores.add("\u00a7e\u00a7lClick to change to this biome.");
- }
- } else {
- meta4.setDisplayName("\u00a78Biome: Hell(Nether)");
- lores.add("\u00a7cYou cannot use this biome.");
- lores.add("\u00a77The hell biome looks");
- lores.add("\u00a77dark and dead. Some");
- lores.add("\u00a77mobs from the nether will");
- lores.add("\u00a77spawn in this biome");
- lores.add("\u00a77(excluding ghasts and");
- lores.add("\u00a77blazes).");
- }
- meta4.setLore((List) this.lores);
- this.currentBiomeItem.setItemMeta(meta4);
- this.GUIbiome.addItem(new ItemStack[]{this.currentBiomeItem});
- this.lores.clear();
- this.currentBiomeItem = new ItemStack(Material.EYE_OF_ENDER, 1);
- meta4 = this.currentBiomeItem.getItemMeta();
- if (VaultHandler.checkPerk(player.getName(), "usb.biome.sky", player.getWorld())) {
- meta4.setDisplayName("\u00a7aBiome: Sky(End)");
- lores.add("\u00a7fThe sky biome gives your");
- lores.add("\u00a7fisland a special dark sky.");
- lores.add("\u00a7fOnly endermen will spawn");
- lores.add("\u00a7fin this biome.");
- if ("SKY".equals(currentBiome)) {
- lores.add("\u00a72\u00a7lThis is your current biome.");
- } else {
- lores.add("\u00a7e\u00a7lClick to change to this biome.");
- }
- } else {
- meta4.setDisplayName("\u00a78Biome: Sky(End)");
- lores.add("\u00a7cYou cannot use this biome.");
- lores.add("\u00a77The sky biome gives your");
- lores.add("\u00a77island a special dark sky.");
- lores.add("\u00a77Only endermen will spawn");
- lores.add("\u00a77in this biome.");
- }
- meta4.setLore((List) this.lores);
- this.currentBiomeItem.setItemMeta(meta4);
- this.GUIbiome.addItem(new ItemStack[]{this.currentBiomeItem});
- this.lores.clear();
- return this.GUIbiome;
- }
-
- public Inventory displayChallengeGUI(final Player player) {
- this.GUIchallenge = Bukkit.createInventory(null, 36, "\u00a79Challenge Menu");
- final PlayerInfo pi = skyBlock.getActivePlayers().get(player.getName());
- this.populateChallengeRank(player, 0, Material.DIRT, 0, pi);
- this.populateChallengeRank(player, 1, Material.IRON_BLOCK, 9, pi);
- this.populateChallengeRank(player, 2, Material.GOLD_BLOCK, 18, pi);
- this.populateChallengeRank(player, 3, Material.DIAMOND_BLOCK, 27, pi);
- return this.GUIchallenge;
- }
-
- public Inventory displayIslandGUI(final Player player) {
- this.GUIisland = Bukkit.createInventory(null, 18, "\u00a79Island Menu");
- if (skyBlock.hasIsland(player.getName())) {
- showMainMenu(player);
- } else if (hasAccess(player)) {
- showInitMenu();
- } else {
- this.currentIslandItem = new ItemStack(Material.BOOK, 1);
- final ItemMeta meta4 = this.currentIslandItem.getItemMeta();
- meta4.setDisplayName("\u00a7a\u00a7lWelcome to the Server!");
- lores.add("\u00a7fPlease read and accept the");
- lores.add("\u00a7fserver rules to become a");
- lores.add("\u00a7fmember and start your skyblock.");
- lores.add("\u00a7e\u00a7lClick here to read!");
- meta4.setLore((List) this.lores);
- this.currentIslandItem.setItemMeta(meta4);
- this.GUIisland.addItem(new ItemStack[]{this.currentIslandItem});
- this.lores.clear();
- }
- return this.GUIisland;
- }
-
- private boolean hasAccess(Player player) {
- return VaultHandler.checkPerm(player, skyBlock.getConfig().getString("options.general.permission"), skyBlock.getSkyBlockWorld());
- }
-
- private void showInitMenu() {
- this.currentIslandItem = new ItemStack(Material.GRASS, 1);
- ItemMeta meta4 = this.currentIslandItem.getItemMeta();
- meta4.setDisplayName("\u00a7a\u00a7lStart an Island");
- lores.add("\u00a7fStart your skyblock journey");
- lores.add("\u00a7fby starting your own island.");
- lores.add("\u00a7fComplete challenges to earn");
- lores.add("\u00a7fitems and skybucks to help");
- lores.add("\u00a7fexpand your skyblock. You can");
- lores.add("\u00a7finvite others to join in");
- lores.add("\u00a7fbuilding your island empire!");
- lores.add("\u00a7e\u00a7lClick here to start!");
- meta4.setLore((List) this.lores);
- this.currentIslandItem.setItemMeta(meta4);
- this.GUIisland.addItem(new ItemStack[]{this.currentIslandItem});
- this.lores.clear();
- this.currentIslandItem = new ItemStack(Material.SKULL_ITEM, 1, (short) 3);
- final SkullMeta meta2 = (SkullMeta) this.currentIslandItem.getItemMeta();
- meta2.setDisplayName("\u00a7a\u00a7lJoin an Island");
- lores.add("\u00a7fWant to join another player's");
- lores.add("\u00a7fisland instead of starting");
- lores.add("\u00a7fyour own? If another player");
- lores.add("\u00a7finvites you to their island");
- lores.add("\u00a7fyou can click here or use");
- lores.add("\u00a7e/island accept \u00a7fto join them.");
- lores.add("\u00a7e\u00a7lClick here to accept an invite!");
- lores.add("\u00a7e\u00a7l(You must be invited first)");
- meta2.setLore((List) this.lores);
- this.currentIslandItem.setItemMeta(meta2);
- this.GUIisland.setItem(4, this.currentIslandItem);
- this.lores.clear();
- this.currentIslandItem = new ItemStack(Material.SIGN, 1);
- meta4 = this.currentIslandItem.getItemMeta();
- meta4.setDisplayName("\u00a7a\u00a7lIsland Help");
- lores.add("\u00a7fNeed help with skyblock");
- lores.add("\u00a7fconcepts or commands? View");
- lores.add("\u00a7fdetails about them here.");
- lores.add("\u00a7e\u00a7lClick here for help!");
- meta4.setLore((List) this.lores);
- this.currentIslandItem.setItemMeta(meta4);
- this.GUIisland.setItem(8, this.currentIslandItem);
- this.lores.clear();
- }
-
- private void showMainMenu(Player player) {
- this.currentIslandItem = new ItemStack(Material.ENDER_PORTAL, 1);
- ItemMeta meta4 = this.currentIslandItem.getItemMeta();
- meta4.setDisplayName("\u00a7a\u00a7lReturn Home");
- lores.add("\u00a7fReturn to your island's home");
- lores.add("\u00a7fpoint. You can change your home");
- lores.add("\u00a7fpoint to any location on your");
- lores.add("\u00a7fisland using \u00a7b/island sethome");
- lores.add("\u00a7e\u00a7lClick here to return home.");
- meta4.setLore((List) this.lores);
- this.currentIslandItem.setItemMeta(meta4);
- this.GUIisland.addItem(new ItemStack[]{this.currentIslandItem});
- this.lores.clear();
- this.currentIslandItem = new ItemStack(Material.DIAMOND_ORE, 1);
- meta4 = this.currentIslandItem.getItemMeta();
- meta4.setDisplayName("\u00a7a\u00a7lChallenges");
- lores.add("\u00a7fView a list of challenges that");
- lores.add("\u00a7fyou can complete on your island");
- lores.add("\u00a7fto earn skybucks, items, perks,");
- lores.add("\u00a7fand titles.");
- lores.add("\u00a7e\u00a7lClick here to view challenges.");
- meta4.setLore((List) this.lores);
- this.currentIslandItem.setItemMeta(meta4);
- this.GUIisland.addItem(new ItemStack[]{this.currentIslandItem});
- this.lores.clear();
- this.currentIslandItem = new ItemStack(Material.EXP_BOTTLE, 1);
- meta4 = this.currentIslandItem.getItemMeta();
- meta4.setDisplayName("\u00a7a\u00a7lIsland Level");
- lores.add("\u00a7eCurrent Level: \u00a7a" + this.showIslandLevel(player));
- lores.add("\u00a7fGain island levels by expanding");
- lores.add("\u00a7fyour skyblock and completing");
- lores.add("\u00a7fcertain challenges. Rarer blocks");
- lores.add("\u00a7fwill add more to your level.");
- lores.add("\u00a7e\u00a7lClick here to refresh.");
- lores.add("\u00a7e\u00a7l(must be on island)");
- meta4.setLore((List) this.lores);
- this.currentIslandItem.setItemMeta(meta4);
- this.GUIisland.addItem(new ItemStack[]{this.currentIslandItem});
- this.lores.clear();
- this.currentIslandItem = new ItemStack(Material.SKULL_ITEM, 1, (short) 3);
- final SkullMeta meta2 = (SkullMeta) this.currentIslandItem.getItemMeta();
- meta2.setDisplayName("\u00a7a\u00a7lIsland Group");
- lores.add("\u00a7eMembers: \u00a72" + this.showCurrentMembers(player) + "/" + this.showMaxMembers(player));
- lores.add("\u00a7fView the members of your island");
- lores.add("\u00a7fgroup and their permissions. If");
- lores.add("\u00a7fyou are the island leader, you");
- lores.add("\u00a7fcan change the member permissions.");
- lores.add("\u00a7e\u00a7lClick here to view or change.");
- meta2.setLore((List) this.lores);
- this.currentIslandItem.setItemMeta(meta2);
- this.GUIisland.addItem(new ItemStack[]{this.currentIslandItem});
- this.lores.clear();
- this.currentIslandItem = new ItemStack(Material.SAPLING, 1, (short) 3);
- meta4 = this.currentIslandItem.getItemMeta();
- meta4.setDisplayName("\u00a7a\u00a7lChange Island Biome");
- lores.add("\u00a7eCurrent Biome: \u00a7b" + this.getCurrentBiome(player).toUpperCase());
- lores.add("\u00a7fThe island biome affects things");
- lores.add("\u00a7flike grass color and spawning");
- lores.add("\u00a7fof both animals and monsters.");
- if (this.checkIslandPermission(player, "canChangeBiome")) {
- lores.add("\u00a7e\u00a7lClick here to change biomes.");
- } else {
- lores.add("\u00a7c\u00a7lYou can't change the biome.");
- }
- meta4.setLore((List) this.lores);
- this.currentIslandItem.setItemMeta(meta4);
- this.GUIisland.addItem(new ItemStack[]{this.currentIslandItem});
- this.lores.clear();
- this.currentIslandItem = new ItemStack(Material.IRON_FENCE, 1);
- meta4 = this.currentIslandItem.getItemMeta();
- meta4.setDisplayName("\u00a7a\u00a7lIsland Lock");
- if (skyBlock.getIslandConfig(player).getBoolean("general.locked")) {
- lores.add("\u00a7eLock Status: \u00a7aActive");
- lores.add("\u00a7fYour island is currently \u00a7clocked.");
- lores.add("\u00a7fPlayers outside of your group");
- lores.add("\u00a7fare unable to enter your island.");
- if (this.checkIslandPermission(player, "canToggleLock")) {
- lores.add("\u00a7e\u00a7lClick here to unlock your island.");
- } else {
- lores.add("\u00a7c\u00a7lYou can't change the lock.");
- }
- } else {
- lores.add("\u00a7eLock Status: \u00a78Inactive");
- lores.add("\u00a7fYour island is currently \u00a7aunlocked.");
- lores.add("\u00a7fAll players are able to enter your");
- lores.add("\u00a7fisland, but only you and your group");
- lores.add("\u00a7fmembers may build there.");
- if (this.checkIslandPermission(player, "canToggleLock")) {
- lores.add("\u00a7e\u00a7lClick here to lock your island.");
- } else {
- lores.add("\u00a7c\u00a7lYou can't change the lock.");
- }
- }
- meta4.setLore((List) this.lores);
- this.currentIslandItem.setItemMeta(meta4);
- this.GUIisland.addItem(new ItemStack[]{this.currentIslandItem});
- this.lores.clear();
- if (skyBlock.getIslandConfig(player).getBoolean("general.warpActive")) {
- this.currentIslandItem = new ItemStack(Material.PORTAL, 1);
- meta4 = this.currentIslandItem.getItemMeta();
- meta4.setDisplayName("\u00a7a\u00a7lIsland Warp");
- lores.add("\u00a7eWarp Status: \u00a7aActive");
- lores.add("\u00a7fOther players may warp to your");
- lores.add("\u00a7fisland at anytime to the point");
- lores.add("\u00a7fyou set using \u00a7d/island setwarp.");
- if (this.checkIslandPermission(player, "canToggleWarp") && VaultHandler.checkPerk(player.getName(), "usb.extra.addwarp", skyBlock.getSkyBlockWorld())) {
- lores.add("\u00a7e\u00a7lClick here to deactivate.");
- } else {
- lores.add("\u00a7c\u00a7lYou can't change the warp.");
- }
- } else {
- this.currentIslandItem = new ItemStack(Material.ENDER_STONE, 1);
- meta4 = this.currentIslandItem.getItemMeta();
- meta4.setDisplayName("\u00a7a\u00a7lIsland Warp");
- lores.add("\u00a7eWarp Status: \u00a78Inactive");
- lores.add("\u00a7fOther players can't warp to your");
- lores.add("\u00a7fisland. Set a warp point using");
- lores.add("\u00a7d/island setwarp \u00a7fbefore activating.");
- if (this.checkIslandPermission(player, "canToggleWarp") && VaultHandler.checkPerk(player.getName(), "usb.extra.addwarp", skyBlock.getSkyBlockWorld())) {
- lores.add("\u00a7e\u00a7lClick here to activate.");
- } else {
- lores.add("\u00a7c\u00a7lYou can't change the warp.");
- }
- }
- meta4.setLore((List) this.lores);
- this.currentIslandItem.setItemMeta(meta4);
- this.GUIisland.addItem(new ItemStack[]{this.currentIslandItem});
- this.lores.clear();
- this.currentIslandItem = new ItemStack(Material.CHEST, 1);
- meta4 = this.currentIslandItem.getItemMeta();
- meta4.setDisplayName("\u00a7a\u00a7lBuy Perks");
- lores.add("\u00a7fVisit the perk shop to buy");
- lores.add("\u00a7fspecial abilities for your");
- lores.add("\u00a7fisland and character, as well");
- lores.add("\u00a7fas titles and more.");
- lores.add("\u00a7e\u00a7lClick here to open the shop!");
- meta4.setLore((List) this.lores);
- this.currentIslandItem.setItemMeta(meta4);
- this.GUIisland.addItem(new ItemStack[]{this.currentIslandItem});
- this.lores.clear();
- this.currentIslandItem = new ItemStack(Material.ENDER_CHEST, 1);
- meta4 = this.currentIslandItem.getItemMeta();
- meta4.setDisplayName("\u00a7a\u00a7lBuy Donor Perks");
- lores.add("\u00a7fThis special perk shop is");
- lores.add("\u00a7fonly available to donors!");
- if (VaultHandler.checkPerk(player.getName(), "group.donor", player.getWorld())) {
- lores.add("\u00a7e\u00a7lClick here to open the shop!");
- } else {
- lores.add("\u00a7a\u00a7lClick here to become a donor!");
- }
- meta4.setLore((List) this.lores);
- this.currentIslandItem.setItemMeta(meta4);
- this.GUIisland.setItem(16, this.currentIslandItem);
- this.lores.clear();
- this.currentIslandItem = new ItemStack(Material.BOOK_AND_QUILL, 1);
- meta4 = this.currentIslandItem.getItemMeta();
- meta4.setDisplayName("\u00a7a\u00a7lIsland Log");
- lores.add("\u00a7fView a log of events from");
- lores.add("\u00a7fyour island such as member,");
- lores.add("\u00a7fbiome, and warp changes.");
- lores.add("\u00a7e\u00a7lClick to view the log.");
- meta4.setLore((List) this.lores);
- this.currentIslandItem.setItemMeta(meta4);
- this.GUIisland.addItem(new ItemStack[]{this.currentIslandItem});
- this.lores.clear();
- this.currentIslandItem = new ItemStack(Material.BED, 1);
- meta4 = this.currentIslandItem.getItemMeta();
- meta4.setDisplayName("\u00a7a\u00a7lChange Home Location");
- lores.add("\u00a7fWhen you teleport to your");
- lores.add("\u00a7fisland you will be taken to");
- lores.add("\u00a7fthis location.");
- lores.add("\u00a7e\u00a7lClick here to change.");
- meta4.setLore((List) this.lores);
- this.currentIslandItem.setItemMeta(meta4);
- this.GUIisland.addItem(new ItemStack[]{this.currentIslandItem});
- this.lores.clear();
- this.currentIslandItem = new ItemStack(Material.HOPPER, 1);
- meta4 = this.currentIslandItem.getItemMeta();
- meta4.setDisplayName("\u00a7a\u00a7lChange Warp Location");
- lores.add("\u00a7fWhen your warp is activated,");
- lores.add("\u00a7fother players will be taken to");
- lores.add("\u00a7fthis point when they teleport");
- lores.add("\u00a7fto your island.");
- lores.add("\u00a7e\u00a7lClick here to change.");
- meta4.setLore((List) this.lores);
- this.currentIslandItem.setItemMeta(meta4);
- this.GUIisland.setItem(15, this.currentIslandItem);
- this.lores.clear();
- }
-
- public boolean checkIslandPermission(final Player player, final String permission) {
- return skyBlock.getIslandConfig(player).getBoolean("party.members." + player.getName() + "." + permission);
- }
-
- public String getCurrentBiome(final Player player) {
- return skyBlock.getIslandConfig(player).getString("general.biome");
- }
-
- public int showIslandLevel(final Player player) {
- return skyBlock.getIslandConfig(player).getInt("general.level");
- }
-
- public int showCurrentMembers(final Player player) {
- return skyBlock.getIslandConfig(player).getInt("party.currentSize");
- }
-
- public int showMaxMembers(final Player player) {
- return skyBlock.getIslandConfig(player).getInt("party.maxSize");
- }
-
- public void populateChallengeRank(final Player player, final int rankIndex, final Material mat, int location, final PlayerInfo pi) {
- int rankComplete = 0;
- ItemStack currentChallengeItem = new ItemStack(mat, 1);
- ItemMeta meta4 = currentChallengeItem.getItemMeta();
- String currentRank = Settings.challenges_ranks[rankIndex];
- meta4.setDisplayName("\u00a7e\u00a7lRank: " + currentRank);
- lores.add("\u00a7fComplete most challenges in");
- lores.add("\u00a7fthis rank to unlock the next rank.");
- meta4.setLore((List) this.lores);
- currentChallengeItem.setItemMeta(meta4);
- this.GUIchallenge.setItem(location, currentChallengeItem);
- this.lores.clear();
- final String[] challengeList = skyBlock.getChallengesFromRank(player, currentRank).split(" - ");
- for (int i = 0; i < challengeList.length; ++i) {
- String challenge = skyBlock.correctFormatting(challengeList[i]);
- String challengeName = skyBlock.stripFormatting(challenge).toLowerCase();
- try {
- if (rankIndex > 0) {
- rankComplete = skyBlock.checkRankCompletion(player, Settings.challenges_ranks[rankIndex - 1]);
- if (rankComplete > 0) {
- currentChallengeItem = new ItemStack(Material.STAINED_GLASS_PANE, 1, (short) 14);
- meta4 = currentChallengeItem.getItemMeta();
- meta4.setDisplayName("\u00a74\u00a7lLocked Challenge");
- lores.add("\u00a77Complete " + rankComplete + " more " + Settings.challenges_ranks[rankIndex - 1] + " challenges");
- lores.add("\u00a77to unlock this rank.");
- meta4.setLore((List) this.lores);
- currentChallengeItem.setItemMeta(meta4);
- this.GUIchallenge.setItem(++location, currentChallengeItem);
- this.lores.clear();
- continue;
- }
- }
- FileConfiguration config = skyBlock.getConfig();
- if (isNormalChallenge(challenge)) {
- currentChallengeItem = new ItemStack(Material.STAINED_GLASS_PANE, 1, (short) 4);
- meta4 = currentChallengeItem.getItemMeta();
- meta4.setDisplayName(challenge);
- } else if (isRepeatableChallenge(challenge)) {
- if (!config.contains("options.challenges.challengeList." + challengeName + ".displayItem")) {
- currentChallengeItem = new ItemStack(Material.STAINED_GLASS_PANE, 1, (short) 5);
- } else {
- currentChallengeItem = new ItemStack(Material.getMaterial(config.getInt("options.challenges.challengeList." + challengeName + ".displayItem")), 1);
- }
- meta4 = currentChallengeItem.getItemMeta();
- meta4.setDisplayName(challenge);
- } else if (isCompletedChallenge(challenge)) {
- currentChallengeItem = new ItemStack(Material.STAINED_GLASS_PANE, 1, (short) 13);
- meta4 = currentChallengeItem.getItemMeta();
- meta4.setDisplayName(challenge);
- } else {
- currentChallengeItem = new ItemStack(Material.STAINED_GLASS_PANE, 1, (short) 4);
- meta4 = currentChallengeItem.getItemMeta();
- meta4.setDisplayName(challenge);
- }
- lores.add("\u00a77" + config.getString("options.challenges.challengeList." + challengeName + ".description"));
- lores.add("\u00a7eThis challenge requires the following:");
- final String[] reqList = config.getString("options.challenges.challengeList." + challengeName + ".requiredItems").split(" ");
- int reqItem = 0;
- int reqAmount = 0;
- int reqMod = -1;
- String[] array;
- for (int length = (array = reqList).length, j = 0; j < length; ++j) {
- final String s = array[j];
- final String[] sPart = s.split(":");
- if (sPart.length == 2) {
- reqItem = Integer.parseInt(sPart[0]);
- final String[] sScale = sPart[1].split(";");
- if (sScale.length == 1) {
- reqAmount = Integer.parseInt(sPart[1]);
- } else if (sScale.length == 2) {
- if (sScale[1].charAt(0) == '+') {
- reqAmount = Integer.parseInt(sScale[0]) + Integer.parseInt(sScale[1].substring(1)) * skyBlock.getActivePlayers().get(player.getName()).checkChallengeSinceTimer(challengeName);
- } else if (sScale[1].charAt(0) == '*') {
- reqAmount = Integer.parseInt(sScale[0]) * (Integer.parseInt(sScale[1].substring(1)) * skyBlock.getActivePlayers().get(player.getName()).checkChallengeSinceTimer(challengeName));
- } else if (sScale[1].charAt(0) == '-') {
- reqAmount = Integer.parseInt(sScale[0]) - Integer.parseInt(sScale[1].substring(1)) * skyBlock.getActivePlayers().get(player.getName()).checkChallengeSinceTimer(challengeName);
- } else if (sScale[1].charAt(0) == '/') {
- reqAmount = Integer.parseInt(sScale[0]) / (Integer.parseInt(sScale[1].substring(1)) * skyBlock.getActivePlayers().get(player.getName()).checkChallengeSinceTimer(challengeName));
- }
- }
- } else if (sPart.length == 3) {
- reqItem = Integer.parseInt(sPart[0]);
- final String[] sScale = sPart[2].split(";");
- if (sScale.length == 1) {
- reqAmount = Integer.parseInt(sPart[2]);
- } else if (sScale.length == 2) {
- if (sScale[1].charAt(0) == '+') {
- reqAmount = Integer.parseInt(sScale[0]) + Integer.parseInt(sScale[1].substring(1)) * skyBlock.getActivePlayers().get(player.getName()).checkChallengeSinceTimer(challengeName);
- } else if (sScale[1].charAt(0) == '*') {
- reqAmount = Integer.parseInt(sScale[0]) * (Integer.parseInt(sScale[1].substring(1)) * skyBlock.getActivePlayers().get(player.getName()).checkChallengeSinceTimer(challengeName));
- } else if (sScale[1].charAt(0) == '-') {
- reqAmount = Integer.parseInt(sScale[0]) - Integer.parseInt(sScale[1].substring(1)) * skyBlock.getActivePlayers().get(player.getName()).checkChallengeSinceTimer(challengeName);
- } else if (sScale[1].charAt(0) == '/') {
- reqAmount = Integer.parseInt(sScale[0]) / (Integer.parseInt(sScale[1].substring(1)) * skyBlock.getActivePlayers().get(player.getName()).checkChallengeSinceTimer(challengeName));
- }
- }
- reqMod = Integer.parseInt(sPart[1]);
- }
- final ItemStack newItem = new ItemStack(reqItem, reqAmount, (short) reqMod);
- lores.add("\u00a7f" + newItem.getAmount() + " " + newItem.getType().toString());
- }
- if (pi.checkChallenge(challengeName) > 0 && config.getBoolean("options.challenges.challengeList." + challengeName + ".repeatable")) {
- if (pi.onChallengeCooldown(challengeName)) {
- if (pi.getChallengeCooldownTime(challengeName) / 86400000L >= 1L) {
- final int days = (int) pi.getChallengeCooldownTime(challengeName) / 86400000;
- lores.add("\u00a74Requirements will reset in " + days + " days.");
- } else {
- final int hours = (int) pi.getChallengeCooldownTime(challengeName) / 3600000;
- lores.add("\u00a74Requirements will reset in " + hours + " hours.");
- }
- }
- lores.add("\u00a76Item Reward: \u00a7a" + config.getString("options.challenges.challengeList." + challengeName + ".repeatRewardText"));
- lores.add("\u00a76Currency Reward: \u00a7a" + config.getInt("options.challenges.challengeList." + challengeName + ".repeatCurrencyReward"));
- lores.add("\u00a76Exp Reward: \u00a7a" + config.getInt("options.challenges.challengeList." + challengeName + ".repeatXpReward"));
- lores.add("\u00a7dTotal times completed: \u00a7f" + pi.getChallenge(challengeName).getTimesCompleted());
- lores.add("\u00a7e\u00a7lClick to complete this challenge.");
- } else {
- lores.add("\u00a76Item Reward: \u00a7a" + config.getString("options.challenges.challengeList." + challengeName + ".rewardText"));
- lores.add("\u00a76Currency Reward: \u00a7a" + config.getInt("options.challenges.challengeList." + challengeName + ".currencyReward"));
- lores.add("\u00a76Exp Reward: \u00a7a" + config.getInt("options.challenges.challengeList." + challengeName + ".xpReward"));
- if (config.getBoolean("options.challenges.challengeList." + challengeName + ".repeatable")) {
- lores.add("\u00a7e\u00a7lClick to complete this challenge.");
- } else {
- lores.add("\u00a74\u00a7lYou can't repeat this challenge.");
- }
- }
- meta4.setLore((List) this.lores);
- currentChallengeItem.setItemMeta(meta4);
- this.GUIchallenge.setItem(++location, currentChallengeItem);
- this.lores.clear();
- } catch (NullPointerException e) {
- skyBlock.getLogger().log(Level.SEVERE, "Mis-configured challenge " + challenge, e);
- }
- }
- }
-
- private boolean isCompletedChallenge(String challengeName) {
- return challengeName.charAt(1) == '2';
- }
-
- private boolean isRepeatableChallenge(String challengeName) {
- return challengeName.charAt(1) == 'a';
- }
-
- private boolean isNormalChallenge(String challengeName) {
- return challengeName.charAt(1) == 'e';
- }
-}
+package us.talabrek.ultimateskyblock;
+
+import org.bukkit.Bukkit;
+import org.bukkit.Material;
+import org.bukkit.configuration.file.FileConfiguration;
+import org.bukkit.entity.Player;
+import org.bukkit.inventory.Inventory;
+import org.bukkit.inventory.ItemStack;
+import org.bukkit.inventory.meta.ItemMeta;
+import org.bukkit.inventory.meta.SkullMeta;
+
+import java.util.ArrayList;
+import java.util.Iterator;
+import java.util.List;
+import java.util.Set;
+import java.util.logging.Level;
+
+// TODO: Move all the texts to resource-files (translatable).
+/**
+ * The UI menu of uSkyBlock (using the inventory UI).
+ */
+public class SkyBlockMenu {
+ List lores;
+ private uSkyBlock skyBlock;
+ public Inventory GUIparty;
+ public Inventory GUIpartyPlayer;
+ public Inventory GUIisland;
+ public Inventory GUIchallenge;
+ public Inventory GUIbiome;
+ public Inventory GUIlog;
+ ItemStack pHead;
+ ItemStack sign;
+ ItemStack biome;
+ ItemStack lock;
+ ItemStack warpset;
+ ItemStack warptoggle;
+ ItemStack invite;
+ ItemStack kick;
+ ItemStack currentBiomeItem;
+ ItemStack currentIslandItem;
+ ItemStack currentLogItem;
+ Iterator tempIt;
+
+ public SkyBlockMenu(uSkyBlock skyBlock) {
+ this.skyBlock = skyBlock;
+ this.GUIparty = null;
+ this.GUIpartyPlayer = null;
+ this.GUIisland = null;
+ this.GUIchallenge = null;
+ this.GUIbiome = null;
+ this.GUIlog = null;
+ this.pHead = new ItemStack(397, 1, (short) 3);
+ this.sign = new ItemStack(323, 1);
+ this.biome = new ItemStack(6, 1, (short) 3);
+ this.lock = new ItemStack(101, 1);
+ this.warpset = new ItemStack(90, 1);
+ this.warptoggle = new ItemStack(69, 1);
+ this.invite = new ItemStack(398, 1);
+ this.kick = new ItemStack(301, 1);
+ this.currentBiomeItem = null;
+ this.currentIslandItem = null;
+ this.currentLogItem = null;
+ this.lores = new ArrayList<>();
+ }
+
+ public Inventory displayPartyPlayerGUI(final Player player, final String pname) {
+ this.GUIpartyPlayer = Bukkit.createInventory(null, 9, String.valueOf(pname) + " ");
+ final ItemStack pHead = new ItemStack(397, 1, (short) 3);
+ final SkullMeta meta3 = (SkullMeta) pHead.getItemMeta();
+ ItemMeta meta2 = this.sign.getItemMeta();
+ meta2.setDisplayName("\u00a7hPlayer Permissions");
+ lores.add("\u00a7eClick here to return to");
+ lores.add("\u00a7eyour island group's info.");
+ meta2.setLore((List) this.lores);
+ this.sign.setItemMeta(meta2);
+ this.GUIpartyPlayer.addItem(new ItemStack[]{this.sign});
+ this.lores.clear();
+ meta3.setDisplayName(String.valueOf(pname) + "'s Permissions");
+ lores.add("\u00a7eHover over an icon to view");
+ lores.add("\u00a7ea permission. Change the");
+ lores.add("\u00a7epermission by clicking it.");
+ meta3.setLore((List) this.lores);
+ pHead.setItemMeta(meta3);
+ this.GUIpartyPlayer.addItem(new ItemStack[]{pHead});
+ this.lores.clear();
+ meta2 = this.biome.getItemMeta();
+ if (skyBlock.getIslandConfig(player).getBoolean("party.members." + pname + ".canChangeBiome")) {
+ meta2.setDisplayName("\u00a7aChange Biome");
+ lores.add("\u00a7fThis player \u00a7acan\u00a7f change the");
+ lores.add("\u00a7fisland's biome. Click here");
+ lores.add("\u00a7fto remove this permission.");
+ } else {
+ meta2.setDisplayName("\u00a7cChange Biome");
+ lores.add("\u00a7fThis player \u00a7ccannot\u00a7f change the");
+ lores.add("\u00a7fisland's biome. Click here");
+ lores.add("\u00a7fto grant this permission.");
+ }
+ meta2.setLore((List) this.lores);
+ this.biome.setItemMeta(meta2);
+ this.GUIpartyPlayer.addItem(new ItemStack[]{this.biome});
+ this.lores.clear();
+ meta2 = this.lock.getItemMeta();
+ if (skyBlock.getIslandConfig(player).getBoolean("party.members." + pname + ".canToggleLock")) {
+ meta2.setDisplayName("\u00a7aToggle Island Lock");
+ lores.add("\u00a7fThis player \u00a7acan\u00a7f toggle the");
+ lores.add("\u00a7fisland's lock, which prevents");
+ lores.add("\u00a7fnon-group members from entering.");
+ lores.add("\u00a7fClick here to remove this permission.");
+ } else {
+ meta2.setDisplayName("\u00a7cToggle Island Lock");
+ lores.add("\u00a7fThis player \u00a7ccannot\u00a7f toggle the");
+ lores.add("\u00a7fisland's lock, which prevents");
+ lores.add("\u00a7fnon-group members from entering.");
+ lores.add("\u00a7fClick here to add this permission");
+ }
+ meta2.setLore((List) this.lores);
+ this.lock.setItemMeta(meta2);
+ this.GUIpartyPlayer.addItem(new ItemStack[]{this.lock});
+ this.lores.clear();
+ meta2 = this.warpset.getItemMeta();
+ if (skyBlock.getIslandConfig(player).getBoolean("party.members." + pname + ".canChangeWarp")) {
+ meta2.setDisplayName("\u00a7aSet Island Warp");
+ lores.add("\u00a7fThis player \u00a7acan\u00a7f set the");
+ lores.add("\u00a7fisland's warp, which allows");
+ lores.add("\u00a7fnon-group members to teleport");
+ lores.add("\u00a7fto the island. Click here to");
+ lores.add("\u00a7fremove this permission.");
+ } else {
+ meta2.setDisplayName("\u00a7cSet Island Warp");
+ lores.add("\u00a7fThis player \u00a7ccannot\u00a7f set the");
+ lores.add("\u00a7fisland's warp, which allows");
+ lores.add("\u00a7fnon-group members to teleport");
+ lores.add("\u00a7fto the island. Click here to");
+ lores.add("\u00a7fadd this permission.");
+ }
+ meta2.setLore((List) this.lores);
+ this.warpset.setItemMeta(meta2);
+ this.GUIpartyPlayer.addItem(new ItemStack[]{this.warpset});
+ this.lores.clear();
+ meta2 = this.warptoggle.getItemMeta();
+ if (skyBlock.getIslandConfig(player).getBoolean("party.members." + pname + ".canToggleWarp")) {
+ meta2.setDisplayName("\u00a7aToggle Island Warp");
+ lores.add("\u00a7fThis player \u00a7acan\u00a7f toggle the");
+ lores.add("\u00a7fisland's warp, allowing them");
+ lores.add("\u00a7fto turn it on or off at anytime.");
+ lores.add("\u00a7fbut not set the location. Click");
+ lores.add("\u00a7fhere to remove this permission.");
+ } else {
+ meta2.setDisplayName("\u00a7cToggle Island Warp");
+ lores.add("\u00a7fThis player \u00a7ccannot\u00a7f toggle the");
+ lores.add("\u00a7fisland's warp, allowing them");
+ lores.add("\u00a7fto turn it on or off at anytime,");
+ lores.add("\u00a7fbut not set the location. Click");
+ lores.add("\u00a7fhere to add this permission.");
+ }
+ meta2.setLore((List) this.lores);
+ this.warptoggle.setItemMeta(meta2);
+ this.GUIpartyPlayer.addItem(new ItemStack[]{this.warptoggle});
+ this.lores.clear();
+ meta2 = this.invite.getItemMeta();
+ if (skyBlock.getIslandConfig(player).getBoolean("party.members." + pname + ".canInviteOthers")) {
+ meta2.setDisplayName("\u00a7aInvite Players");
+ lores.add("\u00a7fThis player \u00a7acan\u00a7f invite");
+ lores.add("\u00a7fother players to the island if");
+ lores.add("\u00a7fthere is enough room for more");
+ lores.add("\u00a7fmembers. Click here to remove");
+ lores.add("\u00a7fthis permission.");
+ } else {
+ meta2.setDisplayName("\u00a7cInvite Players");
+ lores.add("\u00a7fThis player \u00a7ccannot\u00a7f invite");
+ lores.add("\u00a7fother players to the island.");
+ lores.add("\u00a7fClick here to add this permission.");
+ }
+ meta2.setLore((List) this.lores);
+ this.invite.setItemMeta(meta2);
+ this.GUIpartyPlayer.addItem(new ItemStack[]{this.invite});
+ this.lores.clear();
+ meta2 = this.kick.getItemMeta();
+ if (skyBlock.getIslandConfig(player).getBoolean("party.members." + pname + ".canKickOthers")) {
+ meta2.setDisplayName("\u00a7aKick Players");
+ lores.add("\u00a7fThis player \u00a7acan\u00a7f kick");
+ lores.add("\u00a7fother players from the island,");
+ lores.add("\u00a7fbut they are unable to kick");
+ lores.add("\u00a7fthe island leader. Click here");
+ lores.add("\u00a7fto remove this permission.");
+ } else {
+ meta2.setDisplayName("\u00a7cKick Players");
+ lores.add("\u00a7fThis player \u00a7ccannot\u00a7f kick");
+ lores.add("\u00a7fother players from the island.");
+ lores.add("\u00a7fClick here to add this permission.");
+ }
+ meta2.setLore((List) this.lores);
+ this.kick.setItemMeta(meta2);
+ this.GUIpartyPlayer.addItem(new ItemStack[]{this.kick});
+ this.lores.clear();
+ return this.GUIpartyPlayer;
+ }
+
+ public Inventory displayPartyGUI(final Player player) {
+ this.GUIparty = Bukkit.createInventory(null, 18, "\u00a79Island Group Members");
+ final Set memberList = skyBlock.getIslandConfig(player).getConfigurationSection("party.members").getKeys(false);
+ this.tempIt = memberList.iterator();
+ final SkullMeta meta3 = (SkullMeta) this.pHead.getItemMeta();
+ final ItemMeta meta2 = this.sign.getItemMeta();
+ meta2.setDisplayName("\u00a7aGroup Info");
+ lores.add("Group Members: \u00a72" + skyBlock.getIslandConfig(player).getInt("party.currentSize") + "\u00a77/\u00a7e" + skyBlock.getIslandConfig(player).getInt("party.maxSize"));
+ if (skyBlock.getIslandConfig(player).getInt("party.currentSize") < skyBlock.getIslandConfig(player).getInt("party.maxSize")) {
+ lores.add("\u00a7aMore players can be invited to this island.");
+ } else {
+ lores.add("\u00a7cThis island is full.");
+ }
+ lores.add("\u00a7eHover over a player's icon to");
+ lores.add("\u00a7eview their permissions. The");
+ lores.add("\u00a7eleader can change permissions");
+ lores.add("\u00a7eby clicking a player's icon.");
+ meta2.setLore((List) this.lores);
+ this.sign.setItemMeta(meta2);
+ this.GUIparty.addItem(new ItemStack[]{this.sign});
+ this.lores.clear();
+ while (this.tempIt.hasNext()) {
+ final String temp = this.tempIt.next();
+ if (temp.equalsIgnoreCase(skyBlock.getIslandConfig(player).getString("party.leader"))) {
+ meta3.setDisplayName("\u00a7f" + temp);
+ lores.add("\u00a7a\u00a7lLeader");
+ lores.add("\u00a7aCan \u00a7fchange the island's biome.");
+ lores.add("\u00a7aCan \u00a7flock/unlock the island.");
+ lores.add("\u00a7aCan \u00a7fset the island's warp.");
+ lores.add("\u00a7aCan \u00a7ftoggle the island's warp.");
+ lores.add("\u00a7aCan \u00a7finvite others to the island.");
+ lores.add("\u00a7aCan \u00a7fkick others from the island.");
+ meta3.setLore((List) this.lores);
+ this.lores.clear();
+ } else {
+ meta3.setDisplayName("\u00a7f" + temp);
+ lores.add("\u00a7e\u00a7lMember");
+ if (skyBlock.getIslandConfig(player).getBoolean("party.members." + temp + ".canChangeBiome")) {
+ lores.add("\u00a7aCan \u00a7fchange the island's biome.");
+ } else {
+ lores.add("\u00a7cCannot \u00a7fchange the island's biome.");
+ }
+ if (skyBlock.getIslandConfig(player).getBoolean("party.members." + temp + ".canToggleLock")) {
+ lores.add("\u00a7aCan \u00a7flock/unlock the island.");
+ } else {
+ lores.add("\u00a7cCannot \u00a7flock/unlock the island.");
+ }
+ if (skyBlock.getIslandConfig(player).getBoolean("party.members." + temp + ".canChangeWarp")) {
+ lores.add("\u00a7aCan \u00a7fset the island's warp.");
+ } else {
+ lores.add("\u00a7cCannot \u00a7fset the island's warp.");
+ }
+ if (skyBlock.getIslandConfig(player).getBoolean("party.members." + temp + ".canToggleWarp")) {
+ lores.add("\u00a7aCan \u00a7ftoggle the island's warp.");
+ } else {
+ lores.add("\u00a7cCannot \u00a7ftoggle the island's warp.");
+ }
+ if (skyBlock.getIslandConfig(player).getBoolean("party.members." + temp + ".canInviteOthers")) {
+ lores.add("\u00a7aCan \u00a7finvite others to the island.");
+ } else {
+ lores.add("\u00a7cCannot \u00a7finvite others to the island.");
+ }
+ if (skyBlock.getIslandConfig(player).getBoolean("party.members." + temp + ".canKickOthers")) {
+ lores.add("\u00a7aCan \u00a7fkick others from the island.");
+ } else {
+ lores.add("\u00a7cCannot \u00a7fkick others from the island.");
+ }
+ if (player.getName().equalsIgnoreCase(skyBlock.getIslandConfig(player).getString("party.leader"))) {
+ lores.add("\u00a7e");
+ }
+ meta3.setLore((List) this.lores);
+ this.lores.clear();
+ }
+ meta3.setOwner(temp);
+ this.pHead.setItemMeta(meta3);
+ this.GUIparty.addItem(new ItemStack[]{this.pHead});
+ }
+ return this.GUIparty;
+ }
+
+ public Inventory displayLogGUI(final Player player) {
+ this.GUIlog = Bukkit.createInventory(null, 9, "\u00a79Island Log");
+ ItemMeta meta4 = this.sign.getItemMeta();
+ meta4.setDisplayName("\u00a7lIsland Log");
+ lores.add("\u00a7eClick here to return to");
+ lores.add("\u00a7ethe main island screen.");
+ meta4.setLore((List) this.lores);
+ this.sign.setItemMeta(meta4);
+ this.GUIlog.addItem(new ItemStack[]{this.sign});
+ this.lores.clear();
+ this.currentLogItem = new ItemStack(Material.BOOK_AND_QUILL, 1);
+ meta4 = this.currentLogItem.getItemMeta();
+ meta4.setDisplayName("\u00a7e\u00a7lIsland Log");
+ FileConfiguration islandConfig = skyBlock.getIslandConfig(player);
+ for (int i = 1; i <= 10; ++i) {
+ if (islandConfig.contains("log." + i)) {
+ lores.add(islandConfig.getString("log." + i));
+ } else {
+ break;
+ }
+ }
+ meta4.setLore((List) this.lores);
+ this.currentLogItem.setItemMeta(meta4);
+ this.GUIlog.setItem(8, this.currentLogItem);
+ this.lores.clear();
+ return this.GUIlog;
+ }
+
+ public Inventory displayBiomeGUI(final Player player) {
+ this.GUIbiome = Bukkit.createInventory(null, 18, "\u00a79Island Biome");
+ ItemMeta meta4 = this.sign.getItemMeta();
+ meta4.setDisplayName("\u00a7hIsland Biome");
+ lores.add("\u00a7eClick here to return to");
+ lores.add("\u00a7ethe main island screen.");
+ meta4.setLore((List) this.lores);
+ this.sign.setItemMeta(meta4);
+ this.GUIbiome.addItem(new ItemStack[]{this.sign});
+ this.lores.clear();
+ this.currentBiomeItem = new ItemStack(Material.WATER, 1);
+ meta4 = this.currentBiomeItem.getItemMeta();
+ String currentBiome = skyBlock.getCurrentBiome(player);
+ if (VaultHandler.checkPerk(player.getName(), "usb.biome.ocean", player.getWorld())) {
+ meta4.setDisplayName("\u00a7aBiome: Ocean");
+ lores.add("\u00a7fThe ocean biome is the basic");
+ lores.add("\u00a7fstarting biome for all islands.");
+ lores.add("\u00a7fpassive mobs like animals will");
+ lores.add("\u00a7fnot spawn. Hostile mobs will");
+ lores.add("\u00a7fspawn normally.");
+ if ("OCEAN".equals(currentBiome)) {
+ lores.add("\u00a72\u00a7lThis is your current biome.");
+ } else {
+ lores.add("\u00a7e\u00a7lClick to change to this biome.");
+ }
+ } else {
+ meta4.setDisplayName("\u00a78Biome: Ocean");
+ lores.add("\u00a7cYou cannot use this biome.");
+ lores.add("\u00a77The ocean biome is the basic");
+ lores.add("\u00a77starting biome for all islands.");
+ lores.add("\u00a77passive mobs like animals will");
+ lores.add("\u00a77not spawn. Hostile mobs will");
+ lores.add("\u00a77spawn normally.");
+ }
+ meta4.setLore((List) this.lores);
+ this.currentBiomeItem.setItemMeta(meta4);
+ this.GUIbiome.addItem(new ItemStack[]{this.currentBiomeItem});
+ this.lores.clear();
+ this.currentBiomeItem = new ItemStack(Material.SAPLING, 1, (short) 1);
+ meta4 = this.currentBiomeItem.getItemMeta();
+ if (VaultHandler.checkPerk(player.getName(), "usb.biome.forst", player.getWorld())) {
+ meta4.setDisplayName("\u00a7aBiome: Forest");
+ lores.add("\u00a7fThe forest biome will allow");
+ lores.add("\u00a7fyour island to spawn passive.");
+ lores.add("\u00a7fmobs like animals (including");
+ lores.add("\u00a7fwolves). Hostile mobs will");
+ lores.add("\u00a7fspawn normally.");
+ if ("FOREST".equals(currentBiome)) {
+ lores.add("\u00a72\u00a7lThis is your current biome.");
+ } else {
+ lores.add("\u00a7e\u00a7lClick to change to this biome.");
+ }
+ } else {
+ meta4.setDisplayName("\u00a78Biome: Forest");
+ lores.add("\u00a7cYou cannot use this biome.");
+ lores.add("\u00a77The forest biome will allow");
+ lores.add("\u00a77your island to spawn passive.");
+ lores.add("\u00a77mobs like animals (including");
+ lores.add("\u00a77wolves). Hostile mobs will");
+ lores.add("\u00a77spawn normally.");
+ }
+ meta4.setLore((List) this.lores);
+ this.currentBiomeItem.setItemMeta(meta4);
+ this.GUIbiome.addItem(new ItemStack[]{this.currentBiomeItem});
+ this.lores.clear();
+ this.currentBiomeItem = new ItemStack(Material.SAND, 1);
+ meta4 = this.currentBiomeItem.getItemMeta();
+ if (VaultHandler.checkPerk(player.getName(), "usb.biome.desert", player.getWorld())) {
+ meta4.setDisplayName("\u00a7aBiome: Desert");
+ lores.add("\u00a7fThe desert biome makes it so");
+ lores.add("\u00a7fthat there is no rain or snow");
+ lores.add("\u00a7fon your island. Passive mobs");
+ lores.add("\u00a7fwon't spawn. Hostile mobs will");
+ lores.add("\u00a7fspawn normally.");
+ if ("DESERT".equals(currentBiome)) {
+ lores.add("\u00a72\u00a7lThis is your current biome.");
+ } else {
+ lores.add("\u00a7e\u00a7lClick to change to this biome.");
+ }
+ } else {
+ meta4.setDisplayName("\u00a78Biome: Desert");
+ lores.add("\u00a7cYou cannot use this biome.");
+ lores.add("\u00a77The desert biome makes it so");
+ lores.add("\u00a77that there is no rain or snow");
+ lores.add("\u00a77on your island. Passive mobs");
+ lores.add("\u00a77won't spawn. Hostile mobs will");
+ lores.add("\u00a77spawn normally.");
+ }
+ meta4.setLore((List) this.lores);
+ this.currentBiomeItem.setItemMeta(meta4);
+ this.GUIbiome.addItem(new ItemStack[]{this.currentBiomeItem});
+ this.lores.clear();
+ this.currentBiomeItem = new ItemStack(Material.SAPLING, 1, (short) 3);
+ meta4 = this.currentBiomeItem.getItemMeta();
+ if (VaultHandler.checkPerk(player.getName(), "usb.biome.jungle", player.getWorld())) {
+ meta4.setDisplayName("\u00a7aBiome: Jungle");
+ lores.add("\u00a7fThe jungle biome is bright");
+ lores.add("\u00a7fand colorful. Passive mobs");
+ lores.add("\u00a7f(including ocelots) will");
+ lores.add("\u00a7fspawn. Hostile mobs will");
+ lores.add("\u00a7fspawn normally.");
+ if ("JUNGLE".equals(currentBiome)) {
+ lores.add("\u00a72\u00a7lThis is your current biome.");
+ } else {
+ lores.add("\u00a7e\u00a7lClick to change to this biome.");
+ }
+ } else {
+ meta4.setDisplayName("\u00a78Biome: Jungle");
+ lores.add("\u00a7cYou cannot use this biome.");
+ lores.add("\u00a77The jungle biome is bright");
+ lores.add("\u00a77and colorful. Passive mobs");
+ lores.add("\u00a77(including ocelots) will");
+ lores.add("\u00a77spawn. Hostile mobs will");
+ lores.add("\u00a77spawn normally.");
+ }
+ meta4.setLore((List) this.lores);
+ this.currentBiomeItem.setItemMeta(meta4);
+ this.GUIbiome.addItem(new ItemStack[]{this.currentBiomeItem});
+ this.lores.clear();
+ this.currentBiomeItem = new ItemStack(Material.WATER_LILY, 1);
+ meta4 = this.currentBiomeItem.getItemMeta();
+ if (VaultHandler.checkPerk(player.getName(), "usb.biome.swampland", player.getWorld())) {
+ meta4.setDisplayName("\u00a7aBiome: Swampland");
+ lores.add("\u00a7fThe swamp biome is dark");
+ lores.add("\u00a7fand dull. Passive mobs");
+ lores.add("\u00a7fwill spawn normally and");
+ lores.add("\u00a7fslimes have a small chance");
+ lores.add("\u00a7fto spawn at night depending");
+ lores.add("\u00a7fon the moon phase.");
+ if ("SWAMPLAND".equals(currentBiome)) {
+ lores.add("\u00a72\u00a7lThis is your current biome.");
+ } else {
+ lores.add("\u00a7e\u00a7lClick to change to this biome.");
+ }
+ } else {
+ meta4.setDisplayName("\u00a78Biome: Swampland");
+ lores.add("\u00a7cYou cannot use this biome.");
+ lores.add("\u00a77The swamp biome is dark");
+ lores.add("\u00a77and dull. Passive mobs");
+ lores.add("\u00a77will spawn normally and");
+ lores.add("\u00a77slimes have a small chance");
+ lores.add("\u00a77to spawn at night depending");
+ lores.add("\u00a77on the moon phase.");
+ }
+ meta4.setLore((List) this.lores);
+ this.currentBiomeItem.setItemMeta(meta4);
+ this.GUIbiome.addItem(new ItemStack[]{this.currentBiomeItem});
+ this.lores.clear();
+ this.currentBiomeItem = new ItemStack(Material.SNOW, 1);
+ meta4 = this.currentBiomeItem.getItemMeta();
+ if (VaultHandler.checkPerk(player.getName(), "usb.biome.taiga", player.getWorld())) {
+ meta4.setDisplayName("\u00a7aBiome: Taiga");
+ lores.add("\u00a7fThe taiga biome has snow");
+ lores.add("\u00a7finstead of rain. Passive");
+ lores.add("\u00a7fmobs will spawn normally");
+ lores.add("\u00a7f(including wolves) and");
+ lores.add("\u00a7fhostile mobs will spawn.");
+ if ("TAIGA".equals(currentBiome)) {
+ lores.add("\u00a72\u00a7lThis is your current biome.");
+ } else {
+ lores.add("\u00a7e\u00a7lClick to change to this biome.");
+ }
+ } else {
+ meta4.setDisplayName("\u00a78Biome: Taiga");
+ lores.add("\u00a7cYou cannot use this biome.");
+ lores.add("\u00a77The taiga biome has snow");
+ lores.add("\u00a77instead of rain. Passive");
+ lores.add("\u00a77mobs will spawn normally");
+ lores.add("\u00a77(including wolves) and");
+ lores.add("\u00a77hostile mobs will spawn.");
+ }
+ meta4.setLore((List) this.lores);
+ this.currentBiomeItem.setItemMeta(meta4);
+ this.GUIbiome.addItem(new ItemStack[]{this.currentBiomeItem});
+ this.lores.clear();
+ this.currentBiomeItem = new ItemStack(Material.RED_MUSHROOM, 1);
+ meta4 = this.currentBiomeItem.getItemMeta();
+ if (VaultHandler.checkPerk(player.getName(), "usb.biome.mushroom", player.getWorld())) {
+ meta4.setDisplayName("\u00a7aBiome: Mushroom");
+ lores.add("\u00a7fThe mushroom biome is");
+ lores.add("\u00a7fbright and colorful.");
+ lores.add("\u00a7fMooshrooms are the only");
+ lores.add("\u00a7fmobs that will spawn.");
+ lores.add("\u00a7fNo other passive or");
+ lores.add("\u00a7fhostile mobs will spawn.");
+ if ("MUSHROOM".equals(currentBiome)) {
+ lores.add("\u00a72\u00a7lThis is your current biome.");
+ } else {
+ lores.add("\u00a7e\u00a7lClick to change to this biome.");
+ }
+ } else {
+ meta4.setDisplayName("\u00a78Biome: Mushroom");
+ lores.add("\u00a7cYou cannot use this biome.");
+ lores.add("\u00a77The mushroom biome is");
+ lores.add("\u00a77bright and colorful.");
+ lores.add("\u00a77Mooshrooms are the only");
+ lores.add("\u00a77mobs that will spawn.");
+ lores.add("\u00a77No other passive or");
+ lores.add("\u00a77hostile mobs will spawn.");
+ }
+ meta4.setLore((List) this.lores);
+ this.currentBiomeItem.setItemMeta(meta4);
+ this.GUIbiome.addItem(new ItemStack[]{this.currentBiomeItem});
+ this.lores.clear();
+ this.currentBiomeItem = new ItemStack(Material.FIRE, 1);
+ meta4 = this.currentBiomeItem.getItemMeta();
+ if (VaultHandler.checkPerk(player.getName(), "usb.biome.hell", player.getWorld())) {
+ meta4.setDisplayName("\u00a7aBiome: Hell(Nether)");
+ lores.add("\u00a7fThe hell biome looks");
+ lores.add("\u00a7fdark and dead. Some");
+ lores.add("\u00a7fmobs from the nether will");
+ lores.add("\u00a7fspawn in this biome");
+ lores.add("\u00a7f(excluding ghasts and");
+ lores.add("\u00a7fblazes).");
+ if ("HELL".equals(currentBiome)) {
+ lores.add("\u00a72\u00a7lThis is your current biome.");
+ } else {
+ lores.add("\u00a7e\u00a7lClick to change to this biome.");
+ }
+ } else {
+ meta4.setDisplayName("\u00a78Biome: Hell(Nether)");
+ lores.add("\u00a7cYou cannot use this biome.");
+ lores.add("\u00a77The hell biome looks");
+ lores.add("\u00a77dark and dead. Some");
+ lores.add("\u00a77mobs from the nether will");
+ lores.add("\u00a77spawn in this biome");
+ lores.add("\u00a77(excluding ghasts and");
+ lores.add("\u00a77blazes).");
+ }
+ meta4.setLore((List) this.lores);
+ this.currentBiomeItem.setItemMeta(meta4);
+ this.GUIbiome.addItem(new ItemStack[]{this.currentBiomeItem});
+ this.lores.clear();
+ this.currentBiomeItem = new ItemStack(Material.EYE_OF_ENDER, 1);
+ meta4 = this.currentBiomeItem.getItemMeta();
+ if (VaultHandler.checkPerk(player.getName(), "usb.biome.sky", player.getWorld())) {
+ meta4.setDisplayName("\u00a7aBiome: Sky(End)");
+ lores.add("\u00a7fThe sky biome gives your");
+ lores.add("\u00a7fisland a special dark sky.");
+ lores.add("\u00a7fOnly endermen will spawn");
+ lores.add("\u00a7fin this biome.");
+ if ("SKY".equals(currentBiome)) {
+ lores.add("\u00a72\u00a7lThis is your current biome.");
+ } else {
+ lores.add("\u00a7e\u00a7lClick to change to this biome.");
+ }
+ } else {
+ meta4.setDisplayName("\u00a78Biome: Sky(End)");
+ lores.add("\u00a7cYou cannot use this biome.");
+ lores.add("\u00a77The sky biome gives your");
+ lores.add("\u00a77island a special dark sky.");
+ lores.add("\u00a77Only endermen will spawn");
+ lores.add("\u00a77in this biome.");
+ }
+ meta4.setLore((List) this.lores);
+ this.currentBiomeItem.setItemMeta(meta4);
+ this.GUIbiome.addItem(new ItemStack[]{this.currentBiomeItem});
+ this.lores.clear();
+ return this.GUIbiome;
+ }
+
+ public Inventory displayChallengeGUI(final Player player) {
+ this.GUIchallenge = Bukkit.createInventory(null, 36, "\u00a79Challenge Menu");
+ final PlayerInfo pi = skyBlock.getActivePlayers().get(player.getName());
+ this.populateChallengeRank(player, 0, Material.DIRT, 0, pi);
+ this.populateChallengeRank(player, 1, Material.IRON_BLOCK, 9, pi);
+ this.populateChallengeRank(player, 2, Material.GOLD_BLOCK, 18, pi);
+ this.populateChallengeRank(player, 3, Material.DIAMOND_BLOCK, 27, pi);
+ return this.GUIchallenge;
+ }
+
+ public Inventory displayIslandGUI(final Player player) {
+ this.GUIisland = Bukkit.createInventory(null, 18, "\u00a79Island Menu");
+ if (skyBlock.hasIsland(player.getName())) {
+ showMainMenu(player);
+ } else if (hasAccess(player)) {
+ showInitMenu();
+ } else {
+ this.currentIslandItem = new ItemStack(Material.BOOK, 1);
+ final ItemMeta meta4 = this.currentIslandItem.getItemMeta();
+ meta4.setDisplayName("\u00a7a\u00a7lWelcome to the Server!");
+ lores.add("\u00a7fPlease read and accept the");
+ lores.add("\u00a7fserver rules to become a");
+ lores.add("\u00a7fmember and start your skyblock.");
+ lores.add("\u00a7e\u00a7lClick here to read!");
+ meta4.setLore((List) this.lores);
+ this.currentIslandItem.setItemMeta(meta4);
+ this.GUIisland.addItem(new ItemStack[]{this.currentIslandItem});
+ this.lores.clear();
+ }
+ return this.GUIisland;
+ }
+
+ private boolean hasAccess(Player player) {
+ return VaultHandler.checkPerm(player, skyBlock.getConfig().getString("options.general.permission"), skyBlock.getSkyBlockWorld());
+ }
+
+ private void showInitMenu() {
+ this.currentIslandItem = new ItemStack(Material.GRASS, 1);
+ ItemMeta meta4 = this.currentIslandItem.getItemMeta();
+ meta4.setDisplayName("\u00a7a\u00a7lStart an Island");
+ lores.add("\u00a7fStart your skyblock journey");
+ lores.add("\u00a7fby starting your own island.");
+ lores.add("\u00a7fComplete challenges to earn");
+ lores.add("\u00a7fitems and skybucks to help");
+ lores.add("\u00a7fexpand your skyblock. You can");
+ lores.add("\u00a7finvite others to join in");
+ lores.add("\u00a7fbuilding your island empire!");
+ lores.add("\u00a7e\u00a7lClick here to start!");
+ meta4.setLore((List) this.lores);
+ this.currentIslandItem.setItemMeta(meta4);
+ this.GUIisland.addItem(new ItemStack[]{this.currentIslandItem});
+ this.lores.clear();
+ this.currentIslandItem = new ItemStack(Material.SKULL_ITEM, 1, (short) 3);
+ final SkullMeta meta2 = (SkullMeta) this.currentIslandItem.getItemMeta();
+ meta2.setDisplayName("\u00a7a\u00a7lJoin an Island");
+ lores.add("\u00a7fWant to join another player's");
+ lores.add("\u00a7fisland instead of starting");
+ lores.add("\u00a7fyour own? If another player");
+ lores.add("\u00a7finvites you to their island");
+ lores.add("\u00a7fyou can click here or use");
+ lores.add("\u00a7e/island accept \u00a7fto join them.");
+ lores.add("\u00a7e\u00a7lClick here to accept an invite!");
+ lores.add("\u00a7e\u00a7l(You must be invited first)");
+ meta2.setLore((List) this.lores);
+ this.currentIslandItem.setItemMeta(meta2);
+ this.GUIisland.setItem(4, this.currentIslandItem);
+ this.lores.clear();
+ this.currentIslandItem = new ItemStack(Material.SIGN, 1);
+ meta4 = this.currentIslandItem.getItemMeta();
+ meta4.setDisplayName("\u00a7a\u00a7lIsland Help");
+ lores.add("\u00a7fNeed help with skyblock");
+ lores.add("\u00a7fconcepts or commands? View");
+ lores.add("\u00a7fdetails about them here.");
+ lores.add("\u00a7e\u00a7lClick here for help!");
+ meta4.setLore((List) this.lores);
+ this.currentIslandItem.setItemMeta(meta4);
+ this.GUIisland.setItem(8, this.currentIslandItem);
+ this.lores.clear();
+ }
+
+ private void showMainMenu(Player player) {
+ this.currentIslandItem = new ItemStack(Material.ENDER_PORTAL, 1);
+ ItemMeta meta4 = this.currentIslandItem.getItemMeta();
+ meta4.setDisplayName("\u00a7a\u00a7lReturn Home");
+ lores.add("\u00a7fReturn to your island's home");
+ lores.add("\u00a7fpoint. You can change your home");
+ lores.add("\u00a7fpoint to any location on your");
+ lores.add("\u00a7fisland using \u00a7b/island sethome");
+ lores.add("\u00a7e\u00a7lClick here to return home.");
+ meta4.setLore((List) this.lores);
+ this.currentIslandItem.setItemMeta(meta4);
+ this.GUIisland.addItem(new ItemStack[]{this.currentIslandItem});
+ this.lores.clear();
+ this.currentIslandItem = new ItemStack(Material.DIAMOND_ORE, 1);
+ meta4 = this.currentIslandItem.getItemMeta();
+ meta4.setDisplayName("\u00a7a\u00a7lChallenges");
+ lores.add("\u00a7fView a list of challenges that");
+ lores.add("\u00a7fyou can complete on your island");
+ lores.add("\u00a7fto earn skybucks, items, perks,");
+ lores.add("\u00a7fand titles.");
+ lores.add("\u00a7e\u00a7lClick here to view challenges.");
+ meta4.setLore((List) this.lores);
+ this.currentIslandItem.setItemMeta(meta4);
+ this.GUIisland.addItem(new ItemStack[]{this.currentIslandItem});
+ this.lores.clear();
+ this.currentIslandItem = new ItemStack(Material.EXP_BOTTLE, 1);
+ meta4 = this.currentIslandItem.getItemMeta();
+ meta4.setDisplayName("\u00a7a\u00a7lIsland Level");
+ lores.add("\u00a7eCurrent Level: \u00a7a" + this.showIslandLevel(player));
+ lores.add("\u00a7fGain island levels by expanding");
+ lores.add("\u00a7fyour skyblock and completing");
+ lores.add("\u00a7fcertain challenges. Rarer blocks");
+ lores.add("\u00a7fwill add more to your level.");
+ lores.add("\u00a7e\u00a7lClick here to refresh.");
+ lores.add("\u00a7e\u00a7l(must be on island)");
+ meta4.setLore((List) this.lores);
+ this.currentIslandItem.setItemMeta(meta4);
+ this.GUIisland.addItem(new ItemStack[]{this.currentIslandItem});
+ this.lores.clear();
+ this.currentIslandItem = new ItemStack(Material.SKULL_ITEM, 1, (short) 3);
+ final SkullMeta meta2 = (SkullMeta) this.currentIslandItem.getItemMeta();
+ meta2.setDisplayName("\u00a7a\u00a7lIsland Group");
+ lores.add("\u00a7eMembers: \u00a72" + this.showCurrentMembers(player) + "/" + this.showMaxMembers(player));
+ lores.add("\u00a7fView the members of your island");
+ lores.add("\u00a7fgroup and their permissions. If");
+ lores.add("\u00a7fyou are the island leader, you");
+ lores.add("\u00a7fcan change the member permissions.");
+ lores.add("\u00a7e\u00a7lClick here to view or change.");
+ meta2.setLore((List) this.lores);
+ this.currentIslandItem.setItemMeta(meta2);
+ this.GUIisland.addItem(new ItemStack[]{this.currentIslandItem});
+ this.lores.clear();
+ this.currentIslandItem = new ItemStack(Material.SAPLING, 1, (short) 3);
+ meta4 = this.currentIslandItem.getItemMeta();
+ meta4.setDisplayName("\u00a7a\u00a7lChange Island Biome");
+ lores.add("\u00a7eCurrent Biome: \u00a7b" + this.getCurrentBiome(player).toUpperCase());
+ lores.add("\u00a7fThe island biome affects things");
+ lores.add("\u00a7flike grass color and spawning");
+ lores.add("\u00a7fof both animals and monsters.");
+ if (this.checkIslandPermission(player, "canChangeBiome")) {
+ lores.add("\u00a7e\u00a7lClick here to change biomes.");
+ } else {
+ lores.add("\u00a7c\u00a7lYou can't change the biome.");
+ }
+ meta4.setLore((List) this.lores);
+ this.currentIslandItem.setItemMeta(meta4);
+ this.GUIisland.addItem(new ItemStack[]{this.currentIslandItem});
+ this.lores.clear();
+ this.currentIslandItem = new ItemStack(Material.IRON_FENCE, 1);
+ meta4 = this.currentIslandItem.getItemMeta();
+ meta4.setDisplayName("\u00a7a\u00a7lIsland Lock");
+ if (skyBlock.getIslandConfig(player).getBoolean("general.locked")) {
+ lores.add("\u00a7eLock Status: \u00a7aActive");
+ lores.add("\u00a7fYour island is currently \u00a7clocked.");
+ lores.add("\u00a7fPlayers outside of your group");
+ lores.add("\u00a7fare unable to enter your island.");
+ if (this.checkIslandPermission(player, "canToggleLock")) {
+ lores.add("\u00a7e\u00a7lClick here to unlock your island.");
+ } else {
+ lores.add("\u00a7c\u00a7lYou can't change the lock.");
+ }
+ } else {
+ lores.add("\u00a7eLock Status: \u00a78Inactive");
+ lores.add("\u00a7fYour island is currently \u00a7aunlocked.");
+ lores.add("\u00a7fAll players are able to enter your");
+ lores.add("\u00a7fisland, but only you and your group");
+ lores.add("\u00a7fmembers may build there.");
+ if (this.checkIslandPermission(player, "canToggleLock")) {
+ lores.add("\u00a7e\u00a7lClick here to lock your island.");
+ } else {
+ lores.add("\u00a7c\u00a7lYou can't change the lock.");
+ }
+ }
+ meta4.setLore((List) this.lores);
+ this.currentIslandItem.setItemMeta(meta4);
+ this.GUIisland.addItem(new ItemStack[]{this.currentIslandItem});
+ this.lores.clear();
+ if (skyBlock.getIslandConfig(player).getBoolean("general.warpActive")) {
+ this.currentIslandItem = new ItemStack(Material.PORTAL, 1);
+ meta4 = this.currentIslandItem.getItemMeta();
+ meta4.setDisplayName("\u00a7a\u00a7lIsland Warp");
+ lores.add("\u00a7eWarp Status: \u00a7aActive");
+ lores.add("\u00a7fOther players may warp to your");
+ lores.add("\u00a7fisland at anytime to the point");
+ lores.add("\u00a7fyou set using \u00a7d/island setwarp.");
+ if (this.checkIslandPermission(player, "canToggleWarp") && VaultHandler.checkPerk(player.getName(), "usb.extra.addwarp", skyBlock.getSkyBlockWorld())) {
+ lores.add("\u00a7e\u00a7lClick here to deactivate.");
+ } else {
+ lores.add("\u00a7c\u00a7lYou can't change the warp.");
+ }
+ } else {
+ this.currentIslandItem = new ItemStack(Material.ENDER_STONE, 1);
+ meta4 = this.currentIslandItem.getItemMeta();
+ meta4.setDisplayName("\u00a7a\u00a7lIsland Warp");
+ lores.add("\u00a7eWarp Status: \u00a78Inactive");
+ lores.add("\u00a7fOther players can't warp to your");
+ lores.add("\u00a7fisland. Set a warp point using");
+ lores.add("\u00a7d/island setwarp \u00a7fbefore activating.");
+ if (this.checkIslandPermission(player, "canToggleWarp") && VaultHandler.checkPerk(player.getName(), "usb.extra.addwarp", skyBlock.getSkyBlockWorld())) {
+ lores.add("\u00a7e\u00a7lClick here to activate.");
+ } else {
+ lores.add("\u00a7c\u00a7lYou can't change the warp.");
+ }
+ }
+ meta4.setLore((List) this.lores);
+ this.currentIslandItem.setItemMeta(meta4);
+ this.GUIisland.addItem(new ItemStack[]{this.currentIslandItem});
+ this.lores.clear();
+ this.currentIslandItem = new ItemStack(Material.CHEST, 1);
+ meta4 = this.currentIslandItem.getItemMeta();
+ meta4.setDisplayName("\u00a7a\u00a7lBuy Perks");
+ lores.add("\u00a7fVisit the perk shop to buy");
+ lores.add("\u00a7fspecial abilities for your");
+ lores.add("\u00a7fisland and character, as well");
+ lores.add("\u00a7fas titles and more.");
+ lores.add("\u00a7e\u00a7lClick here to open the shop!");
+ meta4.setLore((List) this.lores);
+ this.currentIslandItem.setItemMeta(meta4);
+ this.GUIisland.addItem(new ItemStack[]{this.currentIslandItem});
+ this.lores.clear();
+ this.currentIslandItem = new ItemStack(Material.ENDER_CHEST, 1);
+ meta4 = this.currentIslandItem.getItemMeta();
+ meta4.setDisplayName("\u00a7a\u00a7lBuy Donor Perks");
+ lores.add("\u00a7fThis special perk shop is");
+ lores.add("\u00a7fonly available to donors!");
+ if (VaultHandler.checkPerk(player.getName(), "group.donor", player.getWorld())) {
+ lores.add("\u00a7e\u00a7lClick here to open the shop!");
+ } else {
+ lores.add("\u00a7a\u00a7lClick here to become a donor!");
+ }
+ meta4.setLore((List) this.lores);
+ this.currentIslandItem.setItemMeta(meta4);
+ this.GUIisland.setItem(16, this.currentIslandItem);
+ this.lores.clear();
+ this.currentIslandItem = new ItemStack(Material.BOOK_AND_QUILL, 1);
+ meta4 = this.currentIslandItem.getItemMeta();
+ meta4.setDisplayName("\u00a7a\u00a7lIsland Log");
+ lores.add("\u00a7fView a log of events from");
+ lores.add("\u00a7fyour island such as member,");
+ lores.add("\u00a7fbiome, and warp changes.");
+ lores.add("\u00a7e\u00a7lClick to view the log.");
+ meta4.setLore((List) this.lores);
+ this.currentIslandItem.setItemMeta(meta4);
+ this.GUIisland.addItem(new ItemStack[]{this.currentIslandItem});
+ this.lores.clear();
+ this.currentIslandItem = new ItemStack(Material.BED, 1);
+ meta4 = this.currentIslandItem.getItemMeta();
+ meta4.setDisplayName("\u00a7a\u00a7lChange Home Location");
+ lores.add("\u00a7fWhen you teleport to your");
+ lores.add("\u00a7fisland you will be taken to");
+ lores.add("\u00a7fthis location.");
+ lores.add("\u00a7e\u00a7lClick here to change.");
+ meta4.setLore((List) this.lores);
+ this.currentIslandItem.setItemMeta(meta4);
+ this.GUIisland.addItem(new ItemStack[]{this.currentIslandItem});
+ this.lores.clear();
+ this.currentIslandItem = new ItemStack(Material.HOPPER, 1);
+ meta4 = this.currentIslandItem.getItemMeta();
+ meta4.setDisplayName("\u00a7a\u00a7lChange Warp Location");
+ lores.add("\u00a7fWhen your warp is activated,");
+ lores.add("\u00a7fother players will be taken to");
+ lores.add("\u00a7fthis point when they teleport");
+ lores.add("\u00a7fto your island.");
+ lores.add("\u00a7e\u00a7lClick here to change.");
+ meta4.setLore((List) this.lores);
+ this.currentIslandItem.setItemMeta(meta4);
+ this.GUIisland.setItem(15, this.currentIslandItem);
+ this.lores.clear();
+ }
+
+ public boolean checkIslandPermission(final Player player, final String permission) {
+ return skyBlock.getIslandConfig(player).getBoolean("party.members." + player.getName() + "." + permission);
+ }
+
+ public String getCurrentBiome(final Player player) {
+ return skyBlock.getIslandConfig(player).getString("general.biome");
+ }
+
+ public int showIslandLevel(final Player player) {
+ return skyBlock.getIslandConfig(player).getInt("general.level");
+ }
+
+ public int showCurrentMembers(final Player player) {
+ return skyBlock.getIslandConfig(player).getInt("party.currentSize");
+ }
+
+ public int showMaxMembers(final Player player) {
+ return skyBlock.getIslandConfig(player).getInt("party.maxSize");
+ }
+
+ public void populateChallengeRank(final Player player, final int rankIndex, final Material mat, int location, final PlayerInfo pi) {
+ int rankComplete = 0;
+ ItemStack currentChallengeItem = new ItemStack(mat, 1);
+ ItemMeta meta4 = currentChallengeItem.getItemMeta();
+ String currentRank = Settings.challenges_ranks[rankIndex];
+ meta4.setDisplayName("\u00a7e\u00a7lRank: " + currentRank);
+ lores.add("\u00a7fComplete most challenges in");
+ lores.add("\u00a7fthis rank to unlock the next rank.");
+ meta4.setLore((List) this.lores);
+ currentChallengeItem.setItemMeta(meta4);
+ this.GUIchallenge.setItem(location, currentChallengeItem);
+ this.lores.clear();
+ final String[] challengeList = skyBlock.getChallengesFromRank(player, currentRank).split(" - ");
+ for (int i = 0; i < challengeList.length; ++i) {
+ String challenge = skyBlock.correctFormatting(challengeList[i]);
+ String challengeName = skyBlock.stripFormatting(challenge).toLowerCase();
+ try {
+ if (rankIndex > 0) {
+ rankComplete = skyBlock.checkRankCompletion(player, Settings.challenges_ranks[rankIndex - 1]);
+ if (rankComplete > 0) {
+ currentChallengeItem = new ItemStack(Material.STAINED_GLASS_PANE, 1, (short) 14);
+ meta4 = currentChallengeItem.getItemMeta();
+ meta4.setDisplayName("\u00a74\u00a7lLocked Challenge");
+ lores.add("\u00a77Complete " + rankComplete + " more " + Settings.challenges_ranks[rankIndex - 1] + " challenges");
+ lores.add("\u00a77to unlock this rank.");
+ meta4.setLore((List) this.lores);
+ currentChallengeItem.setItemMeta(meta4);
+ this.GUIchallenge.setItem(++location, currentChallengeItem);
+ this.lores.clear();
+ continue;
+ }
+ }
+ FileConfiguration config = skyBlock.getConfig();
+ if (isNormalChallenge(challenge)) {
+ currentChallengeItem = new ItemStack(Material.STAINED_GLASS_PANE, 1, (short) 4);
+ meta4 = currentChallengeItem.getItemMeta();
+ meta4.setDisplayName(challenge);
+ } else if (isRepeatableChallenge(challenge)) {
+ if (!config.contains("options.challenges.challengeList." + challengeName + ".displayItem")) {
+ currentChallengeItem = new ItemStack(Material.STAINED_GLASS_PANE, 1, (short) 5);
+ } else {
+ currentChallengeItem = new ItemStack(Material.getMaterial(config.getInt("options.challenges.challengeList." + challengeName + ".displayItem")), 1);
+ }
+ meta4 = currentChallengeItem.getItemMeta();
+ meta4.setDisplayName(challenge);
+ } else if (isCompletedChallenge(challenge)) {
+ currentChallengeItem = new ItemStack(Material.STAINED_GLASS_PANE, 1, (short) 13);
+ meta4 = currentChallengeItem.getItemMeta();
+ meta4.setDisplayName(challenge);
+ } else {
+ currentChallengeItem = new ItemStack(Material.STAINED_GLASS_PANE, 1, (short) 4);
+ meta4 = currentChallengeItem.getItemMeta();
+ meta4.setDisplayName(challenge);
+ }
+ lores.add("\u00a77" + config.getString("options.challenges.challengeList." + challengeName + ".description"));
+ lores.add("\u00a7eThis challenge requires the following:");
+ final String[] reqList = config.getString("options.challenges.challengeList." + challengeName + ".requiredItems").split(" ");
+ int reqItem = 0;
+ int reqAmount = 0;
+ int reqMod = -1;
+ String[] array;
+ for (int length = (array = reqList).length, j = 0; j < length; ++j) {
+ final String s = array[j];
+ final String[] sPart = s.split(":");
+ if (sPart.length == 2) {
+ reqItem = Integer.parseInt(sPart[0]);
+ final String[] sScale = sPart[1].split(";");
+ if (sScale.length == 1) {
+ reqAmount = Integer.parseInt(sPart[1]);
+ } else if (sScale.length == 2) {
+ if (sScale[1].charAt(0) == '+') {
+ reqAmount = Integer.parseInt(sScale[0]) + Integer.parseInt(sScale[1].substring(1)) * skyBlock.getActivePlayers().get(player.getName()).checkChallengeSinceTimer(challengeName);
+ } else if (sScale[1].charAt(0) == '*') {
+ reqAmount = Integer.parseInt(sScale[0]) * (Integer.parseInt(sScale[1].substring(1)) * skyBlock.getActivePlayers().get(player.getName()).checkChallengeSinceTimer(challengeName));
+ } else if (sScale[1].charAt(0) == '-') {
+ reqAmount = Integer.parseInt(sScale[0]) - Integer.parseInt(sScale[1].substring(1)) * skyBlock.getActivePlayers().get(player.getName()).checkChallengeSinceTimer(challengeName);
+ } else if (sScale[1].charAt(0) == '/') {
+ reqAmount = Integer.parseInt(sScale[0]) / (Integer.parseInt(sScale[1].substring(1)) * skyBlock.getActivePlayers().get(player.getName()).checkChallengeSinceTimer(challengeName));
+ }
+ }
+ } else if (sPart.length == 3) {
+ reqItem = Integer.parseInt(sPart[0]);
+ final String[] sScale = sPart[2].split(";");
+ if (sScale.length == 1) {
+ reqAmount = Integer.parseInt(sPart[2]);
+ } else if (sScale.length == 2) {
+ if (sScale[1].charAt(0) == '+') {
+ reqAmount = Integer.parseInt(sScale[0]) + Integer.parseInt(sScale[1].substring(1)) * skyBlock.getActivePlayers().get(player.getName()).checkChallengeSinceTimer(challengeName);
+ } else if (sScale[1].charAt(0) == '*') {
+ reqAmount = Integer.parseInt(sScale[0]) * (Integer.parseInt(sScale[1].substring(1)) * skyBlock.getActivePlayers().get(player.getName()).checkChallengeSinceTimer(challengeName));
+ } else if (sScale[1].charAt(0) == '-') {
+ reqAmount = Integer.parseInt(sScale[0]) - Integer.parseInt(sScale[1].substring(1)) * skyBlock.getActivePlayers().get(player.getName()).checkChallengeSinceTimer(challengeName);
+ } else if (sScale[1].charAt(0) == '/') {
+ reqAmount = Integer.parseInt(sScale[0]) / (Integer.parseInt(sScale[1].substring(1)) * skyBlock.getActivePlayers().get(player.getName()).checkChallengeSinceTimer(challengeName));
+ }
+ }
+ reqMod = Integer.parseInt(sPart[1]);
+ }
+ final ItemStack newItem = new ItemStack(reqItem, reqAmount, (short) reqMod);
+ lores.add("\u00a7f" + newItem.getAmount() + " " + newItem.getType().toString());
+ }
+ if (pi.checkChallenge(challengeName) > 0 && config.getBoolean("options.challenges.challengeList." + challengeName + ".repeatable")) {
+ if (pi.onChallengeCooldown(challengeName)) {
+ if (pi.getChallengeCooldownTime(challengeName) / 86400000L >= 1L) {
+ final int days = (int) pi.getChallengeCooldownTime(challengeName) / 86400000;
+ lores.add("\u00a74Requirements will reset in " + days + " days.");
+ } else {
+ final int hours = (int) pi.getChallengeCooldownTime(challengeName) / 3600000;
+ lores.add("\u00a74Requirements will reset in " + hours + " hours.");
+ }
+ }
+ lores.add("\u00a76Item Reward: \u00a7a" + config.getString("options.challenges.challengeList." + challengeName + ".repeatRewardText"));
+ lores.add("\u00a76Currency Reward: \u00a7a" + config.getInt("options.challenges.challengeList." + challengeName + ".repeatCurrencyReward"));
+ lores.add("\u00a76Exp Reward: \u00a7a" + config.getInt("options.challenges.challengeList." + challengeName + ".repeatXpReward"));
+ lores.add("\u00a7dTotal times completed: \u00a7f" + pi.getChallenge(challengeName).getTimesCompleted());
+ lores.add("\u00a7e\u00a7lClick to complete this challenge.");
+ } else {
+ lores.add("\u00a76Item Reward: \u00a7a" + config.getString("options.challenges.challengeList." + challengeName + ".rewardText"));
+ lores.add("\u00a76Currency Reward: \u00a7a" + config.getInt("options.challenges.challengeList." + challengeName + ".currencyReward"));
+ lores.add("\u00a76Exp Reward: \u00a7a" + config.getInt("options.challenges.challengeList." + challengeName + ".xpReward"));
+ if (config.getBoolean("options.challenges.challengeList." + challengeName + ".repeatable")) {
+ lores.add("\u00a7e\u00a7lClick to complete this challenge.");
+ } else {
+ lores.add("\u00a74\u00a7lYou can't repeat this challenge.");
+ }
+ }
+ meta4.setLore((List) this.lores);
+ currentChallengeItem.setItemMeta(meta4);
+ this.GUIchallenge.setItem(++location, currentChallengeItem);
+ this.lores.clear();
+ } catch (NullPointerException e) {
+ skyBlock.getLogger().log(Level.SEVERE, "Mis-configured challenge " + challenge, e);
+ }
+ }
+ }
+
+ private boolean isCompletedChallenge(String challengeName) {
+ return challengeName.charAt(1) == '2';
+ }
+
+ private boolean isRepeatableChallenge(String challengeName) {
+ return challengeName.charAt(1) == 'a';
+ }
+
+ private boolean isNormalChallenge(String challengeName) {
+ return challengeName.charAt(1) == 'e';
+ }
+}
diff --git a/src/main/resources/island.yml b/src/main/resources/island.yml
index 1365aa9e6..655894926 100644
--- a/src/main/resources/island.yml
+++ b/src/main/resources/island.yml
@@ -1,38 +1,38 @@
-general:
- #level[integer] - the level of the island from blocks.
- level: 0
- #bonusLevels[integer] - levels added from challenges or other sources
- bonusLevels: 0
- #warpLocationX/Y/Z[integer] - the location of the island's warp point
- warpLocationX: 0
- warpLocationY: 0
- warpLocationZ: 0
- #warpActive[boolean] - if true, other players can warp to the location defined by warpLocation
- warpActive: false
- #biome[string] - DO NOT CHANGE. The current biome of the island set by the plugin.
- biome: OCEAN
- #locked[boolean] - DO NOT CHANGE. If true, the island is currently locked. Set by the plugin.
- locked: false
-party:
- #leader[string] - the group leader's name.
- leader: 'none'
- #maxSize[integer] - the maximum number of players allowed in the group (including the leader)
- maxSize: 4
- #maxSize[integer] - the maximum number of players allowed in the group (including the leader)
- currentSize: 1
- #useDiminishingReturns - If true, diminishing returns will be used for all blocks using the default scale (custom scales can be defined in the section below)
- members: []
-banned:
- list: []
-log:
- logPos: 2
- 1: '§d[skyblock] The island has been created.'
- 2: ''
- 3: ''
- 4: ''
- 5: ''
- 6: ''
- 7: ''
- 8: ''
- 9: ''
+general:
+ #level[integer] - the level of the island from blocks.
+ level: 0
+ #bonusLevels[integer] - levels added from challenges or other sources
+ bonusLevels: 0
+ #warpLocationX/Y/Z[integer] - the location of the island's warp point
+ warpLocationX: 0
+ warpLocationY: 0
+ warpLocationZ: 0
+ #warpActive[boolean] - if true, other players can warp to the location defined by warpLocation
+ warpActive: false
+ #biome[string] - DO NOT CHANGE. The current biome of the island set by the plugin.
+ biome: OCEAN
+ #locked[boolean] - DO NOT CHANGE. If true, the island is currently locked. Set by the plugin.
+ locked: false
+party:
+ #leader[string] - the group leader's name.
+ leader: 'none'
+ #maxSize[integer] - the maximum number of players allowed in the group (including the leader)
+ maxSize: 4
+ #maxSize[integer] - the maximum number of players allowed in the group (including the leader)
+ currentSize: 1
+ #useDiminishingReturns - If true, diminishing returns will be used for all blocks using the default scale (custom scales can be defined in the section below)
+ members: []
+banned:
+ list: []
+log:
+ logPos: 2
+ 1: '§d[skyblock] The island has been created.'
+ 2: ''
+ 3: ''
+ 4: ''
+ 5: ''
+ 6: ''
+ 7: ''
+ 8: ''
+ 9: ''
10: ''
\ No newline at end of file
diff --git a/src/main/resources/levelConfig.yml b/src/main/resources/levelConfig.yml
index 37eb0100d..72ec67c72 100644
--- a/src/main/resources/levelConfig.yml
+++ b/src/main/resources/levelConfig.yml
@@ -1,142 +1,142 @@
-general:
- #pointsPerLevel - number of points needed to advance 1 island level.
- pointsPerLevel: 1000
- #default - the default value for blocks not listed in blockValues here.
- default: 10
- #useDiminishingReturns - If true, diminishing returns will be used for all blocks using the default scale (custom scales can be defined in the section below)
- #If useDiminishingReturns is false, the blocks listed in the dimishingReturns section will still be affected.
- useDiminishingReturns: false
- #defaultScale - the default value to use for diminishing returns. This is the number of blocks before DR starts to lower value.
- defaultScale: 10000
-#blockValues [ID: VALUE] - the blocks listed below will have custom values instead of the default.
-blockValues:
- 02: 20
- 03: 20
- 07: 0
- 08: 0
- 09: 0
- 10: 0
- 11: 0
- 12: 20
- 13: 20
- 14: 500
- 15: 200
- 16: 200
- 18: 0
- 20: 50
- 21: 300
- 22: 500
- 24: 20
- 25: 20
- 26: 1000
- 27: 20
- 28: 20
- 29: 60
- 30: 20
- 33: 40
- 34: 0
- 35: 50
- 36: 0
- 41: 1500
- 42: 300
- 43: 20
- 45: 50
- 46: 80
- 47: 50
- 48: 30
- 49: 200
- 51: 0
- 55: 0
- 56: 400
- 57: 5000
- 59: 0
- 60: 40
- 63: 0
- 65: 0
- 68: 0
- 70: 0
- 72: 0
- 79: 50
- 80: 50
- 81: 0
- 82: 50
- 83: 0
- 84: 50
- 90: 0
- 91: 20
- 92: 50
- 98: 20
- 99: 100
- 100: 100
- 101: 20
- 102: 20
- 103: 0
- 104: 0
- 105: 0
- 106: 10
- 108: 30
- 109: 20
- 110: 20
- 112: 20
- 114: 20
- 116: 150
- 122: 5000
- 123: 20
- 124: 20
- 127: 0
- 128: 20
- 129: 200
- 130: 2000
- 133: 1000
- 138: 2000
- 144: 1000
- 145: 150
- 152: 150
- 153: 50
- 155: 100
- 156: 100
- 157: 20
- 159: 50
- 171: 20
- 172: 20
-#blockLimits - blocks listed here will stop adding to island levels after the given number of blocks.
-blockLimits:
- 04: 10000
- 87: 10000
- 88: 10000
- 121: 10000
- 106: 100
- 130: 3
- 138: 10
-#diminishingReturns [ID: SCALE] - The listed blocks will add more to island level before SCALE number of blocks are counted towards the island level, and less to island level after SCALE.
-diminishingReturns:
- 1: 10000
- 2: 10000
- 3: 10000
- 5: 10000
- 12: 10000
- 17: 100
- 26: 1
- 31: 100
- 37: 100
- 38: 100
- 39: 100
- 40: 100
- 43: 20000
- 44: 10000
- 49: 50
- 67: 5000
- 85: 5000
- 98: 20000
- 99: 30
- 100: 30
- 107: 100
- 108: 5000
- 109: 5000
- 110: 10000
- 112: 20000
- 113: 5000
- 114: 5000
- 128: 5000
- 139: 5000
+general:
+ #pointsPerLevel - number of points needed to advance 1 island level.
+ pointsPerLevel: 1000
+ #default - the default value for blocks not listed in blockValues here.
+ default: 10
+ #useDiminishingReturns - If true, diminishing returns will be used for all blocks using the default scale (custom scales can be defined in the section below)
+ #If useDiminishingReturns is false, the blocks listed in the dimishingReturns section will still be affected.
+ useDiminishingReturns: false
+ #defaultScale - the default value to use for diminishing returns. This is the number of blocks before DR starts to lower value.
+ defaultScale: 10000
+#blockValues [ID: VALUE] - the blocks listed below will have custom values instead of the default.
+blockValues:
+ 02: 20
+ 03: 20
+ 07: 0
+ 08: 0
+ 09: 0
+ 10: 0
+ 11: 0
+ 12: 20
+ 13: 20
+ 14: 500
+ 15: 200
+ 16: 200
+ 18: 0
+ 20: 50
+ 21: 300
+ 22: 500
+ 24: 20
+ 25: 20
+ 26: 1000
+ 27: 20
+ 28: 20
+ 29: 60
+ 30: 20
+ 33: 40
+ 34: 0
+ 35: 50
+ 36: 0
+ 41: 1500
+ 42: 300
+ 43: 20
+ 45: 50
+ 46: 80
+ 47: 50
+ 48: 30
+ 49: 200
+ 51: 0
+ 55: 0
+ 56: 400
+ 57: 5000
+ 59: 0
+ 60: 40
+ 63: 0
+ 65: 0
+ 68: 0
+ 70: 0
+ 72: 0
+ 79: 50
+ 80: 50
+ 81: 0
+ 82: 50
+ 83: 0
+ 84: 50
+ 90: 0
+ 91: 20
+ 92: 50
+ 98: 20
+ 99: 100
+ 100: 100
+ 101: 20
+ 102: 20
+ 103: 0
+ 104: 0
+ 105: 0
+ 106: 10
+ 108: 30
+ 109: 20
+ 110: 20
+ 112: 20
+ 114: 20
+ 116: 150
+ 122: 5000
+ 123: 20
+ 124: 20
+ 127: 0
+ 128: 20
+ 129: 200
+ 130: 2000
+ 133: 1000
+ 138: 2000
+ 144: 1000
+ 145: 150
+ 152: 150
+ 153: 50
+ 155: 100
+ 156: 100
+ 157: 20
+ 159: 50
+ 171: 20
+ 172: 20
+#blockLimits - blocks listed here will stop adding to island levels after the given number of blocks.
+blockLimits:
+ 04: 10000
+ 87: 10000
+ 88: 10000
+ 121: 10000
+ 106: 100
+ 130: 3
+ 138: 10
+#diminishingReturns [ID: SCALE] - The listed blocks will add more to island level before SCALE number of blocks are counted towards the island level, and less to island level after SCALE.
+diminishingReturns:
+ 1: 10000
+ 2: 10000
+ 3: 10000
+ 5: 10000
+ 12: 10000
+ 17: 100
+ 26: 1
+ 31: 100
+ 37: 100
+ 38: 100
+ 39: 100
+ 40: 100
+ 43: 20000
+ 44: 10000
+ 49: 50
+ 67: 5000
+ 85: 5000
+ 98: 20000
+ 99: 30
+ 100: 30
+ 107: 100
+ 108: 5000
+ 109: 5000
+ 110: 10000
+ 112: 20000
+ 113: 5000
+ 114: 5000
+ 128: 5000
+ 139: 5000
156: 10000
\ No newline at end of file
diff --git a/src/main/resources/orphans.yml b/src/main/resources/orphans.yml
index ed8f9bfa9..288e65b93 100644
--- a/src/main/resources/orphans.yml
+++ b/src/main/resources/orphans.yml
@@ -1,2 +1,2 @@
-orphans:
+orphans:
list: ""
\ No newline at end of file
diff --git a/src/main/resources/party.yml b/src/main/resources/party.yml
index cce1428a3..e446c40e6 100644
--- a/src/main/resources/party.yml
+++ b/src/main/resources/party.yml
@@ -1,20 +1,20 @@
-general:
- #level[integer] - the level of the island.
- level: 0
- #warpLocationX/Y/Z[integer] - the location of the island's warp point
- warpLocationX: 0
- warpLocationY: 0
- warpLocationZ: 0
- #warpActive[boolean] - if true, other players can warp to the location defined by warpLocation
- warpActive: false
-party:
- #leader[string] - the group leader's name.
- leader: 'none'
- #maxSize[integer] - the maximum number of players allowed in the group (including the leader)
- maxSize: 4
- #maxSize[integer] - the maximum number of players allowed in the group (including the leader)
- currentSize: 1
- #useDiminishingReturns - If true, diminishing returns will be used for all blocks using the default scale (custom scales can be defined in the section below)
- members: []
-banned:
+general:
+ #level[integer] - the level of the island.
+ level: 0
+ #warpLocationX/Y/Z[integer] - the location of the island's warp point
+ warpLocationX: 0
+ warpLocationY: 0
+ warpLocationZ: 0
+ #warpActive[boolean] - if true, other players can warp to the location defined by warpLocation
+ warpActive: false
+party:
+ #leader[string] - the group leader's name.
+ leader: 'none'
+ #maxSize[integer] - the maximum number of players allowed in the group (including the leader)
+ maxSize: 4
+ #maxSize[integer] - the maximum number of players allowed in the group (including the leader)
+ currentSize: 1
+ #useDiminishingReturns - If true, diminishing returns will be used for all blocks using the default scale (custom scales can be defined in the section below)
+ members: []
+banned:
list: []
\ No newline at end of file
diff --git a/src/main/resources/player.yml b/src/main/resources/player.yml
index 369c69264..70afe9c3b 100644
--- a/src/main/resources/player.yml
+++ b/src/main/resources/player.yml
@@ -1,13 +1,13 @@
-player:
- hasIsland: false
- islandX: 0
- islandY: 0
- islandZ: 0
- homeX: 0
- homeY: 0
- homeZ: 0
- challenges:
- cobblestonegenerator:
- firstCompleted: 0
- timesCompleted: 0
+player:
+ hasIsland: false
+ islandX: 0
+ islandY: 0
+ islandZ: 0
+ homeX: 0
+ homeY: 0
+ homeZ: 0
+ challenges:
+ cobblestonegenerator:
+ firstCompleted: 0
+ timesCompleted: 0
timesCompletedSinceTimer: 0
\ No newline at end of file
diff --git a/src/test/java/us/talabrek/ultimateskyblock/uSkyBlockTest.java b/src/test/java/us/talabrek/ultimateskyblock/uSkyBlockTest.java
index 30891f6dc..0d541ee88 100644
--- a/src/test/java/us/talabrek/ultimateskyblock/uSkyBlockTest.java
+++ b/src/test/java/us/talabrek/ultimateskyblock/uSkyBlockTest.java
@@ -1,20 +1,20 @@
-package us.talabrek.ultimateskyblock;
-
-import static org.hamcrest.core.Is.is;
-import static org.junit.Assert.*;
-
-public class uSkyBlockTest {
-
- @org.junit.Test
- public void testStripFormatting() throws Exception {
- String text = "&eHello \u00a7bBabe &l&kYou wanna dance&r with somebody";
-
- assertThat(uSkyBlock.stripFormatting(text), is("Hello Babe You wanna dance with somebody"));
- }
-
- @org.junit.Test
- public void testCorrectFormatting() throws Exception {
- String text = "&eHello \u00a7bBabe &l&kYou wanna dance&r with somebody";
- assertThat(uSkyBlock.correctFormatting(text), is("\u00a7eHello \u00a7bBabe \u00a7l\u00a7kYou wanna dance\u00a7r with somebody"));
- }
+package us.talabrek.ultimateskyblock;
+
+import static org.hamcrest.core.Is.is;
+import static org.junit.Assert.*;
+
+public class uSkyBlockTest {
+
+ @org.junit.Test
+ public void testStripFormatting() throws Exception {
+ String text = "&eHello \u00a7bBabe &l&kYou wanna dance&r with somebody";
+
+ assertThat(uSkyBlock.stripFormatting(text), is("Hello Babe You wanna dance with somebody"));
+ }
+
+ @org.junit.Test
+ public void testCorrectFormatting() throws Exception {
+ String text = "&eHello \u00a7bBabe &l&kYou wanna dance&r with somebody";
+ assertThat(uSkyBlock.correctFormatting(text), is("\u00a7eHello \u00a7bBabe \u00a7l\u00a7kYou wanna dance\u00a7r with somebody"));
+ }
}
\ No newline at end of file