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servermain.cpp
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#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <arpa/inet.h>
#include <sys/wait.h>
#include <signal.h>
#include <unordered_map>
#include <string>
#include <iostream>
#include <list>
#include <cstdlib>
using namespace std;
#define APORT "30321"
#define BPORT "31321"
#define PORTFORBACKEND "32321"
#define PORTFORCLIENT "33321"
#define BACKLOG 10
#define MAXDATASIZE 100
#define MAXCOUNTRYLENGTH 22 // Sever Num (0 or 1) + 20 letters + '\0
#define COUNTRYNOTFOUND -3
#define USERNOTFOUND -2
#define NONE -1
#define SERVERA 0
#define SERVERB 1
#define NUMSERVER 2
void sigchld_handler(int s)
{
// from Beej's guide
// waitpid() might overwrite errno, so we save and restore it
int saved_errno = errno;
while (waitpid(-1, NULL, WNOHANG) > 0)
;
errno = saved_errno;
}
// get sockaddr, IPv4 or IPv6 (from Beej's guide)
void *get_in_addr(struct sockaddr *sa)
{
if (sa->sa_family == AF_INET)
{
return &(((struct sockaddr_in *)sa)->sin_addr);
}
return &(((struct sockaddr_in6 *)sa)->sin6_addr);
}
int initializeForListeningToClient()
{
// this method has code from Beej's guide
struct addrinfo hints;
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC; // don't care IPv4 or IPv6
hints.ai_socktype = SOCK_STREAM; // TCP stream sockets
hints.ai_flags = AI_PASSIVE; // fill in my IP for me
int status;
struct addrinfo *res; // pointer to result
if ((status = getaddrinfo(NULL, PORTFORCLIENT, &hints, &res)) != 0)
{
fprintf(stderr, "getaddrinfo error: %s\n", gai_strerror(status));
exit(1);
}
// loop throgh all the reslts and bind to the first we can
struct addrinfo *p;
int yes = 1;
int sockfd;
for (p = res; p != NULL; p = p->ai_next)
{
// make a socket
if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1)
{
perror("server: socket");
continue;
}
if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) == -1)
{
perror("setsockopt");
exit(1);
}
// bind the socket to the port
if (bind(sockfd, p->ai_addr, p->ai_addrlen) == -1)
{
close(sockfd);
perror("server: bind");
continue;
}
break;
}
if (p == NULL)
{
fprintf(stderr, "server: failed to bind\n");
exit(1);
}
if (listen(sockfd, BACKLOG) == -1)
{
perror("listen");
exit(1);
}
struct sigaction sa;
sa.sa_handler = sigchld_handler; // reap all dead processes
sigemptyset(&sa.sa_mask);
sa.sa_flags = SA_RESTART;
if (sigaction(SIGCHLD, &sa, NULL) == -1)
{
perror("sigaction");
exit(1);
}
//printf("server: waiting fo connections\n");
return sockfd;
}
void handleClients(int sockfdForClients, int sockfds[], struct addrinfo *addrs[],
unordered_map<string, int> *country_map,
int sockfdForBackend)
{
// this method has code from Beej's guide
int clientCount = 0;
while (1)
{
struct sockaddr_storage their_addr; // connector's address info
socklen_t sin_size = sizeof their_addr;
int new_fd = accept(sockfdForClients, (struct sockaddr *)&their_addr, &sin_size);
if (new_fd == -1)
{
perror("accept");
}
clientCount++;
char s[INET6_ADDRSTRLEN];
inet_ntop(their_addr.ss_family, get_in_addr((struct sockaddr *)&their_addr), s, sizeof s);
if (!fork())
{
// this is child process
int clientNum = clientCount;
close(sockfdForClients); // child doesn't need the listener
while (1)
{
int numbytes;
char country[MAXDATASIZE];
if ((numbytes = recv(new_fd, country, MAXDATASIZE - 1, 0)) == -1)
{
perror("recv");
}
country[numbytes] = '\0';
char id[MAXDATASIZE];
if ((numbytes = recv(new_fd, id, MAXDATASIZE - 1, 0)) == -1)
{
perror("recv");
}
id[numbytes] = '\0';
cout << endl;
cout << "The Main server has recevied the request on User " << id << " in " << country
<< " from client " << clientNum << " using TCP over port " << PORTFORCLIENT << endl;
unordered_map<string, int>::const_iterator got = (*country_map).find(string(country));
if (got == (*country_map).end())
{
cout << country << " does not show up in server A&B" << endl;
string res = to_string(COUNTRYNOTFOUND);
if (send(new_fd, res.data(), res.length(), 0) == -1)
{
perror("talker: sendto");
exit(1);
}
cout << "The Main Server has sent \"Country Name " << country << ": Not found\""
<< " to client " << clientNum << " using TCP over port " << PORTFORCLIENT << endl;
}
else
{
string server = ((got->second) == SERVERA ? "A" : "B");
cout << country << " shows up in server " << server << endl;
string query = string(country) + "," + string(id);
if ((numbytes = sendto(sockfds[got->second], query.data(), query.length(), 0,
addrs[got->second]->ai_addr, addrs[got->second]->ai_addrlen)) == -1)
{
perror("talker: sendto");
exit(1);
}
cout << "The Main Server has sent request from User " << id << " to server " << server
<< " using UDP over port " << PORTFORBACKEND << endl;
// receive res from backend
char res[11];
struct sockaddr_storage their_addr;
socklen_t addr_len = sizeof their_addr;
if ((numbytes = recvfrom(sockfdForBackend, res, 10, 0,
(struct sockaddr *)&their_addr, &addr_len)) == -1)
{
perror("recvfrom");
exit(1);
}
res[numbytes] = '\0';
int resVal = atoi(res);
if (resVal == USERNOTFOUND)
{
cout << "The Main server has received \"User ID " << id << ": Not found\""
<< "from server " << server << endl;
// send res back to client
if (send(new_fd, res, numbytes, 0) == -1)
{
perror("send");
}
cout << "The Main server has sent error to client using TCP over port "
<< PORTFORCLIENT << endl;
}
else
{
cout << "The Main server has received searching result of User "
<< (resVal == NONE ? "NONE" : res)
<< " from sever " + server << endl;
// send res back to client
if (send(new_fd, res, numbytes, 0) == -1)
{
perror("send");
}
cout << "The Main Server has sent search result "
<< "to client " << clientNum
<< " using TCP over port " << PORTFORCLIENT << endl;
}
}
}
close(new_fd);
exit(0);
}
close(new_fd);
}
}
int initializeForListeningToBackend()
{
// this method has code from Beej's guide
int sockfd;
struct addrinfo hints, *servinfo, *p;
int rv;
//char s[INET6_ADDRSTRLEN];
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC; // set to AF_INET to force IPv4
hints.ai_socktype = SOCK_DGRAM;
hints.ai_flags = AI_PASSIVE; // use my IP
if ((rv = getaddrinfo(NULL, PORTFORBACKEND, &hints, &servinfo)) != 0)
{
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv));
return 1;
}
// loop through all the results and bind to the first we can
for (p = servinfo; p != NULL; p = p->ai_next)
{
if ((sockfd = socket(p->ai_family, p->ai_socktype,
p->ai_protocol)) == -1)
{
perror("listener: socket");
continue;
}
if (bind(sockfd, p->ai_addr, p->ai_addrlen) == -1)
{
close(sockfd);
perror("listener: bind");
continue;
}
break;
}
if (p == NULL)
{
fprintf(stderr, "listener: failed to bind socket\n");
return 2;
}
freeaddrinfo(servinfo);
return sockfd;
}
void getCountryMap(unordered_map<string, int> *country_backend_mapping, int talkToBackfds[], int listenToBackfd,
struct addrinfo *backAddrs[])
{
// this method has code from Beej's guide
// request
int numbytes = 0;
string request = "GETLIST";
struct sockaddr_storage their_addr;
char buf[MAXCOUNTRYLENGTH];
socklen_t addr_len = sizeof their_addr;
for (int i = 0; i < 2; i++)
{
if ((numbytes = sendto(talkToBackfds[i], request.data(), request.length(), 0,
backAddrs[i]->ai_addr, backAddrs[i]->ai_addrlen)) == -1)
{
perror("Error in main server asking A for country map: ");
exit(1);
}
bool finished = false;
while (!finished)
{
if ((numbytes = recvfrom(listenToBackfd, buf, MAXCOUNTRYLENGTH, 0,
(struct sockaddr *)&their_addr, &addr_len)) == -1)
{
perror("recvfrom");
exit(1);
}
buf[numbytes] = '\0';
if (string(buf) == "END")
{
finished = true;
}
else
{
(*country_backend_mapping)[string(buf + 1)] = *buf - '0';
}
}
cout << "The Main server has received the country list from server "
<< (i == SERVERA ? "A" : "B")
<< " using UDP over port " << PORTFORBACKEND << endl;
}
list<string> countriesInA;
list<string> countriesInB;
for (auto it = (*country_backend_mapping).cbegin(); it != (*country_backend_mapping).end(); ++it)
{
if (it->second == SERVERA)
{
countriesInA.push_back(it->first);
}
else
{
countriesInB.push_back(it->first);
}
}
cout << "Server A" << endl;
for (auto it = countriesInA.cbegin(); it != countriesInA.end(); ++it)
{
cout << *it << endl;
}
cout << endl;
cout << "Server B" << endl;
for (auto it = countriesInB.cbegin(); it != countriesInB.end(); ++it)
{
cout << *it << endl;
}
cout << endl;
}
void initializeForTalkingToBackend(int sockfds[], struct addrinfo *addrs[])
{
// this method has code from Beej's guide
string ports[2] = {APORT, BPORT};
for (int i = 0; i < 2; ++i)
{
int sockfd;
struct addrinfo hints, *servinfo, *p;
int rv;
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_DGRAM;
if ((rv = getaddrinfo("localhost", ports[i].data(), &hints, &servinfo)) != 0)
{
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv));
exit(1);
}
// loop through all the results and make a socket
for (p = servinfo; p != NULL; p = p->ai_next)
{
if ((sockfd = socket(p->ai_family, p->ai_socktype,
p->ai_protocol)) == -1)
{
perror("talker: socket");
continue;
}
break;
}
if (p == NULL)
{
fprintf(stderr, "talker: failed to create socket\n");
exit(2);
}
sockfds[i] = sockfd;
addrs[i] = p;
}
}
int main(void)
{
// Initialization
int listenToBackSockfd = initializeForListeningToBackend();
int talkToBackSockfds[2];
struct addrinfo *backAddrs[2];
initializeForTalkingToBackend(talkToBackSockfds, backAddrs);
int listenToClientSockfd = initializeForListeningToClient();
cout << "The Main server is up and running" << endl;
// Get <country, server> mapping
unordered_map<string, int> country_backend_mapping;
getCountryMap(&country_backend_mapping, talkToBackSockfds, listenToBackSockfd, backAddrs);
// Handle queries from clients
handleClients(listenToClientSockfd, talkToBackSockfds, backAddrs, &country_backend_mapping, listenToBackSockfd);
// Cleanup
close(listenToBackSockfd);
close(listenToClientSockfd);
return 0;
}