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chemistry.txt
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#
# GitHub Contributors:
# The-Grim-Sleeper
#
#Description after this line is untouched.
# =====================================================================
# List of all public chemistry recipes for mysha's recipe manager.
# Adapted from: "Chemistry" on the Goonstation Wiki (various contributors)
# Compiled by: mysha, cogwerks, Marquesas, Convair880/Pistoleer
#
# Structure:
# - Base elements
# - Basic compounds
# - Medical chems
# - Poisons and toxins
# - Acids
# - Pyrotechnic chems
# - Drugs
# - Miscellaneous recipes
# - Miscellaneous reagents
# - Secret Chems
#
# Special tags:
# [addictive] It's addictive.
# [allergy] Causes or heals allergic reactions, e.g. anaphylaxis.
# [base] It's a base element.
# [bleeding] Affects BLEEDING in some way.
# [blindness] Causes or heals blindness.
# [brain] Causes or heals BRAIN damage.
# [brute] Causes or heals BRUTE damage.
# [burn] Causes or heals BURN damage.
# [burning] Modifies the BURNING var.
# [cool] It's self-cooling.
# [crit] Used to stabilize critical patients.
# [damage] Causes damage of some type.
# [deaf] Causes or heals deafness.
# [depletion] Increases the depletion rate of certain other chems in the bloodstream.
# [disease] Can transmit or heal diseases.
# [dizziness] Causes or treats dizziness.
# [drowsiness] Causes or treats drowsiness.
# [drug] It's a drug.
# [drunk] Causes or treats drunkenness. Booze always depletes into ethanol and isn't marked separately.
# [ear] Affects hearing in some way.
# [explode] Causes an explosion.
# [eye] Affects vision in some way.
# [gib] Causes somebody to explode into gibs.
# [hair] Grows hair.
# [hallucinate] Causes hallucinations.
# [heal] Heals damage of some type.
# [heart] Causes or treats heart conditions.
# [heat] It's self-heating.
# [ignite] Can ignite if mixed without stabilizer or when heated.
# [jitter] Causes or treats jitteriness.
# [ko] Knocks somebody out completely or puts them to sleep.
# [losebreath] Causes or heals LOSEBREATH.
# [medical] It's a medical chem.
# [movement] Causes confused movement.
# [mutation] Causes mutations.
# [overdose] It has an overdose threshold.
# [oxy] Causes or heals OXY damage.
# [paralyze] Causes paralysis.
# [plant] Affects plants in some way when present in a hydroponics tray.
# [rad] Causes or heals radiation poisoning.
# [secret] Is a secret chemical.
# [slippery] Creates a slippery surface when applied to a floor tile.
# [speed] Grants a speed boost.
# [stamina] Affects stamina in some way.
# [stun] Causes or otherwise affects the duration of stuns.
# [temperature] Affects body temperature in some way.
# [tox] Causes or heals TOX damage.
#
#-------------------------------------------
# INDENTATION MATTERS! Use spaces, not tabs.
#
# This file is in the standard YAML format. Example:
#
#name: The name of the recipe list
#recipes:
# - name: Reagent name
# unsorted: true # The recipe ingredients won't be sorted according to their complexity, just displayed as ordered in the ingredient list.
# ingredients: # List of ingredients
# - Carbon
# - Hydrogen
# - Fuel @chemical,burn # The Fuel reagent has to have the chemical and burn tags
# - !step Heat the beaker to 300 degrees # Custom step
# heat_to: Heat to 300 K# Recipe requires heating
# reaction_message: Message that shows up when you create the reagent
# info: # information section, shows up as the Information tab
# depletion_rate: 0.4 # How much of the reagent depletes during one cycle
# penetrates_skin: No # Does the reagent penetrate skin?
# ignition_temp: 340 # Temperature at which the reagent ignites
# application_effect: TOUCH - Reagent does something when the TOUCH reaction occurs.
# notes: Notes about this reagent
# per_cycle: Information about what the reagent does per one cycle.
# Per plant cycle: Information about what the reagent does per cycle when present in a hydroponics tray.
# tags: [first_tag, second_tag, third_tag] # Tags for the current reagent, can be a list of any string without spaces
name: Wiki chemistry recipes
recipes:
# Base elements
- name: Aluminium
sources:
- Base chemical from the dispenser.
tags: [base]
- name: Bromine
sources:
- Base chemical from the dispenser.
tags: [base]
- name: Carbon
sources:
- Base chemical from the dispenser.
info:
application_effect: 5+ UNITS = Creates dirt when applied to floor tiles.
tags: [base]
- name: Ethanol
sources:
- Base chemical from the dispenser.
- All cocktails and booze metabolize into ethanol.
info:
depletion_rate: 0.4
penetrates_skin: No
per_cycle: |
100+ UNITS - 8% chance of +1/+2 TOX, slurred speech, dizziness, drowsiness, blurred vision and other effects.
300+ UNITS - 5% chance of extra +1/+2 TOX.
Addiction probability (INGEST): 4%
overdose_threshold: 100
notes: Every single brand of alcohol decays into this. The more potent the alcohol, the more ethanol it builds up in you. Higher amounts of ethanol have more severe consequences.
tags: [base, drunk, addictive, movement, damage, tox, drowsiness, overdose, dizziness, eye]
- name: Hydrogen
sources:
- Base chemical from the dispenser.
tags: [base]
- name: Iodine
sources:
- Base chemical from the dispenser.
tags: [base]
- name: Iron
sources:
- Base chemical from the dispenser.
tags: [base]
- name: Nitrogen
sources:
- Base chemical from the dispenser.
tags: [base]
- name: Oxygen
sources:
- Base chemical from the dispenser.
tags: [base]
- name: Phosphorous
info:
depletion_rate: 0.4
penetrates_skin: No
Per plant cycle: 66% chance of +1 GROWTH
sources:
- Base chemical from the dispenser.
tags: [base, plant]
- name: Silicon
sources:
- Base chemical from the dispenser.
tags: [base]
- name: Silver
sources:
- Base chemical from the dispenser.
tags: [base]
- name: Sodium
sources:
- Base chemical from the dispenser.
tags: [base]
- name: Sulfur
sources:
- Base chemical from the dispenser.
tags: [base]
- name: Chromium
sources:
- Base chemical from the dispenser.
tags: [base]
- name: Copper
sources:
- Base chemical from the dispenser.
tags: [base]
- name: Nickel
sources:
- Base chemical from the dispenser.
tags: [base]
- name: Platinum
sources:
- Base chemical from the dispenser.
tags: [base]
- name: Water
tags: [base, slippery, burning, explode, plant]
info:
depletion_rate: 0.4
penetrates_skin: No
application_effect: |
3+ UNITS = Temporarily creates a slippery surface when applied to floor tiles.
TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire.
Per plant cycle: Essential for plant growth to occur at all.
notes: |
Explodes when mixed with potassium (1x1, low severity). Does not scale with volume.
Freezes when cooled (0° C), boils away when heated (100 °C).
sources:
- Base chemical from the dispenser.
- Base drink from the soda fountain.
- Extracted from all melons.
- name: Ice
ingredients:
- Water
- !step Cool to 273 K.
heat_to: Cool to 273 K.
tags: [base]
info:
penetrates_skin: No
depletion_rate: 0.4
application_effect: 5+ UNITS = Creates a solid, non-slippery chunk of ice when applied to floor tiles.
notes: The frozen state of water. The reagent turns to water when exposed to a temperature higher than 0° C.
- name: Potassium
sources:
- Extracted from bananas.
- Base chemical from the dispenser.
tags: [base, explode, plant]
info:
Per plant cycle: 40% chance of +1 GROWTH, +1 HEALTH
notes: |
Explodes when mixed with water (1x1, low severity). Does not scale with volume.
Most people won't bat an eye when they see plain old water, though, so it makes for an interesting stealth explosive.
- name: Barium
sources:
- Base chemical from the dispenser.
tags: [base, explode]
info:
notes: |
Explodes when mixed with water (1x1, low severity). Does not scale with volume.
Most people won't bat an eye when they see plain old water, though, so it makes for an interesting stealth explosive.
- name: Chlorine
info:
depletion_rate: 0.4
penetrates_skin: Yes
per_cycle: +1 BURN
Per plant cycle: +3 POISON
sources:
- Base chemical from the dispenser.
tags: [base, burn, damage, plant]
- name: Fluorine
info:
depletion_rate: 0.4
penetrates_skin: Yes
per_cycle: +1 BURN, +1 TOX
Per plant cycle: +3 POISON
tags: [base, burn, tox, damage, plant]
sources:
- Base chemical from the dispenser.
- name: Mercury
info:
depletion_rate: 0.2
penetrates_skin: Yes (0.2 per 1 unit splashed)
per_cycle: 70% chance of +1 BRAIN
tags: [base, brain, damage]
sources:
- Base chemical from the dispenser.
- Extracted or distilled from omega cannabis leaves.
- name: Lithium
info:
depletion_rate: 0.4
penetrates_skin: No
per_cycle: Drooling and confused movement.
tags: [base, movement]
sources:
- Base chemical from the dispenser.
- Extracted or distilled from omega cannabis leaves.
- name: Sugar
tags: [base, stun, overdose, ko, stamina, jitter]
info:
depletion_rate: 0.4
penetrates_skin: No
per_cycle: |
Jitteriness, minor stamina regeneration buff. 50% chance of 1x stun reduction, paralysis and weaken, 4% chance to produce a unit of epinephrine.
OVERDOSE - hyperglycaemic shock, 8% chance of +1/+2 TOX.
overdose_threshold: 200
notes: Having a bit of sugar in you gives you a noticeable stun reduction and stamina buff.
sources:
- Base chemical from the dispenser.
- Base drink from the soda fountain.
- Extracted from sugarcanes.
- name: Radium
info:
depletion_rate: 0.4
penetrates_skin: Yes (0.5 per 1 unit splashed)
per_cycle: +4 RAD (capped at 8 Gy)
Per plant cycle: 80% chance of +3 RAD, 16% of a random mutation
application_effect: Temporarily creates an eerie green glow when applied to floor tiles.
notes: |
Radiation is cumulative and depletes one per cycle. As it ramps up, it starts doing BURN + TOX in increasing amounts related to the radiation total, causes random mutations (often disabilities) and triggers a bunch of other nasty radiation sickness effects.
A sleepy pen full of radium is pretty lethal over a few minutes.
sources:
- Base chemical from the dispenser.
tags: [base, rad, damage, plant]
- name: Helium
sources:
- Helium tanks.
tags: [base]
info:
depletion_rate: 0.4
penetrates_skin: No
notes: Harmless. Does what you'd expect.
- name: Magnesium
tags: [base, ignite]
info:
depletion_rate: 0.4
penetrates_skin: No
application_effect: 10+ UNITS = Creates piles of magnesium when applied to floor tiles.
notes: Piles ignite when exposed to a temperature higher than 747 K, but the fire isn't hot enough to set alight non-flammable materials or burn through the floor. They do however also ignite nearby piles, so you could make a line of magnesium and use it as a fuse for other pyrotechnic reagents.
sources:
- Base chemical from the dispenser.
# Basic compounds
- name: Ammonia
ingredients:
- Nitrogen
- Hydrogen
reaction_message: The mixture bubbles and gives off a sharp odor.
info:
depletion_rate: 0.4
penetrates_skin: No
Per plant cycle: |
+4 GROWTH, 66% chance of +1 HEALTH.
Removes a variable amount (up to 4 units) of any other reagent; ratio is based on combined volume of all reagents in the tray.
notes: Fertilizer, and an ingredient in a lot of other chems.
tags: [plant]
- name: Ammonia
ingredients:
- Water
- Urine
- !step Heat to 354 K.
heat_to: Heat to 354 K.
reaction_message: The mixture bubbles and gives off a sharp odor.
info:
depletion_rate: 0.4
penetrates_skin: No
Per plant cycle: |
+4 GROWTH, 66% chance of +1 HEALTH.
Removes a variable amount (up to 4 units) of any other reagent; ratio is based on combined volume of all reagents in the tray.
notes: Fertilizer, and an ingredient in a lot of other chems.
tags: [plant]
- name: Ash
ingredients:
- Paper
- !step Burn the paper.
- !step Collect the ash with a beaker.
info:
depletion_rate: 0.4
penetrates_skin: No
Per plant cycle: 80% chance of +1 HEALTH OR +1 GROWTH
notes: Fertilizer, and basic ingredient in a couple of recipes.
tags: [plant]
- name: Ash
ingredients:
- Oil
- !step Heat to 474 K.
heat_to: Heat to 474 K.
info:
depletion_rate: 0.4
penetrates_skin: No
Per plant cycle: 80% chance of +1 HEALTH OR +1 GROWTH
notes: Fertilizer, and basic ingredient in a couple of recipes. You'll get 5 units of ash per 10 units of oil.
tags: [plant]
- name: Compost
sources:
- Hydroponics
ingredients:
- Stuff produce into a compost tank.
info:
notes: Fertilizer.
depletion_rate: 0.4
penetrates_skin: No
Per plant cycle: 66% chance of +1 HEALTH
tags: [plant]
- name: Salt
ingredients:
- Water
- Chlorine
- Sodium
info:
depletion_rate: 0.4
penetrates_skin: No
per_cycle: OVERDOSE - 70% chance of +1 BRAIN, 8% of +1/+2 TOX.
application_effect: 10+ UNITS = Creates a salt pile when applied to floor tiles.
overdose_threshold: 100
notes: Useful as a weapon against wraiths and as an easy poison.
reaction_message: The solution crystallizes with a brief flare of light.
tags: [overdose, damage, brain, tox]
- name: Phenol
ingredients:
- Water
- Chlorine
- Oil
reaction_message: The mixture bubbles and gives off an unpleasant medicinal odor.
info:
depletion_rate: 0.4
penetrates_skin: No
notes: Used for certain medical recipes.
- name: Diethylamine
ingredients:
- Ammonia
- Ethanol
- !step Heat to 374 K.
heat_to: Heat to 374 K.
reaction_message: A horrible smell pours forth from the mixture.
info:
depletion_rate: 0.4
penetrates_skin: No
Per plant cycle: 66% chance of +2 GROWTH
notes: Used for certain medical recipes and as fertilizer.
tags: [plant]
- name: Space Cleaner
ingredients:
- Ammonia
- Ethanol
- Water
reaction_message: Ick, this stuff really stinks. Sure does make the container sparkle though!
info:
depletion_rate: 0.4
penetrates_skin: No
per_cycle: OVERDOSE - 8% chance of +1/+2 TOX.
application_effect: TOUCH - Removes cleanable messes and forensic evidence when splashed onto people, objects or turfs.
overdose_threshold: 5
notes: Cleans stuff.
tags: [overdose, damage, tox]
- name: Acetone
ingredients:
- Oil
- Welding Fuel
- Oxygen
reaction_message: The smell of paint thinner assaults you as the solution bubbles.
info:
depletion_rate: 0.4
penetrates_skin: No
per_cycle: +1.5 TOX
notes: Common ingredient in other recipes.
tags: [damage, tox]
- name: Potash
ingredients:
- Potassium
- Chlorine
- Sulfuric Acid
reaction_message: A white crystalline residue forms as the water boils off.
info:
depletion_rate: 0.4
penetrates_skin: No
Per plant cycle: 50% chance of +1 HEALTH, +1 GROWTH. 24% of +1 CROPSIZE, -1 HARVESTS
notes: Fertilizer.
tags: [plant]
- name: Potash
ingredients:
- Ash
- Water
- !step Heat to 354 K.
heat_to: Heat to 354 K.
reaction_message: A white crystalline residue forms as the water boils off.
info:
depletion_rate: 0.4
penetrates_skin: No
Per plant cycle: 50% chance of +1 HEALTH, +1 GROWTH. 24% of +1 CROPSIZE, -1 HARVESTS
notes: Fertilizer.
tags: [plant]
- name: Saltpetre
ingredients:
- Potash
- Compost
- Urine
reaction_message: A white crystalline substance condenses out of the mixture.
info:
depletion_rate: 0.4
penetrates_skin: No
Per plant cycle: 80% chance of +3 HEALTH OR +3 GROWTH. 50% of +1 POTENCY, 24% of -1 CROPSIZE
notes: Fertilizer.
tags: [plant]
- name: Stabilizing agent (Stabilizer)
ingredients:
- Iron
- Oxygen
- Hydrogen
reaction_message: The mixture becomes a yellow liquid!
info:
depletion_rate: 0.4
penetrates_skin: No
notes: Keeps unstable chemicals stable. This does not work on everything.
# Medical chems
- name: Ammonium Bicarbonate (Smelling Salt)
sources:
- Pro Puffs
tags: [medical, rad, heal]
info:
depletion_rate: 0.4
penetrates_skin: No
per_cycle: 80% chance of -1 RAD
notes: Radiation is cumulative and causes TOX and BURN.
- name: Charcoal
ingredients:
- Ash
- Salt
- !step Heat to 374 K.
heat_to: Heat to 374 K.
reaction_message: The mixture yields a fine black powder.
sources:
- Extracted from any venne fibers.
tags: [medical, tox, heal, depletion, plant]
info:
notes: Good baseline thing for detoxifying someone, but won't always keep up with the hellpoisons.
depletion_rate: 0.4
penetrates_skin: No
per_cycle: -1.5 TOX. 50% chance of increasing the depletion rate of all other chems by 1
Per plant cycle: Removes 2 units of every harmful chem present (toxin, toxic slurry, sulf. acid, plasma, mercury, welding fuel, chlorine, radium)
- name: Filgrastim
ingredients:
- Blood
- Stable Mutagen
- Spaceacillin
- E.Coli
sources:
- Medical vendors
tags: [medical, heal, bleeding]
info:
notes: A granulocyte colony stimulating factor analog, which helps the body create more blood.
depletion_rate: 0.2
penetrates_skin: No
per_cycle: +2u blood.
- name: Heparin
ingredients:
- Sugar
- Meat Slurry
- Phenol
- Sulfuric Acid
sources:
- Medical vendors
tags: [medical, disease, bleeding, overdose]
info:
notes: An anticoagulant.
depletion_rate: 0.4
penetrates_skin: No
per_cycle: |
Will cause any bleeding to become worse, but will try to cure heart disease, dislodge blood clots, and will reduce the effects of hypertension. Removes 2u of cholesterol as well.
OVERDOSE (20) - you blood fall out
- name: Proconvertin
ingredients:
- Blood
- Stable Mutagen
- Mannitol
- Salt
sources:
- Medical vendors
tags: [medical, bleeding]
info:
notes: A coagulant.
depletion_rate: 0.3
penetrates_skin: No
per_cycle: 5% chance of -1 BLEEDING. 2% chance to cause a blood clot. Increases blood pressure and can worsen existing blood clots.
- name: Mugwort
sources:
- Wizard shuttle
tags: [medical, heal, brute, oxy, tox, burn]
info:
notes: Can patch up minor injuries of magic users.
depletion_rate: 0.4
penetrates_skin: No
application_effect: |
INGEST - If target is wizard: 85% chance of -1 LOSEBREATH. 45% chances for each of -1 OXY, -1 TOX, -6 BRUTE and -6 BURN.
- name: Saline-Glucose Solution
ingredients:
- Salt
- Water
- Sugar
reaction_message: The solution begins to bubble.
tags: [medical, brute, burn, heal, crit, bleeding]
info:
depletion_rate: 0.15
penetrates_skin: Yes
per_cycle: 33% chance of -2 BRUTE, -2 BURN. 33% chance of regenerating 1 unit of blood. Rolls a chance to fix shock.
notes: Decent med for healing a respectable amount of BRUTE/BURN damage over time and for stabilizing low-crit patients.
- name: Styptic Powder
ingredients:
- Aluminium
- Hydrogen
- Oxygen
- Sulfuric Acid
tags: [medical, brute, heal, tox, damage, bleeding]
reaction_message: The solution yields an astringent powder.
info:
per_cycle: -2 BRUTE
depletion_rate: 3
penetrates_skin: No
application_effect: |
TOUCH - Heals 1 BRUTE per unit applied. Can reduce BLEEDING by up to 5.
INGEST - Causes 0.5 TOX per unit ingested.
notes: The go-to BRUTE medication. It depletes rapidly in the blood, so most of your healing will come upfront from a topical application. Ingesting it doesn't work nearly as well and even causes a fair bit of TOX damage, so don't do that.
- name: Silver Sulfadiazine
ingredients:
- Ammonia
- Silver
- Sulfur
- Oxygen
- Chlorine
reaction_message: A strong and cloying odor begins to bubble from the mixture.
sources:
- Extracted from all commol roots.
tags: [medical, burn, heal, tox, damage]
info:
depletion_rate: 3
penetrates_skin: No
per_cycle: -2 BURN
application_effect: |
TOUCH - Heals 1 BURN per unit applied.
INGEST - Causes 0.5 TOX per unit ingested.
notes: The go-to BURN medication. It depletes rapidly in the blood, so most of your healing will come upfront from a topical application. Ingesting it doesn't work nearly as well and even causes a fair bit of TOX damage, so don't do that.
- name: Synthflesh
ingredients:
- Blood
- Carbon
- Styptic Powder
reaction_message: The mixture knits together into a fibrous, bloody mass.
tags: [medical, brute, burn, heal, bleeding, slippery]
info:
depletion_rate: 0.4
penetrates_skin: No
application_effect: |
5+ UNITS = Creates slippery gibs when applied to floor tiles.
TOUCH - Heals 1.5 BRUTE and 1.5 BURN per unit applied. Instantly heals all BLEEDING.
notes: An excellent fixer of BRUTE, BURN and BLEEDING, it's a surprise that it isn't used more. The doctors will love you if you supply medbay with patches full of this.
- name: Omnizine
sources:
- Extracted or distilled from white cannabis leaves.
- Extracted from glowing fruits.
- Omnizine-laced Pro Puffs.
- Warm donk pockets.
- Spaghetti arrabbiata.
tags: [medical, brute, burn, oxy, tox, heal, damage, losebreath, addictive, overdose, bleeding, dizziness, jitter, movement, stun]
info:
depletion_rate: 0.2
penetrates_skin: No
overdose_threshold: 30
Addiction probability (INGEST): 5%
per_cycle: |
-2 BRUTE, -2 BURN, -1 TOX, -1 OXY. 50% chance of -1 LOSEBREATH, 33% of -1 BLEEDING.
OVERDOSE - Stuttering, dizziness, jitteriness, random stuns and confused movement. 8% chance of +1/+2 TOX.
notes: Slightly addictive, but is otherwise an amazing cure-all. Medbay will love the botanists if they supply them with it. Omnizine-laced Pro Puffs and the two dishes deliver a small dose of omnizine when used. Less ideal than botany, but it could save you in a pinch.
- name: Calomel
ingredients:
- Mercury
- Chlorine
- !step Heat to 374 K.
heat_to: Heat to 374 K.
reaction_message: Stinging vapors rise from the solution.
tags: [medical, depletion, tox, damage]
info:
depletion_rate: 0.8
penetrates_skin: No
per_cycle: |
Increases all depletion rates by 5.
If above +20 health = +5 TOX
notes: |
Aggressive purgative. It'll do a lot of TOX damage itself but it cannot kill you, as the damage only applies while you are above the health threshold. Use for emergencies to handle the really aggressive poisons that would definitely kill you if they remain active for long.
Blood tests without a reagent scanner = draw blood and analyze it with the CheMaster in the pharmacy.
- name: Potassium Iodide
ingredients:
- Potassium
- Iodine
reaction_message: The solution settles calmly and emits gentle fumes.
sources:
- Extracted from all nureous leaves.
tags: [medical, rad, heal]
info:
depletion_rate: 0.4
penetrates_skin: No
per_cycle: 80% chance of -1 RAD
notes: Radiation is cumulative and causes TOX and BURN. Simple and weak, but can help counter radiation events and radium somewhat.
- name: Pentetic Acid
ingredients:
- Welding Fuel
- Chlorine
- Ammonia
- Embalming Fluid (Formaldehyde)
- Sodium
- Cyanide
reaction_message: The substance becomes very still, emitting a curious haze.
tags: [medical, rad, tox, depletion, heal, brute, burn, damage]
info:
depletion_rate: 0.4
penetrates_skin: No
per_cycle: -7 RAD, increases all depletion rates by 4. 75% chance of -4 TOX, 33% of +1 BRUTE and +1 BURN.
notes: Apex anti-tox/anti-rad treatment.
- name: Cryoxadone
ingredients:
- Cryostylane
- Plasma
- Acetone
- Unstable Mutagen
reaction_message: The solution bubbles softly.
tags: [medical, oxy, tox, brute, burn, heal, temperature]
info:
depletion_rate: 0.4
penetrates_skin: No
per_cycle: If body temp below 260 K = -10 OXY, -3 TOX, -12 BRUTE, -12 BURN
notes: |
Requires cooling the target before it kicks in, but heals incredibly well. The cryo tanks in medbay run off of this.
Don't cool down someone who is currently on fire, put them out first. Due to the way BURN damage is handled, cooling a flaming person will make the fire worse and cause more damage than even the cryoxadone can keep up with.
- name: Ephedrine
ingredients:
- Sugar
- Oil
- Hydrogen
- Diethylamine
reaction_message: The solution fizzes and gives off toxic fumes.
sources:
- Extracted from all asomna barks and omega cannabis leaves.
- Grones soda.
tags: [medical, stun, heal, crit, stamina, addictive, overdose, jitter, drowsiness, temperature, losebreath, oxy, brute, burn, tox, dizziness, damage]
info:
depletion_rate: 0.3
penetrates_skin: No
Addiction probability (INGEST): 25%
overdose_threshold: 35
per_cycle: |
1x stun reduction, minor stamina regeneration buff, causes jitteriness, reduces drowsiness, warms you up slightly. Attempts to cap LOSEBREATH at 3. Heals 1 OXY if OXY damage > 75.
If above 0 health = 33% chance of -1 BRUTE, -1 BURN. 8% of -1 TOX.
If below 0 health = -1 BRUTE, -1 BURN. 25% of -1 TOX
OVERDOSE - 8% chance of +1/+2 TOX, 15% of extra +1/+2 TOX. 5% of stunning briefly and causing dizziness.
notes: It's pretty much just a weaker analogue of medbay's epinephrine, but it's addictive and has a few more side effects.
- name: Epinephrine
ingredients:
- Phenol
- Hydrogen
- Oxygen
- Chlorine
- Acetone
- Diethylamine
reaction_message: Tiny white crystals precipitate out of the solution.
tags: [medical, stun, oxy, losebreath, tox, brute, burn, heal, heart, overdose, crit, stamina, jitter, drowsiness, temperature, depletion, allergy, dizziness]
info:
depletion_rate: 0.2
penetrates_skin: No
overdose_threshold: 20
per_cycle: |
20% chance of 1x stun reduction, minor stamina regeneration buff, causes jitteriness, reduces drowsiness, warms you up slightly. Increases depletion rate of histamine by 15.
Attempts to cap LOSEBREATH at 3 and OXY at 35. 5% chance of -1 BRAIN. Rolls a chance to fix cardiac failure.
If health is between -10 to -65, heals 1 TOX, 1 BRUTE, 1 BURN.
OVERDOSE - 8% chance of +1/+2 TOX, 5% of stunning briefly and causing dizziness.
notes: Can make you pretty sick in overdoses. Rapidly counters histamine / allergic reactions. Very useful for stabilizing someone who is in mid-crit damage, standard emergency shot to buy yourself some time. If things are really bad, go for atropine instead.
- name: Atropine
ingredients:
- Ethanol
- Acetone
- Diethylamine
- Phenol
- Sulfuric Acid
reaction_message: A horrid smell like something died drifts from the mixture.
sources:
- Extracted from black venne fibers.
- Extracted or distilled from omega cannabis leaves.
tags: [medical, tox, damage, brute, burn, heal, heart, oxy, losebreath, depletion, crit, movement, overdose, dizziness, stamina, temperature]
info:
depletion_rate: 0.2
penetrates_skin: No
overdose_threshold: 25
per_cycle: |
Dizziness, confused movement, minor total stamina buff, warms you up slightly when cold.
Attempts to cap OXY at 65 and LOSEBREATH at 5. Rolls a chance to fix cardiac failure. Increases depletion rate of sarin by 20.
If above -25 health = +1 TOX
If below -25 health = -1 TOX, -3 BRUTE, -3 BURN
OVERDOSE - 8% chance of +1/+2 TOX
notes: |
Fairly similar to epinephrine but will rapidly push deep-crit damage levels towards shallow crit levels. Use this if you find someone who is right at the edge of death. Flushes sarin extremely rapidly.
Atropine alone doesn't really kill people but it's a pretty decent debilitating poison if you wanna use it that way.
- name: Salicylic Acid (Painkiller)
ingredients:
- Sodium
- Phenol
- Carbon
- Oxygen
- Sulfuric Acid
reaction_message: The mixture crystallizes.
sources:
- Extracted from all contusine leaves.
tags: [medical, brute, overdose, temperature, speed, heal, damage, tox]
info:
depletion_rate: 0.1
penetrates_skin: No
overdose_threshold: 25
per_cycle: |
Tries to return high body temps towards normal, counters walkspeed loss from being hurt fairly well. 55% chance of -2 BRUTE.
OVERDOSE - 8% chance of +1/+2 TOX.
notes: Got beat up a bit and don't want to crawl the whole way to medbay? Pop one of these. Won't help severe damage, but it'll keep you moving at top speed so you can rush for the better healing chems. Slow depletion rate will keep it in your blood for awhile.
- name: Morphine
sources:
- Medical vendors and QM can provide it.
tags: [medical, speed, addictive, overdose, ko, jitter, stamina, damage, tox]
info:
depletion_rate: 0.4
penetrates_skin: No
overdose_threshold: 20
Addiction probability (INGEST): 50%
per_cycle: |
Dramatically counters movement reduction from severe injury, severe stamina regeneration penalty, reduces jitteriness. Will knock you out on 36th cycle.
OVERDOSE - 8% chance of +1/+2 TOX.
notes: Low doses are useful for the painkiller, but high doses can knock someone out for a while.
- name: Ether
ingredients:
- Hydrochloric Acid
- Ethanol
- Oxygen
reaction_message: The mixture yields a pungent odor, which makes you tired.
tags: [medical, addictive, overdose, ko, jitter, stamina, damage, tox]
info:
depletion_rate: 0.4
penetrates_skin: No
notes: Behaves almost exactly the same as morphine, minus the speed bonus.
- name: Salbutamol
ingredients:
- Salicylic Acid (Painkiller)
- Lithium
- Aluminium
- Bromine
- Ammonia
reaction_message: The solution bubbles freely, creating a head of bluish foam.
tags: [medical, oxy, losebreath, heal]
sources:
- Extracted from shivering contusine leaves.
info:
depletion_rate: 0.2
penetrates_skin: No
per_cycle: -6 OXY, -4 LOSEBREATH
notes: |
Speeds up recovery from suffocation damage, but more importantly, it'll help counter suffocating/losebreath poisons and the suffocation that ramps up in critical health.
Often underused emergency med that makes dealing with critical-health people a lot easier since OXY damage is usually what kills in-crit patients in the end.
- name: Perfluorodecalin
ingredients:
- Hydrogen
- Fluorine
- Oil
- !step Heat to 374 K.
heat_to: Heat to 374 K.
reaction_message: The mixture rapidly turns into a dense pink liquid.
tags: [medical, oxy, losebreath, brute, burn, heal, addictive]
info:
depletion_rate: 0.4
penetrates_skin: No
Addiction probability (INGEST): 20%
per_cycle: |
-25 OXY, 33% chance of -1 BRUTE and -1 BURN. Increases LOSEBREATH to and caps it at 6.
You can't talk, but it prevents any suffocation damage from racking up despite that.
notes: |
Fantastic for criminal activity because it silences people. Also fantastic for pretty much negating all the accumulative damage from being in critical, will give you a really wide window of time to deal with other health problems.
In theory, you could stay in flatline for quite awhile with this stuff handling tissue oxygenation, but you might need mannitol too. Can make spacewalking without internals possible.
- name: Mannitol
ingredients:
- Sugar
- Hydrogen
- Water
reaction_message: The mixture bubbles slowly, making a slightly sweet odor.
sources:
- Extracted from dawning venne fibers.
tags: [medical, brain, heal]
info:
depletion_rate: 0.4
penetrates_skin: No
per_cycle: -3 BRAIN
notes: Use for concussions, changeling stings, bible beatings, flatline brain damage, bath salts, etc.
- name: Mutadone
ingredients:
- Unstable Mutagen
- Acetone
- Bromine
reaction_message: A foul astringent liquid emerges from the reaction.
sources:
- Extracted from dawning venne fibers.
tags: [medical, mutation, heal, plant]
info:
depletion_rate: 0.4
penetrates_skin: No
per_cycle: Removes one genetic bioeffect. Some mutations cannot be cured by mutadone, however.
Per plant cycle: |
20% chance of -5 GROWTH.
50% of inducing one of these effects: -1 GROWTIME, -1 HARVTIME, +1 HARVESTS, +1 CROPSIZE, +1 POTENCY or +1 ENDURANCE
notes: Did someone turn you into a gibbering chavish deaf dwarven lunatic? Take this. Giving this to someone with superpowers will really ruin their day.
- name: Spaceacillin
ingredients:
- Space Fungus
- Ethanol
reaction_message: The solvent extracts an antibiotic compound from the fungus.
tags: [medical, disease, heal]
info:
depletion_rate: 0.2
penetrates_skin: No
per_cycle: Rolls a chance to cure some specific diseases, such as MRSA and grave fever.
notes: You probably won't use this much unless a random disease event hits. Space fungus, which mostly grows in maintenance tunnels, is acquired by scraping it off of walls with your beaker.
- name: Diphenhydramine (Antihistamine)
ingredients:
- Oil
- Carbon
- Bromine
- Diethylamine
- Ethanol
reaction_message: The mixture fizzes gently.
tags: [medical, depletion, jitter, drowsiness, allergy, stamina, stun, addictive]
info:
depletion_rate: 0.4
penetrates_skin: No
per_cycle: |
Reduces jitteriness, significant stamina regeneration nerf. Increases depletion rates of histamine and itching powder by 3.
3% chance of stunning briefly and causing drowsiness.
Addiction probability (INGEST): 10%
notes: Mostly used as a precursor to a couple of the illegal drugs. Might be needed for bee stings, histamine poisonings or itching powder.