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Hi folks responsible for this awesome set of rules!
I just read the One Man Army document and I had a question "The Chose One" template. I really like the stamina and health state based approach to allow the player to keep pace with encounters made for four player and I'd like to implement it eventually with a friend. But one thing I've been reading about solo adventurers and encounters is the action economy. While this rule template make the hero more resistant to damage and more versatile in terms of options (through double classing) it doesn't talk about the player actions while in combat.
I assume the actions rules go as normal and I was wondering how it worked out in practice? Because it's fun to be able to resist multiple enemies at once but what about killing them? What's the fighting dynamics like for encounter with 4 or more foes?
Thanks a lot for the content you've put out there!
The text was updated successfully, but these errors were encountered:
Hi folks responsible for this awesome set of rules!
I just read the One Man Army document and I had a question "The Chose One" template. I really like the stamina and health state based approach to allow the player to keep pace with encounters made for four player and I'd like to implement it eventually with a friend. But one thing I've been reading about solo adventurers and encounters is the action economy. While this rule template make the hero more resistant to damage and more versatile in terms of options (through double classing) it doesn't talk about the player actions while in combat.
I assume the actions rules go as normal and I was wondering how it worked out in practice? Because it's fun to be able to resist multiple enemies at once but what about killing them? What's the fighting dynamics like for encounter with 4 or more foes?
Thanks a lot for the content you've put out there!
The text was updated successfully, but these errors were encountered: