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ArticulatedBodyInertiaUnitTest.cpp
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// SPDX-FileCopyrightText: Fondazione Istituto Italiano di Tecnologia (IIT)
// SPDX-License-Identifier: BSD-3-Clause
#include <iDynTree/EigenHelpers.h>
#include <iDynTree/ArticulatedBodyInertia.h>
#include <iDynTree/SpatialInertia.h>
#include <iDynTree/SpatialMomentum.h>
#include <iDynTree/Transform.h>
#include <iDynTree/Utils.h>
#include <iDynTree/TestUtils.h>
#include <iDynTree/SpatialAcc.h>
#include <iDynTree/Twist.h>
#include <iDynTree/Wrench.h>
#include <iDynTree/MatrixFixSize.h>
#include <Eigen/Dense>
#include <cstdio>
#include <cstdlib>
using namespace iDynTree;
void checkInertiaTransformation(const Transform & trans, const ArticulatedBodyInertia & inertia)
{
ArticulatedBodyInertia inertiaTranslated = trans*inertia;
Matrix6x6 inertiaTranslatedCheck;
Matrix6x6 adjWre = trans.asAdjointTransformWrench();
Matrix6x6 I = inertia.asMatrix();
Matrix6x6 adj = trans.inverse().asAdjointTransform();
toEigen(inertiaTranslatedCheck) = toEigen(adjWre)*
toEigen(I)*
toEigen(adj);
Matrix6x6 inertiaTranslatedRaw = inertiaTranslated.asMatrix();
ASSERT_EQUAL_MATRIX(inertiaTranslatedCheck,inertiaTranslatedRaw);
}
void checkInertiaAccProduct(const ArticulatedBodyInertia & inertia, const SpatialMotionVector & twist)
{
SpatialForceVector momentum = inertia*twist;
Vector6 momentumCheck;
Matrix6x6 I = inertia.asMatrix();
Vector6 twistPlain = twist.asVector();
toEigen(momentumCheck) = toEigen(I)*toEigen(twistPlain);
ASSERT_EQUAL_VECTOR(momentum.asVector(),momentumCheck);
}
void checkInvariance(const Transform & trans, const ArticulatedBodyInertia & inertia, const SpatialAcc & twist)
{
Transform invTrans = trans.inverse();
Wrench momentumTranslated = trans*(inertia*twist);
Wrench momentumTranslatedCheck = (trans*inertia)*(trans*twist);
SpatialAcc twistTranslated = trans*twist;
ArticulatedBodyInertia inertiaTranslated = trans*inertia;
Vector6 momentumTranslatedCheck2;
Vector6 momentumTranslatedCheck3;
Vector6 twistTranslatedCheck;
Matrix6x6 transAdjWrench = trans.asAdjointTransformWrench();
Matrix6x6 inertiaRaw = inertia.asMatrix();
Matrix6x6 transInvAdj = trans.inverse().asAdjointTransform();
Matrix6x6 transAdj = trans.asAdjointTransform();
Matrix6x6 inertiaTranslatedCheck;
Vector6 twistPlain = twist.asVector();
toEigen(momentumTranslatedCheck2) = toEigen(transAdjWrench)*
toEigen(inertiaRaw)*
toEigen(twistPlain);
toEigen(momentumTranslatedCheck3) = toEigen(transAdjWrench)*
toEigen(inertiaRaw)*
toEigen(transInvAdj)*
toEigen(transAdj)*
toEigen(twistPlain);
toEigen(twistTranslatedCheck) = toEigen(transAdj)*
toEigen(twistPlain);
toEigen(inertiaTranslatedCheck) = toEigen(transAdjWrench)*
toEigen(inertiaRaw)*
toEigen(transInvAdj);
ASSERT_EQUAL_MATRIX(inertiaTranslatedCheck,inertiaTranslated.asMatrix());
ASSERT_EQUAL_VECTOR(twistTranslated.asVector(),twistTranslatedCheck);
ASSERT_EQUAL_VECTOR(momentumTranslated.asVector(),momentumTranslatedCheck3);
ASSERT_EQUAL_VECTOR(momentumTranslated.asVector(),momentumTranslatedCheck2);
ASSERT_EQUAL_VECTOR(momentumTranslated.asVector(),momentumTranslatedCheck.asVector());
Wrench momentum = invTrans*momentumTranslated;
Wrench momentumCheck = (invTrans*(trans*inertia))*(invTrans*(trans*twist));
ASSERT_EQUAL_VECTOR(momentum.asVector(),momentumCheck.asVector());
}
void checkInversion()
{
SpatialInertia I = getRandomInertia();
Transform trans = getRandomTransform();
ArticulatedBodyInertia Ia = I;
Wrench f(LinearForceVector3(1.0,5.0,6.0), AngularForceVector3(3.0,6.0,-4.0));
SpatialAcc a = Ia.applyInverse(f);
SpatialAcc aTrans = trans*a;
SpatialAcc aTransCheck = (trans*Ia).applyInverse(trans*f);
ASSERT_EQUAL_VECTOR(aTrans.asVector(),aTransCheck.asVector());
}
int main()
{
Transform trans(Rotation::RPY(4.0,5.0,6.0),Position(10,30,-30));
double twistData[6] = {10.0,0.8,0.5,1.0,0.6,-6.0};
SpatialMotionVector twist(LinVelocity(twistData,3),AngVelocity(twistData+3,3));
ASSERT_EQUAL_DOUBLE(twist.asVector()(0),twistData[0]);
double rotInertiaData[3*3] = {10.0,0.5,0.8,
0.5,20.0,0.6,
0.8,0.6,25.0};
SpatialInertia inertia(1.0,Position(0.3,0.6,0.2),RotationalInertia(rotInertiaData,3,3));
ArticulatedBodyInertia abi = ArticulatedBodyInertia(inertia);
checkInertiaAccProduct(abi,twist);
checkInertiaTransformation(trans,abi);
checkInvariance(trans,abi,twist);
checkInversion();
return EXIT_SUCCESS;
}