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3rdjob.txt
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prontera,152,193,5 script 3rd Class Job Changer::3rdjob 459,{
set .@name$,"[Third Job Changer]";
mes .@name$;
mes "Hello " + strcharinfo(0) + ", i can change you to the 3rd Class.";
mes "So, which Class would you like to be?";
next;
if ((BaseLevel != 99) && (JobLevel != 70)) goto L_level;
menu "Rune Knight",-,"Guillotine Cross",L_1,"Ranger",L_2,"Warlock",L_3,"Archbishop",L_4,"Mechanic",L_5,"Royal Guard",L_6,"Shadow Chaser",L_7,"Minstrel",L_8,"Wanderer",L_9,"Sorcerer",L_10,"Sura",L_11,"Genetic",L_12,"Cancel",L_End;
mes .@name$;
mes "So you would like to change to an Rune Knight?";
next;
menu "Yes",-,"No",L_End;
if (Weight > 20000) goto LWeight;
if ((Class == 4014) && (Class == 4022)) goto Lpeco;
if(SkillPoint > 0) goto LSkillPoints;
if ((Class != 4008) && (Class != 7)) goto L_cant;
if (class == 4008) {
set JobLevel, 1;
jobchange 4060;
} else if (class == 7) {
set JobLevel, 1;
jobchange 4054;
}
mes .@name$;
mes "Congratulations! You're now an Rune Knight !!";
close;
L_1:
mes .@name$;
mes "So you would like to change to an Guillotine Cross?";
next;
menu "Yes",-,"No",L_End;
if (Weight > 20000) goto LWeight;
if(SkillPoint > 0) goto LSkillPoints;
if ((Class != 4013) && (Class != 12)) goto L_cant;
if (class == 4013) {
set JobLevel, 1;
jobchange 4065;
} else if (class == 12) {
set JobLevel, 1;
jobchange 4059;
}
mes .@name$;
mes "Congratulations! You're now an Guillotine Cross !!";
close;
L_2:
mes .@name$;
mes "So you would like to change to an Ranger?";
next;
menu "Yes",-,"No",L_End;
if (Weight > 20000) goto LWeight;
if (checkfalcon() != 0) goto LFalcon;
if(SkillPoint > 0) goto LSkillPoints;
if ((Class != 4012) && (Class != 11)) goto L_cant;
if (class == 4012) {
set JobLevel, 1;
getitem 6124,1;
jobchange 4062;
} else if (class == 11) {
set JobLevel, 1;
getitem 6124,1;
jobchange 4056;
}
mes .@name$;
mes "Congratulations! You're now an Ranger !!";
close;
L_3:
mes .@name$;
mes "So you would like to change to an Warlock?";
next;
menu "Yes",-,"No",L_End;
if (Weight > 20000) goto LWeight;
if(SkillPoint > 0) goto LSkillPoints;
if ((Class != 4010) && (Class != 9)) goto L_cant;
if (class == 4010) {
set JobLevel, 1;
jobchange 4061;
} else if (class == 9) {
set JobLevel, 1;
jobchange 4055;
}
mes .@name$;
mes "Congratulations! You're now an Warlock !!";
close;
L_4:
mes .@name$;
mes "So you would like to change to an Arc Bishop?";
next;
menu "Yes",-,"No",L_End;
if (Weight > 20000) goto LWeight;
if(SkillPoint > 0) goto LSkillPoints;
if ((Class != 4009) && (Class != 8)) goto L_cant;
if (class == 4009) {
set JobLevel, 1;
jobchange 4063;
} else if (class == 8) {
set JobLevel, 1;
jobchange 4057;
}
mes .@name$;
mes "Congratulations! You're now an Arc Bishop !!";
close;
L_5:
mes .@name$;
mes "So you would like to change to an Mechanic?";
next;
menu "Yes",-,"No",L_End;
if (Weight > 20000) goto LWeight;
if (checkcart() != 0) goto LCart;
if(SkillPoint > 0) goto LSkillPoints;
if ((Class != 4011) && (Class != 5)) goto L_cant;
if (class == 4011) {
set JobLevel, 1;
jobchange 4064;
} else if (class == 5) {
set JobLevel, 1;
jobchange 4058;
}
mes .@name$;
mes "Congratulations! You're now an Mechanic !!";
close;
L_6:
mes .@name$;
mes "So you would like to change to an Royal Guard?";
next;
menu "Yes",-,"No",L_End;
if (Weight > 20000) goto LWeight;
if ((Class == 4014) && (Class == 4022)) goto Lpeco;
if(SkillPoint > 0) goto LSkillPoints;
if ((Class != 4015) && (Class != 14)) goto L_cant;
if (class == 4015) {
set JobLevel, 1;
jobchange 4073;
} else if (class == 14) {
set JobLevel, 1;
jobchange 4066;
}
mes .@name$;
mes "Congratulations! You're now an Royal Guard !!";
close;
L_7:
mes .@name$;
mes "So you would like to change to an Shadow Chaser?";
next;
menu "Yes",-,"No",L_End;
if (Weight > 20000) goto LWeight;
if(SkillPoint > 0) goto LSkillPoints;
if ((Class != 4018) && (Class != 17)) goto L_cant;
if (class == 4018) {
set JobLevel, 1;
jobchange 4079;
} else if (class == 17) {
set JobLevel, 1;
jobchange 4072;
}
mes .@name$;
mes "Congratulations! You're now an Shadow Chaser !!";
close;
L_8:
mes .@name$;
mes "So you would like to change to an Minstrell?";
next;
menu "Yes",-,"No",L_End;
if (Weight > 20000) goto LWeight;
if(SkillPoint > 0) goto LSkillPoints;
if ((Class != 4020) && (Class != 19)) goto L_cant;
if (class == 4020) {
set JobLevel, 1;
jobchange 4075;
} else if (class == 19) {
set JobLevel, 1;
jobchange 4068;
}
mes .@name$;
mes "Congratulations! You're now an Minstrell !!";
close;
L_9:
mes .@name$;
mes "So you would like to change to an Wanderer?";
next;
menu "Yes",-,"No",L_End;
if (Weight > 20000) goto LWeight;
if(SkillPoint > 0) goto LSkillPoints;
if ((Class != 4021) && (Class != 20)) goto L_cant;
if (class == 4021) {
set JobLevel, 1;
jobchange 4076;
} else if (class == 20) {
set JobLevel, 1;
jobchange 4069;
}
mes .@name$;
mes "Congratulations! You're now an Wanderer !!";
close;
L_10:
mes .@name$;
mes "So you would like to change to an Sorcerer?";
next;
menu "Yes",-,"No",L_End;
if (Weight > 20000) goto LWeight;
if(SkillPoint > 0) goto LSkillPoints;
if ((Class != 4017) && (Class != 16)) goto L_cant;
if (class == 4017) {
set JobLevel, 1;
jobchange 4074;
} else if (class == 16) {
set JobLevel, 1;
jobchange 4067;
}
mes .@name$;
mes "Congratulations! You're now an Sorcerer !!";
close;
L_11:
mes .@name$;
mes "So you would like to change to an Sura?";
next;
menu "Yes",-,"No",L_End;
if (Weight > 20000) goto LWeight;
if(SkillPoint > 0) goto LSkillPoints;
if ((Class != 4016) && (Class != 15)) goto L_cant;
if (class == 4016) {
set JobLevel, 1;
jobchange 4077;
} else if (class == 15) {
set JobLevel, 1;
jobchange 4070;
}
mes .@name$;
mes "Congratulations! You're now an Sura !!";
close;
L_12:
mes .@name$;
mes "So you would like to change to an Genetic?";
next;
menu "Yes",-,"No",L_End;
if (Weight > 20000) goto LWeight;
if (checkcart() != 0) goto LCart;
if(SkillPoint > 0) goto LSkillPoints;
if ((Class != 4019) && (Class != 18)) goto L_cant;
if (class == 4019) {
set JobLevel, 1;
jobchange 4078;
} else if (class == 18) {
set JobLevel, 1;
jobchange 4071;
}
mes .@name$;
mes "Congratulations! You're now an Genetic !!";
close;
L_level:
mes "Sorry, but make soure that you're";
mes "Base Lvl. 99 / Job Lvl. 70 and set all your Skillpoints.";
close;
L_cant:
mes "Sorry, but you can't change from that Class!";
close;
LWeight:
mes "Sorry, but you're overweight,";
mes "please put first some of yout Items into your storage.";
close;
Lpeco:
mes "Please release your Pecopeco first.";
close;
LCart:
mes "Please put your Cart off first.";
close;
LFalcon:
mes "Please release your Falcon first.";
close;
LSkillPoints:
mes "Please distribute all your Skillpoints,";
mes "otherweise i can't let you change.";
close;
L_End:
mes "Bye.";
close;
}