-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathMonoToStereoProvider.cs
55 lines (46 loc) · 1.84 KB
/
MonoToStereoProvider.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
using NAudio.Wave;
public class MonoToStereoProvider : IWaveProvider
{
private readonly IWaveProvider sourceWaveProvider;
public float LeftVolume { get; set; } = 1.0f; // Default volume is full
public float RightVolume { get; set; } = 1.0f; // Default volume is full
public MonoToStereoProvider(IWaveProvider sourceWaveProvider, string target)
{
if (target == "right")
{
this.LeftVolume = 0.0f;
}
if (target == "left")
{
this.RightVolume = 0.0f;
}
if (sourceWaveProvider.WaveFormat.Channels != 1)
{
throw new InvalidOperationException("Source must be mono.");
}
this.sourceWaveProvider = sourceWaveProvider;
this.WaveFormat = new WaveFormat(sourceWaveProvider.WaveFormat.SampleRate, 16, 2); // Output is stereo
}
public WaveFormat WaveFormat { get; }
public int Read(byte[] buffer, int offset, int count)
{
// Ensure count is even
count -= count % 4;
var sourceBuffer = new byte[count / 2];
int bytesRead = sourceWaveProvider.Read(sourceBuffer, 0, sourceBuffer.Length);
int outIndex = offset;
for (int n = 0; n < bytesRead; n += 2)
{
short sample = (short)((sourceBuffer[n + 1] << 8) | sourceBuffer[n]);
// Apply volume to left channel
short leftSample = (short)(sample * LeftVolume);
buffer[outIndex++] = (byte)(leftSample & 0xFF);
buffer[outIndex++] = (byte)((leftSample >> 8) & 0xFF);
// Apply volume to right channel
short rightSample = (short)(sample * RightVolume);
buffer[outIndex++] = (byte)(rightSample & 0xFF);
buffer[outIndex++] = (byte)((rightSample >> 8) & 0xFF);
}
return bytesRead * 2; // Because output is stereo
}
}