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Copy pathBuffer Sala Vip.txt
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Buffer Sala Vip.txt
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/*
________________ ______ ________
___ |_____ /________ /______ ___ __ \_____
__ /| | __ /_ __ \_ __ \ _ \ __ /_/ / __ \
_ ___ / /_/ / / /_/ / /_/ / __/ _ _, _// /_/ /
/_/ |_\__,_/ \____//_.___/\___/ /_/ |_| \____/
*/
sec_in02.gat,139,170,2 script Buff 750,{
set .@deny, 5; // 10 seconds cooldown
if ( @healer_deny + .@deny >= gettimetick(2) ) end;
set @healer_deny, gettimetick(2);
sc_end sc_stone;
sc_end sc_freeze;
sc_end sc_sleep;
sc_end sc_curse;
sc_end sc_silence;
sc_end sc_confusion;
sc_end sc_blind;
sc_end sc_bleeding;
sc_end sc_decreaseagi;
sc_end sc_poison;
sc_end sc_hallucination;
sc_end sc_stripweapon;
sc_end sc_striparmor;
sc_end sc_striphelm;
sc_end sc_stripshield;
sc_end sc_changeundead;
sc_end sc_orcish;
sc_end sc_berserk;
sc_end sc_ske;
sc_end sc_swoo;
sc_end sc_ska;
sc_end sc_lexaeterna;
sc_end sc_venombleed;
sc_end sc_dpoison;
sc_end sc_burning;
percentheal 100,100;
//skilleffect 384,0; sc_start SC_MELTDOWN,60000,5;
//skilleffect 383,0; sc_start SC_WINDWALK,370000,5;
//skilleffect 378,0; sc_start SC_EDP,50000,5;
//skilleffect 465,0; sc_start SC_KAITE,600000,7;
//skilleffect 464,0; sc_start SC_KAUPE,600000,3;
//skilleffect 463,0; sc_start SC_KAAHI,1800000,7;
//skilleffect 462,0; sc_start SC_KAIZEL,1800000,7;
//skilleffect 8,0; sc_start SC_ENDURE,37000,10;
skilleffect 33,0; sc_start SC_ANGELUS,300000,10;
//skilleffect 45,0; sc_start SC_CONCENTRATE,240000,10;
//skilleffect 74,0; sc_start SC_MAGNIFICAT,90000,5;
skilleffect 75,0; sc_start SC_GLORIA,30000,5;
//skilleffect 459,0; sc_start SC_ADRENALINE2,150000,1;
skilleffect 66,0; sc_start SC_IMPOSITIO,60000,5;
//skilleffect 67,0; sc_start SC_SUFFRAGIUM,10000,3;
skilleffect 34,0; sc_start SC_BLESSING,240000,10;
skilleffect 29,0; sc_start SC_INCREASEAGI,240000,10;
//skilleffect 112,0; sc_start SC_WEAPONPERFECTION,50000,10;
//skilleffect 113,0; sc_start SC_OVERTHRUST,100000,5;
//skilleffect 114,0; sc_start SC_MAXIMIZEPOWER,5000,5;
//skilleffect 357,0; sc_start SC_CONCENTRATION,45000,5;
//skilleffect 355,0; sc_start SC_AURABLADE,120000,5;
//skilleffect 155,0; sc_start SC_LOUD,300000,1;
//skilleffect 157,0; sc_start SC_ENERGYCOAT,300000,1;
//skilleffect 380,0; sc_start SC_TRUESIGHT,30000,5;
skilleffect 361,0; sc_start SC_ASSUMPTIO,100000,5;
//skilleffect 111,0; sc_start SC_ADRENALINE,150000,5;
//skilleffect 479,0; sc_start SC_FULLPROTECTION,600000,5;
//skilleffect 69,0; sc_start SC_BENEDICTIO,200000,5;
//skilleffect 71,0; sc_start SC_SLOWPOISON,40000,4;
//skilleffect 73,0; sc_start SC_KYRIE,120000,10;
//skilleffect 139,0; sc_start SC_POISONREACT,65000,10;
//skilleffect 256,0; sc_start SC_PROVIDENCE,180000,5;
//skilleffect 482,0; sc_start SC_DOUBLECASTING,90000,5;
//skilleffect 486,0; sc_start SC_OVERTHRUSTMAX,180000,5;
//skilleffect 138,0; sc_start SC_ENCHANTPOISON,90000,10;
//skilleffect 390,0; sc_start SC_REJECTSWORD,300000,5;
//skilleffect 431,0; sc_start SC_SUN_COMFORT,320000,4;
//skilleffect 432,0; sc_start SC_MOON_COMFORT,320000,4;
//skilleffect 433,0; sc_start SC_STAR_COMFORT,320000,4;
//skilleffect 425,0; sc_start SC_SEVENWIND,300000,7;
//skilleffect 139,0; sc_start SC_POISONREACT,65000,10;
//skilleffect 356,0; sc_start SC_PARRYING,60000,10;
//skilleffect 495,0; sc_start SC_ONEHAND,300000,1;
//skilleffect 60,0; sc_start SC_TWOHANDQUICKEN,300000,10;
//skilleffect 258,0; sc_start SC_SPEARQUICKEN,300000,10;
//skilleffect 359,0; sc_start SC_BERSERK,15000,1;
//skilleffect 360,0; sc_start SC_FURY,300000,1;
//skilleffect 473,0; sc_start SC_SELFPROVOKE,300000,1;
//skilleffect 492,0; sc_start SC_ENCHANTARMS,180000,1;
//skilleffect 531,0; sc_start SC_UTSUSEMI,60000,5;
//skilleffect 543,0; sc_start SC_NEN,90000,5;
//skilleffect 2310,0; sc_start SC_SHIELDPRESS,7500,5;
//skilleffect 2311,0; sc_start SC_REFLECTDAMAGE,300000,5;
//skilleffect 2318,0; sc_start SC_PRESTIGE,90000,5;
//skilleffect 2325,0; sc_start SC_INSPIRATION,90000,5;
//skilleffect 5013,0; sc_start SC_KINGS_GRACE,60000,5;
//skilleffect 2234,0; sc_start SC_FEARBREEZE,180000,5;
//skilleffect 2247,0; sc_start SC_CAMOUFLAGE,10000,1;
//skilleffect 5002,0; sc_start SC_UNLIMIT,300000,5;
//skilleffect 2028,0; sc_start SC_WEAPONBLOCKING,180000,5;
//skilleffect 2035,0; sc_start SC_HALLUCINATIONWALK,300000,5;
//skilleffect 2050,0; sc_start SC_RENOVATIO,90000,1;
//skilleffect 2053,0; sc_start SC_EXPIATIO,270000,5;
//skilleffect 2515,0; sc_start SC_SECRAMENT,180000,5;
//sc_start SC_ASPDPOTION2,360000,0;
//sc_start SC_STRFood,360000,10;
//sc_start SC_AGIFood,360000,10;
//sc_start SC_VITFood,360000,10;
//sc_start SC_INTFood,360000,10;
//sc_start SC_DEXFood,360000,10;
//sc_start SC_LUKFood,360000,10;
//sc_start SC_HitFood,1200000,30;
//sc_start SC_FleeFood,1200000,30;
//sc_start SC_BATKFood,1200000,10;
//sc_start SC_MATKFood,120000,10;
//skilleffect 401,0; sc_start SC_SOULCOLLECT,600000,1;
//skilleffect 445,0; sc_start SC_ALCHEMIST,350000,5;
//skilleffect 447,0; sc_start SC_MONK,350000,5;
//skilleffect 448,0; sc_start SC_STAR,350000,5;
//skilleffect 449,0; sc_start SC_SAGE,350000,5;
//skilleffect 450,0; sc_start SC_CRUSADER,350000,5;
//skilleffect 451,0; sc_start SC_SUPERNOVICE,350000,5;
//skilleffect 452,0; sc_start SC_KNIGHT,350000,5;
//skilleffect 453,0; sc_start SC_WIZARD,350000,5;
//skilleffect 454,0; sc_start SC_PRIEST,350000,5;
//skilleffect 455,0; sc_start SC_BARDDANCER,350000,5;
//skilleffect 456,0; sc_start SC_ROGUE,350000,5;
//skilleffect 457,0; sc_start SC_ASSASIN,350000,5;
//skilleffect 458,0; sc_start SC_BLACKSMITH,350000,5;
//skilleffect 460,0; sc_start SC_HUNTER,350000,5;
//skilleffect 461,0; sc_start SC_SOULLINKER,350000,5;
//skilleffect 494,0; sc_start SC_HIGH,350000,5;
switch ( basejob ) {
case Job_Alchemist: set .@spirit, 445; break;
case Job_Monk: set .@spirit, 447; break;
case Job_Star_Gladiator: set .@spirit, 448; break;
case Job_Sage: set .@spirit, 449; break;
case Job_Crusader: set .@spirit, 450; break;
case Job_SuperNovice: set .@spirit, 451; break;
case Job_Knight: set .@spirit, 452; break;
case Job_Wizard: set .@spirit, 453; break;
case Job_Priest: set .@spirit, 454; break;
case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
case Job_Rogue: set .@spirit, 456; break;
case Job_Assassin: set .@spirit, 457; break;
case Job_Blacksmith: set .@spirit, 458; break;
case Job_Hunter: set .@spirit, 460; break;
case Job_Soul_Linker: set .@spirit, 461; break;
default:
if ( upper == 1 && baselevel < 70 )
set .@spirit, 494;
}
if ( .@spirit ) {
sc_start4 sc_spirit,350000, 5, .@spirit,0,0;
skilleffect .@spirit, 5;
//sc_start SC_SPIRIT,350000,5;
dispbottom "You has been Soul Linked.";
//specialeffect 424;
//specialeffect2 503;
end;
}
close;
}